Spell Storing Body Armor and Shield


Rules Questions

Silver Crusade

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Relatively cheaply, you can buy +1 body armor with the spell storing enhancement and a +1 shield with the same enhancement. If an adversary strikes a player character, do both stored spells afflict the attacker? With a wand of Touch of Idiocy (4,500 gp) a PFS paladin could load up her armor and shield, provoke spellcasters (e.g., Challenge Evil, Compel Hostility, or Knight's Calling) and ruin their day. For two prestige points, a wand of Touch of Gracelessness would work well in nerfing dex-based sneak attackers. Ability damage doesn't get amplified if the attacker confirms a critical hit on a pc with a triggered stored spell, right?

Silver Crusade

GoodBrock wrote:
Relatively cheaply, you can buy +1 body armor with the spell storing enhancement and a +1 shield with the same enhancement. If an adversary strikes a player character, do both stored spells afflict the attacker? With a wand of Touch of Idiocy (4,500 gp) a PFS paladin could load up her armor and shield, provoke spellcasters (e.g., Challenge Evil, Compel Hostility, or Knight's Calling) and ruin their day. For two prestige points, a wand of Touch of Gracelessness would work well in nerfing dex-based sneak attackers. Ability damage doesn't get amplified if the attacker confirms a critical hit on a pc with a triggered stored spell, right?

Spell storing is not available as a shield enhancement.

Liberty's Edge

As a rule, wands that allow saves for no effect are a waste of money.

Grand Lodge

Well since this is for PFS and you can't have a GM fix a broken item...spell storing as currently written is broken...as in does not work broken.

The spell storing armor requires you to spend a SWIFT action...not an IMMEDIATE action to us. So unless your getting hit on your turn, you have no swift action to actually use this enchantment ability. But in anycase, you can only have one go off at a time as you do not generally speaking have 2 swift actions.

Spell storing armor enchantment can be place on a shield as well as armor as there is nothing that says it can not be placed on a shield...it just has to be placed on armor (which a shield is).

Both the spell are penalties...NOT DAMAGE. So double zapping somebody just does the higher of the two. They do not stack...and as such not such a great use.


It isn't broken, requiring a swift action just means the intent of the armor ability is to be used against AoOs when the character provokes on their turn...

Sczarni

Some simple damage spells might be pretty good. Shocking grasp for 5d6 damage to anyone who damages you, that's pretty nice. Unfortunately the spell stored in armor requires swift action, so you can only discharge one.


Cold Napalm wrote:
Well since this is for PFS and you can't have a GM fix a broken item...spell storing as currently written is broken...as in does not work broken.

It can work, but there will be significant table variation.

Cold Napalm wrote:
The spell storing armor requires you to spend a SWIFT action...not an IMMEDIATE action to us. So unless your getting hit on your turn, you have no swift action to actually use this enchantment ability.

Spell Storing: "Anytime a creature hits the wearer with a melee attack or melee touch attack, the armor can cast the spell on that creature as a swift action if the wearer desires."

The armor casts the spell as a swift action, not the wearer. And this can happen any time a creature hits the wearer.

So, since that is more specific than the general rule about when you can use actions, a GM is perfectly within rights to rule that the armor has the special ability to use a swift action any time the wearer gets hit, even if it's not the wearer's turn.

In reality, you're far more likely to have GMs rule the wearer can do so as an immediate action, which seems more reasonable, but is further from RAW.

Cold Napalm wrote:
Spell storing armor enchantment can be place on a shield as well as armor as there is nothing that says it can not be placed on a shield...it just has to be placed on armor (which a shield is).

Armor Special Abilities and Shield Special Abilities are listed in separate tables.

In order to put the ability on a shield, you would use the weapon version of Spell Storing.

Scarab Sages RPG Superstar 2015 Top 16

I have another question regarding spell storing armor aside from the swift/immediate action issue.

Assume for a minute the armor is actually able to cast the stored touch spell on your attacker. Does the spell automatically hit or do you need to roll a touch attack? If you have to roll and miss, can you hold the charge on the spell?


Rusty Ironpants wrote:

I have another question regarding spell storing armor aside from the swift/immediate action issue.

Assume for a minute the armor is actually able to cast the stored touch spell on your attacker. Does the spell automatically hit or do you need to roll a touch attack? If you have to roll and miss, can you hold the charge on the spell?

It's like the weapon version of Spell Storing, it's an auto-hit since you activate the spell on the point of the attacker's impact.

Scarab Sages RPG Superstar 2015 Top 16

Ashram wrote:
Rusty Ironpants wrote:

I have another question regarding spell storing armor aside from the swift/immediate action issue.

