How the heck do you make a kobold Paladin anyway?


Advice


I was reading through Kobolds of Golarion, and I noticed there was a favored class bonus for Paladin for kobolds. Fine and dandy, I like it--I always did like toying around with the idea of a kobold paladin--but then I wondered, how in the world would you even pull that off?

Firstly, I want to point out I'm approaching this from a purely mechanical point of view--I don't care about special snowflakes or playing a zoo or figuring out the background or personality or yadda yadda yadda. That sort of stuff can either be easily figured out or I personally don't feel like having the conversation here. Secondly, I'm not looking for being the most super duper efficient optimized character, only one that is viable and confident at what he does, so please no "rollplaying vs. roleplaying" stuff.

Anyway, so the concept of a kobold paladin looks fun, but man do those STR and CON penalties hurt. Granted, there do seem to be some cool things for kobolds, mainly the Kobold Confidence and Redeemed Kobold traits, but it overall seems pretty hard to pull off.

I was wondering if a gun-using kobold would work--pumping your charisma and dipping the mysterious stranger archetype in order to pick up gun proficiency and the ability to add CHA onto damage with a range attack (or adding the Holy Gun archetype onto this but I honestly don't know if it's worth it or not, especially if you can't have quick clear regardless). I figured using a gun could help bypass the annoying str penalties and the Mysterious Stranger archetype would work well with Kobold Confidence for getting massive fort saves along with your grit as well as with Kobold Redeemer for better channels and great diplomacy--also because I find the idea cool as hell--but I have no idea if any of that is even any good given that you would need to multiclass.

There's also the idea of using a mounted kobold, but then you run into problems with bringing your mount into places, and I have no idea if that's useful either. Any melee focus seems like it would have to run Small but Deadly, which looks like it would eat up a ton of feats.

Also, another thing that bothers me; paladins have to act honorably and not lie or anything, right? But a lot of races hate kobolds and it's not unlikely that a kobold might get attacked on sight--I would figure using Disguise or a Hat of Disguise would help bypass this, but I'm not sure if that counts as lying. What good is using your awesome Diplomacy score if most anything attacks you on sight?

I'm starting to wonder if the concept is even viable in the first place.


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Buy a bow.

Put Feats into using it.

???

Profit.


Rynjin wrote:

Buy a bow.

Put Feats into using it.

???

Profit.

What kind of stat build would you recommend with that? I only ask because I'm trying to make ability scores for it, but it looks like you more or less have to pump 18 STR for 14 STR overall, which eats up a lot of points...doesn't seem to leave a lot of room for charisma either.


Hrm. Assuming 20 PB I'd go with something like:

Str: 10 (includes -4 Str)
Dex: 18 (with +2 Dex)
Con: 11 (with -2 Con)
Int: 7
Wis: 7
Cha: 16

Points are a bit tight, so you're quite the dumbass, but your saves don't suffer greatly because of your Cha (and you'll buy the headband later), while you've got a solid to-hit.

Somebody else might have a better array, but that's how I'd go.

Scarab Sages

Rynjin wrote:

Hrm. Assuming 20 PB I'd go with something like:

Str: 10 (includes -4 Str)
Dex: 18 (with +2 Dex)
Con: 11 (with -2 Con)
Int: 7
Wis: 7
Cha: 16

Points are a bit tight, so you're quite the dumbass, but your saves don't suffer greatly because of your Cha (and you'll buy the headband later), while you've got a solid to-hit.

Somebody else might have a better array, but that's how I'd go.

This array with the divine hunter and warrior of the holy light archetypes. You be a ranged character, and you give up the spells your low wisdom won't let you cast for extra lay on hands.


Imbicatus wrote:
This array with the divine hunter and warrior of the holy light archetypes. You be a ranged character, and you give up the spells your low wisdom won't let you cast for extra lay on hands.

Pathfinder Paladins cast with Charisma, not Wisdom like in 3rd. And you really really want spells as a Paladin because of Litany of Righteousness.

Also, in my experience, Divine Hunter is suboptimal. You get your archery stuff one feat sooner, but lose out on really nice stuff later, and perhaps worst of all, you lose the ability to take the Oath of Vengeance.


FanaticRat wrote:

Also, another thing that bothers me; paladins have to act honorably and not lie or anything, right? But a lot of races hate kobolds and it's not unlikely that a kobold might get attacked on sight--I would figure using Disguise or a Hat of Disguise would help bypass this, but I'm not sure if that counts as lying. What good is using your awesome Diplomacy score if most anything attacks you on sight?

Wuss.

