| Akerlof |
Is there a way to increase your touch defense other then increasing your dex?
I am playing a paladin who ended up having a really low dex. I MEAN LOW!
which is fine because it fits story wise, I am just wondering if its possible to up his touch defense in the future.
Deflection bonuses like a Ring of Protection or Sacred Shield. I think Luck bonuses as well, like a Jingasa of the Fortunate Soldier, but I'm not 100% sure on that one.
Mage Armor improves your touch AC against incorporeals, it's an edge case but handy when you need it.
| RainyDayNinja RPG Superstar 2013 Top 16 |
Also, remember that the AC bonus from Smite Evil is a deflection bonus, so it will apply to touch AC (but of course won't stack with your ring of protection).
In addition to Ring of Protection and Jingasa of the Fortunate Soldier, there's the Dusty Rose Prism Ioun Stone, which gives a +1 insight bonus. Any forms of dodge bonus (such as fighting defensively) will also apply. Really, any bonus that doesn't come from armor, shield, or natural armor, but those are the only ones I can think of off the top of my head.
| Claxon |
Not relevant for a paladin but a Barbarian with Superstition and Ghost Rager can have an incredible touch AC for a class that isn't Monk.
Human + Superstition + Ghost Rager + Courageous/Furious weapon = +16 bonus against spells, spell like abilities, supernatural abilities and added to your touch AC.
God I love the smell of superstitious barbarians, smells like victory.
And unwashed bodies, but mostly victory.
| Kayerloth |
I think any bonus except armor, shield, or natural will count towards touch ac. Dodge, dex, and deflection are you first go to's.
This.
Kiinyan
|
Not relevant for a paladin but a Barbarian with Superstition and Ghost Rager can have an incredible touch AC for a class that isn't Monk.
Human + Superstition + Ghost Rager + Courageous/Furious weapon = +16 bonus against spells, spell like abilities, supernatural abilities and added to your touch AC.
God I love the smell of superstitious barbarians, smells like victory.
And unwashed bodies, but mostly victory.
Have wondered one thing about this. Courageous modifies morale bonuses. Superstition is a morale bonus, and ghost rager is a morale bonus based on your superstition value. Once your superstition is modified by courageous, it creates a new base for ghost , so would it effectively double the courageous bonus for the ghost rager? It sounds a bit cheesy, so it probably isn't.
| Claxon |
Have wondered one thing about this. Courageous modifies morale bonuses. Superstition is a morale bonus, and ghost rager is a morale bonus based on your superstition value. Once your superstition is modified by courageous, it creates a new base for ghost , so would it effectively double the courageous bonus for the ghost rager? It sounds a bit cheesy, so it probably isn't.
Not sure I understand your question, but I think the answer is no in any regard. The bonus you get from Ghost Rager is based on your Superstition bonus. Courageous increases this bonus (as done the human favored class bonus) and you will use that value for your save bonus and touch AC. So, for example a human barbarian can take 1/3 bonus to Superstition (+6 at level 18) and the Superstition Rage power starts at 2 and gains 1 for every 4 levels of barbarian for a total of +7 at level 20. These combine for +13. The courageous weapon property increases the bonus of any morale bonus (which includes Superstition) by half the weapon's enhancement bonus. A +5 courageous furious weapon has an effective enhancement of +7, which rounds down to 3, thus providing a +16 bonus for Superstition and Ghost Rager.