Wearing two magic rings on one hand vs. having to wear one on each hand


Rules Questions


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Can you wear two magic rings on one hand instead of having to wear one on each hand?

If so, is it stated anywhere in an official Paizo book?


Jolar wrote:

Can you wear two magic rings on one hand instead of having to wear one on each hand?

If so, is it stated anywhere in an official Paizo book?

RAW, two ring slots are what you have. I don't think it states two hands anywhere honestly.


I know it doesn't seem to state one way or the other having to wear one on each hand. I recently lost an arm and my DM told me he thought you could only wear one on each hand, so was scouring official material trying to dispute that until I got my arm back.

Thanks for the reply.


Well your character can always wear a toe ring if rings have to be on different appendages (not that it is anywhere in the rules). And if the character is male ... .


Maybe you can compromise with your GM. Does the hand that wears the ring have to be attached to the body?

(And if you desperately need that second ring, there's always the Hand of Glory. Though that means giving up your neck slot instead.)

Sovereign Court

PRD on Rings wrote:

Rings bestow magical powers upon their wearers. Only a rare few have charges—most magic rings are permanent and potent magic items. Anyone can use a ring.

A character can only effectively wear two magic rings. A third magic ring doesn't work if the wearer is already wearing two magic rings.

You can wear two rings on one hand if you like. According to magic items on the body you simply have a ring slot which an equip up to 2 rings. They could be on the same finger for all the game mechanics care.


My neck slot is spoken for already and I do remember wearing an earring as a magic ring in a 2nd edition AD&D Spelljammer campaign. No biggie if there aren't official rules about it anywhere. I will go along with my DM's decision. Just makes the game more interesting.


Thanks for all the input. I will pass this forum link on to my DM and see what he thinks.

Grand Lodge

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As far as I have been able to find, the last specific RAW reference of being able to only wear a single magical ring on one hand at a time is in the 2nd edition DMG...

2nd Edition DMG wrote:
No more than two magical rings can be worn by a character at the same time. If more are worn, none will function. No more than one magical ring can be worn on the same hand. A second ring worn on one hand causes both to be useless. Rings must be worn on the fingers. Rings on toes, in ear lobes, etc., do not function as magical rings.

I checked the 3.0 DMG, the 3.5 DMG, and the PF Core Rulebook; and they all said the same thing (verbatim)...

3.0 DMG, 3.5 DMG, and PF Core Rulebook wrote:
A character can only effectively wear two magic rings. A third magic ring doesn’t work if the wearer is already wearing two magic rings.

Not a single mention (that I could find) in three different d20 sources of being able to only wear a single magical ring per hand.


That comment from 3.0 and on can be interpreted many ways. One of the many grey areas involving rule interpretations. A strong case can be argued both for and against wearing two magic rings on one hand vs. having to wear one on each hand using it. I will just use my DM's rule, since the DM is the ultimate decision maker.


Don't think there is anything that states that the rings have to be on your fingers let along on each hand. Ears, noses and other places are all possible for those who don't want to keep their rings on their hands.

There is no logical reason to have them be forced to each hand since the rule of only 2 functioning exists.
Especially since Hands are one equipment slot and Rings are another.


There was a feat back in 3.5 called 'Extra Rings' (not the epic one but Eberron one) where it specified that normally one ring in each hand can be worn and the feat allowing them to wear two each.

Tzizimine's Eberron Conversion got the feat pretty much verbatim so you can check out his material.

Liberty's Edge

One of the reasons you're not finding much is that the actual loosing of an arm is outside of Pathfinder's basic ruleset. Had Pathfinder been made with things like that in mind, they certainly would've went into more details about body slots.

Grand Lodge

Kittenological wrote:

There was a feat back in 3.5 called 'Extra Rings' (not the epic one but Eberron one) where it specified that normally one ring in each hand can be worn and the feat allowing them to wear two each.

Tzizimine's Eberron Conversion got the feat pretty much verbatim so you can check out his material.

And that feat was mildly OP. Yeah, you needed it and forge ring and being a 12th level caster. But before that book Extra Rings was an epic level feat.

RPG Superstar 2013 Top 16

The description of the Meridian Belt implies that your two rings must be worn on two different hands, but I think it's perfectly reasonable to let you wear it somewhere else if you're missing a hand.