But seriously I wouldn't go that route as a paladin. If you are attacked on sight then fine, defend yourself, we're assuming you're part of a group right? Are they going to attack a kobold and his three pretty much regular friends? Who are armed and dangerous? Probably not.

So yeah sure you're not going to be invited to any gnomish parties. But to me the point of playing an outlier race with such a class is having to put up with the discrimination. If you try to hide behind that than not only are you sort of skirting the edges of being deceptive but you are avoiding a lot of excellent role playing opportunities by being "out of the caves" with your kobold. Anyway, just my two cents.

As to build?

I suggest just using a vanilla paladin using Oath of Vengeance to get as many Smite's as possible. Definitely find as many alternate sources of damage as possible. Your lack of con wont be felt as hard because you have lay on hands. So just be careful with how often you smite versus how often you need to lay on hands.

NExt seriously consider Dervish Dance. You'll have Dex, but no strength so that's certainly an option.

The issue with guns is that they cot too damn much for what you get. Better I think to just smack people hard with a scimitar backed by lots of smites than try to overcomplicate things with firearms.

Beyond that we free up a lot of feats. Some favorites of mine include Unsanctioned Knowledge which let's you pick up spells like Good Hope, Gallant Inspiration, and Mirror Image to name a few. There's also the distinctive possibility of putting some offensive touch spells on your list and putting Spel Storing on your scimitar as an alternate means of pumping out harsh justice.

What else? Redeemed Kobold as you mentioned seems great RP wise but if you do decide on the oath of vengeance route won't really work out for you. Kobold Confidence is also really really good BUT for you it's mainly Great Fortitude+ since you already get Charisma and Constitution to your fort saves.

Eldritch Heritage is most certainly an option for you in the long game when you can get it. Boreal and Thunderborn cna give you further weapon buffs, Arcane can give you a companion which you can eventually push to somethign better via Improved Familiar to get a flank buddy to work with.

Hope this gives some good ideas.


Finesse Paladin, it works with a kobold.

Dark Archive

Archer is the best plan. Melee requires Weapon Finesse or a ludicrous point-buy.


Either you roll a very good stat array, or do an archer Paladin.


TWF finesse paladin? Adding more hits to take advantage of smite evil's static bonuses could possibly help close the gap to some degree.


The stats I rolled for my Tiefling Necromancer, who is a priestess of Pharasma, were 18, 17, 15, 15, 14, 14.

With an array like that, even a Kobold could make a decent melee Paladin, though he'd be weak until he gets a stat boosting belt.

However, he can always rely on ranged weapons until he gets said boost. I have yet to hear of a Paladin being an effective switch-hitter, though.


So from what I'm hearing about the only way I can do this is go archer (which, honestly, I don't like those point buys--I'm just not fond of the idea of having super-low INT and WIS ever) or weapon finesse...I'm kinda getting the feeling this idea isn't really feasible to begin with.

TarkXT wrote:
FanaticRat wrote:

Also, another thing that bothers me; paladins have to act honorably and not lie or anything, right? But a lot of races hate kobolds and it's not unlikely that a kobold might get attacked on sight--I would figure using Disguise or a Hat of Disguise would help bypass this, but I'm not sure if that counts as lying. What good is using your awesome Diplomacy score if most anything attacks you on sight?

Wuss.

But seriously I wouldn't go that route as a paladin. If you are attacked on sight then fine, defend yourself, we're assuming you're part of a group right? Are they going to attack a kobold and his three pretty much regular friends? Who are armed and dangerous? Probably not.

So yeah sure you're not going to be invited to any gnomish parties. But to me the point of playing an outlier race with such a class is having to put up with the discrimination. If you try to hide behind that than not only are you sort of skirting the edges of being deceptive but you are avoiding a lot of excellent role playing opportunities by being "out of the caves" with your kobold. Anyway, just my two cents.

It was just a random musing. I am fine with people mistrusting my character or doing the sort of roleplay that comes with being an outlier race, but I have heard stories of DMs being passive-agressive dicks who would pull stuff like that to get your character killed instead of just telling you "no" up front, so I wonder about these kinds of things.


Beg your DM to let you use the Midgard Kobold pc race with the options from ARG. Then think about going the Dervish Dance route.

Silver Crusade RPG Superstar 2014 Top 16

There is a new feat in Kobolds of Golarion:
Small But Deadly that effectively removes your Strength penalty when using any weapon you have Weapon Focus in. That, to me, makes kobold Barbarians, Paladins, and Cavaliers viable.


