| hellatze |
this is dilemma, because wizard have a lot of spell, but cleric have its own perk as well. and cleric can heal a lot too. and wisdom modifier are the best for will save throw.
wizard however can access a lot of spell, mostly useless. also int didn't give any saving throw. and for debuff, to be honest. debuff are useless if they require saving throw. in late game, most enemy have 20 saving throw.
so i will have the best buff class for this one.
| Gallant Armor |
I would go with Shaman. Wis based, get a spirit animal (a familiar with an added bonus depending on your spirit(s)), hexes for all day usefulness and with the right build you can get access to your choice of cleric spells (1/level FCB) and wizard spells (# of spells equal to Cha mod with arcane enlightenment) not on your class list.
With the life spirit you can channel as a cleric (1 + cha instead of 3 + cha times per day) and get access to life link which can help limit the amount of in combat healing you have to do.
| Chromantic Durgon <3 |
and for debuff, to be honest. debuff are useless if they require saving throw. in late game, most enemy have 20 saving throw.
If you want to high level saves can be beaten, it just takes a bit of effort.
so i will have the best buff class for this one.
Wizards, Arcanists, Witches and sorcs are all capable buffers on the arcane side, I'd go sorc personally as they can more readily spam buffs. That or witches as the buff hexes are good and also semi spamable.
Clerics, Oracles and Shamans are also capable buffers though differently able to achieve it. Oracles are more spammable but then Clerics get channels so it's a bit more of a toss up for me than the sorc vs wizard thing. Although they can pick up channeling with some mysteries.
Or you could play a bard or skald. The classes intended for buffing.
| Dave Justus |
I believe Evangelist Clerics and Bards are the best support characters in the game. Biggest reason is that once you get to move action inspire courage you can start off a fight with two powerful buffs (inspire courage and a spell) and that will likely end a fight a round or two earlier than it would have. Frankly, the biggest problem you often have with either is figuring out what to do after your first round has effectively 'won' the fight.
Of the two, evangelists are the more 'powerful' with 9 levels of casting and they have the condition removal for times when things go bad. Bards are more flexible, especially with out of combat skills. Which is better for a party usually depends on what the other characters are, if they have a lot of skills already, the bard is less valuable, if they have another reliable source of condition removal, the cleric less valuable.
For either one I like to have a mount, even if it is a regular horse, mount spell or phantom steed rather than an AC, because the increased mobility can be a huge benefit, especially if you are using move actions for other things (such as starting inspire courage or getting consumables.) Often I go for a secondary focus at archery for times when no further buffs are needed an no one is in trouble, even an 'ok' archer can be pretty effective and it gives you an option or ready attacks against casters.
Grandlounge
|
Evangelist build one.
Crossblooded sorcerer serpentine/fey 1 Evangelist x with animal domain (or sub domain).
This build makes a good nature themed cleric with an animal companion to ride and buff. Flagbearer and banner of ancient kings empowers the build.
This give a few options after casting blessing of fervor, and inspiring the group. Buff the ac, further buff the group, or spontaneously cast save or suck spells.
Evangelist build two.
Evangelist archer with the animal domain works well. At higher levels you swift cast divine favor, move inspire, standard blessing of fervor. The horse masters saddle shares divine favor with your AC. Have the animal companion grapple so you can hit more easily.