Help me max AC on my witch!


Advice


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My level 4 tiefling witch is wearing a Haramaki (+1) and has the Armor of the Pit feat (+2). When combat is predictable, I'll cast Mage Armor on myself (+4). What are other reasonable, affordable measures I can take to max my AC while keeping my spell failure chance at 0%? Would another kind of armor be preferable to a Haramaki? Options I already know of...

Ring of Protection (+1) - 2000 gp
Mithral Buckler (+1) - 1505 gp

I'm sure this kind of question gets asked all the time, so feel free to just give me a link. Thanks!


Harmaki is a ARMOR bonus.

Mage armor is an ARMOR bonus.

They will not stack, the greater bonus (mage armor) will be in effect.

Don't forget amulet of Natural armor and perhaps an ioun stone.


Dusty Rose Prism Ioun Stone +1 insight to AC
Jingasa of the Fortunate Soldier +1 luck to AC

Personally I'd say trying to pump AC on a witch is a lost cause, but it's your character.


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well, Corset of Dire Witchcraft, Ring of Force Shield

but
why are you so concerned with AC on your witch?


I am not familiar with either the Haramaki or the Armor of the Pit feat. If they grant armor bonuses, they would not stack with mage armor. The biggest problem with mage armor is that it doesn't stack with other armor bonus granting effects.

What is your witch's use magic device rank? Scrolls or wands with dex or AC boosting spells are frequently cost-effective. Barkskin is nice, as is Cat's Grace.

It is fair to note that you have encountered one of the few witch weaknesses. Many spells that sorc/wizards use to deal with combat are not on the witch's list. What archetype, if any, does your witch have?

Also, are you dead set on not wearing armor? Witches can benefit more from armor than sorcerers or wizards since their hexes do not suffer spell failure impacts.


Good to know re: Haramaki + Mage Armor

Armor of the Pit = natural armor

I want a high AC because of ranged enemies and because my tanks aren't always the best at protecting me. :P Also the range on hexes is relatively low. I would consider wearing armor with 5% spell failure chance, but no higher. So maybe mithral something-or-other?


If your GM will allow it, and our don't mind a level dip in monk, 3.5 has a feat called Kung-fu Genius which allows a monk to use intelligence for monk abilities. That oughta net you a few AC.


If you don't mind about your size, on the Witch list there's Reduce Person which should give you +1 AC due to size and +1 due to increased Dex (+2). Otherwise a wand of Shield (750 gp) gives you +4 shield bonus


metagame wrote:
I want a high AC because of ranged enemies and because my tanks aren't always the best at protecting me. :P Also the range on hexes is relatively low. I would consider wearing armor with 5% spell failure chance, but no higher. So maybe mithral something-or-other?

Well, if you don't mind some advice, I think you are going about this the wrong way.

Instead of AC, think about going after things that instead give you a miss chance/concealment, like Potions of Blur, Smokesticks, cloud/fog spells, etc.

Dark Archive

Fly hex is your best armour.

Shadow Lodge

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Check this out: http://paizo.com/threads/rzs2pigu?Protection-for-a-Witch#1

I made the same thread about my Witch :P


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Dodge.

Sczarni

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Reducing your opponent's to hit chance is also equivalent to having higher armor. A simple Evil Eye reduces to hit by -2 on lv4.

You might get disappointed with witch's buff list. It doesn't have many protections. Your best two protections at lower levels are False Life and Mage Armor, Extended if possible.

Dark Archive

Trickery patron gives Mirror Image. Fly around with Mirror Image and zap them with Evil Eye.

Let the other guys worry about armour, witches shouldn't care about it.


OP has a Level 4 Character, so they already have a Patron and are two levels from being able to fully utilize the Flight Hex.


Scar Hex and tiny turtles(with a Scar) for all your buddies. Now you can Hex anything within 30 feet of any of your party members. Now you no longer need to be in the Thick of things.


UMD and a wand of Mirror Image.


Using UMD to get access to better defensive spells is a great option. A wand of Shield is a very cheap way to get a +4 AC boost, but it isn't likely to be reliable at 4th level since the DC20 check could be tough to make.

Mostly Witches just need to stay out of harm's way or be ready to heal themselves. If you think something might attack you Slumber it. If that doesn't work hit it with Evil Eye. Using the Fly hex or other abilities to remain mobile is a good idea. If you get hit and hurt have some Cure spells ready to keep yourself alive.

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