
w01fe01 |
Every time i play something other then fighter i feel feat starved to the point where it actually frustrates me.
atm im playing gestalt (druid/monk archetyped) and am level 6. went the MoMS route.
I pretty much need my level 5 feat for natural spell, and am already settling for the fact that i wont be able to talk in my animal forms basically ever.
ive thought about multiclassing fighter, out of druid (i like monk too much) which gives me JUST enough feats to squeeze things in...even then it feels squeezed.
do you guys feel the feat every other level for classes to be fine? I know im biased but i feel like feats are fun, one of my favorite parts of leveling. and exasperated with picking MoMS monk archetype i jsut feel like i cant get anything fun or interesting, im stuck wtih must haves.

Stome |

Well to be blunt gastalt is not something the system was meant to support and thus the game was not balanced with the feat needs of two classes in one.
On top of that many classes get bonus feats. So personally find it to be perfect. There is enough for builds but not so many that you don't have to give some thought to your choices. If I did not have to think about my choices at all I would quickly be bored.

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A Druid, Monk, Fighter, Bar mix gives you a wildshape focused druid that can do 1.5x str on claw attacks and up to 6 natural attacks (on a pounce.) and 4 natural attacks in a full round attack.
The Monk and Fighter levels will give you all the combat feats you need with a feat slot or 2 left over for feats like natural spell or boon companion.

Ravingdork |
12 people marked this as a favorite. |

You kids are so spoiled today! Back in my day we didn't have feats. Not one! You know what we had? We had THAC0 and combat/non-combat skills. We had to walk a thousand miles up a mountain of thick, cloying snow only to get instantly killed at the dungeon entrance by a sphere of annihilation hiding in the apparent key hole. No save. No chance to avoid. Stick your hand in the hole and you died. And with virtually no chance of resurrection! Get over yourself you young whippersnapper. You got it easy. Have some respect for us old timers who had it much, MUCH harder than you! (Also, we had to use paper and pencil, for real, none of this electronic hoodads from Star Trek to track our stats.)
*Firmly tongue in cheek.*

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Well, some classes need more feats than others, and MoMS and Druid are both in that category. Druid especially, as you get ZERO bonus feats and Natural Spell as basically a feat tax on the class. MoMS, meanwhile, gets two bonus feats but needs about 5-6 feats to really make having two styles worthwhile.
Long story short: if you don't want to feel feat-taxed, play a less complex, feat-hungry build. There are plenty of them out there. Usually, unless you're trying to go Two-Weapon Fighting or some such, the classes that need lots of feats get bonus feats. Other classes either get other abilities to compensate for lack of feats (rogue talents, rage powers, spellcasting, etc.), or don't need feats to be effective; thus, you can then spend your feats making your character MORE effective at their regular stuff (e.g., Power Attack) or opening up alternate abilities (e.g., Eldritch Heritage, weapon proficiencies). If you're always feeling feat starved, you should probably stick to the classes that get bonus feats - Monk, Ranger, Fighter, and so on.
(That being said, do look at taking 1 level of Unarmed Fighter, then 1-2 levels of MoMS monk - you'll have a goodly number of bonus feats. Of course, you might need to take Boon Companion and/or Shaping Focus if you want your druid abilities to be up to snuff...)

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...Back in my day we didn't have feats. Not one! You know what we had? We had THAC0 and combat/non-combat skills. We had to walk a thousand miles up a mountain of thick, cloying snow only to get instantly killed at the dungeon entrance by a sphere of annihilation hiding in the apparent key hole. No save. No chance to avoid. Stick your hand in the hole and you died. And with virtually no chance of resurrection! Get over yourself you young whippersnapper. You got it easy. Have some respect for us old timers who had it much, MUCH harder than you! (Also, we had to use paper and pencil, for real, none of this electronic hoodads from Star Trek to track our stats.)...
*sniff* I miss those days so much!
wo01fe01 - I understand the feeling, but if anything I feel that PF feats arrive a little more often than they should. Don't get me wrong, it's always agony waiting to get the slot you need to complete a feat chain; it's just that the more often you receive a feat, the less 'special' it becomes. (Particularly since the fighter and the human, two fundamental elements of the game, need feats to stay relatively infrequent so that they'll look better by comparison.)
I've never been very interested in gestalt, but if your GM is allowing it, perhaps he or she will also allow a different feat progression - or at least an occasional "twofer". Best handled on a game-by-game basis, though, I'd imagine.

