Speaking of real money --> $US15,000 Super Carrier destroyed in EVE


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A Pandemic Legion Revenant Super Carrier went down today for a total loss of 309 billion ISK which means it was worth somewhere around 12-15 thousand real dollars :D

The ship and 13 others was ambushed by over 200 enemy players.

It will probably be a while before we see this sort of loss in Pathfinder.

http://evenews24.com/2013/07/08/pandemic-legion-gets-awoxd-2/

http://www.youtube.com/watch?v=xMfqbi_VMho


Wow, That's harsh. Just goes to show how much you need to depend on others for protection. No matter how big and bad your "gear" (ship here) is, it can be destroyed. As mean as it sounds, I actually look forward to the first big loss in PFO, and just pray I'm not on the loosing end of it ;). I mean this in the best way possible though, it marks a huge spot in the history of a game. People will talk about this on Eve for a while I'm sure.


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Note that you likely couldn't have sold that equipment for that much ISK or PLEX, because there simply aren't buyers at that scale.

I am confused as to what happened, but it seems like a mole in the target's organization arranged to have a large fleet hit a smaller one and do some serious damage before the rest escaped.

And a perfect six-minute demonstration and case study for how different leadership styles respond to a loss. It's interesting how people react when they fly stuff they can't afford to lose.


DeciusBrutus wrote:

Note that you likely couldn't have sold that equipment for that much ISK or PLEX, because there simply aren't buyers at that scale.

I am confused as to what happened, but it seems like a mole in the target's organization arranged to have a large fleet hit a smaller one and do some serious damage before the rest escaped.

And a perfect six-minute demonstration and case study for how different leadership styles respond to a loss. It's interesting how people react when they fly stuff they can't afford to lose.

My understanding is the Revenant super carrier was part of a grief squad that was called in (along with another super cap squad of Titan class dreadnaughts) when suitable capital class targets are spotted. Basically when someone spotted a suitable target the various supercap pilots would be contacted by phone/email and log in and wait to be given target co-ordinates and then jump.

In this case the CEO of one of the member corporations of Pandemic Legion was a mole, probably an ALT of someone in an opposing alliance, and called in proposing a target fleet containing several enemy carriers --- but when the super cap fleet actually jumped they were met by a fleet of over 200 ships of battleship size and capitals.

Large fleet battles in Eve can involve 500 to 1000 players. The only thing that stops them being even bigger is a limit on ships in a system to prevent server overload.


those ships are lost daily in eve, but probably not with that fit lol.

I was in a fight with 2 titans and 5 super carriers killed. We once killed an amusing battleship, Nightmare, completely officer fit. I think it came out to 30 billion. The guy actually attacked us first, he must have thought his super fit would be enough.


Xeen wrote:

those ships are lost daily in eve, but probably not with that fit lol.

I was in a fight with 2 titans and 5 super carriers killed. We once killed an amusing battleship, Nightmare, completely officer fit. I think it came out to 30 billion. The guy actually attacked us first, he must have thought his super fit would be enough.

Not Revenants, only four player owned ones ever existed and this is the first player owned one killed.

The hull alone without fittings is valued at 270 billion ISK. Some people are saying this is the biggest single ship loss in the history of the game.


Yeah, just checked out the mail... People never bother building those because they are garbage... Im surprised PL even let someone fly it lol. They have been in the game for years.


Xeen wrote:
Yeah, just checked out the mail... People never bother building those because they are garbage... Im surprised PL even let someone fly it lol.

Well that is true, they are more collectors items, the BPOs almost never drop and they are vulnerable in PVP.

its still a major talking point in game today though.


yep


So, just watched the video again. I don't get it. To many small dots, and I can't tell what is what. I know enemy is red. I played very briefly once upon a time ago. But I never really saw a huge ship get destroyed. well, nothing much begger then the rest.


When you zoom out, all you see are the boxes and icons. Most fights and videos are zoomed out. People in Eve mainly use the overview to tell whats what. Im looking forward to not doing that in PFO. (no choice in eve)


Ah. Yea, having the whole, click to were you want to move, and no true freedom of movement is what turned me off from Eve. It may be different at higher levels, but the whole, click to circle and fire, then wait for something to die was a little to boring for me


Tigari wrote:
Ah. Yea, having the whole, click to were you want to move, and no true freedom of movement is what turned me off from Eve. It may be different at higher levels, but the whole, click to circle and fire, then wait for something to die was a little to boring for me

You actually can fly manually but aside from the occasional 1v1 duel no one does.

The game is really based on large fleet naval warfare rather than a flight sim like X-Wing. It reminds me of a cross between a navy simulation and the old Wing Commander Privateer.


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In before move to Other Games section of forum.

But, an interesting observation to be made here.... What is accepted in EvE Online would usually not be tolerated in any other MMO. This is because EvE has been around much longer than most, and because it is one of the most hard core modes than any of the MMOs over the past ten years.


Bluddwolf wrote:
...What is accepted in EvE Online would usually not be tolerated in any other MMO.

As Ryan pointed out:

"There's zero attempt to limit in-game grief in EVE. The developers think its a feature, not a problem."

