| BigP4nda |
Okay so after doing some calculations, right now I'm an 8th level Ninja/Sniper.
I have Rapid Shot and a BaB of +6/+1, +4 bow with infinite ammo
17 str; 22 dex; 17 con; 16 int; 12 wis; 12 cha
I calculated that if I went invisible using vanishing trick, stayed within 30 feet of my opponent and let off a FRA with rapid shot and point-blank (+20/+15/+20 hit) do individual damage of 1d8+12 per hit, add 4d6 sneak attack dice on the first hit I deal a minimum of 3(13)+4 = 43; at a maximum of 3(20)+24 = 84.
Once I reach level 10 I will have access to Invisible Blade (Greater Invisibility) and can now apply sneak attack bonuses to all of my attacks, also I gain another die to my sneak attack.
So keeping all of this in mind I calculate that the minimum of my attack while invisible results in 3(13)+3(5) = 54 and at a maximum of 3(20)+3(30) = 150.
Would you consider this build of Ninja-Archer broken? As a GM would you allow it in your game?
| Mojorat |
I think the issue is you are working under the assumption that sneak attack is an optimal means of doing damage. You need to compare your damage to a full fighter archer to requires no tricks or precision dmage to fire about 6 arrows a round at lvl 11. With clustered shot they pretty much ignore dr.
Anyhow your guy should be fine.
| Crosswind |
There's nothing broken about ninja/sniper. But your math is craaaap. =)
As an 8th level ninja, you have:
FOR YOUR AB: +6 BAB, +6 dex mod, +4 bow, +1 (PBS) -2 (Deadly Aim)
FOR YOUR DAMAGE: +4 bow, +1 (PBS), +3 (Str) + 4 (Deadly Aim)
You took Point Blank Shot, Rapid Shot, Deadly Aim, probably Precise Shot?
So your attacks happen at: +13/+13/+8.
If you use ninja vanish, you get that first attack as a sneak attack, then invisibility goes away.
So you're attacking at +15/+13/+8, and only get sneak attack on your first dice.
Once you get greater invis, you can take a full attack with sneak attack.
Also, +4 bow pretty casually breaks wealth by level guidelines that say you can't spend more than half your cash on one item.
Summary: You gave yourself 2 additional sneak attacks, and between +5 and +7 to AB, and a weapon that is too powerful.
-Cross
| Claxon |
If you're not level 10 yet, how on earth are you affording a +4 bow with the enchant that allows unlimited ammuntion? +4 alone is 32,000gp.
Also how are you getting +12 damage per hit (not including sneak attack)? The 3 from strength and a compound bow, and +4 from enhancements and what else?
Edit: Hmmm, Crosswind and I are on the same page. Interesting.
| Crosswind |
If you're not level 10 yet, how on earth are you affording a +4 bow with the enchant that allows unlimited ammuntion? +4 alone is 32,000gp.
Also how are you getting +12 damage per hit (not including sneak attack)? The 3 from strength and a compound bow, and +4 from enhancements and what else?
Edit: Hmmm, Crosswind and I are on the same page. Interesting.
I guessed deadly aim. It's the extra +7 AB which is mystifying me.
-Cross
| Gwen Smith |
I think I'm missing part of your calculations.
On to hit, you have +6/+1 BAB, +4 bow, + 6 Dex, and + 1 for point blank, for +17/+12? I don't see where the other +3 came from.
Likewise, on damage, you have +3 Str, +4 bow, and +1 for point blank, for a total of +8.
Also, for rapid shot, you actually do the high BAB shots first (usually), so you'd "technically" be +17/+17/+12. If you drop a ki point for your extra attack, you'd be +17/+17/+17/+12. (I don't think it matters much in this case, though if you had a tripping or a blinding attack, it could be important.)
