Jayme Howard |
my interpetation is exactly what the text says:
you gain bleed damage equal to your damage dice, so:your unarmed does 1d4+12331 damage? then you roll 1d4 bleed damage every round
your unarmed does 2d6+41324123 damage? then you roll 2d6 for your bleed.and etc
if it was option (a) then it would state: equal to the NUMBER of dices, not equal to the DICE
This reading is what my thought on it is. There's an explicit clarification from the devs that says that bleed damage that deals a random amount is rerolled every round. If bleed always dealt static damage, that wouldn't need a clarification.
Bleeding Attack (Rogue) specifies "This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed)." The way that's written is clearly different from Pinning Rend, which is why I haven't used that as a valid source for the ruling.