On the other hand, he also said:

"People who cannot find fun in any other MMO find it in EVE."


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Bluddwolf wrote:
...What is accepted in EvE Online would usually not be tolerated in any other MMO.

As Ryan pointed out:

"There's zero attempt to limit in-game grief in EVE. The developers think its a feature, not a problem."

On the other hand, he also said:

"People who cannot find fun in any other MMO find it in EVE."

I'm uncertain how many of those latter folks...or the former, now that I think of it...I look forward to seeing in PFO.

Liberty's Edge

I have never played EVE, didn't even know what it looked like.

My first thought at seeing the video... "This is Command School."

Good thing my computer is so slow it can barely run Minesweep, else I'd alredy have an account. O_O


Jazzlvraz wrote:
Bluddwolf wrote:
...What is accepted in EvE Online would usually not be tolerated in any other MMO.

As Ryan pointed out:

"There's zero attempt to limit in-game grief in EVE. The developers think its a feature, not a problem."

On the other hand, he also said:

"People who cannot find fun in any other MMO find it in EVE."

I'm uncertain how many of those latter folks...or the former, now that I think of it...I look forward to seeing in PFO.

I hope a lot of EvE players make their way to PFO, and I hope that PFO captures that same sense of danger and reward that EvE embodies.


Bluddwolf wrote:
Jazzlvraz wrote:
Bluddwolf wrote:
...What is accepted in EvE Online would usually not be tolerated in any other MMO.

As Ryan pointed out:

"There's zero attempt to limit in-game grief in EVE. The developers think its a feature, not a problem."

On the other hand, he also said:

"People who cannot find fun in any other MMO find it in EVE."

I'm uncertain how many of those latter folks...or the former, now that I think of it...I look forward to seeing in PFO.

I hope a lot of EvE players make their way to PFO, and I hope that PFO captures that same sense of danger and reward that EvE embodies.

@Bluddwolf

I hope so too. I do not like the thought of being robbed/killed. I do relish the adrenalin rush that will be engendered should I get accosted on the road though. :)


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Bluddwolf wrote:


I hope a lot of EvE players make their way to PFO, and I hope that PFO captures that same sense of danger and reward that EvE embodies.

...if they can roleplay


Lot of people from the game of dystopia where theft and scams are written in its game mechanics,coming into the game where morals and responsibility are writen in its game mechanic. I doubt that this is good idea. People in the EVE roleplay sometimes, but most of the time they work to improve their killboard or "soak out" bad legal status.
I'm playing EVE right now for this sense of danger and some exploration and gathering. If PFO will became another game of street gangs war - I see no sense in change of scenery, so I'll stay with EVE then.
Golarion is a setting of absolute alignments, active gods and spirits and many other wonders, guiding population of this setting into certain behaviors - and fixed prices for such behaviors. If PFO will be another pool with bunch of sharks, where only thing that matters is shark's size - tyvm, this is just not my cup of tea (I already have one with Minmatar logo on it :)).
But Ryan Dancey told us about meaningful choices and repercussions of your acts and about alignment restricting your actions. So I have high hopes about PFO. If GW will pull this off, we will have game with different worl views, written into game mechanics.

Last time in EVE they made it easier to restore your reputation with CONCORD - police is more corrupted now in EVE than ever. :(


Marlagram wrote:

But Ryan Dancey told us about meaningful choices and repercussions of your acts and about alignment restricting your actions. So I have high hopes about PFO. If GW will pull this off, we will have game with different worl views, written into game mechanics.

:) And that is why we try to help them make the best game possible,

so slàinte mhath GW, and here`s to us


Neadenil Edam wrote:

A Pandemic Legion Revenant Super Carrier went down today for a total loss of 309 billion ISK which means it was worth somewhere around 12-15 thousand real dollars :D

The ship and 13 others was ambushed by over 200 enemy players.

It will probably be a while before we see this sort of loss in Pathfinder.

http://evenews24.com/2013/07/08/pandemic-legion-gets-awoxd-2/

http://www.youtube.com/watch?v=xMfqbi_VMho

Median price / PLEX: 557.5m ISK.

309,000 mISK / 557.5 = 554.27 PLEX - let's go ahead and call it 554 PLEX.

*Assuming* $17.50/PLEX (the cost per-PLEX for the 28 PLEX package), that's about $9,700 real U.S. money.

If you buy them one at a time, cost goes up to $11,052.30 (USD).

Considering the player-hours' worth of work that goes into building supercaps, that sounds a bit on the cheap side. ;)


This kind of loss can't happen in PFO unless a near maximum tiered settlement gets sacked and reduced to rubble.

CEO, Goblinworks

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@Bluddwolf - this can absolutely happen in Pathfinder Online, when after years of development, assets of this complexity and time consumption to craft are introduced into the game.


Ryan Dancey wrote:

@Bluddwolf - this can absolutely happen in Pathfinder Online, when after years of development, assets of this complexity and time consumption to craft are introduced into the game.