Ask your dm to use the rules from super genius games The kobold kings for your racial bonuses (combines well with paizo material). They make amazing paladins.


cartmanbeck wrote:

There is a new feat in Kobolds of Golarion:

Small But Deadly that effectively removes your Strength penalty when using any weapon you have Weapon Focus in. That, to me, makes kobold Barbarians, Paladins, and Cavaliers viable.

Seems to still not be too good. I read it as to mean it just removes the minus to attack and damage if you have a low strength,where as the Dervish route turns your Dex bonus into + to hit and damage. Turning Str into a dump stat.

The Midgard Kobold gets a +4 to Dex so a 18 Dex turns into 22 (+6 to hit and Damage).

Still limited due to size but seems more doable than other options.


Goldenfrog wrote:
cartmanbeck wrote:

There is a new feat in Kobolds of Golarion:

Small But Deadly that effectively removes your Strength penalty when using any weapon you have Weapon Focus in. That, to me, makes kobold Barbarians, Paladins, and Cavaliers viable.

Seems to still not be too good. I read it as to mean it just removes the minus to attack and damage if you have a low strength,where as the Dervish route turns your Dex bonus into + to hit and damage. Turning Str into a dump stat.

The Midgard Kobold gets a +4 to Dex so a 18 Dex turns into 22 (+6 to hit and Damage).

Still limited due to size but seems more doable than other options.

In the super genius games kobold kings, there is an alternate racial trait for Koldemar (PC level Kobold Race) called Dragon Folk. It makes them medium sized, and with +2str and +2 charisma. With that racial trait, the Race is Medium, with darkvision, +2 natural armor and +2str/+2cha with no penalty. Superb paladin material if you ask me. Make them metailic scaled too and you have literal shining examples of goodness out there.


You are right. With those mods and size they would rock. That said they don't seem very Koboldish to me,more like a Dragoborn/Dragonkin.


Goldenfrog wrote:
You are right. With those mods and size they would rock. That said they don't seem very Koboldish to me,more like a Dragoborn/Dragonkin.

They are kind of that way, they sort of bridge the gap between kobolds and their dragon kin. However the standard Koldemar (super genius pc level kobold) has +2 dex, +2 cha, -2 str and are small, which is still fairly koboldy, these Dragonkin Koldemar are an alternate ratial trait for the big bad warriors of the group.

Lantern Lodge

The only time i ever saw a decent Kobold Paladin was in 3.5 and he was abusing the books Races of Dragons and Draconomicon. Unless u have a DM that allows 3e/3.5 material kobold paladin will sadly be suboptimal at best.


Dear OP: I GOT YOU.

Kobold Paladin of Vengeance
10/17/10/8/8/15

All level-up points in charisma.
1.) Weapon Finesse
3.) Two-Weapon Fighting
5.) Weapon Focus: Shortsword
7.) Greater Two Weapon Fighting
etc, etc, etc.

Basic Idea:
With paladin of Vengeance, and putting all your levelup stats in charisma, you will be able to smite everything.
With giant static damage bonuses from smite, your small size and bad strength don't mean as much.
Meanwhile, unlike most TWFers, your AC will be just fine, because of smite deflection bonus, kobold natural armor, and your high dex.

Is this an amazingly optimized character? No. Kobolds are 5 RP - there are a lot of races that are just flat out better than they are.
Will it work absolutely fine in any sort of play? Yes.

-Cross


I'd go with Dervish Dance.


Lemmy wrote:
I'd go with Dervish Dance.

Dervish dance is sort of an awful option. Obviously, you get Agile as your second enchantment, but the goal here is to get a lot of attacks for you to put your big modifiers from Smite onto.

You can only use Dervish Dance if you don't wield a weapon/shield in your off-hand. So it taxes you a feat, robs you of a shield or extra attack, and all it costs to replace is a +1 bonus.

-Cross (Good for Maguses, @#$% for everybody else.)


Crosswind wrote:
Lemmy wrote:
I'd go with Dervish Dance.

Dervish dance is sort of an awful option. Obviously, you get Agile as your second enchantment, but the goal here is to get a lot of attacks for you to put your big modifiers from Smite onto.

You can only use Dervish Dance if you don't wield a weapon/shield in your off-hand. So it taxes you a feat, robs you of a shield or extra attack, and all it costs to replace is a +1 bonus.

