Increasing your touch defense


Advice

Grand Lodge

Is there a way to increase your touch defense other then increasing your dex?

I am playing a paladin who ended up having a really low dex. I MEAN LOW!

which is fine because it fits story wise, I am just wondering if its possible to up his touch defense in the future.


Beardsmith wrote:

Is there a way to increase your touch defense other then increasing your dex?

I am playing a paladin who ended up having a really low dex. I MEAN LOW!

which is fine because it fits story wise, I am just wondering if its possible to up his touch defense in the future.

Deflection bonuses like a Ring of Protection or Sacred Shield. I think Luck bonuses as well, like a Jingasa of the Fortunate Soldier, but I'm not 100% sure on that one.

Mage Armor improves your touch AC against incorporeals, it's an edge case but handy when you need it.


Dodge or items or spells that apply a deflection bonus apply to touch AC. Smite Evil provides a deflection bonus equal to your charisma modifier against the target of your smite.

RPG Superstar 2013 Top 16

Also, remember that the AC bonus from Smite Evil is a deflection bonus, so it will apply to touch AC (but of course won't stack with your ring of protection).

In addition to Ring of Protection and Jingasa of the Fortunate Soldier, there's the Dusty Rose Prism Ioun Stone, which gives a +1 insight bonus. Any forms of dodge bonus (such as fighting defensively) will also apply. Really, any bonus that doesn't come from armor, shield, or natural armor, but those are the only ones I can think of off the top of my head.

Grand Lodge

You could always dip Nature/Lore Oracle.


Eaglesoul (Spell, Paladin 4) adds a sacred bonus to AC and Str, and Planned Assault (Spell, Paladin 3) adds a nice sacred bonus with heavy stipulations on the spell depending on the GM.


I think any bonus except armor, shield, or natural will count towards touch ac. Dodge, dex, and deflection are you first go to's.


Fighting defensively or Combat Expertise works too


A minor cloak of displacement won't actually help your touch AC, but it will help touch defense. (It'll also make it much harder to sneak attack you, which would probably be nice if your low dex is making your initiative suffer too.)


Not relevant for a paladin but a Barbarian with Superstition and Ghost Rager can have an incredible touch AC for a class that isn't Monk.

Human + Superstition + Ghost Rager + Courageous/Furious weapon = +16 bonus against spells, spell like abilities, supernatural abilities and added to your touch AC.

God I love the smell of superstitious barbarians, smells like victory.

And unwashed bodies, but mostly victory.


Ciaran Barnes wrote:
I think any bonus except armor, shield, or natural will count towards touch ac. Dodge, dex, and deflection are you first go to's.

This.

from the CRB:
Touch Attacks: Some attacks completely disregard armor, including shields and natural armor—the aggressor need only touch a foe for such an attack to take full effect. In these cases, the attacker makes a touch attack roll (either ranged or melee). When you are the target of a touch attack, your AC doesn't include any armor bonus, shield bonus, or natural armor bonus. All other modifiers, such as your size modifier, Dexterity modifier, and deflection bonus (if any) apply normally. Some creatures have the ability to make incorporeal touch attacks. These attacks bypass solid objects, such as armor and shields, by passing through them. Incorporeal touch attacks work similarly to normal touch attacks except that they also ignore cover bonuses. Incorporeal touch attacks do not ignore armor bonuses granted by force effects, such as mage armor and bracers of armor.

Grand Lodge

Claxon wrote:

Not relevant for a paladin but a Barbarian with Superstition and Ghost Rager can have an incredible touch AC for a class that isn't Monk.

Human + Superstition + Ghost Rager + Courageous/Furious weapon = +16 bonus against spells, spell like abilities, supernatural abilities and added to your touch AC.

God I love the smell of superstitious barbarians, smells like victory.

And unwashed bodies, but mostly victory.

Have wondered one thing about this. Courageous modifies morale bonuses. Superstition is a morale bonus, and ghost rager is a morale bonus based on your superstition value. Once your superstition is modified by courageous, it creates a new base for ghost , so would it effectively double the courageous bonus for the ghost rager? It sounds a bit cheesy, so it probably isn't.

Dark Archive

animal ally feat or animal companion

have it take bodyguard, combat reflexes, and additional traits ( to pick up the halfling trait helpful).
You now have a buddy who gives 4 ac ( counts for touch)

give it benevolent barding to increase it higher


Kiinyan wrote:


Have wondered one thing about this. Courageous modifies morale bonuses. Superstition is a morale bonus, and ghost rager is a morale bonus based on your superstition value. Once your superstition is modified by courageous, it creates a new base for ghost , so would it effectively double the courageous bonus for the ghost rager? It sounds a bit cheesy, so it probably isn't.

Not sure I understand your question, but I think the answer is no in any regard. The bonus you get from Ghost Rager is based on your Superstition bonus. Courageous increases this bonus (as done the human favored class bonus) and you will use that value for your save bonus and touch AC. So, for example a human barbarian can take 1/3 bonus to Superstition (+6 at level 18) and the Superstition Rage power starts at 2 and gains 1 for every 4 levels of barbarian for a total of +7 at level 20. These combine for +13. The courageous weapon property increases the bonus of any morale bonus (which includes Superstition) by half the weapon's enhancement bonus. A +5 courageous furious weapon has an effective enhancement of +7, which rounds down to 3, thus providing a +16 bonus for Superstition and Ghost Rager.

The Exchange

Cover's also great for this, though obviously it's not going to come up much vs. melee touch attacks.

Shadow Lodge

Level of oracle (curse like lame that an item can remove penalty)

Levels of Kensai equal to Int Mod. (unless your Int sucks)

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