Bragol |

Ravingdork wrote:...Back in my day we didn't have feats. Not one! You know what we had? We had THAC0 and combat/non-combat skills. We had to walk a thousand miles up a mountain of thick, cloying snow only to get instantly killed at the dungeon entrance by a sphere of annihilation hiding in the apparent key hole. No save. No chance to avoid. Stick your hand in the hole and you died. And with virtually no chance of resurrection! Get over yourself you young whippersnapper. You got it easy. Have some respect for us old timers who had it much, MUCH harder than you! (Also, we had to use paper and pencil, for real, none of this electronic hoodads from Star Trek to track our stats.)...*sniff* I miss those days so much!
Not mention that poison was save or die. None of this ability damage crap, just D.E.A.D. That was when (teenage nerds pretending to be) men were men. Ungrateful punks - pull up your pants and get off my lawn ;).

w01fe01 |
Well, some classes need more feats than others, and MoMS and Druid are both in that category. Druid especially, as you get ZERO bonus feats and Natural Spell as basically a feat tax on the class. MoMS, meanwhile, gets two bonus feats but needs about 5-6 feats to really make having two styles worthwhile.
Long story short: if you don't want to feel feat-taxed, play a less complex, feat-hungry build. There are plenty of them out there. Usually, unless you're trying to go Two-Weapon Fighting or some such, the classes that need lots of feats get bonus feats. Other classes either get other abilities to compensate for lack of feats (rogue talents, rage powers, spellcasting, etc.), or don't need feats to be effective; thus, you can then spend your feats making your character MORE effective at their regular stuff (e.g., Power Attack) or opening up alternate abilities (e.g., Eldritch Heritage, weapon proficiencies). If you're always feeling feat starved, you should probably stick to the classes that get bonus feats - Monk, Ranger, Fighter, and so on.
(That being said, do look at taking 1 level of Unarmed Fighter, then 1-2 levels of MoMS monk - you'll have a goodly number of bonus feats. Of course, you might need to take Boon Companion and/or Shaping Focus if you want your druid abilities to be up to snuff...)
we are level 6, so i cant do a 2 moms dip, however i have been considering going Brawler, getting out of druid. partially because honestly, the ONLY thing i liked about druids was wildshaped and i was bummed there was no wild shape focused archetype. as such i sorta set out to make my own variation.
Coupled with some semantics over mechanics vs realism, I went with Ape shaman variant as it can in theory at least make the stances and hand forms needed for different style feats. with a druids vestments i have wild shape 4 a day for ape forms.
Then we went further and homebrewed allowing shamans to use the giant template for a huge size gorilla allowable.
shaping focus later puts it to level 12 for apes, meaning 6 a day...which i think is plenty.
so starting at level 7 ill be getting more feats. just feels annoying to have to do things like that.

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That sounds good, but be aware that by RAW animal shaman archetypes don't get to wildshape until level 6, at which point they wildshape as a level 8 druid for their animal and a level 4 druid otherwise. Also, you technically need Feral Combat Training to use styles with natural attacks, which also requires Weapon Focus for the given natural attack. (See what I mean about monks & druids being feat-heavy?)
If your GM handwaves that stuff, go right ahead. Personally, I love the whole idea of a monkey king-style kung fu gorilla, and think it's pretty dumb that you need two dozen feats to make it work. Remember, the rules and structure of the game exist to make it more fun, not less fun; you can always talk to your GM about waiving this type of thing so that everyone has more fun.

Ravingdork |

Hahaha, they were combat and non-combat proficiencies, not skills.
You mentioned THAC0, but missed the extremely screwy saving throw table!
Hey man, I'm old. Memory isn't what it used to be.

w01fe01 |
sorry, any animal can make a unarmed strike, which is what im doing, making unarmed strikes, since im not using flurry, i can simply add my slams at the end of said unarmed strikes. as secondary attacks (-5 hit) that dont work with my style feats so they dont get bonuses from dragon style and such.
its why i chose ape shaman, cuz i could argue that because i can still take the stance/general hand forms required by a style feat i can use it without feral combat training (a homebrew i guess, i know, we have no respect for the rules!!!)
i always talk to my GM/couple other players before any idea i have to bring up.
and i agree, king kong kung fu! making it sweeter at level 9 im getting planar wildshape :)
FLYING CELESTIAL GORILLA ELBOW DROP
im not too worried about any rules we change tho, we started with 1st edition dnd, made TON of homebrewed game systems borrowing and creating our own pieces to put together. we recently came to pathfinder and we appreciate a lot of what the game offers, we just dont always agree with everything, plus we tend to make powerful characters (hence the gestalt and rolled stats) and hte players that DM tend to be very good at creating encounters/stories that have enemies that can meet us in combat without being steamrolled.
But ya, im kinda using wildshape as a flavorful stat stic for more unarmed damage. wildshape+dragon style on a character with 18STR is NICE for bonus damage.

Bill Dunn |

do you guys feel the feat every other level for classes to be fine? I know im biased but i feel like feats are fun, one of my favorite parts of leveling. and exasperated with picking MoMS monk archetype i jsut feel like i cant get anything fun or interesting, im stuck wtih must haves.
I do feel that a feat every other level is fine. But, yes, I still want more sometimes. When I do, I just sit back and remind myself that the characters build over time and I'll eventually get where I'm going and not be impatient. It's all about managing your own expectations.
Must haves? There are feats that are good for achieving certain goals, but try to divorce yourself from thinking of them as must haves. You're only frustrating yourself by doing so.