OTOH:

1- you don't take a -2 to all attacks
2- You don't have to spend a bunch of feats. It's just Weapon Finesse + DD instead of Weapon Finesse + TWF + ITWF + GTWF + Whatever else. Paladins are very feat starved. Especially non-human Paladins.
3- It's much cheaper than enchanting 2 weapons (it costs at least 16600gp to have 2 Agile weapons)
4- Works with any scimitar, and it's easier/cheaper to have backup scimitars than backup Agile weapons (those cost at least 8300gp and rely on a very specific and relatively rare enchantment)
5- You can use armor spikes to TWF with Dervish Dance anyway... Agile Armor Spikes, even. (By RAW you don't even need to make them Agile, but I'm guessing RAI is that DD only affects the scimitar)
6 - It makes you SADer. No need to invest in Str at all. (Although reducing the penalty a little to be able o carry your armor is a good idea)

DD is pretty much the one feat that makes Dueling a viable combat style. And a Dueling Kobold Paladin sounds awesome! :D


I think it might be cool to TWF/Dervish Dance with the Kobold Tail Attachments.


Lemmy wrote:


OTOH:
1- you don't take a -2 to all attacks
2- You don't have to spend a bunch of feats. It's just Weapon Finesse + DD instead of Weapon Finesse + TWF + ITWF + GTWF + Whatever else. Paladins are very feat starved. Especially non-human Paladins.
3- It's much cheaper than enchanting 2 weapons (it costs at least 16600gp to have 2 Agile weapons)
4- Works with any scimitar, and it's easier/cheaper to have backup scimitars than backup Agile weapons (those cost at least 8300gp and rely on a very specific and relatively rare enchantment)
5- You can use armor spikes to TWF with Dervish Dance anyway... Agile Armor Spikes, even. (By RAW you don't even need to make them Agile, but I'm guessing RAI is that DD only affects the scimitar)
6 - It makes you SADer. No need to invest in Str at all. (Although reducing the penalty a little to be able o carry your armor is a good idea)

DD is pretty much the one feat that makes Dueling a viable combat style. And a Dueling Kobold Paladin sounds awesome! :D

You know, that's not an awful idea. By RAW, the armor spikes/dervish dance thing totally works. I'd take my build above, bump two-weapon fighting to 5, and take DD at 3. Very nice.

While Paladins are feat-strapped, there aren't a lot of truly spectacular feats - and none that duplicate the massive damage boost of having twice as many attacks when all of your attacks are virtually guaranteed to hit with huge bonus damage.

-Cross


Here's One possible version at 5th level:

YOSHI
LG Kobold Male Paladin (Oath of Vengeance) 5
Init +4; Senses Perception -2, Darkvision 60 ft, Light Sensitivity
==DEFENSE==
AC 22, touch 15, flat-footed 18 (+6 armor, +4 dex, +1 size, +1 natural armor)
hp 43 (5d10+5)
SR 0
Fort +9, Ref +9, Will +7
Armor Mithral Kilted Chain Shirt +1, Light
Defensive Abilities Kobold Natural Armor (PFBty 183), Aura of Courage (PFCR 61)
==OFFENSE==
Spd 30 ft/x4
Melee Scimitar +1 +11 (1d4+5) 18-20/x2 CM +1 or (piranha strike) Scimitar +1 +9 (1d4+9) 18-20/x2
Special Attacks Smite Evil [2] (PFCR 60-61)
==STATISTICS==
Str 10, Dex 18, Con 12, Int 7, Wis 7, Cha 18
BAB +5, CMB +4, CMD +18
Feats Armor Proficiency (LIGHT / MEDIUM / HEAVY) (PFCR 118), Dervish Dance (PFCaS: ISWG 286), Piranha Strike (PFCo: StLC 14), Shield Proficiency (PFCR 133), Weapon Finesse (PFCR 136)
Skills Diplomacy +9, Handle Animal +8, Heal +2, Knowledge (religion) +2, Perform (dance) +6, Ride +8, Sense Motive +2, Spellcraft +4
SQ Aura of Good (PFCR 60), Detect Evil (PFCR 60), Divine Bond (PFCR 63), Divine Health (PFCR 61), Lay on Hands [6] (PFCR 61), Mercy (PFCR 61)
SU Channel Wrath (PFUM 63), Divine Grace (PFCR 61)
MC Code of Conduct (PFCR 63-64), Oathbound Spells (PFUM 60)
Traits Blade of Mercy (Religion: Sarenrae) (PFAP: LoFR PG 9), Indomitable Faith (Faith) (PFAPG 328)
Languages Draconic
==Magic==
Eq'd Magic Belt of Incredible Dexterity +2


I think Piranha Strike doesn't work with scimitars.


Lemmy wrote:
I think Piranha Strike doesn't work with scimitars.