As far as whether the build is "broken"...this is just one side of the character. You don't mention the AC, saves, skills, etc. There are also a lot of environmental issues your character has to overcome: soft cover, total cover, concealment, lighting (does your ninja have darkvision?), shooting into melee (what about Precise Shot), etc.? Does your ninja provoke when you shoot in melee, so the bad guys can just stand next to you in difficult terrain and shut you down? How do you deal with DR?
I would never declare a build broken based on only a single aspect of the character. Sure, my 9th level fighter/rouge at full buffs attacks 4 times a round at +19/+19/+14/+14, does 1d6+10 with 4d6 sneak attack and crits on a 15 or better. On the flip side, however, if the stars align for the bad guys, she gets 1 attack at 1d6+4 against a critter that's immune to crits and has DR/something-she-doesn't-have.
As for would I allow it, heck yeah, I'd allow it. If it's legal, I'd have no problem with it in PFS games. In a home game, I'd only be concerned if the rest of the party constantly stood around and complained while your ninja did everything. :-)
| Strannik |
Did you roll dice for your stats? I'm curious b/c the point buy would be about 57, assuming your racial bonus was in Dex and you put both your bonuses from leveling up in Dex and are not including some gear which increase your stats. That's a red flag for me which has not been mentioned by anyone else yet.
I suggest you post your complete build for a better idea of where your numbers are coming from. Also, any house rules (rolling for stats, bonus wealth, etc, would be useful to know).
| BigP4nda |
I didn't think all of you would blatantly disregard the fact that I haven't disclosed all of my characters information for the purpose of preventing my OP to be longer than necessary, I was providing the calculations, which are all correct, to see if they would be eligible for your games. I really just wanted to jump straight to the point, but since you can't seem to make valid decision without knowing all of the details I will provide you with the build of my character. Give me a few minutes to type it up.
| Crosswind |
I didn't think all of you would blatantly disregard the fact that I haven't disclosed all of my characters information for the purpose of preventing my OP to be longer than necessary, I was providing the calculations, which are all correct, to see if they would be eligible for your games. I really just wanted to jump straight to the point, but since you can't seem to make valid decision without knowing all of the details I will provide you with the build of my character. Give me a few minutes to type it up.
Overpowered is a relative term. Relative to, say, characters who are 60 point buy, get +7 to attack bonus, and get to misinterpret their rules, your character may not be overpowered.
Relative to a standard 20-point buy character following wealth by level guidelines, your character is a bit overpowered.
-Cross
| BigP4nda |
Human, Ninja/Sniper 8th Level
STR 17 +3 (+1 Ability Score Inc / +2 Story-based bonus)
DEX 22 +6 (+2 Racial Bonus / +2 Ability Score Inc)
CON 17 +3 (+1 Ability Score Inc / +2 Story-based bonus)
INT 16 +3
WIS 12 +1
CHA 12 +1
HP = 76 | Speed = 30ft/6sq
Initiative +6
AC 22 = 10 + 4(Armor) + 6(DEX) + 2(Story-based Natural Armor Bonus)
Fortitude 7; Reflex 12; Will 3
BaB +6/+1
Weapons:
+4 Black Dragonwing Bow (GM generated Item)
+2 Scimitar of Speed
Items (Apparel):
Mithral Shirt
Glove of Storing
Greater Bracers of Archery
Feats:
Weapon Focus: Bows
Combat Reflexes
Snap Shot
Great Fortitude
Special Abilities:
Accuracy
Sneak Attack
Ki Pool
Ranged Dodge (GM generated feat)
Uncanny Dodge
Light Steps
Improved Uncanny Dodge
Ninja Trick:
Combat Trick:
Point Blank Shot
Rapid Shot
Vital Strike
Vanishing Trick
Attacks:
Bow:
Normal: +19/+14 AB 20x3 Crit
1d8+11
Rapid Shot: +17/+12/+17 AB 20x3 Crit
1d8+11
Vital Strike: +19 AB 20x3 Crit
2d8+11
Now can you see where my numbers came from?
| Gwen Smith |
I didn't think all of you would blatantly disregard the fact that I haven't disclosed all of my characters information for the purpose of preventing my OP to be longer than necessary, I was providing the calculations, which are all correct, to see if they would be eligible for your games. I really just wanted to jump straight to the point, but since you can't seem to make valid decision without knowing all of the details I will provide you with the build of my character. Give me a few minutes to type it up.
