Amulet of Mighty Fists and Wild Shaping Druid


Advice


Question:

PFS Wildshaping Druid

Amulet of Mighty Fists with a +2 enchantment (16 k)

What do you go for?

Holy?

Was looking at Furyborn. Since with multiple attacks, if I damage a boss, it would be a way to overcome damage resistance if I get to +3 to +5 (i.e. cold iron/silver at +3, etc.)

Opinions?


2 people marked this as a favorite.
Surtyr wrote:

Question:

PFS Wildshaping Druid

Amulet of Mighty Fists with a +2 enchantment (16 k)

What do you go for?

A regular +2. Very, very few special abilities are actually worth the "plus" they cost, and most are extremely situational

Sczarni

I would honestly stick to a +4 or +5 Amulet. I'm very much with MPlindustries on this one. There really aren't many, if any, enchants worth a hoot.

It sucks that the AoMF can't go to a +10 like every other weapon, but it is what it is.


[Not seeing any rules questions, seems like this belongs in advice or general dis.]

(Also, what mpl said.)

Liberty's Edge

First, the cost of the amulet has been updated in the errata for the core rule book. I'm not sure how that plays with PFS, but you might find that your amulet suddenly costs several thousand less. :)

Now on topic, normally I would agree with mp, straight enhancement bonuses are generally the best option. However, if you're willing and able to burn enough greater magic fang spells to cover your weapons with high level enhancement bonuses then you can have some fun on the amulet.

I would stay far, far away from furyborn though. Not because it is a bad power, but because each individual weapon is, well, an individual weapon. Imagine hitting twice with one claw, once with another claw, and missing twice with your bite. Your next round of attacks is going to have 3 different attack bonuses and 3 different damage bonuses. That's a pita. (I see nothing in the RAW to indicate that they'd all be effected the same way.)


Thanks all for the input. Helps how to spend the gp.


ShadowcatX wrote:


I would stay far, far away from furyborn though. Not because it is a bad power, but because each individual weapon is, well, an individual weapon. Imagine hitting twice with one claw, once with another claw, and missing twice with your bite. Your next round of attacks is going to have 3 different attack bonuses and 3 different damage bonuses. That's a pita. (I see nothing in the RAW to indicate that they'd all be effected the same way.)

Personal interpretation is that part of the premium cost of the amulet is that it lumps all those attacks together. Also, so much more convenient. Also, a single item giving the bonus (unlike 2 dual-wielded weapons).

my 2 cp.

Grand Lodge

I have a dex based wildshaper and went first with agile then with agile furyborn. I find given the number of natural attacks I can attack with I typically get this up to full str within 2 rounds. Not a +5 furious greatsword on a barb but not bad for its cost given that a AoMF +5 runs 100k.

Liberty's Edge

Taenia wrote:
I have a dex based wildshaper and went first with agile then with agile furyborn. I find given the number of natural attacks I can attack with I typically get this up to full str within 2 rounds. Not a +5 furious greatsword on a barb but not bad for its cost given that a AoMF +5 runs 100k.

The problem is, absent a ruling of which I am unaware, each natural weapon is a different weapon, and so the bonuses from furyborn will accumulate individually for each weapon.

The Bald Man wrote:
ShadowcatX wrote:


I would stay far, far away from furyborn though. Not because it is a bad power, but because each individual weapon is, well, an individual weapon. Imagine hitting twice with one claw, once with another claw, and missing twice with your bite. Your next round of attacks is going to have 3 different attack bonuses and 3 different damage bonuses. That's a pita. (I see nothing in the RAW to indicate that they'd all be effected the same way.)

Personal interpretation is that part of the premium cost of the amulet is that it lumps all those attacks together. Also, so much more convenient. Also, a single item giving the bonus (unlike 2 dual-wielded weapons).

my 2 cp.

Do you have a rules quote for that? I know that is how amulet works for speed, but I'm not sure that is how it works in this instance.


ShadowcatX wrote:


The Bald Man wrote:
ShadowcatX wrote:


I would stay far, far away from furyborn though. Not because it is a bad power, but because each individual weapon is, well, an individual weapon. Imagine hitting twice with one claw, once with another claw, and missing twice with your bite. Your next round of attacks is going to have 3 different attack bonuses and 3 different damage bonuses. That's a pita. (I see nothing in the RAW to indicate that they'd all be effected the same way.)

Personal interpretation is that part of the premium cost of the amulet is that it lumps all those attacks together. Also, so much more convenient. Also, a single item giving the bonus (unlike 2 dual-wielded weapons).

my 2 cp.

Do you have a rules quote for that? I know that is how amulet works for speed, but I'm not sure that is how it works in this instance.

Nope. As I said, personal interpretation.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Amulet of Mighty Fists and Wild Shaping Druid All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice