Salarain
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Howdy Gamers,
I am getting ready and setup for the Reign of the Winter AP.
I wanted to go with something different for a change.
I was think of rolling up a Kobold Druid/Wizard or Witch or Summoner or even a Sorcerer. What is the better Formula mix? I was wanting to know if I were to go this route.
Choosing an Animal companion and a Familiar, Could both be as one. if not what would better combo? I haven't decided on the type of Animal companion to choose from or even the Familiar.
I have a 25 point buy system, and have 3 Traits to choose from +1 Campaign Trait.
The Alignment I am wanting to go with Chaotic Neutral.
I think for the Kobold kin of a Blue or White not sure just yet.
What do you guys think?
| Outlaw Corwin |
If you choose a cleric you can have both! Get the animal domain & the eagle/frog/monky/serpent domain. The first grants an animal companion, albeit at a -3 level penalty. The second offers a full level familiar. With both those hanging around you can act very much the druid.
However having both is kinda a pain for battles, almost too much cheese. I'd maybe ask if you can fluff combine them for your storyline and have a really sweet fanimal companliar. ... that didn't sound as good as I'd hoped.
| Tom31 |
I'm pretty sure an animal companion cannot be a familiar also (an animal companion must be a "non-magical animal" and when a creature becomes a familiar it becomes magical). Also the eagle/frog/monkey/serpent domains are Sub-domains of the Animal domain so I would not think you could take both as it would be like taking the same domain twice.
| Wycen |
As far as spellcasting goes, you will want to figure out which class you want to be good at and which class is just a hobby. Trying to pursue 2 spellcasting classes is a bad idea, even if you consider the mystic theurge prestige class.
Do you want a creature for roleplaying or because you think it's cool, or do you want a functioning party member who follows your lead? If you want the latter, go with being a summoner. The eidolon can't deliver your touch attacks for you, but it can reach out and smack someone.
Of course, a druid has full spellcasting and a useful combat buddy (unless you take the domain ability). Take a level of sorcerer for some arcane blasting.
If you are mixing spellcasting classes, you also want to look at the cool things you get from each and how they can compliment each other. Like the elemental bloodline from sorcerer which can change the energy type on energy attack spells.
| Outlaw Corwin |
Tom31, I know by RAW an animal companion can't be a familiar. Tis why I recommended asking to combine the two for simplicity's sake. And for fun. Cause quite honestly it would nerf his domain abilities to have one side creature instead of two. Even with the animal companion at -3. Seems odd to think a DM would mind a character nerfing his abilities for a unique background.
As for the eagle/frog/monkey/serpent domains, those are from the Animal and Terrain domains of a druid, that a cleric can also take. I'd like to think no one is literal enough to deny two domains just because they share the word "animal". The druid domains give completely different abilities themes and spells. Also fur & feather are the subdomains of the animal domain.
| Dasrak |
Your only option is mystic theurge, which tends to be better for Clerics than Druids. Your animal companion is going to be nearly useless if you multi-class, so if you do go for druid definitely go for a domain bond and forget about animal companions altogether.
Spellcasters are almost-always better-off if left pure, unless there's a strong prestige class waiting for you. Mystic Theurge isn't a strong prestige class, so it's going to be painful. Still functions, mind you, just not very well and there's going to be a period of incredible pain around level 6-8.
| Cult of Vorg |
Like others said, the question is what you want out of it.
Witch has a spell list that includes some divine spells.
A sorceror with the Sylvan bloodline can have an animal companion, and pick up eldritch heritage Arcane for a familiar too.
I believe the ISWG has a druid feat that trades out druid fire spells for some creepy wizard spells.
| MrSin |
Boon companion feat is useful for bringing that animal companion up to par. The familiar doesn't really need a boost. Combining animal with familiar would be house rules, but all you'd get is an intelligent animal companion I think. You'd have to talk to your GM about it.
Usually the best divine/arcane caster mix is... none. Casters don't mix well, even with mystic theurge. Mystic Theurge itself isn't that great, and takes until at least level 7 to enter, and level 16 to nab its capstone(after reign of winter ends?). I'd suggest 2 prepared casters if you had to do it, spontaneous would require four levels of dedication to enter. I hear there's a crazy build for sorcerer with a dip into oracle if you want to go look for that.
LazarX
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Empyreal Sorcerer and Druid mix well, as the caster stat is the same.
Seriously though, what do you actually want to do?
What kind of role would you like to fill?
Even that mix has problems. You're limited to the sorcerer's armor, you're killing progression in both areas, a 3/3 at 6th level is casting 2nd level Druid spells and first level sorcerer spells, and it just gets worse as you progress.
Reign of Winter is not the AP for gimped builds.
| yronimos |
I've tried this sort of thing in video games based on 3rd Edition rules before, just for fun: exotic multi-class characters for the sake of unusual backgrounds and so on.
It's great for doodling on your own and coming up with off-the-wall ideas.
However, most of the more exotic multi-class blends aren't going to be very strong characters, mechanically, and some turn into a pain to manage effectively, which becomes far more of a problem when other players are involved, and are depending on you to help carry a fair share of an optimized party's load of work. If you have one of those groups that really resent un-optimized character designs as a deliberate attempt to derail their fun (and I'm surprised how common that attitude is out there), you're really in for a hard time.
In Pathfinder, you're probably better off with a single-classed character, because of the way Pathfinder rewards single-classed characters; in vanilla 3.5E an odd multi-class combination will probably put you at a disadvantage, and in Pathfinder the disadvantage tends to become a bit higher.
And, trying to manage effectively three characters (animal companion, familiar, and main PC) would give me a headache, and I'm sure it would make my turn a bit longer at the expense of other players. I would hope the DM allows you to thin the cast out, if only for the sake of out-of-character group sanity.
That said, if you normally have a very powerful character in a party of weak-sauce, unoptimized character builds, and the other players are in danger of getting frustrated at you taking all the spotlight, I say, "why not voluntarily branch out into strange territory that nerfs your character a bit, with the result of balancing your character against the rest of the party? It takes some of the pressure off the little guys, and gives you a chance to have fun experimenting - how can that be bad?"