Unfortunately, the calculations didn't add up correctly based on the information you provided. That's what prompted the request for more information.
Also, just because a character is seemingly "reasonable" doesn't make it "legal" or "correct". If your 8th level fighter is only doing 2 attacks a round at +10/+5 for 1d8+2, but he's a ratfolk, I can't let you play it even though it clearly isn't overpowered.
| Crosswind |
Summary: Relative to other characters who get +6 to stats of their choice, some free feats, and about about 2 or 3 times the recommended wealth by level, your character is definitely not overpowered. I would absolutely allow it.
Mistakes You Still Appear to be Making:
1.) Your AB. +6 (BAB) + 6 (dex) + 2 (Bracers) + 4 (bow) + 1 (PBS) + 1 (WF) = +20. Not +19
2.) Damage: +4 (bow) + 1 (PBS) + 3(Strength) + 1(Bracers) = +9 damage.
3.) Your Rapid Shot AB. Rapid Shot applies a -2 penalty to hit. Your attack here is +18/+13/+18
4.) You can only take Combat Trick once. You appear to have taken it 4 times.
Despite these things, relative to other characters who possess your advantages, the character is not overpowered.
-Cross
| BigP4nda |
I have a question how did your character get enough by 8Th lvl to afford his equipment? By damage out put not broken by wealth to level stradards shattered.
I have an awesome GM, got the bow in exchange for a hit, scimitar and bracers were found along the adventure. so they were all free...glove of storing I begun with, took it out of my original gold. Mithral shirt i bought at some point in game
| BigP4nda |
Summary: Relative to other characters who get +6 to stats of their choice, some free feats, and about about 2 or 3 times the recommended wealth by level, your character is definitely not overpowered. I would absolutely allow it.
Mistakes You Still Appear to be Making:
1.) Your AB. +6 (BAB) + 6 (dex) + 2 (Bracers) + 4 (bow) + 1 (PBS) + 1 (WF) = +20. Not +19
2.) Damage: +4 (bow) + 1 (PBS) + 3(Strength) + 1(Bracers) = +9 damage.
3.) Your Rapid Shot AB. Rapid Shot applies a -2 penalty to hit. Your attack here is +18/+13/+18
4.) You can only take Combat Trick once. You appear to have taken it 4 times.
Despite these things, relative to other characters who possess your advantages, the character is not overpowered.
-Cross
You made a few yourself,
1) PBS counts if you are within 30 ft of target so I didn't include it in the general damage, you shouldv been able to figure that out2) I never said it was a composite, and either way composite longbow doesnt replace your dex with strength, it adds them. Dex is still applied to damage roll
Im pretty sure you can take different combat tricks, i think i remember reading it somewhere.
As for the -2 I completely forgot about that, il make the edit
| DrDeth |
Claxon wrote:Are all your fellow players similarly receiving such benefits from your GM? Otherwise it would seem hes playing favorites. With as many bonuses as your GM appears to be giving you any notion of balance or overpowered should just be thrown out the window.It's a solo campaign
Oh, you left out this extremely important fact. In that case, have fun, others have pointed out a few rule holes.
Michael Sayre
|
BigP4nda wrote:Oh, you left out this extremely important fact. In that case, have fun, others have pointed out a few rule holes.Claxon wrote:Are all your fellow players similarly receiving such benefits from your GM? Otherwise it would seem hes playing favorites. With as many bonuses as your GM appears to be giving you any notion of balance or overpowered should just be thrown out the window.It's a solo campaign
^^ This. It's the height of silliness to ask if your exception-filled build for your one man campaign is over-powered.