Grand Lodge

I remember either reading or hearing that you did have to wear them on different hands. The fluff reason being that when two active magical rings were on one hand the magical energies somehow clashed and caused problems. Of course this could have just been something my group did to explain it away. Not sure if this was an actual rule.


Jolar wrote:
That comment from 3.0 and on can be interpreted many ways. One of the many grey areas involving rule interpretations. A strong case can be argued both for and against wearing two magic rings on one hand vs. having to wear one on each hand using it. I will just use my DM's rule, since the DM is the ultimate decision maker.

Jolar, I think you've made the right decision to go with your DM's decision, since if you're having fun that's all that matters.

Who knows, maybe he plans on giving you an Arm of Nyr!:
I've always loved the Arm of Nyr from 3.x. But it always seemed like something that was impossible to justify in-character. No sane person would want to hack their arm off for a metal one. It required, at least IMO, a severe metagame state of mind.

So. I was running a homebrew campaign and decided at one point that I was going to give a PC an Arm of Nyr. They were exploring an ancient ruin that had been a laboratory for a long-lost "master race" and came across what looked like a sarcophagus set against a wall, and a pedastal in front of it with a crystal glowing in the center.

Most of the PCs decide it looks ominous and decide to leave it quite alone. Then the wizard says, "To heck with it!" walks up and slaps his hand on the crystal.

Me: The sarcophagus splits open and metal tendrils snake out, grabbing your arms and legs and pulling you inside. The sarcophagus slams closed. The rest of the group can hear a grinding sound coming from within. <to wizard player> How does your player deal with extreme pain?

Wizard: I scream like a little girl!

Me: You guys hear a little girl screaming from inside. To one side, you notice a small pipe starts shooting out chunks of meat and blood. Then everything becomes quiet again. <pause> The sarcophagus opens, and the wizard is ejected onto the ground, unconscious. One of his arms has been replaced with a metallic appendage. It's silver in appearance, amazingly crafted to show musculature, and there is a tracery of glowing green lines across the surface from the shoulder to the fingernails, which glow green like emeralds lit from within.

So the wizard wound up getting a +4 bonus to strength and dex (I think it was. Melee bonuses, that much I remember). And the melee PCs in the party spent five minutes trying to get the machine to work again. But it only had the one charge. Silly metagamers. :p

It was great fun. The wizard's player later admitted that he was sure his character was dead.

I do think your DM is wrong in this case, but I can forgive a fun DM for being wrong. It's not my job--as a player--to whine and complain about every ruling he makes, regardless of whether it's RAW. If he's running an entertaining game, that's all that matters.


there was a feat if i can remember that allows you to use a third ring?

and there was a magic item which occupy your neck slot with a mommify hand where you can put another ring...

can some one rail me to the feat and the hand item please?


Think of it this way - can a character with three arms (or more) wear three rings (or more)?

I believe the answer is no, suggesting to me that the two rings limit is not tied to arms.

The Exchange

I was about to raise a similar point. There are all kinds of critters in the Bestiaries with more than two arms, but no mention of additional ring slots... unless somebody with the Advanced Race Guide wants to see if additional limbs make some mention of it...?

Though the new, vaguer wording does make me wonder if a gelatinous cube carrying a magic ring in its interior counts as "wearing" it for purposes of accessing its power. (That could get ugly...)


I can't see any reason why it would make a difference how you're wearing the rings, so long as you don't go over the limit. I'd let you wear 'em on your toes if you wanted.


Juda de Kerioth wrote:

there was a feat if i can remember that allows you to use a third ring?

and there was a magic item which occupy your neck slot with a mommify hand where you can put another ring...

can some one rail me to the feat and the hand item please?

the magic item you are talking about is

The Hand of Glory


Madclaw wrote:
Kittenological wrote:

There was a feat back in 3.5 called 'Extra Rings' (not the epic one but Eberron one) where it specified that normally one ring in each hand can be worn and the feat allowing them to wear two each.

Tzizimine's Eberron Conversion got the feat pretty much verbatim so you can check out his material.

And that feat was mildly OP. Yeah, you needed it and forge ring and being a 12th level caster. But before that book Extra Rings was an epic level feat.

Or the Epic-level version was weak, so they corrected it by printing that and using the Most Recent Printing rule.


Thanks again for all the info and input...I am hoping to get another arm, magical or regenerate spell, during our next session.

I will post to let anyone interested how it goes.

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