Chevalier83
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| 2 people marked this as FAQ candidate. |
I just wanted to clarify the mechanics of applying different Archetypes to one class. As example take Crossblooded and Tattooed Sorcerer
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the base class as another alternate class feature. For example, a fighter could not be both an armor master and a brawler, since both archetypes replace the weapon training 1 class feature with something different.
I am referring to the section "But non can replace or alter the same class feature from the base class as another alternate class feature". How is that to be interpreted?
According to http://www.d20pfsrd.com/classes/core-classes/sorcerer I have an overlapping in two categories:
1) Bloodline Power (Crossblooded (X); Tattooed X)
2) Bloodline Bonus Feat (Crossblooded C; Tattooed X)
When reading the sections at the classes they state the following:
Tattooed:
Familiar Tattoo (Su)
[...] This ability replaces her 1st-level bloodline power.
Enhanced Varisian Tattoo (Su)
[...] This ability replaces the 9th-level bloodline power.
Crossblooded:
Bloodline Powers
At 1st, 3rd, 9th, 15th, and 20th levels, a crossblooded sorcerer gains one of the two new bloodline powers available to her at that level. She may instead select a lower-level bloodline power she did not choose in place of one of these higher-level powers.
So... A crossblooded has a lot more options to chose from regarding bloodline powers. But he doesn't get one on 1st and 9th. For me, this seems perfectly fine.
Tattooed:
Create Spell Tattoo (Su)
[...] This ability replaces the bloodline feat gained at 7th level.
Crossblooded:
Bonus Feat
A crossblooded sorcerer combines the bonus feat lists from both of her bloodlines and may select her bloodline bonus feats from this combined list.
So... again, same thing, crossblooded may chose from more feats, but doesn't get one at 7th level...
In conclusion: my view is, that both archetypes are legal together. Do you agree / disagree and why?
| Grick |
| 1 person marked this as FAQ candidate. 1 person marked this as a favorite. |
my view is, that both archetypes are legal together. Do you agree / disagree and why?
Alternate Class Features: "A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature."
The Sorcerer gets a class feature called Bloodline. This class feature grants you additional class skills, spells, bonus feats, arcana, and powers.
The Tattooed Sorcerer archetype modifies the Bloodline class feature by replacing her 1st-level bloodline power, the bloodline feat gained at 7th level, and the 9th-level bloodline power.
The Crossblooded archetype modifies the Bloodline class feature by granting two bloodlines worth of class skills, modifying her selection of bonus spells, modifying the list of bonus feats, granting two arcana, and modifying the bloodline powers.
Since these archetypes alternate class features alter the same class feature from the core class (Bloodline), they are not compatible.
Vrischika111
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RAW : I'll agree with Grick (and his explanations).
RAI : no clues :)
imho :
looking at level 1: crossblood gives you an option for power level 1, tattooed, removes power level 1, so they are "compatible"
same goes for feat level 7 and power level 9.
nothing is replaced 2x or has mutually exclusive options; I'd accept it at my table... but this would be a house-rule.
Chevalier83
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The point is: Crossblooded does not modify the FEATURE, it modifies the list of possible selections. Elsewise, the wildblooded bloodlines would hardly be compatible with any archetypes at all.
This question also applies to many other classes, e.g. Magus (Bladebound / Hexblade) and combinations that are commonly played and also legal according to herolabs.
trollbill
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The point is: Crossblooded does not modify the FEATURE, it modifies the list of possible selections. Elsewise, the wildblooded bloodlines would hardly be compatible with any archetypes at all.
What makes you think it was meant to? The designers made Wild Blooded an Archtype rather than just additional bloodlines for a reason.
This question also applies to many other classes, e.g. Magus (Bladebound / Hexblade) and combinations that are commonly played and also legal according to herolabs.
Hero labs allows for a lot of questionably legal Archtype matches (for the very reason they are questionable). It is not a definative rules source. In the end it is up to your DM if it is legal.
