
Gargs454 |

So in a few short sessions the party is going to be entering into the dream of a long-slumbering god. The idea behind the adventure is to have a lot of fun with the concept of dreams (think Inception) and allowing the PCs to really play around with the environment, their abilities, etc. The catch is, the god is long-slumbering because he is locked into a nightmare from which he cannot escape.
So the question becomes: What sort of things would constitute a nightmare for a god. The god in question is good-aligned with the Travel, Sun, and Good domains. Since this will take place on the Dream plane, I am not concerned about level as I can simply adjust anything to be level-appropriate. As always, any help would be much appreciated.

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I have a similar adventure coming up - more of an Elder Thing than a god proper, but the principle's the same. Bear in mind that time in a dream is quite relative: I dropped entire tribes, civilizations into the dreamworld that have no idea that their existence and their entire history are all just figments of somebody's imagination. Their world sometimes makes no sense, of course, but "compared to what?" is the question that springs to mind.

Drachasor |
An old man stuck in a labyrinth where innocent shouts for help always lead him to people he cannot help. The bodies of dead travellers who were stuck here and died are found on occasion.
Now and then he does find someone he can help, but they are always cruelly taken away.
Shatter holy symbols can be seen now and then. There stairs that lead up to open temples, but all exits are blocked by unbreakable magical force. These temples all appear to be to the same or similar god, but the markings cannot be made out clearly. The old man feels he should recognize these things, but it always eludes him. It is foggy outside, and always night.
There's something he needs to do, somewhere he needs to go, but he cannot remember.

Drychnath |
Imagining that the PCs are going to process things in a form remotely comprehensible to them, symbolic representations could abound. Things like:
The apotheosis if it was unpleasant.
The repetitive failure and extinction of his cult.
Personal impotence, such as being a prisoner, or an invalid, or a crippled beggar routinely abused in darkness. Bonus: kill the psychopomp to wake the god.
Periods of hugely jarring, soul and mind-stretching dissociation as the god dreams are briefly impossible for the PCs to interpret. Status effect bonanza; saves vs. confusion, various fear effects, exhaustion, and madness are all reasonable.
Make everything absurdly humongous. Have the PCs count as tiny or fine.
Perhaps a mechanical boost to all magic counter to the god's profile. Automatically heightened/maximized/what-have-you spells of the evil or shadow descriptor, for example.

Goldenfrog |

The God is trapped in a dream where he is unworshiped,hated and ignored.
The PC's find themselves defending him to a jury,prosecuting him,sitting in judgment and then ignoring him.
Unless the PC's accomplish all three hard to achieve goals they find themselves drawn into the dream and have to redo the goal with a different harder to achieve goal. Every time they fail they become more ensnared until at the end either they win(and are thanked by a small Godly aspect of the God who realizes the party tried to help)or become trapped forever in the nightmare(if its enough to trap a God I doubt tiny mortals would be immune).

darkwarriorkarg |
Good, sun and time? As a good doctor who fan: the god is tormented by things he could change, but must not. Decisions made that brought forth disaster, but needed to happen. And he is sad and lonely, for he must persist forever, watching this cycle repeat itself.
This is his nightmare. But it was also his life.

Helic |

Joanna Swiftblade wrote:Being stuck in the "It's a small world" ride at disney land. Forever.Truly, Cthulhu could devise nothing crueler.
Hey, don't give the big C a bad rap. There's not a cruel bone in Cthulhu's body. You don't think people are cruel for eating the bacteria on their sandwich, do you?

Tyrantherus |

Being stuck in the "It's a small world" ride at disney land. Forever.
My brother and dad got trapped on that for two hours straight because it broke down midway... Neither of them have ever forgotten it and vowed never to ride it again. I would say that's more of a god's nightmare rather than dream.

Rashagar |
Rather than having him powerless you could have him set up as Lord of this new realm but feeling himself gradually giving in to darker impulses he never knew he possessed, slowly becoming everything he was meant to oppose. A small part of him struggles to fight back but the nightmarish pseudo reality the party find themselves in is entirely of this god's own creating, and a large part of him doesn't want to give up this new found power and freedom.

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Theconiel wrote:Hey, don't give the big C a bad rap. There's not a cruel bone in Cthulhu's body. You don't think people are cruel for eating the bacteria on their sandwich, do you?Joanna Swiftblade wrote:Being stuck in the "It's a small world" ride at disney land. Forever.Truly, Cthulhu could devise nothing crueler.
+1
lol
MrSin |

So the question becomes: What sort of things would constitute a nightmare for a god. The god in question is good-aligned with the Travel, Sun, and Good domains. Since this will take place on the Dream plane, I am not concerned about level as I can simply adjust anything to be level-appropriate. As always, any help would be much appreciated.
Someplace that appears as endless space with walls on all sides. Someplace with many places to hide and few places to shine. Someplace dark and awful with creatures suggestively at all sides, even when there are none. There is no good, its the same sight at all times, its haunting, and there is no light.
For some reason I imagine the enderman game... Oh well! It does give you a space you can work with on the map and it retains a surrealistic approach you might appreciate for dreaming.

BzAli |

It's a nightmare, so it'll have to be things that are diectly against his domains.
Travel: The labyrinth-thing suggested above is excellent. The opposite of travel are either isolation or being imprisoned.
Sun: The antithesis to Sun is most likely darkness and eternal night.
Good: Doh. Evil. But not necessarily baby-killing evil. It could also be everyday evil. Egoism, not helping out your neighbour, opressive and unjust laws.
I'd imagine isolated villages living in constant darkness. Everyone is selfish and unwilling to help each other. The isolation could be of choice, because it would actually be worse to a travel-god if people decided not to travel, rather than were unable.

Paladin of Baha-who? |

When you do this, you need to at least suggest that the players are actually being dreamt, and if they end the god's dream, they too will end. Maybe all of existence. Maybe that's why the world is so horrible, that it's the nightmare of a deity.
'He's dreaming now,' said Tweedledee: 'and what do you think he's dreaming about?'
Alice said 'Nobody can guess that.'
'Why, about you!' Tweedledee exclaimed, clapping his hands triumphantly. 'And if he left off dreaming about you, where do you suppose you'd be?'
'Where I am now, of course,' said Alice.
'Not you!' Tweedledee retorted contemptuously. 'You'd be nowhere. Why, you're only a sort of thing in his dream!'
'If that there King was to wake,' added Tweedledum, 'you'd go out— bang!—just like a candle!'
'I shouldn't!' Alice exclaimed indignantly. 'Besides, if I'm only a sort of thing in his dream, what are you, I should like to know?'
'Ditto,' said Tweedledum.
'Ditto, ditto!' cried Tweedledee.
He shouted this so loud that Alice couldn't help saying 'Hush! You'll be waking him, I'm afraid, if you make so much noise.'
'Well, it's no use your talking about waking him,' said Tweedledum, 'when you're only one of the things in his dream. You know very well you're not real.'
'I am real!' said Alice, and began to cry.
'You won't make yourself a bit realer by crying,' Tweedledee remarked: 'there's nothing to cry about.'
'If I wasn't real,' Alice said—half laughing through her tears, it all seemed so ridiculous—'I shouldn't be able to cry.'
'I hope you don't suppose those are real tears?' Tweedledum interrupted in a tone of great contempt.