ShadowcatX
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First, the cost of the amulet has been updated in the errata for the core rule book. I'm not sure how that plays with PFS, but you might find that your amulet suddenly costs several thousand less. :)
Now on topic, normally I would agree with mp, straight enhancement bonuses are generally the best option. However, if you're willing and able to burn enough greater magic fang spells to cover your weapons with high level enhancement bonuses then you can have some fun on the amulet.
I would stay far, far away from furyborn though. Not because it is a bad power, but because each individual weapon is, well, an individual weapon. Imagine hitting twice with one claw, once with another claw, and missing twice with your bite. Your next round of attacks is going to have 3 different attack bonuses and 3 different damage bonuses. That's a pita. (I see nothing in the RAW to indicate that they'd all be effected the same way.)
| The Bald Man |
I would stay far, far away from furyborn though. Not because it is a bad power, but because each individual weapon is, well, an individual weapon. Imagine hitting twice with one claw, once with another claw, and missing twice with your bite. Your next round of attacks is going to have 3 different attack bonuses and 3 different damage bonuses. That's a pita. (I see nothing in the RAW to indicate that they'd all be effected the same way.)
Personal interpretation is that part of the premium cost of the amulet is that it lumps all those attacks together. Also, so much more convenient. Also, a single item giving the bonus (unlike 2 dual-wielded weapons).
my 2 cp.
ShadowcatX
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I have a dex based wildshaper and went first with agile then with agile furyborn. I find given the number of natural attacks I can attack with I typically get this up to full str within 2 rounds. Not a +5 furious greatsword on a barb but not bad for its cost given that a AoMF +5 runs 100k.
The problem is, absent a ruling of which I am unaware, each natural weapon is a different weapon, and so the bonuses from furyborn will accumulate individually for each weapon.
ShadowcatX wrote:
I would stay far, far away from furyborn though. Not because it is a bad power, but because each individual weapon is, well, an individual weapon. Imagine hitting twice with one claw, once with another claw, and missing twice with your bite. Your next round of attacks is going to have 3 different attack bonuses and 3 different damage bonuses. That's a pita. (I see nothing in the RAW to indicate that they'd all be effected the same way.)Personal interpretation is that part of the premium cost of the amulet is that it lumps all those attacks together. Also, so much more convenient. Also, a single item giving the bonus (unlike 2 dual-wielded weapons).
my 2 cp.
Do you have a rules quote for that? I know that is how amulet works for speed, but I'm not sure that is how it works in this instance.
| The Bald Man |
The Bald Man wrote:Do you have a rules quote for that? I know that is how amulet works for speed, but I'm not sure that is how it works in this instance.ShadowcatX wrote:
I would stay far, far away from furyborn though. Not because it is a bad power, but because each individual weapon is, well, an individual weapon. Imagine hitting twice with one claw, once with another claw, and missing twice with your bite. Your next round of attacks is going to have 3 different attack bonuses and 3 different damage bonuses. That's a pita. (I see nothing in the RAW to indicate that they'd all be effected the same way.)Personal interpretation is that part of the premium cost of the amulet is that it lumps all those attacks together. Also, so much more convenient. Also, a single item giving the bonus (unlike 2 dual-wielded weapons).
my 2 cp.
Nope. As I said, personal interpretation.