GM Shifty PFS PbP Discussion


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VC - Sydney, Australia

Alpha getting into it...

Bravo still MIA! :p
Bravo...bravo...anybody...Bueller?

Grand Lodge

I posted with my level 2 Lore Warden. He is not MUCH of a fighter though. Any of the crew Sczarni? It is rather important for some of my abilities. (I'll key in his character sheet in a bit, maybe as late as tonight as I have to work, but he's got the bodyguard feat, helpful trait, and kin guardian trait). Shifty what is your opinion of this (I have been told it is up to the GM because there is no ruling on it, but my VC loved the idea, where as the one of the local VLs did not)

Kin Guardian let's you use Aid Another to defend a family member at a +2 bonus. Sczarni refer to all other members of the faction as cousins and view them all as part of the family. If my halfling is defending a Scarni would it be a +4 or a +6?


VC - Sydney, Australia

Let me have a look and come back to you on that once I have read it all in context.

12 hour work day today with a lot on, will update once home. :)

Sczarni

Fitz, yes I see and agree that it is subjective, but given the likely minimal impact and general reasonableness of it I will pay it, but that said you are aware others might not in other games - caveat emptor :)

Grand Lodge

Doubt it matters, since there are likely no Sczarni at the table ;)


VC - Sydney, Australia

LOL yeah no worries - just noticed that :p Going forward though, that's where I stand with the matter anyhow, so should we do a range more etc, I will keep that position extant unless some new PFS position comes to light to contradict it.

Grand Lodge

M Tengu Magus 3 HP 25/27

Checked in to Bravo's thread!


VC - Sydney, Australia

Thanks... The eagles are landing :)


VC - Sydney, Australia

Just missing one now in alpha.

I'm tossing up throwing in a sock puppet if they don't materialise soon... Happy to take opinions.

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

By "sock puppet", do you mean you'd run something to fill out the table?

Grand Lodge

Looks like my wife is having this baby. Will likely be out the next 24 or so.

Sczarni

Wow, was it sudden? ;p

Grand Lodge

1 person marked this as a favorite.

Nah, we got around 40 weeks warning.

Grand Lodge

Good luck

Sczarni

Male Lava Gnome
VITALS:
AC: 17, T: 12, FF: 15; HP: 8/8; F:2, R:4, W:1; CMD 11 ; Init: 4 ; Perc:+5
Chirurgeon Alchemist 1
Skills:
Appraise +8,Craft (alchemy) +10 (+11 to create alchemical items),Disable Device +4,Heal +5, Knowledge (nature) +8,Perception +5,Sleight of Hand +4,Spellcraft +8,Survival +5

My pcs hdd decided to give in this weekend. So posts will be from phone. Only getting my pc mid week
And grats on the baby


VC - Sydney, Australia

18 hr work day tomorrow - so may or may not get to update for a tad :(

Grand Lodge

HP14/18 AC 17(19); Fort +5; Ref +0; Will +7 SPD:20 Perception +6 Male Human Cleric/Warpriest 1 (Iomedae)

Travel for the next 24 hrs

Grand Lodge

HP14/18 AC 17(19); Fort +5; Ref +0; Will +7 SPD:20 Perception +6 Male Human Cleric/Warpriest 1 (Iomedae)

Business travel, wife hieing off to Europe and sickness caused a drop in posting. Will be online again soon.


VC - Sydney, Australia

All good mate.


VC - Sydney, Australia

Both sessions getting close to the end guys, reckon by the end of this weekend-ish.

Sczarni

Day jobs rolls would now be a good idea for both parties :p

Grand Lodge

HP14/18 AC 17(19); Fort +5; Ref +0; Will +7 SPD:20 Perception +6 Male Human Cleric/Warpriest 1 (Iomedae)

Name: Brett
Turac Llaest
# 38110-2
Grand Lodge
Profession: Sailor +3 1d20 + 3 ⇒ (20) + 3 = 23

Sczarni

Male Lava Gnome
VITALS:
AC: 17, T: 12, FF: 15; HP: 8/8; F:2, R:4, W:1; CMD 11 ; Init: 4 ; Perc:+5
Chirurgeon Alchemist 1
Skills:
Appraise +8,Craft (alchemy) +10 (+11 to create alchemical items),Disable Device +4,Heal +5, Knowledge (nature) +8,Perception +5,Sleight of Hand +4,Spellcraft +8,Survival +5

Day job roll; Craft Alchemy: Craft Alch: 1d20 + 10 ⇒ (17) + 10 = 27

Grand Lodge

Male Aasimar Bard (Archaeologist) 2

Day Job: Operate Caravan (Diplomacy): 1d20 + 11 ⇒ (2) + 11 = 13

Note to self: Razmir is not as profitable as it could be!

