I am joining a Wrath of the Righteous campaign that is already underway that lacks an arcane caster. I request suggestions for a Wizard Archmage at level 4 wizard, mythic tier 1 using a 20pt buy for attributes. I am considering an elven wizard with school specialization in conjuration (opposed schools of necro and enchantment), familiar which will later be improved, wild arcana, campaign trait, and taking many metamagic feats. My thought was to pick up mythic spell lore as a feat, two regular metamagic feats, and plan for four path abilities of arcane metamastery starting at tier 3, especially for lots of quickened spells followed up the same round with mythic spells. Better ideas? Is Improved Initiative (mythic) or mirror dodge a must for a quickened casting archmage?
[The actual paladin that this happened to also had the Fey Foundling feat, receiving additional healing from the BoL. He also has a boon that let's him treat his con as +7 for the purposes of dying so his 16 con puts him at -23 hp before BoL. Not a great boon at this point :)] The matter appears settled that BoL and Raise Dead should work on coup de grace victims and a resurrection is not necessary. Coup de grace is a confirmed critical that kills as ordinary weapon damage, not a "death effect" that bans raising.
Last night a paladin was paralyzed and then coup de grace'd (71 hp damage). The paladin originally had 124 hp but was now dead. The cleric attempted Breath of Life (BoL). The gm and party were perplexed. One person thought the paladin was alive having life "breathed" back into him. (New hit point total: 124 hp minus 71 damage but healed for the BoL amount). Another person thought the paladin was alive but with zero hp plus the BoL. A third thought the paladin was alive but minus his constitution plus BoL (too bad his con was high). The GM ruled the paladin remained dead because the save was the equivalent of a "death effect". It was PFS play so the paladin used prestige points for a raise dead. The coup de grace was merely weapon damage, not a spell-like or supernatural effect that rips the soul from the body. Having re-read raise dead, that doesn't work on "death effects." Question: Does raise dead bring a character killed by a coup de grace back to life?
Relatively cheaply, you can buy +1 body armor with the spell storing enhancement and a +1 shield with the same enhancement. If an adversary strikes a player character, do both stored spells afflict the attacker? With a wand of Touch of Idiocy (4,500 gp) a PFS paladin could load up her armor and shield, provoke spellcasters (e.g., Challenge Evil, Compel Hostility, or Knight's Calling) and ruin their day. For two prestige points, a wand of Touch of Gracelessness would work well in nerfing dex-based sneak attackers. Ability damage doesn't get amplified if the attacker confirms a critical hit on a pc with a triggered stored spell, right?
Spell storing weapons have the effect take place on the damaged victim. I'm looking for a way to place an affect on me as the attacker. Since the ioun stong can only store one spell, it doesn't seem that broken of a strategy. I'd like to shield bash with the Shield Slam feat and use the +20 to the attack roll to send one enemy flying before working on the others.
If in PFS, a paladin cast Righteous Vigor on herself while her bard ally casts Moment of Greatness does the cumulative bonuses for successful attacks double for a maximum of +8? "with a successful melee attack, the subject gains a cumulative +1 morale bonus on attack rolls (maximum +4 bonus) " + "morale bonuses double" |
