| Jayme Howard |
I'm having some discussion with my GM and group about the Pinning Rend feat, and we can't come to a consensus on the damage. The text of the feat is as follows: "While you have an opponent pinned, when you succeed at a grapple combat maneuver check to deal an opponent damage using an unarmed strike or a light or one-handed weapon, that opponent also takes bleed damage equal to your unarmed strike or weapon damage dice. Any creature that is immune to critical hits is immune to the effects of this feat."
Does this mean that the damage dealt is equal to:
a) The number of dice rolled for damage with the weapon (or unarmed strike). For example, an unarmed level 12 Monk's damage is 2d6 (+str and other applicable bonuses), so the bleed damage is 2 per round
or
b) The actual damage statistic for the weapon. For example, an unarmed level 12 Monk's damage is 2d6 (+str and other applicable bonuses), so the bleed damage is 2d6 per round?
The wording isn't 100% clear to us, and I'm hoping someone has the answer. I tried searching for this, and other results regarding the feat didn't really clarify this specific aspect of the ability.
| shroudb |
my interpetation is exactly what the text says:
you gain bleed damage equal to your damage dice, so:
your unarmed does 1d4+12331 damage? then you roll 1d4 bleed damage every round
your unarmed does 2d6+41324123 damage? then you roll 2d6 for your bleed.
and etc
if it was option (a) then it would state: equal to the NUMBER of dices, not equal to the DICE
| Jayme Howard |
my interpetation is exactly what the text says:
you gain bleed damage equal to your damage dice, so:your unarmed does 1d4+12331 damage? then you roll 1d4 bleed damage every round
your unarmed does 2d6+41324123 damage? then you roll 2d6 for your bleed.and etc
if it was option (a) then it would state: equal to the NUMBER of dices, not equal to the DICE
This reading is what my thought on it is. There's an explicit clarification from the devs that says that bleed damage that deals a random amount is rerolled every round. If bleed always dealt static damage, that wouldn't need a clarification.
Bleeding Attack (Rogue) specifies "This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed)." The way that's written is clearly different from Pinning Rend, which is why I haven't used that as a valid source for the ruling.
Imbicatus
|
Based on the prerequisites of pinning rend and the prerequisites of Belier's Bite, I would grant the bleed equal to the weapon damage, not the number of dice. The fact that that is what is RAW helps.
Pinning Rend
Prerequisite: Dex 13, Greater Grapple, Improved Grapple, Improved Unarmed Strike, base attack bonus +9 or monk level 9th.
Belier's Bite
Prerequisites: Improved Unarmed Strike.
| shroudb |
If you use greater Grapple to make multiple Grapple checks a round do you deal the bleed multiple times or just "reset" it with the 2nd check?
Bleed damage is dealt at the start of the afflicted creature's turn, and unless noted, doesn't stack.
So even if you had 10 hits inflicting the bleed condition, the actual damage would be dealt when the opponent's turn comes, and since bleed doesn't stack, you would only use the highest die/static to inflict.
James Risner
Owner - D20 Hobbies
|
If you have Bleed, it is applied all at the same time (at the beginning of their turn.)
So for example:
A rogue hits the fire giant for 9 bleed.
A monk hits the fire giant for 1d4, 1d4, 1d4, 1d4, 1d4, 1d4, and 1d4 bleed.
A fighter hits the fire giant for 2d6 bleed.
The fire giant has taken no bleed so far.
At the start of the fire giant's turn, he rolls
1d4
1d4
1d4
1d4
1d4
1d4
1d4
2d6
9
He takes the highest value. All the 1d4 max are 4, so all ignored. the 2d6 is ignored unless the roll is 10,11, or 12.
Say the 2d6 is 8. The fire giant would take 9 bleed.