On a different note, where did you get the ability to add your DEX to damage? Because normally you don't, and unless I missed something, there aren't many ways to do that.
| BigP4nda |
DrDeth wrote:BigP4nda wrote:Oh, you left out this extremely important fact. In that case, have fun, others have pointed out a few rule holes.Claxon wrote:Are all your fellow players similarly receiving such benefits from your GM? Otherwise it would seem hes playing favorites. With as many bonuses as your GM appears to be giving you any notion of balance or overpowered should just be thrown out the window.It's a solo campaign^^ This. It's the height of silliness to ask if your exception-filled build for your one man campaign is over-powered.
On a different note, where did you get the ability to add your DEX to damage? Because normally you don't, and unless I missed something, there aren't many ways to do that.
Huh, I guess my GM just allows it in his games, but i mean it makes sense, why should only melee fighters get to add their main ability score to damage? doesnt seem very fair to me
Michael Sayre
|
*** why should only melee fighters get to add their main ability score to damage? doesnt seem very fair to me
The simplest answer here is "Because ranged combatants can make more attacks in a round, and start getting them way sooner. Also, since they don't need to move into melee range, they full attack more often".
Archery is pretty well established as being one of the more powerful and effective martial attack forms, both in reliability and average damage per fight.| BigP4nda |
BigP4nda wrote:*** why should only melee fighters get to add their main ability score to damage? doesnt seem very fair to meThe simplest answer here is "Because ranged combatants can make more attacks in a round, and start getting them way sooner. Also, since they don't need to move into melee range, they full attack more often".
Archery is pretty well established as being one of the more powerful and effective martial attack forms, both in reliability and average damage per fight.
Archers are also significantly weaker than melee, and in just about any case if an archer is facing a melee attacker, the melee will win. 1) cuz he deals more damage, 2) he doesn't provoke AoO by attacking in melee.
Also most melee attacker don't necessarily NEED to make a FRA. and Archers, if going against opponents with any sense of strategy will not be ignored and left in the back so they can stand still and fire arrows.
Michael Sayre
|
Ssalarn wrote:BigP4nda wrote:*** why should only melee fighters get to add their main ability score to damage? doesnt seem very fair to meThe simplest answer here is "Because ranged combatants can make more attacks in a round, and start getting them way sooner. Also, since they don't need to move into melee range, they full attack more often".
Archery is pretty well established as being one of the more powerful and effective martial attack forms, both in reliability and average damage per fight.Archers are also significantly weaker than melee, and in just about any case if an archer is facing a melee attacker, the melee will win. 1) cuz he deals more damage, 2) he doesn't provoke AoO by attacking in melee.
Also most melee attacker don't necessarily NEED to make a FRA. and Archers, if going against opponents with any sense of strategy will not be ignored and left in the back so they can stand still and fire arrows.
Unless they can turn invisible and free-fire from range like a certain ninja mentioned up-thread.... Or if they shoot the melee guy and then walk away to stay out of his range and kite him til he dies, or if they use mounted archery, etc., etc.
They do more attacks per round and make up the big static damage of melee fighters through more chances to crit and multiple applications of smaller numbers. An archer can have two attacks at level one, 4 as early as level 6, and then starts getting cool ways to add damage or overcome damage reduction like Clustered Shots and Deadly Aim. They're also probably going to have higher DEX, increasing their chances of going first and full attacking right off the bat.| BigP4nda |
4.) You can only take Combat Trick once. You appear to have taken it 4 times.
After a little reading you can take it more than once, you can take rogue talent more than once and because you are only going into the pool of talents from the rogue talents list, instead of actually using that special ability its rule of only being able to select a talent once does not apply, HOWEVER because the ninja trick's rule DOES you cannot pick Rogue Talent: Bleeding Attack twice, because it totals up to the same ninja trick, thus choosing Rogue Talent: Combat Trick: Weapon Focus: Bows is not the same as choosing Rogue Talent: Combat Trick: Vital Strike
| BigP4nda |
Unless they can turn invisible and free-fire from range like a certain ninja mentioned up-thread.... Or if they shoot the melee guy and then walk away to stay out of his range and kite him til he dies, or if they use mounted archery, etc., etc.