Assume for a minute the armor is actually able to cast the stored touch spell on your attacker. Does the spell automatically hit or do you need to roll a touch attack? If you have to roll and miss, can you hold the charge on the spell?

It's like the weapon version of Spell Storing, it's an auto-hit since you activate the spell on the point of the attacker's impact.

Okay, that is what I thought, but I wanted to double check.

Thanks!

Grand Lodge

Grick wrote:
Cold Napalm wrote:
Well since this is for PFS and you can't have a GM fix a broken item...spell storing as currently written is broken...as in does not work broken.

It can work, but there will be significant table variation.

Cold Napalm wrote:
The spell storing armor requires you to spend a SWIFT action...not an IMMEDIATE action to us. So unless your getting hit on your turn, you have no swift action to actually use this enchantment ability.

Spell Storing: "Anytime a creature hits the wearer with a melee attack or melee touch attack, the armor can cast the spell on that creature as a swift action if the wearer desires."

The armor casts the spell as a swift action, not the wearer. And this can happen any time a creature hits the wearer.

Umm...you do realize that unless the item is an intelligent item, it has no actions right? So if we go with the ruling that the armor has to use it's swift action to trigger, then it NEVER goes off...not even on an AoO unless you make it intelligent first...that seems...worse. Just because the item needs a swift action to trigger does not mean that the item suddenly has swift actions.

Seriously they need to officially errata this bit of enchantment to actually work.

Liberty's Edge

Rusty Ironpants wrote:
Ashram wrote:
Rusty Ironpants wrote:

I have another question regarding spell storing armor aside from the swift/immediate action issue.

Assume for a minute the armor is actually able to cast the stored touch spell on your attacker. Does the spell automatically hit or do you need to roll a touch attack? If you have to roll and miss, can you hold the charge on the spell?

It's like the weapon version of Spell Storing, it's an auto-hit since you activate the spell on the point of the attacker's impact.

Okay, that is what I thought, but I wanted to double check.

Thanks!

Extremely questionable.

If you have a held shocking grasp it don't trigger if someone touch you. You need to touch him to deliver the spell.
In this situation you aren't touching the target. It is the target that is touching you.
The spell cast by the armor follow all the rules of the specific spell. It automatically target the attacker but it don't automatically hit the attacker, all of his defences work normally.

PRD wrote:
Touch Spells in Combat: Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject. In the same round that you cast the spell, you may also touch (or attempt to touch) as a free action. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.

With a spell storing weapon you have already successfully done the attack roll but with a armor you haven't and your opponent attack roll don't count.

Honestly, if this ability is meant to be used as a defensive ability that you use during your turn, the whole item ability need a rewrite to work.

- * -

After looking what is linked to the armor ability in the PRD (it link to the weapon ability) I suspect it is meant to work only when you use the armor offensively, like in conjunction with armor spikes.
Like the bashing ability of shields work only when they are used offensively.


Cold Napalm wrote:


Umm...you do realize that unless the item is an intelligent item, it has no actions right? So if we go with the ruling that the armor has to use it's swift action to trigger, then it NEVER goes off...not even on an AoO unless you make it intelligent first...that seems...worse. Just because the item needs a swift action to trigger does not mean that the item suddenly has swift actions.

Seriously they need to officially errata this bit of enchantment to actually work.

As Grick said, it's a matter of specific vs general. Generally, items cannot take actions. In this case it specifies (my bolding):

"Anytime a creature hits the wearer with a melee attack or melee touch attack, the armor can cast the spell on that creature as a swift action if the wearer desires."

This implies it can actually cast the spell (as it says so).

Scarab Sages

GoodBrock wrote:
Relatively cheaply, you can buy +1 body armor with the spell storing enhancement and a +1 shield with the same enhancement. If an adversary strikes a player character, do both stored spells afflict the attacker? With a wand of Touch of Idiocy (4,500 gp) a PFS paladin could load up her armor and shield, provoke spellcasters (e.g., Challenge Evil, Compel Hostility, or Knight's Calling) and ruin their day. For two prestige points, a wand of Touch of Gracelessness would work well in nerfing dex-based sneak attackers. Ability damage doesn't get amplified if the attacker confirms a critical hit on a pc with a triggered stored spell, right?

Think Rusting Grasp.

No saving throw, no attack roll, weapon automatically destroyed.

Now guess: what spell my wizard has stored in his armor and shield?

FYI: None of those abilities are going to compel a caster to physically attack you. Challenge Evil allows the caster to choose the sickened condition (no penalty to spell casting), compel hostility forces the caster to redirect an already declared attack (most likely a spell), and Knight Calling only forces movement (can still cast).