Sadly, you may be correct... Dervish dance doesn't say to treat the scimitar as a light weapon :-(. I mistakenly thought it applies to finesseable weapons. I would houserule otherwise, but that's not the point of a sample character.

Unfortunately, Power attack will be forever out of his reach as well.

So we default to weapon focus (scimitar) or Extra Lay on Hands (which translates to 1 extra smiting).
Also realized he's so dumb, he only speaks Draconic. Tweked to add linguistics so he can speak common.

Spoilered to save space.

Spoiler:

YOSHI
LG Kobold Male Paladin (Oath of Vengeance) 5
Init +4; Senses Perception -2, Darkvision 60 ft, Light Sensitivity
==DEFENSE==
AC 22, touch 15, flat-footed 18 (+6 armor, +4 dex, +1 size, +1 natural armor)
hp 43 (5d10+5)
SR 0
Fort +9, Ref +9, Will +7
Armor Mithral Kilted Chain Shirt +1, Light
Defensive Abilities Kobold Natural Armor (PFBty 183), Aura of Courage (PFCR 61)
==OFFENSE==
Spd 30 ft/x4
Melee Scimitar +1 +11 (1d4+5) 18-20/x2
Special Attacks Smite Evil [2] (PFCR 60-61)
==STATISTICS==
Str 10, Dex 18, Con 12, Int 7, Wis 7, Cha 18
BAB +5, CMB +4, CMD +18
Feats Armor Proficiency (LIGHT / MEDIUM / HEAVY) (PFCR 118), Dervish Dance (PFCaS: ISWG 286), Extra Lay On Hands, Shield Proficiency (PFCR 133), Weapon Finesse (PFCR 136)
Skills Diplomacy +9, Handle Animal +8, Heal +2, Knowledge (religion) +1, Linguistics -1, Perform (dance) +6, Ride +8, Sense Motive +2, Spellcraft +4
SQ Aura of Good (PFCR 60), Detect Evil (PFCR 60), Divine Bond (PFCR 63), Divine Health (PFCR 61), Lay on Hands [8] (PFCR 61), Mercy (PFCR 61)
SU Channel Wrath (PFUM 63), Divine Grace (PFCR 61)
MC Code of Conduct (PFCR 63-64), Oathbound Spells (PFUM 60)
Traits Blade of Mercy (Religion: Sarenrae) (PFAP: LoFR PG 9), Indomitable Faith (Faith) (PFAPG 328)
Languages Draconic, Common
==Magic==
Eq'd Magic Belt of Incredible Dexterity +2


darkwarriorkarg wrote:
Lemmy wrote:
I think Piranha Strike doesn't work with scimitars.
Sadly, you may be correct... Dervish dance doesn't say to treat the scimitar as a light weapon :-(. I mistakenly thought it applies to finesseable weapons. I would houserule otherwise, but that's not the point of a sample character.

Weapon Finesse doesn't work with Scimitar either.... ^^

Luckly, DD allows you to add Dex instead of Str to both attack and damage rolls. It just happens to have Weapon Finesse as a prerequisite, but still, Scimitaras are not finessable... heh

There is a "cheat". Buy a Scimitar 1 size category smaller than you. You can use it as a light weapon... Don't be surprised when your GM gives you a ¬¬' look. But hey, you can at least argue that you have a smaller damage die to balance for it.

Combat Reflexes and (later) Improved Critical are great feats.

Also, don't forget Fey Foundling. Get +2 HP per die of LoH is really awesome! And a +2 to all saves against Death effects is not bad either.


Rynjin wrote:
I think it might be cool to TWF/Dervish Dance with the Kobold Tail Attachments.
Lemmy wrote:
5- You can use armor spikes to TWF with Dervish Dance anyway... Agile Armor Spikes, even. (By RAW you don't even need to make them Agile, but I'm guessing RAI is that DD only affects the scimitar

....a tiny whirling holy terror! This might result in ten attacks at higher levels... With smite, that could actually help it keep up with other builds.

Any particular rules against using TWF with multiple different types of weapons?

The Exchange

Takes some real fancy design work to get around those racial disadvantages, eh? Nice to see some of the tricks suggested.

A bit off topic, but when I read of a character whose career ambitions are totally unsuited to his stats, I'm reminded of a line from (the book version of) The Princess Bride.

[Prince Humperdinck] had a barrel-shaped body and barrel-shaped legs, and if he had wanted to be a ballet dancer, he would have been doomed to a life of frustration. But he didn't want to be a ballet dancer.

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