They do more attacks per round and make up the big static damage of melee fighters through more chances to crit and multiple applications of smaller numbers. An archer can have two attacks at level one, 4 as early as level 6, and then starts getting cool ways to add damage or overcome damage reduction like Clustered Shots and Deadly Aim.
Everybody Iv spoken with about this matter has always stated all of the feats an archer can take to be better. Now before you continue you're argument would you be so kindly as to state the feats that a fighter of the same level has access to?
| DonDuckie |
Archers are also significantly weaker than melee, and in just about any case if an archer is facing a melee attacker, the melee will win. 1) cuz he deals more damage, 2) he doesn't provoke AoO by attacking in melee.
Also most melee attacker don't necessarily NEED to make a FRA. and Archers, if going against opponents with any sense of strategy will not be ignored and left in the back so they can stand still and fire arrows.
Archers are weaker IN melee. An archer the top of a ridge, a melee fighter won't stand a chance.
Sense of strategy is available to both sides, that means: keep your archers shooting by taking some hits.
| BigP4nda |
Crosswind wrote:4.) You can only take Combat Trick once. You appear to have taken it 4 times.After a little reading you can take it more than once, you can take rogue talent more than once and because you are only going into the pool of talents from the rogue talents list, instead of actually using that special ability its rule of only being able to select a talent once does not apply, HOWEVER because the ninja trick's rule DOES you cannot pick Rogue Talent: Bleeding Attack twice, because it totals up to the same ninja trick, thus choosing Rogue Talent: Combat Trick: Weapon Focus: Bows is not the same as choosing Rogue Talent: Combat Trick: Vital Strike
Either this is completely overlooked most of the time, or I found a loophole...
Michael Sayre
|
Everybody Iv spoken with about this matter has always stated all of the feats an archer can take to be better. Now before you continue you're argument would you be so kindly as to state the feats that a fighter of the same level has access to?
No, because that would be stupid for me to post two builds, especially when there's multiple threads in place already discussing this in detail.
Archers get more full attacks, and can start attacking much earlier. They don't lose rounds quaffing potions to be able to deal with flying enemies, they don't have to move up to each enemy they want to attack, can even switch targets in the middle of a Full Attack action to shoot an enemy 100 feet away from the first one they were shooting, so they don't require all of their enemies to bunch up in convenient groups... They can full attack from the back of a moving mount without putting a single feat into it, allowing them to run away [i]while still full attacking[i]. Their ability to overcome damage reduction with clustered shots kicks in 5 levels earlier than the melee-equivalent penetrating strike.....I could go on, but there's lots of threads that do that for me. As it stands, right now, archer's who don't add their DEX to damage still sit high up on the DPS threads, and perform remarkably well in pretty much every published AP Paizo has out there. Adding in that DEX to damage would push them right over the top and solidify them as top performers, giving them damage nearly on par with firearms, but over twice the range in most cases. It doesn't matter how much damage a two-handed fighting barbarian warlord can do if he died 3 rounds before he ever had a chance of landing a hit on the archer.
Michael Sayre
|
BigP4nda wrote:Either this is completely overlooked most of the time, or I found a loophole...Crosswind wrote:4.) You can only take Combat Trick once. You appear to have taken it 4 times.After a little reading you can take it more than once, you can take rogue talent more than once and because you are only going into the pool of talents from the rogue talents list, instead of actually using that special ability its rule of only being able to select a talent once does not apply, HOWEVER because the ninja trick's rule DOES you cannot pick Rogue Talent: Bleeding Attack twice, because it totals up to the same ninja trick, thus choosing Rogue Talent: Combat Trick: Weapon Focus: Bows is not the same as choosing Rogue Talent: Combat Trick: Vital Strike
There is no Rogue Talent called Combat Trick: Weapon Focus.
