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Azten wrote:
I'm pretty sure it is. Because Paizo wouldn't admit the archetype needs a fix in someway.

I found it...and sadly it was a third party.....Spheres of Power....


Saethori wrote:

I've never heard of such a feat, but I'm not discounting the possibility of it being new. Typically, Elemental Ascetics don't get blasts at all.

It may have been third party. Kineticists of Porphyra, perhaps?

I was worried that it may have been third party...I hope it isnt


I know I saw in passing a feat that grants an Elemental Ascetic the ability to perform a range (touch) attack with their blast..what is it and what book is it in ???
Thank You.....


if an elemental bloodrager wanted to imbue both his fists with the elemental strike bloodline power does it get both fists with one imbuing ???


Thanks folks...he's here now showing me battle clips of fight scenes...check out those classes...


My relatively noob friend wants to build a character based on Natsu from Fairy Tale...problem is...I have never seen it...is a pyrokineticist a good class to emulate this character ???


Aemesh wrote:

Think you're missing the purpose of this archetype - If you're planning on grappling a lot, flurry doesn't mean jack. You can't perform flurry of grapples anyway, even with the whole grapple feat chain. Grapple is a standard action, and later you can attempt multiple grappling attempts in the same round (greater grapple/rapid grapple). The strangler archetype's strength is its ability to do sneak attack damage *while* putting someone into a hold. It's the only archetype that really allows you to do "free" damage while grappling - though to be fair to your argument, it wouldn't matter anyway - you could just complete the entire grappling chain (hold, pin, tie-up ----> coup de gras/leave 'em there, they're out of the fight) and couping someone's way more effective *if* your goal is just to take enemies out swiftly. If your goal is to make them suffer and die painfully/break them into a little meaty pretzel, the strangler is the build for you.

I personally feel like there are better options for grappler characters (whip masters, sap masters, etc), but if you're dealing with grapples against high cmd opponents, this archetype shines (brawler's cmb bonuses, and maneuver feats/flexibility). You don't need flurry attacks if you're trying to wrap someone up and choke the life out them: you just latch on and deal sneak attack damage twice or thrice a round with rapid/greater grappling (+whatever damage you would normally inflict.) Of course, it'll take quite a few levels to even get the higher end grapple feats, but it's not so much an optimization thing, as a flavor thing. If some dm started inviting all players to the pit fight of the century, it wouldn't be the build I'd pick, but who knows, somewhere out there, a player is saying "you know, I really want to play a serial killer guy, and this strangler archetype's right up my alley".

I get their point....my point was many ended...the taking away of a "needed" ability to perform the very thing you are trained to do...the ,in my humble opinion,extremely lopsided give take of Strangle in lieu of unarmed strike AND brawler's flurry and the prohibition of the increased unarmed damage ...


Davic The Grey wrote:
tro1984 wrote:
Davic The Grey wrote:
tro1984 wrote:

Bumping this. The archetype doesn't make sense at all.

No Improved Unarmed Strike, no Improved Grapple, which means strangle is incredibly difficult to use.

Without Improved Grapple(which, to even take at 1st level with this archetype, would require you to be playing a Human), you're looking at a CMB of +4(MAYBE +6), and the opponent would have to be flat footed(without combat reflexes) in order for it not to provoke.

Yeah, they get stealth. Whoop-de-doo. They're missing a pretty big aspect of the build at the outset.

Oh, no! You have to spend feats to make your character concept work? What blasphemy is this!?

Very, very few builds, archetypes and character concepts come online at level 1. But you get a bonus feat as brawler at level 2, in addition to having martial manuevers, giving you temporary Improved Grapple at level 1 if you must have it.

Speaking from experience as a strangler/snake bite striker brawler in RoW, this archetype is great. Grappling shuts down full attack actions, spells, dodgy enemies with high touch AC, etc. Well worth your opening round. Strangler with Snakebite Striker gives you easy solo sneak attack dps just for grabbing them, which you can get extra mileage out of with Greater Grapple and Grabbing Style. Stealth is for Bushwack, which makes breaking their CMD hilariously easy. For extra fun, dip a level of Shadow Dancer for HIPS, have allies cast darkness on you and pull enemies into shadows and leave behind broken necked corpses.

It's not spending feats, it's require feats. At minimum, some type of ability that allows you grapple with out provoking would be nice, because as I mentioned, unless you play a human, you can't get Improved Grapple at first level.

As far as stealth goes, you simply can't manage to get stealth on guys all the time.

It's not missing a lot, I'm not asking to have IMprove Grapple added for free, but the ability to take it WITHOUT unarmed

...

Its not whining about fulfilling a character concept by spending feat slots....you have a strangler that presumably uses unarmed strike as its main attack and you took it away...its like telling a fighter they have to spend a feat to wield a club and then another to wear light armor...thats what they do... but if youre gonna take that away...give something in return...the exchange for strangle....the class trait is called Strangle ....the exchange for strangle is losing unarmed strike AND brawlers flurry ...so to gain always flanking and 4d6 sneak attack damage you give up improved unarmed strike feat,two weapon feat,Improved TWF,Greater TWF...and any feat that allows you to deal full strength damage for your off hand like Double slice feat...plus the higher unarmed damage table....thats at least 5 feats and a better unarmed damage a strangler gives up...I think the Strangler should AT LEAST work off the brawler table for better unarmed damage


Ciaran Barnes wrote:

I saw this too, and thought it strange. It has to be an oversight... if we assume that the designers want a strangler to run around choking out monsters in the heat of battle.

