| sk8r_dan_man |
So I've got a character with around 6-7foot long hair braids that he uses as short range whips for tripping and stuff. It's mostly just a flavor thing, but I don't want to risk losing it every time I fail a trip check.
In a recent session the character almost had one of them chopped off. I mentioned afterwards that I would have just used mending to fix it, and the DM said that that wouldn't have worked because my hair is part of my body. I'd have needed something more like regenerate.
I hope it never comes to that, so I'm wondering if there's any way I could somehow make his hair stronger, so that it's less likely to be sundered. I'm thinking barkskin could have that effect, but I don't know how that would work, or if it'd be good enough. There is a sorcerer in the party who makes potions, so I'm thinking of asking him to brew me up some sort of magic shampoo that greatly increases my hair's HP and burst DC so it's super tough. It should have DR/slashing, right? I'm not sure what my DM would say about that though, assuming the sorcerer doesn't just laugh in my face. Is there any sort of spell the potion could be based off of, or would it have to be fully home brewed?
What other options might I have? All of this would have to be run past the DM, but I'm looking for different ideas in case mine aren't good enough for him.
For what it's worth, the character is a monk/druid.
On a similar note, if barkskin could be applied to my hair, then what about other spells that effect my skin? Could thorn body be applied to my hair to make a braid attack do 1d6 piercing damage? Outside of a couple witch spells/abilities, I can't seem to find any information on hair mechanics, for some strange reason. ;)
| Vincent Takeda |
In 2e unearthed arcana one of the uses of cantrip was 'hairy' where you could make a person's hair grow at a ludicrous rate... That cantrip could now be easily covered by prestidigitaton instead.
We often used it to repair the ludicrous amount of baldage and beardlessness that resulted from tangling frequently with magical and dragonical and camping while drunkenical fires...
| sk8r_dan_man |
I just found this spell.
School transmutation; Level bard 2, sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S
Range touch
Target one scarf
Duration 1 round/level
Saving Throw none; Spell Resistance noYou imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without altering its weight or flexibility. Each round on your turn, you can decide to use the scarf to defend yourself (gaining a +2 shield bonus to your Armor Class) or to attack as if the scarf were a whip.
"You imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without altering its weight or flexibility."
By the description, I'd assume this spell would give my hair the hardness and HP of steel, right? Maybe I could get that applied to my hair with permanency.
| MrSin |
If your DM is constantly attacking your PC's hair, then there is little you can do.
I have no idea why your DM would troll you like that, but maybe you should just ask.
This. Talk with your GM about what your hair is maybe. You can't break natural attacks and if its manufactured then he can break it but you can mend it. Looks like he gave you the worst of both worlds. No matter what suggestions your given he can still say 'no' and there isn't much people on a forum can do on the forum about that.
| ferrinwulf |
Not to put too much on this but where did the hair attack come from if youi are a Druid/monk?.
If its a flavour thing then surley you should not be using it as an atack option.
Could be why the GM is attacking the hair, maybe he's a tad annoyed with you using something you shoudn't actaully have?
Of course if its legit that's a differnt matter of course..
| sk8r_dan_man |
If your DM is constantly attacking your PC's hair, then there is little you can do.
I have no idea why your DM would troll you like that, but maybe you should just ask.
For those asking, it's not like the DM is out to get my hair. He liked that I'd come up with such a unique idea for my character, and let go with it. He even let me pick up a homebrew feat, "braid whip" at first level, which I just took as my bonus feat for being human.
The problem is, if I try to use my hair to trip someone, and fail, I can't drop my weapon like a whip or flail. It's not unreasonable for an enemy to try to cut away at my hair if I snag him with it, and that's where my risk comes in. Any time I fail a trip with my hair, I risk losing it.
On second thought, it occurs to me that my DM may have gotten his rules mixed up. We were playing it that on a failed attempt, I still became attached to the enemy, even if I didn't fail by 10 or more, which would have tripped me instead. I don't see anything in the rules about becoming attached to an enemy on a failed trip, even if using a whip. It made sense at the time, but the rules seem to be written in my favor on this. I'll bring this to my DM's attention, and I expect he'll fix his ruling in the future.
Nonetheless, thanks for the ideas. I might still still try to work out a way to toughen my hair in case something should ever happen to it.