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

No day job =(

Grand Lodge

M Tengu Magus 3 HP 25/27

Craft: Calligraphy
1d20 + 7 ⇒ (10) + 7 = 17

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

None for me either.
Player: Jamie
Daeris Moonhunter
# 85152-2
Grand Lodge

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

Player: Andy G.
Adrianna Na'lin
PFS#: 83583-4

Grand Lodge

Male Traveller Gnome Bard (Songhealer) 3 - AC 15 (T 12 FF 14) | HP 21/21 | F +3 R +5 W +4 | Init +3 | Perception +8

Day job (Perform (oratory)): 1d20 + 9 ⇒ (10) + 9 = 19

Grand Lodge

Female Elf Ranger(Trapper) 5 AC:20,T:13,FF:17 |HP:40/40| Fort:+5,Ref:+7,Will:+2(+2 vs.Ench)|Init:+5|Senses:Low-Light, Perc +11, Sense Motive +1

Wrote up a Character Background for Daeris. Have to say, I'm quite enjoying playing her! ^_^

Sczarni

Male Lava Gnome
VITALS:
AC: 17, T: 12, FF: 15; HP: 8/8; F:2, R:4, W:1; CMD 11 ; Init: 4 ; Perc:+5
Chirurgeon Alchemist 1
Skills:
Appraise +8,Craft (alchemy) +10 (+11 to create alchemical items),Disable Device +4,Heal +5, Knowledge (nature) +8,Perception +5,Sleight of Hand +4,Spellcraft +8,Survival +5

Slowly learning nitrus. But I think he will be fun to play


1 person marked this as a favorite.
Daeris Moonhunter wrote:
Wrote up a Character Background for Daeris. Have to say, I'm quite enjoying playing her! ^_^

bluedove - you always have the coolest characters!! And you play them so well, which makes me always want to game with you =)

So consider me your official Paizo PbP stalker... ;-D

xoxo
Andy


VC - Sydney, Australia

Glad you went with the solid Ranger build and its bearing fruit for you!


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

I end up combining so many of my passions into my roleplaying: fantasy, acting and characterization, writing/poetry, psychology, and *cough* (fictional) violence. XD

Needless to say, I have entirely too much fun. I'm gonna have to cut Grimmy loose after part 4 so he and Kishara can go kill something together again. <3
^_^

Liberty's Edge

Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Yeah - missing my stoic partner!!!


VC - Sydney, Australia

Next up for BOTH groups is Hydras Fang.

Is Tikrit still in for that?

Sczarni

Male Lava Gnome
VITALS:
AC: 17, T: 12, FF: 15; HP: 8/8; F:2, R:4, W:1; CMD 11 ; Init: 4 ; Perc:+5
Chirurgeon Alchemist 1
Skills:
Appraise +8,Craft (alchemy) +10 (+11 to create alchemical items),Disable Device +4,Heal +5, Knowledge (nature) +8,Perception +5,Sleight of Hand +4,Spellcraft +8,Survival +5

I have 2 level 1s

Sczarni

1 person marked this as a favorite.

Out for my birthday tonight, was my 40th last night so a bit of a milestone. Updates later!

Last call for Day jobs :)

Grand Lodge

HP14/18 AC 17(19); Fort +5; Ref +0; Will +7 SPD:20 Perception +6 Male Human Cleric/Warpriest 1 (Iomedae)

Nah

Liberty's Edge

1 person marked this as a favorite.
Two-handed Fighter-5/Hellknight-5 | AC 26 T 14 FF 24 | HP 39/99 | F +12 R +6 W +7 (+2 vs. compulsion)| Init +5 | Perc +13

Congrats, and Happy Day!! Good to know there are other 'distinguished' gents online - not just the youngsters =)

Scarab Sages

Female Human Monk 5 | AC 19 T 18 FF 15 (Mobility) | HP 38/38 | F +6 R +7 W +7 (+2 vs enchantment)| Init +3 | Perc +13

Adrianna will spend some of her coins on that wand of cure light wounds!

Fun game, Shifty (as always!) Looking forward to the next one!

Grand Lodge

M Tengu Magus 3 HP 25/27

I have to bow out of the next one, unfortunately. I've been a bit busy to keep up on so many games.

Sczarni

All good Tik!

Have once again enjoyed having you on board :) Literally in this case!

Grand Lodge

1 person marked this as a favorite.
HP14/18 AC 17(19); Fort +5; Ref +0; Will +7 SPD:20 Perception +6 Male Human Cleric/Warpriest 1 (Iomedae)

Boon 1d20 ⇒ 1


VC - Sydney, Australia

ALPHA - Next scenario is up. Amris still needs a Boon roll :)

Shadow Lodge

I may switch characters in between!