Consider also that the strangler has been given Stealth as a class skill. Its hard to use Stealth in the heat of battle, and its hard to use when your clumsy allies are following you about all the time. Annoying. But you want to use your class abilities, don't you? If you positioned yourself alone - in a darkened alley or off a jogging path, for instance - what could possibly hold you back from initiating a grapple with a flat-footed creature, defeating it, and gaining experience points? Flat-footed combatants usually don't get attacks of opportunity. Maybe a couple get away, but fortunately you've kept your identity a secret. If we assume that you leave no details of your presence, you could do it again almost every evening, and your character concept is realized! Fun, isn't it? Soon you've leveled up and your skills improve. Its only a matter of time before all of the low-lifes in town are dead or too scared to be outside at night. You've had your fill of random encounters anyway. You've on a roll and there's no stopping now. No one can tell you how to play your character. The first time you quietly break into someone's house to find a flat-footed creature, it's like descending to a lower dungeon level with new challenges. So thrilling and intense! Now you're out there but once a week, but each adventure is more difficult and worth a greater number of experience points. Maybe you try on the creatures' clothing or eat their food or sleep in their beds. Sometimes, completion of one quest will leave clues your can follow to the next one. By the time you have leveled up again, law enforcement is on the streets looking for a physically fit player character with an archetype who seems to favor flat-footed creatures. Now you have new choices to make, and a single adventure consists of multiple parts: downtime skill checks where you find...

But speaking mechanics strictly...it seems like a very lopsided exchange. To gain Strangle you lose unarmed strike and brawler's flurry...which comes down to it...Gained is always flanking and 4d6 sneak attack damage...Lost is Improved Unarmed Strike Feat...Two Weapon Fighting Feat...Improved TWF feat ...and Greater TWF feat...along with any feat that would allow one to get full strength mod. bonus on off hand attacks...such as Double Slice Feat...PLUS Higher unarmed damage....It seems the table for unarmed damage should be used for the strangler too. Thats at least 5 feats lost and higher damage for unarmed attacks...really feel a person whos very job description is "unarmed" per se should have that access to that table of increased damage.


mplindustries wrote:
I think most people agree that the Strangler losing Unarmed Strike is a mistake and it's supposed to lose Brawler's Strike (the thing that let's their fist count as magic, etc. for overcoming DR) instead.

So do we have a ruling on this ????


mercurio007 wrote:


Hi Folks,

we are currently playing the Kingmaker AP and unfortunately last session my character died when fighting a giant plant creature.

So I've decided to build a new character, based on the oracle third party shadow mystery (http://www.pathfinderdb.com/character-options/class-options/1256-oracle-my stery-shadows).

My idea was, to build a Fetchling Ninja / Oracle Character since I find the concept pretty flavorful, but since the kingmaker AP is my first pathfinder experience, any advise on feat selection and level advancement would really be appreciated.

I was playing with the idea to use a ninja dip to take the flurry of stars ninja trick and build a ranged sneak attacker, who relies on the oracle spells to trigger sneak attack, but to be honest I have no idea, whether this is a valuable concept.

So thanks in advance for anyone who tries to hep me out ;-)

Does anyone have the whole info on this mystery ??? I started using this mystery years ago and didnt print it out and now I have to level and the domain is down and cant find it anywhere ??? Please help a fellow nerd in need !! Thank You !!!


Bruno Breakbone wrote:
...

Isnt the unarmed damage for a medium brawler 1d6 ??? Why do you have 1d3 ???


I think you roll, again, the same damage you just used...my reasoning is because the description speaks of critical immunity...which this basically turns out to be ...critical damage


Dread Knight wrote:
This is correct but the easiest way around this is to take a 1 level dip into Swashbuckler for Swashbuckler Finesse which allows them to use Weapon Finesse with one handed piercing weapons and it counts as Weapon Finesse so that frees up a feat slot.

The whole feat description seems to contradict itself though...you need weapon finesse for a the weapon for which you will be using slashing grace ..and then they go on to give an example of longsword....you cant use weapon finesse for a longsword...its not a light weapon ....


JonGarrett wrote:
A lot of people have commented on this. As it really stands the only sword that really benefts is the Aldori Dueling Sword (and, I think, whips) but there is something you can do with a Swashbuckler to increase the range of weapons available, and Fencing Grace for Rapiers is coming soon.

and in order to get that one would need another feat right ? Exotic Weapon..no ???


1 person marked this as FAQ candidate.

The description of this feat speaks about turning a slashing one handed weapon like a longsword into a piercing weapon and you can use your Dex modifier as damage bonus...it says your pre reqs are weapon finesse and focus for said weapon...weapon finesse is for light weapons..but the feat description...anyone see my problem ??? Has this been addressed already ??? Thank you in advance !!!


So what is the largest weapon a small character Titan Mauler could use in his off hand to meet the requirements of 2 weapon fight feat ???


I was reading the Cave druid...it reads " a cave druid may select the darkness domain IN ADDITION to the choices normally allowed but may not select the air or weather domains. Is this very poorly worded and should've read " a cave druid may add darkness to the list or normally granted choices of domains excluding etc....or does the cave druid get the darkness domain AND another domain from the allowed list ?
Thanks for the help!!!!!