Chevalier83
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Personally I do not think this is (or at least should be) the way it works. A class feature is "Select a Combat Feat"; If it's replaced it reads "Select no Combat Feat". If it's changed it would read "Select a Metamagic Feat". If I add another Class features that reads "treat general feats as combat feats" or "add empower to the list of Combat Feats" I would not say, that the original feature has been changed.
| Kazaan |
It brings up an issue with "How broad do you consider a feature?" Sorcerer, for example, has a feature, Bloodline. That includes a list of sub-abilities including bonus feats, bonus spells, bloodline arcana, and bloodline powers. It's proposed that modifying any one of those aspects in any way qualifies as modifying the Bloodline class ability and makes for mutually exclusive archetypes. But what about Bardic Performance? It also lists several sub-abilities; the different performances you can do. But most people would say that an archetype that replaces one specific performance doesn't modify the Bardic Performance class ability as a whole and two archetypes that both alter different performance sub-abilities work fine together. So where is the line drawn?
| Canthin |
Chevalier83 wrote:my view is, that both archetypes are legal together. Do you agree / disagree and why?Alternate Class Features: "A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature."
The Sorcerer gets a class feature called Bloodline. This class feature grants you additional class skills, spells, bonus feats, arcana, and powers.
The Tattooed Sorcerer archetype modifies the Bloodline class feature by replacing her 1st-level bloodline power, the bloodline feat gained at 7th level, and the 9th-level bloodline power.
The Crossblooded archetype modifies the Bloodline class feature by granting two bloodlines worth of class skills, modifying her selection of bonus spells, modifying the list of bonus feats, granting two arcana, and modifying the bloodline powers.
Since these archetypes alternate class features alter the same class feature from the core class (Bloodline), they are not compatible.
Though this is most likely correct, it just seems so wrong. Why are Sorcerers relegated to ONE "ability" that encompasses all of their other abilities, but no other class is? Fighters get Bonus Feats at certain levels, they don't get a blanket special ability called "Bonus Feats" at level one that encompasses all of the bonus feats separately listed out in their class advancement chart. Sorcerers have "Bloodline Spell", "Bloodline Power", "Bloodline Feat" separately spelled out at different levels, but somehow if any of those abilities are modified, the entire "Bloodline" ability is what is considered changed.
/shrug
| Grick |
Fighters get Bonus Feats at certain levels, they don't get a blanket special ability called "Bonus Feats" at level one that encompasses all of the bonus feats separately listed out in their class advancement chart.
Are you sure?
Fighter Bonus Feats class feature.
| Canthin |
Canthin wrote:Fighters get Bonus Feats at certain levels, they don't get a blanket special ability called "Bonus Feats" at level one that encompasses all of the bonus feats separately listed out in their class advancement chart.Are you sure?
Fighter Bonus Feats class feature.
Yet I have never seen anyone propose that a Fighter Archetype that "replaces the bonus feat gained at level 2" invalidates other Archetypes that replace a bonus feat gained at another level by calling out "Bonus Feats" as the Fighter "ability" that is modified. Again, it just seems wrong.
| Kazaan |
Canthin wrote:Fighters get Bonus Feats at certain levels, they don't get a blanket special ability called "Bonus Feats" at level one that encompasses all of the bonus feats separately listed out in their class advancement chart.Are you sure?
Fighter Bonus Feats class feature.
Considering that, if a Fighter archetype replaced, say, your bonus feat at lvl 1, does that mean it doesn't couple with an archetype that replaces their bonus feat at lvl 2 because both archetypes modify the Bonus Feats ability?
| Majuba |
This would definitely not be legal for PFS, as there are definitely two features being modified. I (who am pretty restrictive) do think that it's a reasonable allowance in a home game.
"Changing the options" for a class feature can have huge balance issues. For instance:
Fictional Paladin Archetypes:
Mordo-slayer:
Judgementless Knight:
One reduces the benefit of Smite Evil, the other removes it entirely. That double-counts your tradeoffs with other class features.
Edit: And what ShadowcatX said.
LazarX
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No matter how you try to slice it, both archetypes monkey with the bloodline power, whether directly or indirectly, makes no difference.
It is a deliberate design choice to prevent too much stacking of power.
If your GM wishes to give it to you anyway,more power to you. For PFS though, the answer is unequivicably no.
