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shroudb wrote:

my interpetation is exactly what the text says:

you gain bleed damage equal to your damage dice, so:

your unarmed does 1d4+12331 damage? then you roll 1d4 bleed damage every round
your unarmed does 2d6+41324123 damage? then you roll 2d6 for your bleed.

and etc

if it was option (a) then it would state: equal to the NUMBER of dices, not equal to the DICE

This reading is what my thought on it is. There's an explicit clarification from the devs that says that bleed damage that deals a random amount is rerolled every round. If bleed always dealt static damage, that wouldn't need a clarification.

Bleeding Attack (Rogue) specifies "This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed)." The way that's written is clearly different from Pinning Rend, which is why I haven't used that as a valid source for the ruling.


Giving this a bump. It's been a few days. Anybody have the answer on this?


I'm having some discussion with my GM and group about the Pinning Rend feat, and we can't come to a consensus on the damage. The text of the feat is as follows: "While you have an opponent pinned, when you succeed at a grapple combat maneuver check to deal an opponent damage using an unarmed strike or a light or one-handed weapon, that opponent also takes bleed damage equal to your unarmed strike or weapon damage dice. Any creature that is immune to critical hits is immune to the effects of this feat."

Does this mean that the damage dealt is equal to:

a) The number of dice rolled for damage with the weapon (or unarmed strike). For example, an unarmed level 12 Monk's damage is 2d6 (+str and other applicable bonuses), so the bleed damage is 2 per round

or

b) The actual damage statistic for the weapon. For example, an unarmed level 12 Monk's damage is 2d6 (+str and other applicable bonuses), so the bleed damage is 2d6 per round?

The wording isn't 100% clear to us, and I'm hoping someone has the answer. I tried searching for this, and other results regarding the feat didn't really clarify this specific aspect of the ability.


Over a week later, no response from the devs, and still really no consensus from the community. Obviously this is a highly debated and contested mechanic, and it would be very nice to get a clear, official ruling on it. Grapple rules are a very gray area, but are critical, mechanically, to the playability of Monks, and some builds of other classes. Certain interpretations of this set of rules completely ruin the viability of grappling in any multi-opponent combat, and as such an official errata/clarification of how grapple functions (possibly even deserving of its own web enhancement PDF) appears to be in order. We, the community, look forward to an official response on this unclear set of rules.


It's fairly safe to assume that grappling means "involved in a grapple," and all creatures involved in a grapple gain the grappled condition, per RAW.


All of this discussion is exactly why I want a confirmation from the developers. It really isn't clear at all. There are too many small contradictions.


13 people marked this as FAQ candidate. Answered in the FAQ.

All page numbers noted in this post refer to the Second Printing.

In the grapple rules on page 200, it states that both creatures have the Grappled condition.

On page 567, the Grappled condition indicates that the affected creature cannot move, takes a -4 to Dex, a -2 penalty on attack rolls and combat maneuver checks (except those made to grapple or escape a grapple.)

However, page 195, in the Armor Class Modifiers table (Table 8-6) indicates "Defender is Grappling (but attacker is not): +0 Melee (1), +0 Ranged (1)" where footnote 1 indicates "The defender loses any Dexterity bonus to AC."

This information seems to be contradictory. Neither the text of the grapple rules, nor the grappled condition, indicates that either the attacker or defender is denied their dexterity, just that they take -4 penalties. Traditionally speaking, anything in text overrides what a table says. However, some members of my gaming group are insisting that because the text does not explicitly say whether or not dexterity is denied by being grappled, this implies we must defer to the table.

In searching the forum, I can find mentions of this contradiction in threads, but no official posting from the developers as far as what the ruling on this issue is. If we could get an official statement on whether or not the chart is misprinted, that would be most appreciated.