
Shifty |

Alpha getting into it...
Bravo still MIA! :p
Bravo...bravo...anybody...Bueller?

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I posted with my level 2 Lore Warden. He is not MUCH of a fighter though. Any of the crew Sczarni? It is rather important for some of my abilities. (I'll key in his character sheet in a bit, maybe as late as tonight as I have to work, but he's got the bodyguard feat, helpful trait, and kin guardian trait). Shifty what is your opinion of this (I have been told it is up to the GM because there is no ruling on it, but my VC loved the idea, where as the one of the local VLs did not)
Kin Guardian let's you use Aid Another to defend a family member at a +2 bonus. Sczarni refer to all other members of the faction as cousins and view them all as part of the family. If my halfling is defending a Scarni would it be a +4 or a +6?

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My pcs hdd decided to give in this weekend. So posts will be from phone. Only getting my pc mid week
And grats on the baby

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Day job roll; Craft Alchemy: Craft Alch: 1d20 + 10 ⇒ (17) + 10 = 27

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Slowly learning nitrus. But I think he will be fun to play

GM &rew |
1 person marked this as a favorite. |

Wrote up a Character Background for Daeris. Have to say, I'm quite enjoying playing her! ^_^
bluedove - you always have the coolest characters!! And you play them so well, which makes me always want to game with you =)
So consider me your official Paizo PbP stalker... ;-D
xoxo
Andy

bluedove |

I end up combining so many of my passions into my roleplaying: fantasy, acting and characterization, writing/poetry, psychology, and *cough* (fictional) violence. XD
Needless to say, I have entirely too much fun. I'm gonna have to cut Grimmy loose after part 4 so he and Kishara can go kill something together again. <3
^_^

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I have 2 level 1s

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I find it funny. So far every one she inspected got over 10 on the roll. Except for my fiance's character. Rolled a 1. So Voronwer is now convinced that the gnome barbarian is not a nice person at all. She avoids him completely :P

Shifty |

Those who rolled a 20 for a boon (NITRUS) - please see below and let me know what boon you need.
Player Boons:
At the conclusion of each game, the GM and the players will all roll a raw d20 in the virtual presence of the GM, only at the time the GM indicates, and in the game thread. (Alternatively the GM is allowed to roll for all the players as a public list of rolls on the Forum they are running the game in, instead of allowing the players to roll individually themselves.)
Anyone who rolls a natural 20 will get the boon of their choice (see selection below).
Anyone who rolls a natural 1 will get a random boon, determined by the GM rolling a d4 and matching that with the Boon number below.
(As stated above, the GM is also allowed to participate in this boon roll to also have a chance to win a boon in each game.)
** The post with the boon rolls should not be edited after the initial roll is made. **
Boon selection:
Boon 1:
Lingering Resonance: A recent encounter with an enemy spellcaster left your body strangely receptive to spell effects. At the beginning of a scenario, you may announce that you are using this boon. The next time that you fail a saving throw against any spell or spell-like ability from an enemy spellcaster, have your GM write the name of the spell below. Choose one of the following benefits, and cross the other off your Chronicle sheet.
• When you cast the listed spell, you may increase the DC of the saving throw by 2.
• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.
You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.
Boon 2:
Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.
First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).
Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.
Boon 3:
Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.
Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.
Boon 4:
Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.
When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.