Silver Crusade

Artanthos wrote:

Think Rusting Grasp.

No saving throw, no attack roll, weapon automatically destroyed.

Now guess: what spell my wizard has stored in his armor and shield?

.

Probably not Rusting Grasp, since it is a 4th level spell and Spell Storing armor only holds up to a 3rd level...

Scarab Sages RPG Superstar 2015 Top 16

Diego Rossi wrote:


After looking what is linked to the armor ability in the PRD (it link to the weapon ability) I suspect it is meant to work only when you use the armor offensively, like in conjunction with armor spikes.
Like the bashing ability of shields work only when they are used offensively.

That makes absolutely no sense. Armor spikes are treated as a separate (weapon) item. You enchant them separately from your armor. To use offensively you would put the spelling storing weapon ability on the spikes, and not even need a separate ability for armor. The armor ability spell storing is triggered when an enemy hits you - clearly defensive.

I think this definitely needs an errata. It needs to use the wearer's immediate action to cast the stored spell on the attacker.

Liberty's Edge

Rusty Ironpants wrote:
Diego Rossi wrote:


After looking what is linked to the armor ability in the PRD (it link to the weapon ability) I suspect it is meant to work only when you use the armor offensively, like in conjunction with armor spikes.
Like the bashing ability of shields work only when they are used offensively.

That makes absolutely no sense. Armor spikes are treated as a separate (weapon) item. You enchant them separately from your armor. To use offensively you would put the spelling storing weapon ability on the spikes, and not even need a separate ability for armor. The armor ability spell storing is triggered when an enemy hits you - clearly defensive.

I think this definitely needs an errata. It needs to use the wearer's immediate action to cast the stored spell on the attacker.

Yes, I was looking the PRD at the office, for some reason the +1 armor ability Spell storing from the Ultimate Equipment guide is linked to the weapon spell storing ability instead of the armor spell storing ability.

Checking the right version of the spell storing ability that interpretation is clearly wrong.

But only the part after the - * - in that post was made with that assumption in mind.

You still have the problem that you aren't touching the opponent when he hit you. He is touching you.
Having an opponent touch you don't discharge your touch range spells on him so the spell storing armor need an official explanation on how it work.
Possible questions:
1) if you are hit you hit automatically with your touch spell?
2) if the attacker get a critical you get a critical with your touch spell?
3) as you say, aclarification of what action is to activate the spell.

Whoever made that ability had a clear idea of how it work, but failed in communicating it.

Edit:
4) a clarification if you are spending an action or it is the armor (how?) that expend the action.

Shadow Lodge

You could just spend the swift action on your turn after you get hit.


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Ilja wrote:

In this case it specifies (my bolding):

"Anytime a creature hits the wearer with a melee attack or melee touch attack, the armor can cast the spell on that creature as a swift action if the wearer desires."

This implies it can actually cast the spell (as it says so).

That might actually be the intent, rather than cheesemonkey action hoarding.

Duskblade wrote:

Hey James, I got a quick question for ya: I was wondering if you could help me understand how a 'spell storing' weapon actually works. My group and I have been in debate about it, and here is how we break it down...

Say for example you want to use vampiric touch in your spell storing weapon- you make your attack roll and hit, and then decide to cast the stored vampiric touch spell.

Now, here is the issue: some of my friends believe that you must now make another attack roll for the 'vampiric touch' spell to actually hit, while others contest that the spell 'automatically hits' due to the previous successful attack roll. Which is it? Thanks again for the help.

The spell storing weapon "casts" the spell when you hit.

For vampiric touch, that means you hit the target, do weapon damage, the spell goes off, then IT does the damage as well. No additional attack roll is needed. The advantage there is that it removes an attack roll from combat, which makes the combat go that much faster and more smoothly.

The analogue would be that rather than delivering vampiric touch as a touch attack, you're delivering it as a regular attack, and as such you are now rolling against the full AC, not the touch AC. The benefit being you get extra weapon damage on a hit.

Since the weapon is casting the spell, not the wielder, then if spell storing armor works in a similar manner, then that means the armor is casting the spell, not the wielder, so who is to say it doesn't use the armor's action to do so?

Scarab Sages RPG Superstar 2015 Top 16

Another interesting difference between the weapon ability and the armor ability is that a spell storing weapon can store any targeted spell but the armor can only hold touch spells.

What this difference may mean or imply I am not sure. It could be intended to mean that the spell auto-hits since you have to be touched to be hit. Unfortunately as Deigo pointed out the author did not clearly communicate how the ability was supposed to work.

I think I am going to go ahead and buy my PFS Witch some spell storing bracers of armor. If the GM at the table wants me to roll to hit with the spell so be it.

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