Chevalier83
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@Majuba: that is not a changing of options. It's a change of the ability. And I am not speaking about ALTERING options, as the original options remain valid. It's ADDING options to a list of possible selections. I think it would be not valid, if the complete list of options was substituted e.g. "change combat feat into teamwork feats". From my perspective "aside from combat feats you may ALSO chose teamwork feats" leaves the original feature untouched.
| RainyDayNinja RPG Superstar 2013 Top 16 |
According to James Jacobs (admittedly not a rules guy, but the only developer I've seen chime in on the issue), you can have different archetypes altering different specific bardic performances.
Individual performance types are separate class features, but Bardic Performance is also a class feature.
You can have an archetype swap out specific performances, or you can have one swap out the entire thing. Depends on the archetype.
And yes, if you have two archetypes that modify different performances but don't overlap, you can indeed take both archetypes, provided that the two archetypes aren't oppositional in some flavor way that makes the GM unhappy to see them mixed.
Based on that precedent, I would say that you could stack archetypes that replace/alter specific bloodline powers, as long as they don't affect the same powers.
| Kazaan |
Basically, the logic is like this:
Say you have a class that gets a list of bonus feats... Monk for the sake of example. One archetype keeps the original list, but adds additional options that you can take. Another archetype says you lose the bonus feat gained at a specific level. Tattooed and Cross-Blooded is, for all intents and purposes, a magnification of that setup. Cross-Blooded adds options to taking bloodline powers and Tattooed says you give up the powers gained at specific levels.
Chevalier83
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As an example:
I would not allow Tattooed / Sylvan wildblooded, as Sylvan wildblooded has an ability that replaces first bloodline power and bloodline arcana, while Tattooed replaces also the bloodline power.
However, I would allow archetypes, where one alters the class skills and one adds a class skill, as I think adding options does not fall under the "replace or alter" condition.
| Patrick Harris @ SD |
Does the Wildblooded archetype also prevent me from taking Tattooed Sorcerer? It changes my bloodline arcana, in that it changes what bloodlines are available.
I don't think Wildblooded and Crossblooded should count as archeypes in the traditional sense--everyone gets a bloodline, and these options just determine what your bloodline can be--one of the mutations, or a combination of two others, respectively. Archetypes would then be applied, which would modify the bloodline powers you already have.
Also, wouldn't this ruling prevent you from combining both Wildblooded and Crossblooded? And then would be the point of being an Empyreal-blooded Dwarf if you can't also combine it with Stone?
| Grick |
Also, wouldn't this ruling prevent you from combining both Wildblooded and Crossblooded?
Yes. And explicitly so in PFS.
| Patrick Harris @ SD |
Patrick Harris @ SD wrote:Also, wouldn't this ruling prevent you from combining both Wildblooded and Crossblooded?Yes. And explicitly so in PFS.
Well crap.
| Grick |
Does the Wildblooded archetype also prevent me from taking Tattooed Sorcerer?
I missed this one earlier, sorry.
Alternate Class Features: "A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature."
The Sorcerer gets a class feature called Bloodline. This class feature grants you additional class skills, spells, bonus feats, arcana, and powers.
The Tattooed Sorcerer archetype modifies the Bloodline class feature by replacing her 1st-level bloodline power, the bloodline feat gained at 7th level, and the 9th-level bloodline power.
The Wildblooded archetype modifies the Bloodline class feature by replacing the bloodline arcana and one or more bloodline powers.
Since these archetypes alternate class features alter the same class feature from the core class (Bloodline), they are not compatible.
And then would be the point of being an Empyreal-blooded Dwarf if you can't also combine it with Stone?
What is Stone?
| Grick |
I meant Elemental (Earth).
Ah, in that case, on the off-chance the question wasn't rhetorical:
And then would be the point of being an Empyreal-blooded Dwarf if you can't also combine it with Elemental (Earth)?
The point is probably because you wanted your dwarf to be more celestial than elemental, or you really wanted to use Wisdom instead of Charisma. Or both.
I would probably let wildblooded/crossblooded mix as a house rule, since I'm not prone to nosebleeds.
Leonardo Trancoso wrote:James,
Is it possible to create a Crossblooded Sorcerer with one or two Wildblooded Bloodlines?
Why would you want to? To give your poor GM a heart attack or a nosebleed?