Ryan, there you go giving me shivers, again, when I consider crafting as a focus. =P

Sovereign Court

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So i spend months or years roamong the world, crafting stuff, and then a bunch of dudes rush in, kill me, loot my stuff and burn my business?

No thanks.


That's when it becomes important to have friends who have your back.

Eve is a difficult place for the solo player. In Eve, solo players of the "crafting" variety tend to stick to the safer and relatively more secure hi-sec, the EVE equivalent of settlement tiles or make a deal with a corporation in low sec or null sec.

There is a lot of stuff you cannot do as a solo player. I assume PFO will be much the same, with training facilities or bandit "hideouts" likely to be settlement only or at very least only available to a CC and unavailable to solo players.

Ironically EVE nullsec with no NPC police or security at all can actually be very safe if you make a deal with the local player corp that dominates the systems you want to live in. It is actually Lowsec with some minimal level of NPC security (rather than nullsec) that is probably the wildest area.

The "other sort" of solo player is (despite the delusions of the EVE developers who think otherwise)a generally socially dysfunctional and often immature individual who suicide ganks expensive non-combat ships with the sole purpose of upsetting the owners and collect "killmails". Long term trader/manufacturer/miner players regard being ganked by these idiots as akin to an act of god and part of your running expenses.

The really interesting stuff going on in EVE is not the odd solo player doing stuff, its the inter-corporation wars and rivalry.

Silver Crusade

Neadenil Edam wrote:

The "other sort" of solo player is (despite the delusions of the EVE developers who think otherwise)a generally socially dysfunctional and often immature individual who suicide ganks expensive non-combat ships with the sole purpose of upsetting the owners and collect "killmails".

Eve permanently lost me as a potential maybe-try-it-once-game when "celebrity" players publicly suggested that another player be harassed into suicide.

Hearing about people practically burning their RL money and potentially causing who knows what sort of problems in their lives just compounds the feeling.


Prefer face to face interface when I play - it means there is far, far less chance of the chance of the time and effort I put into gaming being ruined by a sociopathic (insert insult of choice here).

And as for suggesting other players be harassed into suicide if such an event were to happen I would be reporting it to the police. We need more people online doing that, at the very least it would be pressuring the companies that host the games to do something about it.

Silver Crusade

To be fair to CCP, they did take steps to punish that behavior. Still an abhorrently ugly scene, but at least it didn't get a free pass.

(actually had to check back up on that story after remembering it and getting angry all over again)


DeciusBrutus wrote:

Note that you likely couldn't have sold that equipment for that much ISK or PLEX, because there simply aren't buyers at that scale.

I am confused as to what happened, but it seems like a mole in the target's organization arranged to have a large fleet hit a smaller one and do some serious damage before the rest escaped.

And a perfect six-minute demonstration and case study for how different leadership styles respond to a loss. It's interesting how people react when they fly stuff they can't afford to lose.

Dastardly!


Neadenil Edam wrote:

That's when it becomes important to have friends who have your back.

Eve is a difficult place for the solo player. In Eve, solo players of the "crafting" variety tend to stick to the safer and relatively more secure hi-sec, the EVE equivalent of settlement tiles or make a deal with a corporation in low sec or null sec.

There is a lot of stuff you cannot do as a solo player. I assume PFO will be much the same, with training facilities or bandit "hideouts" likely to be settlement only or at very least only available to a CC and unavailable to solo players.

Ironically EVE nullsec with no NPC police or security at all can actually be very safe if you make a deal with the local player corp that dominates the systems you want to live in. It is actually Lowsec with some minimal level of NPC security (rather than nullsec) that is probably the wildest area.

The "other sort" of solo player is (despite the delusions of the EVE developers who think otherwise)a generally socially dysfunctional and often immature individual who suicide ganks expensive non-combat ships with the sole purpose of upsetting the owners and collect "killmails". Long term trader/manufacturer/miner players regard being ganked by these idiots as akin to an act of god and part of your running expenses.

The really interesting stuff going on in EVE is not the odd solo player doing stuff, its the inter-corporation wars and rivalry.

Mafia/bandit lords. Lol.


Oh lawdy, what I would have given to be in the vent channel when the Griefers realized that judgement had come for them ....

That does raise a valid question. If gear will only incrementally increase our power, then that means it is perfectly possible to raise a Goon-Horde and just "waaaaaaaaaaaaaarghable!" our way across the map.

I just got a nerd-rection just thinking about the hilarity of a server event of three hundred players in their underwear laying siege to a settlement because they got tired of the controlling faction's elitist attitudes. BRING IT OOOOOOON!


^^^^^^^^^^

I meant in Pathfinder Online ... how did this get shunted from that forum to this one ... bah!


Hama wrote:

So i spend months or years roamong the world, crafting stuff, and then a bunch of dudes rush in, kill me, loot my stuff and burn my business?

No thanks.

Beats quitting the game because it is so boring because nothing ever breaks or is lost.

There are a plethora of multiplayer solitaire games out there, try these. If you want to be big in EvE or in PFO you need to work with other players against other players. Period.


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Not gonna pay someone to have a part time job.
Good luck to ya.

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