Boons


Pathfinder Society

Silver Crusade 1/5

Would it be possible to award boons for completing goals of Venture capatains or even goals of the shadowy 10. Right now the Ten are totaly hidden. I think It would be neat for high level 7-11 characters to be pulled aside in the course of a mission and meet one of the ten and be given a side mission or goal to complete over a single scenario or several scenarios and then be given some cool boon of some sort be it a item some knowledge, a type of previously unkown spell or something cool that modifies a companion.

Sczarni 4/5

As an idea its fun, but its something thats hard to do in organized play. Being pulled aside means it would be in addition to the faction missions? How would you pick people to be pulled aside? In a home game you can pull aside one character, but in a game where no one knows each other, how will the GM pick without someone complaining that their character wasn't picked? Especially if other characters are picked in multiple times in the course of a Con. And it would also force character inspections, as the GM would have to make sure they were not choosing a character who had already been chosen previously. Since in season 5 higher level scenarios are supposedly going to be written to run the full 5 hours per the podcast.. not sure if there is room for the character audit as well

Shadow Lodge 4/5 5/5 RPG Superstar Season 9 Top 8

Quote:
I think It would be neat for high level 7-11 characters to be pulled aside in the course of a mission and meet one of the ten and be given a side mission or goal to complete over a single scenario or several scenarios and then be given some cool boon of some sort be it a item some knowledge, a type of previously unkown spell or something cool that modifies a companion.

You should play through Eyes of the Ten...

Shadow Lodge 4/5 ** Venture-Lieutenant, Virginia—Alexandria

Walter Sheppard wrote:
Quote:
I think It would be neat for high level 7-11 characters to be pulled aside in the course of a mission and meet one of the ten and be given a side mission or goal to complete over a single scenario or several scenarios and then be given some cool boon of some sort be it a item some knowledge, a type of previously unkown spell or something cool that modifies a companion.
You should play through Eyes of the Ten...

Yeessss... yes... play this game. It's amazing. Phenomenal. Epic in every sense of the word, a saga written by the bards that will ring throughout the ages.

Seriously. Play this.

Silver Crusade 4/5

The first part of Eyes of the Ten is double length, then each other part is normal length. So it's a total of 5 slots, though at that level, there's a lot going on, so each slot could run a little long.

4/5 ****

Mike Bramnik wrote:

How long would you say does each part of Eyes of the Ten take to run? My local area is starting to get several PCs up in the 10-11 range now...

Thanks!

Mike, would you mind asking the question elsewhere. I think Eyes of the Ten is pretty special and like to help keep spoilers for it contained, rather than randomly poping up in a thread called Boons.

Thanks.

P.S. I'll happily send you a note about timing based on my experience running it. I also know Brock has run it twice and is happy to help out as well.

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

Noted and previous post deleted

Scarab Sages 4/5 RPG Superstar 2015 Top 16

Also play ...

Spoiler:
Hall of Drunken Heroes to meet one of the ten in character.

Shadow Lodge 4/5 5/55/55/55/5 ***** Contributor

Also

Spoiler:
I don't want to know anything about Eyes of the Ten myself, since I'm one of those who has a character in the 10-11 range locally and I'd love to play it myself before running it heh, but since I'm organizing local events, knowing the timing is important.

Thanks for the thoughts and suggestions though, and sorry Pirate Rob about that earlier


Speaking of Boons, I got a Convention Boon that gives me a translator!

It tells me I get to pick 3 languages from page 251 of the inner sea world guide or page 101 of the core rulebook.

On page 251 of the inner sea world guide, DRUIDIC is listed a a language. My translator now speaks DRUIDIC, but they guy running the convention was pretty unhappy about this, and I am not sure if it is allowed

Liberty's Edge 4/5 5/5

PRD wrote:
A druid also knows Druidic, a secret language known only to druids, which she learns upon becoming a 1st-level druid. Druidic is a free language for a druid; that is, she knows it in addition to her regular allotment of languages and it doesn't take up a language slot. Druids are forbidden to teach this language to nondruids.

I'd say it's unlikely that a translator would know Druidic.

4/5 5/5

Does the boon say "translator"? Because my translator nitpick sense tingles when that happens. Translators translate text, interpreters interpret speech.

4/5 ****

Mike Bramnik wrote:

Also

** spoiler omitted **

Thanks, sorry I wasn't able to delete my reply.

I'll send you a note about timing.


Paz wrote:
PRD wrote:
A druid also knows Druidic, a secret language known only to druids, which she learns upon becoming a 1st-level druid. Druidic is a free language for a druid; that is, she knows it in addition to her regular allotment of languages and it doesn't take up a language slot. Druids are forbidden to teach this language to nondruids.
I'd say it's unlikely that a translator would know Druidic.

It doesn't say Page 251, excluding druidic, it says page 251!

Also yes it does say translator, and extrapolates that into a person that reads, writes and speaks the selected languages fluently

Shadow Lodge 5/5

Paz wrote:
PRD wrote:
A druid also knows Druidic, a secret language known only to druids, which she learns upon becoming a 1st-level druid. Druidic is a free language for a druid; that is, she knows it in addition to her regular allotment of languages and it doesn't take up a language slot. Druids are forbidden to teach this language to nondruids.
I'd say it's unlikely that a translator would know Druidic.

The translator is a druid.

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