There is only the Rogue Talent called Combat Trick, which can be used to pick up one combat feat of your choice. You didn't find a loop-hole, you are using a build that is not legal by the core rules.Moreover, Ninja's already have a Ninja Trick named Combat Trick, and they cannot use the Rogue Talent Ninja Trick to take any Rogue Talent that has the same name as a Ninja Trick, so you can't squeek by with that little trick either. You are stuck with only being able to take Combat Trick once ever if you're following the core rules.
| Gwen Smith |
... (+2 Story-based bonus)
...+4 Black Dragonwing Bow (GM generated Item)
...Ranged Dodge (GM generated feat)
This brings up an obvious question: what was the purpose of your original post?
You asked whether other GMs would allow the character at their tables, but you didn't disclose that your GM has created specialty items and feats just for this character. If your question was "could I play this character anywhere else?", you need to start off with "Hey, my last GM made up these feats and items. Here are the stats--will anyone else let me use these?"
If the question was "Is this character overpowered?", why would you even care? Clearly, your GM is OK with the character build, otherwise s/he wouldn't be creating feats and items and special rules for you. And if you GM is fine with the character, it honestly doesn't matter what anyone else thinks.
So what exactly are you trying to ask here? We won't be able to give you an acceptable answer until we understand the point.
| Jack Rift |
I have seen around or so post in the last day or so asking the similar questions for your solo, bird-shifting Ninja Archer. But as far as we board goers are concerned he is not legal by either RAW or RAI. Dex to damage with bows does not exist, and nearly impossible of most other Dex characters. So by RAW/RAI he would not be allowed in my games and for standard games, even high point buy or rolled stats, he is over powered for reasons above.
| Strannik |
To OP:
W/ additional information I will answer your original questions.
Would you consider this build of Ninja-Archer broken?
For your home game it is not broken. Your GM is clearly OK w/ you using several house rules and is making the choice to ignore WBL limitations. Those are fine for house games, do what you and your GM like.
For PFS standards, yes, it is broken, for all the reasons mentioned by others.
As a GM would you allow it in your game?
No. I generally do not use "story based bonuses" or give out items so far above WBL. I would ask you to make appropriate changes to meet the same standards I hold my players to and it would then be fine. If I chose to allow this character in a game as is, I would use the same guidelines for the other characters and you should expect considerably stronger challenges.
I didn't think all of you would blatantly disregard the fact that I haven't disclosed all of my characters information for the purpose of preventing my OP to be longer than necessary, I was providing the calculations, which are all correct, to see if they would be eligible for your games. I really just wanted to jump straight to the point, but since you can't seem to make valid decision without knowing all of the details I will provide you with the build of my character. Give me a few minutes to type it up.
In the future you should expect GMs to ask you for the actual build when asking if the character is allowed in their games. An incorrectly built character is seen in the details, not the damage output. For instance, those final damage scores seem fine for my game, but the numbers that created them are not (increased ability scores and very powerful weapon). Good GMs always look at the details, b/c they have to do that to understand what is happening. :)
I hope that is useful, enjoy your game.
