| DetectiveKatana |
Ok, so I wanted to play something kind of off the wall in a campaign where most of the characters seem to be martial. The idea is a sorcerer who emphasizes melee combat by using shapechanging spells and buffs to wade into the fray and throw punches, maybe with some support spells like glitterdust and such to disorient and confuse opponents.
Is there any viable way to do a build like this with sorcerer or any other arcane caster?
| +5 Toaster |
it would be IMMENSELY difficult, though not impossible to do. Orc bloodline is your friend, and I have done "OK" with an orc Scarred Witch doctor in combat(and trust me the rolls were not my friend that game), free falchion proficiency for the win. if you do try it, you better be ok with a low casting stat, and relying on buff spells for a while. I have read a thread that talked about an all wizard party whose combat member was a elven generalist wizard who used hand of the apprentice with a ECB for an "OK" frontliner. I think it was a dex build.
| I3igAl |
You can still be a viable buffer and battlefield controller, if you specialize in being a shapechanger. Summoning can also help without having that much in your casting stat.
You also have to consider, that you need to put lots of points in your physical scores just to keep up in melee. You will become quite MAD this way. Therefore with a high point buy or rolled stats your character will be less problematic than with a low point buy.
I think it could work, but you'd have to consider not being able to get different forms pre lvl 5.
You also will lack the druids "Natural spell" feat and his ability to stay in Animal Shape for hours, his 3/4 BaB and his ability to wear armor and therefore always be weaker than such a guy.
Maybe the Scarred Witch Doctor, a Witch archetype, who uses Con for casting would be helpful. The witch spell list allows Vermin Shape to become some kind of spider and has some touch spells to get by before. You'd at least be less squishy and MAD. Maybe some MonkFigthing Styles might help you too.
You shure won't be as good as tough as a full martial, but I think you might survivie.
| DetectiveKatana |
I think my issue with this may be stemming from me not wanting to do certain builds which make it much easier. For example, I'm reluctant to go Orc or Dragon Disciple and I'm not entirely sure why. Well, with Orc I am... orc's have never been my play style. I like that Sohei idea though.
Does pathfinder have any other good fightin' spell options for casters, such as Tensor's Transformation?
| soupturtle |
This definitely works, as long as you don't have to be a sorcerer all the way. Dragon disciple works, as does eldritch knight. There are excellent guides written for both those prestige classes, which I would definitely look into if I were you.
If you want to go for punches mostly, you probably want some levels of monk and/or unarmed fighter. Prioritize strength over all other ability scores (you can use spells to make up for your lagging attack bonus, but you cannot expect to make up for both poor attack bonus AND poor strength). The dragon style feat chain could is a very interesting option if you're looking to punch things.
| +5 Toaster |
it would be IMMENSELY difficult, though not impossible to do. Orc bloodline is your friend, and I have done "OK" with an orc Scarred Witch doctor in combat(and trust me the rolls were not my friend that game), free falchion proficiency for the win. if you do try it, you better be ok with a low casting stat, and relying on buff spells for a while. I have read a thread that talked about an all wizard party whose combat member was a elven generalist wizard who used hand of the apprentice with a ECB for an "OK" frontliner. I think it was a dex build.
well if no orc how about abyssal? I am trying to stay with your off the walls desire so maybe an Elven Abyssal/Sage crossblooded Sorcerer? (permitting your Gm allows wildblooded bloodlines with the crossblooded Archetype)
| DetectiveKatana |
That might go over. I really appreciate everyone being so helpful, by the way, especially since I know how ridiculous I'm being.
The original concept, to be specific, was a guy who sort of had an old school pugilist feel, but with a magical feel. So arcane boxer, rather than monk or Bladesinger or even use of claws. Though the idea of him using his buffs to put himself into a claw frenzy mode could be cool, like going from Gentleman Boxer to Humanoid Blender.
| +5 Toaster |
That might go over. I really appreciate everyone being so helpful, by the way, especially since I know how ridiculous I'm being.
The original concept, to be specific, was a guy who sort of had an old school pugilist feel, but with a magical feel. So arcane boxer, rather than monk or Bladesinger or even use of claws. Though the idea of him using his buffs to put himself into a claw frenzy mode could be cool, like going from Gentleman Boxer to Humanoid Blender.
monk1 empyrial sorcerer then, great synergy. and again if you're gm allows it crossblood that with abyssal and go garuda blooded aasimar.
| prototype00 |
I'm actually trying to build one of these (Empyreal/Draconic cross blood Monk/Sor/Dragon Disciple) with the idea towards using shocking grasp as much as possible (with Wayang Spellhunter and Magical Lineage to reduce metamagic costs).
