| Interjection Games |
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Alright, so I know the idea of a masked Mexican wrestler in a Pathfinder game may be a bit hard to swallow, but the rapid-fire aerial combinations and the like just screams that a monk archaetype with a few ways to better chain combat maneuvers into a full attack action would be a ton of fun to play.
I'm thinking of creating abilities as follows with some wording to state that the luchador's wrestling abilities can all be used in the place of a standard attack. This can be put in the same paragraph as the bit containing stunning fist in the CRB. Or I can just be cheeky and say they count as combat maneuvers for the purpose of... and move on with life. Either way, that is my intent.
The wrestling moves will replace the Ki pool and possibly a bonus feat or feats depending on how potent they get.
Plancha (Ex): The luchador leaps into the air and comes down upon a prone opponent. If this attack hits, it deals damage as though it were an unarmed strike and the luchador may start a grapple as a free action. Whether or not the attack hits, the luchador is now considered prone and is in the same square as the victim. If the victim takes up multiple squares, the luchador is in the nearest square to his initial location.
Tope (Ex): The luchador slams his head into his opponent, dealing damage as though this attack were made with a two-handed weapon. If the luchador's attack roll misses, but would hit the touch AC of the target, the luchador has slammed his head against something hard and must make a DC 10 + his Strength modifier Fortitude save or end his turn immediately.
How does this jive with the playerbase here?
| Lunamaria Hawke |
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already done by Little Red Goblin GamesKing of the Ring. I would probably abandon the class idea but make maybe monk styles feat to do this?
| Lobolusk |
doing the luchadore monk is kind of my thing around here. it is really all i ever play a masked wrestling vigilant.
I am a huge fan of the old cinemas with blue demon and el santo.
I made up a bunch of grapple feats when I first started on these boards so some of them have already been made into similar feats but check it out and see what you like. i didn't know any thing about the rules so some of them use weird actions.
http://paizo.com/threads/rzs2mecj?Grapple-feats#1
| The Shaman |
Technically, a lot of those maneuvers can be considered as more of a charge/acrobatic unarmed fighting than old-school grapple. Grappling I consider more of a "dragging someone to the mat and dismantling him there." Knocking an enemy down with a charge, more bonuses from elevation charge attacks, etc... Some monks can do it, but I wouldn't just look at monks. It might be worth your time to try out a brawler with intimidate/acrobatics abilities or a brutal pugilist or savage barbarian (have you seen an armored luchador?) barbarian. Monks are NOT the only characters who can do unarmed melee, or - for that matter - some mobility. Barbarians get temporary buffs, speed and rage powers, fighters get a lot of bonuses and tons of feats (and there are plenty of feats in, say, Ultimate combat alone a luchador might find interesting - death from above, disorienting maneuver, dragon/janni/monkey style, performance combat, etc).
I'd be more interested in checking with my DM what the elevation and difficult terrains rules are, btw. These can really make a big difference if you want to play an agile, mobile combatant. If you want to have a homebrew class, the 3.x Dragon compendium had a very interesting charisma-based pseudomonk class... it was called the war dancer, I think.
| Rebel Arch |
Alright, so I know the idea of a masked Mexican wrestler in a Pathfinder game
you don't even need the rest of that sentence. this is awesome! SI, SI, Si!
My favorite character ever is Hammerstein! A barbarian/monk who wrestled with power slams and elbow drops, his philosophy why use a weapon when you can hit with the Earth? His goal show all the feeble martial types how pathetic their style was compared to Pro Wrestling. He had a charisma of 16 and trashed talked every opponent.
My group never found it silly, and I got copious amounts of XP for my RP.
| Rebel Arch |
One more thing, just talk to your DM about mildly altering some affects, but it's mostly in the flavor text of how you describe what your character's action is that will make this successful.
Hammerstein grabs the orc by the back of the head and slams an over hand elbow to his head (stunning fist which sets him up to be grappled)
HS pulls him in tight with a collar tie (grapple)
HS throws his head down grabs him around the waist heaves him above his head and throws him to the ground like a powerbomb (slam)
HS takes running charge at the wizard hurls his arm across his chest beating him like a club (charge)
HS sees the bandit's attack jumps above it lunges out with his legs to close the distance and connects with a dropkick to the face (AoO)
There is rarely a need for homebrew, just change the descriptions
| Little Red Goblin Games |
| 1 person marked this as a favorite. |
One more thing, just talk to your DM about mildly altering some affects, but it's mostly in the flavor text of how you describe what your character's action is that will make this successful.
Hammerstein grabs the orc by the back of the head and slams an over hand elbow to his head (stunning fist which sets him up to be grappled)
HS pulls him in tight with a collar tie (grapple)
HS throws his head down grabs him around the waist heaves him above his head and throws him to the ground like a powerbomb (slam)
HS takes running charge at the wizard hurls his arm across his chest beating him like a club (charge)
HS sees the bandit's attack jumps above it lunges out with his legs to close the distance and connects with a dropkick to the face (AoO)
There is rarely a need for homebrew, just change the descriptions
That sounded like the combat log from one of our "King of the Ring" playtests.