VC - Sydney, Australia

No worries, a brief intermission whilst I summon a replacement for Tik who is departing our fair table for now :)

Dark Archive

Male Half Elf
VITALS:
AC: 15, T: 12, FF: 13; HP: 13/13; F:2, R:2, W:2;(+2 vs Enchant) CMD 15 ; Init: 4 ; Perc:+2
Summoner 1
Skills:
Perception +2, Spellcraft +4, Use Magic Device +6

I find it funny. So far every one she inspected got over 10 on the roll. Except for my fiance's character. Rolled a 1. So Voronwer is now convinced that the gnome barbarian is not a nice person at all. She avoids him completely :P


VC - Sydney, Australia

Those who rolled a 20 for a boon (NITRUS) - please see below and let me know what boon you need.

Player Boons:

At the conclusion of each game, the GM and the players will all roll a raw d20 in the virtual presence of the GM, only at the time the GM indicates, and in the game thread. (Alternatively the GM is allowed to roll for all the players as a public list of rolls on the Forum they are running the game in, instead of allowing the players to roll individually themselves.)

Anyone who rolls a natural 20 will get the boon of their choice (see selection below).

Anyone who rolls a natural 1 will get a random boon, determined by the GM rolling a d4 and matching that with the Boon number below.

(As stated above, the GM is also allowed to participate in this boon roll to also have a chance to win a boon in each game.)

** The post with the boon rolls should not be edited after the initial roll is made. **

Boon selection:

Boon 1:

Lingering Resonance: A recent encounter with an enemy spellcaster left your body strangely receptive to spell effects. At the beginning of a scenario, you may announce that you are using this boon. The next time that you fail a saving throw against any spell or spell-like ability from an enemy spellcaster, have your GM write the name of the spell below. Choose one of the following benefits, and cross the other off your Chronicle sheet.

• When you cast the listed spell, you may increase the DC of the saving throw by 2.

• When you roll a saving throw against the listed spell, you gain a +4 bonus on the save.

You may use this bonus once for free, after which you should check the box below; each additional use of the selected benefit costs 1 Prestige Point.

Boon 2:

Long Distance Support: You heard the Decemvirate’s call to arms as the Fifth Crusade began, but for whatever reason the society did not send you to the front lines immediately. You may nonetheless send extra supplies to aid your fellow Pathfinders. At the end of any scenario that does not take place in Mendev or the Worldwound, you may choose to spend 1 Prestige Point to send a cache of necessary supplies north to aid the war effort. On a line below, have your GM record where the scenario took place and initial the entry. Upon filling all five lines, you gain two benefits.

First, you gain a Mendevian Commendation for your tireless efforts to supply the crusade. A Mendevian Commendation grants you a cumulative +1 bonus on Charisma-based skill checks to influence Mendevian Crusaders (maximum +3).

Second, as a swift action while fighting a creature with the demon subtype or bearing an unholy symbol of a demon lord, you may grant all allies that you can see within 60 feet a +2 circumstance bonus on attack rolls, damage rolls, and saving throws against those creatures for one minute. When you use this second ability, cross it off your Chronicle sheet.

Boon 3:

Mendevian Weapon Training: Queen Galfrey of Mendev understands both that poorly equipped crusaders are of little use to the ongoing war against demonkind and that an inadequately trained crusader cannot make effective use of good equipment. As a result, those who dedicate themselves to the Fifth Crusade have access to training and equipment that might not otherwise be available. When you would be permitted a Day Job check, you may instead spend 4 Prestige Points to receive intensive training with a specific weapon or suit of armor. You receive a masterwork version of the weapon or armor, and you gain proficiency in that specific weapon or armor (but not others of its type). If you are already proficient with the selected armor or weapon, you instead gain a +2 bonus to CMD against disarm and sunder combat maneuvers targeting the chosen item.

Choose the weapon or armor from the following list: breastplate, glaive, heavy shield, or longsword.

Boon 4:

Moment of Glory: Whether it is by fate, fortune, or circumstance, you are able to tap into a hidden reserve of power at just the right moment to perform a truly extraordinary feat. By activating this boon as a free action, you become a mythic character (1st mythic tier) for 3 rounds. If you fall unconscious due to hit point loss during this time, you automatically stabilize without needing to attempt a Constitution check. In addition, once before this effect ends, you may use the surge mythic ability to increase any d20 roll you just made by rolling 1d6 and adding it to the result. Using the surge is an immediate action taken after the result of the original roll is revealed. This can change the outcome of the roll.

When you use this boon, cross it off your Chronicle sheet; however, anytime you successfully complete (earning the maximum possible number of Prestige Points) a scenario that using the “hard mode” option, you may have the GM sign this boon. You may use this boon one additional time for each such signature you receive.


VC - Sydney, Australia

Turac RANDOM Boon roll 1d4 ⇒ 2

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