Its actually not bad, especially if you go dragon style and straight strength/wis.
I'll post what I discover in the build process.
prototype00
| Tigger_mk4 |
Depending on your gm, you could just reflavour the monk?
In my campaign of RotR, despite my reluctance to have oriental themed monks, one of the players desperately wanted to try one.
What we did was retheme the monks ability to a priest of a shapeshifter god. the flurry and extra damage became claws, the stunning fist became a bite, etc.
Maybe you could do the same but with a magical theme.....stunning fist could be some sort of magical aura strike, flurry and movement bonuses could be a form of narrow focus haste spell, etc....
Its a very low maintenence approach for both the player and the Gm, and gives you both scope to work all kind of cool fluff into your campaign instead of struggling with some unusual combination of classes from assorted books and trying to keep up with crunch rules from different publications.
| I3igAl |
That might go over. I really appreciate everyone being so helpful, by the way, especially since I know how ridiculous I'm being.
The original concept, to be specific, was a guy who sort of had an old school pugilist feel, but with a magical feel. So arcane boxer, rather than monk or Bladesinger or even use of claws. Though the idea of him using his buffs to put himself into a claw frenzy mode could be cool, like going from Gentleman Boxer to Humanoid Blender.
Consider the Arcane Duelist Bard with Improved Unarmed strike. I'm not shure if the Arcane Strike Feat works with Unarmed Attacks though.
You might also dip monk here too.
Bomanz
|
I play a Sorcerer, a Kobold. His AC is the highest in the party. Basically, I went Sorc5/DragonDisciple 5.
AC = 30 atm, (with magic gear) and can shield and then mage armor for 38.
With combat casting, gloves of elvenkind, and a solid CHA for casting, I can usually cast most basic touch attack spells routinely without provoking the AoO.
I'm very blasty.
| Quandary |
Consider using Inquisitor. They get lots of normally arcane utility spells on their list, and you can avoid cure spells.
If not playing in Canon Golarion, you are free to not derive your powers from a Deity.
I don't think they get much Polymorph or Glitterdust itself, but they don't need to to have combat effectiveness.
Synthesist Summoner is probably the way to go though for arcane/polymorph combatant.
Just tell your GM that it is banned in PFS, and be conscious of NOT doing all the easy optimization it enables, and it should be fine.
Outside of that Dragon Disciple is your best bet. I would ask your GM about re-fluffing it and adjusting the abilities to work with other non-Draconic BL's. If you want to focus on melee, you don't need to start with more than a 13 CHA, and you don't need more than 1 Sorceror level going in, the rest can be martial with class abilties (Fighter, Paladin, Ranger, even Monk, Barb is nice but be careful because you can't Cast while Raging). You can go Bard (in which case it makes sense to take more levels in Bard), but you will miss out Polymorph and other spells.
| Quandary |
I don't think a kobold will solve the to hit problems of a sorcerer. Guns could bypass armor, if they're legal in your campaign.
Kobolds don't have a to-hit problem, they get a BONUS to-hit for melee attacks (but a penalty to CMB).
They have a direct damage problem, from STR and size-scaled damage dice, but Weapon Finesse negates any to-hit issue.
Bomanz
|
Further, I use Shocking Grasp, Intensified which targets TOUCH AC.
To hit? Frankly, the higher level we go, the bigger and more likely to have a 15ish touch AC most things are.
Intensified Shocking Graps, 10d6 + Draconic boni, no save really. Resistances, yes, save? not so much.
Granted, its not uber melee damage, but the results are pretty spectacular.
| Twigs |
It can work, OP. I build something similar to Morrigan from Dragon Age as a sorcerer to see what I could make of it (as wiz/sorc were the only ones to nab vermin shape) and was pretty happy with the results. Prioritise your STR, then your CON, THEN your Charisma, without taking too many spells that rely on saving throws. I would use a cestus or gauntlets rather than burning the improved unarmed strike feat.
I'm having a lot of luck with a 14 str wizard with a quarterstaff. The old goat can really lay down the hurt. The two-handedness is a big help but I can't see why it wouldnt be similar with unarmed strikes at early levels when STR outscales BAB in importance.
Later, essentially you want a moderate strength to buff up to ridiculous levels, trying to outscale most other classes BAB. You'll never hit like a fighter, but perhaps like an unarmored cleric. It isn't that bad. Try it out, stat 'er up and let's see what we're looking at. What level and point buy are we talking?