| Op-T-miz-8-shun-win |
I wanted to chime in on this, and start by saying your character seems cool to me, and the main point is to have fun. If you are playing a character that has that many off RAW advantages and you gm is the one who designed the game around that character, then go nuts! I would be interested to hear from the other people that have commented on this thread the answer to this question. Has anyone other than me noticed that the character in question is the main pc in a solo game? I have a lot experience running those kinds of games and if anyone else here has they know you have to play a balancing game to make up the lack of other pcs to support and fill roles one pc can't alone. The exception to this would be an extremely class oriented style game which also can be a lot of fun, but the big action movie style heroic gaming that a lot of us desire with all our black little hearts simply isn't possible in a solo game. Unlessss...the gm in question can augment the pc in a way that doesn't make the game unchallenging while giving him the ability to face challenges/monsters that are challenging with a good chance to win due in part to the extra's provided but also challenging the player to think tactically and creatively with the tools they have at hand. I think most players and gms in this hobby waste alot of time with rules lawyering and making sure everything fits the game less the people who created the system's basic elements. A newb playing a 1st level fighter who is as pregen as can be can have just as much fun playing in a game where the idea is to accomplish amazing things as a 20 year vet playing a 17th level optimized transmuter. In the end it's called a "fantasy" role playing game, lets keep the main thing the main thing folks. And btw I agree with what most people said about being a fine character build in a home few solo game, but yes broken by RAW standards. That being said, if your gm gives you any buffs beyond what you've posted here, I would be really concerned about what he's going to throw at you! Game on!!
| Gwen Smith |
I wanted to chime in on this, and start by saying your character seems cool to me, and the main point is to have fun. If you are playing a character that has that many off RAW advantages and you gm is the one who designed the game around that character, then go nuts! I would be interested to hear from the other people that have commented on this thread the answer to this question. Has anyone other than me noticed that the character in question is the main pc in a solo game? I have a lot experience running those kinds of games and if anyone else here has they know you have to play a balancing game to make up the lack of other pcs to support and fill roles one pc can't alone.
Once we had that piece of information, I think most people responded the same way: Home game? Solo game? Your GM gave you cool stuff? Live it up!
I think the confusion came from the OP asking "would you allow this character at your table?" without any context. Honestly, it's the same as asking "Can I play my 250-point Hero System reincarnation-of-Robin Hood superhero in your Rise of the Runelords game?"
No, sorry, you can't: that's a completely different set of rules, and it's not fair to any other players. Have fun in the other game, though!
If you want to try to come up with a Pathfinder-playable version of that character, though, we can talk.
| Op-T-miz-8-shun-win |
Op-T-miz-8-shun-win wrote:I wanted to chime in on this, and start by saying your character seems cool to me, and the main point is to have fun. If you are playing a character that has that many off RAW advantages and you gm is the one who designed the game around that character, then go nuts! I would be interested to hear from the other people that have commented on this thread the answer to this question. Has anyone other than me noticed that the character in question is the main pc in a solo game? I have a lot experience running those kinds of games and if anyone else here has they know you have to play a balancing game to make up the lack of other pcs to support and fill roles one pc can't alone.Once we had that piece of information, I think most people responded the same way: Home game? Solo game? Your GM gave you cool stuff? Live it up!
I think the confusion came from the OP asking "would you allow this character at your table?" without any context. Honestly, it's the same as asking "Can I play my 250-point Hero System reincarnation-of-Robin Hood superhero in your Rise of the Runelords game?"
No, sorry, you can't: that's a completely different set of rules, and it's not fair to any other players. Have fun in the other game, though!
If you want to try to come up with a Pathfinder-playable version of that character, though, we can talk.
Right on! :) (btw that sounds like a fun potential character, I can think of three different level builds to rock out that one!!)
| Grimmy |
DrDeth wrote:Is your DM named "Monty" perhaps?no
Hi bigp4nda,
DrDeth was referring to a classic situation that has been around since early in the history of roleplaying games. It used to be very common for players to bring the same character to many different tables to play in different DM's campaigns. Sometimes players would show up with characters having incredibly powerful magic items or very high ability scores or other advantages compared to other characters with the same amount of adventuring experience, making it tricky to fit them into a game without causing problems. That type of campaign where you get a lot of powerful stuff faster then usual got the nickname "Monty Haul", after a game show host.It's a classic situation, probably almost as old as the hobby. Of course there's nothing wrong with the game you and your friend are playing, but yeah, you will have to come up with a legal version of your character to play in most other games.