In any case, since both of those are archetypes... you can if what the archetype replaces from the base class doesn't overlap. In this case, you probably could combine the two, since a wildblooded archetype changes the bloodline itself, and the crossblooded archetype doesn't do much that actually affects its bloodlines apart from the fact that it combines two of them.
But I have to wonder if this isn't the Pathfinder equivalent of ordering a chocolate fudge sunday and then topping it with candy bars, jelly beans, chocolate chips, gumdrops, skittles, maple syrup, circus peanuts, and powdered sugar. Just because you CAN do a thing doesn't mean you SHOULD. :-)
Standard disclaimers apply.
| Xaratherus |
| 3 people marked this as FAQ candidate. |
Since I think that this could potentially use clarification in an FAQ or errata, how could this exact question be succinctly stated?
I'm thinking something along the lines of:
For purposes of determining valid archetype pairings, what is a 'class feature' in regards to determining replacement or alteration - the overall heading under which numerous powers might fall, or the individual abilities under that heading?
[edit]
From a house rule standpoint, I would allow pairing of archetypes as long as they do not call out the same individual ability. As a (somewhat) complex example: Take the Wildblooded Sage and the Tattooed Sorcerer archetypes. The Wildblooded Sage specifically replaces the first-level Arcane bloodline power Arcane Bond. The Tattooed Servant replaces the first-level Arcane bloodline power; it does not call out a specific power, only that a certain bloodline 'slot' is replaced. I would probably allow this. Now, if the Tattooed Servant specifically called out that it ALSO replaced Arcane Bond, then I would not.
| Patrick Harris @ SD |
Ah, in that case, on the off-chance the question wasn't rhetorical:
Patrick Harris @ SD wrote:And then would be the point of being an Empyreal-blooded Dwarf if you can't also combine it with Elemental (Earth)?The point is probably because you wanted your dwarf to be more celestial than elemental, or you really wanted to use Wisdom instead of Charisma. Or both.
I would probably let wildblooded/crossblooded mix as a house rule, since I'm not prone to nosebleeds.
It was mostly flippant. (But yeah, I wanted to use Wisdom--because Dwarves get a penalty to Charisma and a bonus to Wisdom, so it just seems logical.)
I do see why by RAW these can't mix. So I had to scrap an upcoming PFS character concept. Alas. But I do also think they could mix, if a GM let them, so I'm with you on the houserule idea.
| Kazaan |
It stands to reason that you can combine them by default rules. As I said, it's no different than a class with a list of bonus feats and having one archetype that keeps the original list while adding X additional feat options, and another archetype that costs you the feat gained at levels x and y. Or, an even better example, any Bard archetypes that replace different performances. All performances are listed under the class ability Bardic Performance. But it's generally accepted that you can have one archetype that ditches one specific performance and another that ditches a different specific performance. They both modify parts of the same class ability but even JJ (for what it's worth) has stated that that kind of archetype combo is legal. Cross-blooded is not significantly different from the model of adding additional feats to a list of a Bonus Feats class power. Tattooed just says that you ditch gaining one of those "bonus feats" at certain levels (but keep the ones at other levels). Now, by contrast, if there were a Sorc archetype that ditched the Bloodline class power entirely, that would obviously not couple with any other arch. that required the Bloodline power.
| james maissen |
The Sorcerer gets a class feature called Bloodline. This class feature grants you additional class skills, spells, bonus feats, arcana, and powers.
And yet the Sorcerer archetypes seem to treat the bloodline as a collection of class features rather than a single one.
I'm wondering if along the way there wasn't a miscommunication involved here.
Personally, rather than a pat rule like they made, it would be nice to have an ongoing compatibility list. This wouldn't be impossible as compatibility is a symmetric property (and 3 archetypes would be all compatible if they were pairwise).
But then, I dislike the errata version writing of archetypes in the first place as that also leads to confusion (e.g. Sohei monk) on what exactly is being replaced and what is not.
Seeing the case of the sorcerer, where so many parts of the official class feature are unaltered while each archetype modifies the singular class feature (bloodline) in multiple, successive ways.... I think it was certainly meant that some of these be able to be combined. But then again, I like the added complexity that this would allow.
-James