Apocalypso |
1 person marked this as a favorite. |

You kids are so spoiled today! Back in my day we didn't have feats. Not one! You know what we had? We had THAC0 and combat/non-combat skills. We had to walk a thousand miles up a mountain of thick, cloying snow only to get instantly killed at the dungeon entrance by a sphere of annihilation hiding in the apparent key hole. No save. No chance to avoid. Stick your hand in the hole and you died. And with virtually no chance of resurrection! Get over yourself you young whippersnapper. You got it easy. Have some respect for us old timers who had it much, MUCH harder than you! (Also, we had to use paper and pencil, for real, none of this electronic hoodads from Star Trek to track our stats.)
*Firmly tongue in cheek.*
-smacks toothless gums, and cackles-
I remember having a first level wizard with one actual hitpoint. And one magic missile per day. Yes, we got to roll for our stats, but we actually had to roll for our first level hitpoints too. Wizards on a d4. And it took six months of weekly game play to go up a level. Bah! You think this is hard?
chaoseffect |

Feeling feat starved is normally why I mostly end up using two handers. Entire feat chain = Power Attack... and maybe Cornugon Smash if I have high intimidate. Feels good to not have to look at your really cool build that comes into its own around level 7 and then cry because you're starting at 1.
And it took six months of weekly game play to go up a level. Bah! You think this is hard?
Sounds like the game I'm in now. Been level 9 for at least 4 months of weekly sessions.

Dabbler |

You kids are so spoiled today! Back in my day we didn't have feats. Not one! You know what we had? We had THAC0 and combat/non-combat skills. We had to walk a thousand miles up a mountain of thick, cloying snow only to get instantly killed at the dungeon entrance by a sphere of annihilation hiding in the apparent key hole. No save. No chance to avoid. Stick your hand in the hole and you died. And with virtually no chance of resurrection! Get over yourself you young whippersnapper. You got it easy. Have some respect for us old timers who had it much, MUCH harder than you! (Also, we had to use paper and pencil, for real, none of this electronic hoodads from Star Trek to track our stats.)
*Firmly tongue in cheek.*
[accent="Yorkshire"]THAC0? THAC0?? That new-fangled 2nd edition thing? We had no such of that, just attack tables - no non-combat proficiencies, no "skills" unless you were a rogue and even then you only had a snowball's chance in hell of doing anything at first level! I remember when the reason wizards got to be gods at high level was because most of 'em died young!
You didn't know you were born at 2nd edition, I tell you! Try playing Basic or Advanced D&D and that'll teach you a thing or two about role-playing. Why, I remember when we - the players! - 'ad to walk eighteen hours to get to a game, play for five minutes and our fathers were calling us on the phone telling us to be 'ome in five minutes or they'd serial kill us by chopping us into slices wi' bread knife 'cos we were late for diner!
But if you tell the kids these days that they won't believe you...[/accent]

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Ravingdork wrote:You kids are so spoiled today! Back in my day we didn't have feats. Not one! You know what we had? We had THAC0 and combat/non-combat skills. We had to walk a thousand miles up a mountain of thick, cloying snow only to get instantly killed at the dungeon entrance by a sphere of annihilation hiding in the apparent key hole. No save. No chance to avoid. Stick your hand in the hole and you died. And with virtually no chance of resurrection! Get over yourself you young whippersnapper. You got it easy. Have some respect for us old timers who had it much, MUCH harder than you! (Also, we had to use paper and pencil, for real, none of this electronic hoodads from Star Trek to track our stats.)
*Firmly tongue in cheek.*
[accent="Yorkshire"]THAC0? THAC0?? That new-fangled 2nd edition thing? We had no such of that, just attack tables - no non-combat proficiencies, no "skills" unless you were a rogue and even then you only had a snowball's chance in hell of doing anything at first level! I remember when the reason wizards got to be gods at high level was because most of 'em died young!
You didn't know you were born at 2nd edition, I tell you! Try playing Basic or Advanced D&D and that'll teach you a thing or two about role-playing. Why, I remember when we - the players! - 'ad to walk eighteen hours to get to a game, play for five minutes and our fathers were calling us on the phone telling us to be 'ome in five minutes or they'd serial kill us by chopping us into slices wi' bread knife 'cos we were late for diner!
But if you tell the kids these days that they won't believe you...[/accent]
Yes, yes, back when the classes were: Fighter, Wizard, Cleric, Thief, Dwarf, Elf, and Halfling.
I played back then myself.
Back whhen there were some modules, but no worlds.

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[accent="Yorkshire"]THAC0? THAC0?? That new-fangled 2nd edition thing? We had no such of that, just attack tables - no non-combat proficiencies, no "skills" unless you were a rogue and even then you only had a snowball's chance in hell of doing anything at first level!... But if you tell the kids these days that they won't believe you...[/accent]
[in an even more egregious Yorkshire accent]
Luxury! You had attack tables? We had no tables a-tall - all we could do was hope the DM was thinking of a lower number than we rolled! Our fighters could only use swords, our thieves could only use daggers, our clerics could only use a blunt stick and our magic-users could only use pleas for mercy! Church groups would stone us on our way to the game, which we had to play on top of a frozen flagpole, and after the game we were burnt at the stake for witchcraft! But we were glad to do it!