Best PFS legal lv 1 Feat ever?!?! A PFS rules question on Tribes.


Pathfinder Society

Lantern Lodge 3/5

So I was just pointed to the Tribal Scars feat from People of the North and it is the BEST lv 1 feat EVER!

Look at all this goodies!:
+6 hp! <--- WAY better then toughness at lv 1
+ wide choice of benefits! <--- similar as Totem Spirit feat

For those who don't have the book look up the Archive of Nethys entry here: Tribal Scars

So my main question is in PFS can I be from more then 1 "tribe"?
Meaning can I take both the Tribal Scars and Totem Spirit feats?

Oh and is it legal for non-humans, Elfs/Dwarfs/etc to take such tribal-type feats?

2/5 *

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

Those are from two different regions and peoples/ethnicities aren't they ? IIRRC correctly shoanti and mammoth lord?

Shadow Lodge

Gamerskum wrote:
Those are from two different regions and peoples/ethnicities aren't they ? IIRRC correctly shoanti and mammoth lord?

Indeed they are. Since Totem Spirit has membership in a Shoanti tribe as a prerequisite, and Tribal Scars requires membership in a Mammoth Lord tribe, I'd say the two are effectively mutually-exclusive at character creation; in theory, you could start in one and gain membership in the other, but that's not something you could start off in.

Basically, there's no rule explicitly stating "no", but the "common sense" rule would say "aww, h*** no".

As to Tribal Scars: as far as hit points go, it is clearly superior to Toughness prior to level six; after that, Toughness will provide more, and will only increase in benefit past that. On the other hand, ANYONE can take Toughness, whereas Tribal Scars has an RP prerequisite that means the majority of PCs wouldn't qualify.

Also, Secane, you linked to Totem Spirit, not Tribal Scars, as the label would suggest.

Lantern Lodge 3/5

Oops! Thanks for the corrected link SCPRedMage! :)

RP wise it really does not make any sense... but to any min-maxer this feat is like a gift from heaven!

While toughness does get better in terms of hp over Tribal Scars. Tribal Scars give you more for the price of 1 feat slot. Option to +2 to a whole bunch of stuff! Even got +5 to speed!

2/5

You're right.
It's stupid, and hopefully some sort of oversight.
I already thought the +5 speed/+2 Acro was good for Shoanti. Now I can have 6 h.p. too?
I'd feel dirty taking this feat.
Unless I was an NPC. :)

Scarab Sages 2/5

Secane wrote:

Oops! Thanks for the corrected link SCPRedMage! :)

RP wise it really does not make any sense... but to any min-maxer this feat is like a gift from heaven!

While toughness does get better in terms of hp over Tribal Scars. Tribal Scars give you more for the price of 1 feat slot. Option to +2 to a whole bunch of stuff! Even got +5 to speed!

Hint hint, Thinking of Maxing HP at level 1?

20 Con Human Barbarian with Tribal Scars (Raptorscale) and Toughness.

12 Base + 1 Favored + 5 Con + 3 (Toughness) + 6 (Tribal Scars)

You are looking at a 27 HP Barbarian with 45 Base Movement Speed at level 1.

Moreover, PESH EVERYWHERE! (A.k.a, 15 Temporary HP for 1 hour)

42 HP at level 1. And that is not raging.

Lantern Lodge 3/5

I wonder why this feat is done this way... it is just SO GOOD!

As in more powerful then other feats of similar nature.

Silver Crusade 1/5 *

Somebody recommended this feat to me for a life link life oracle. I just can't decide what tribe to be from.

Sovereign Court 4/5 5/5 ***

Pathfinder Starfinder Adventure Path Subscriber

Unless you're a human with 2 feats at first level, it's still not better than Fey Foundling for a life link oracle.

Silver Crusade 1/5 *

I am a human and Fey Foundling is my other feat. ^.^

Sovereign Court 4/5 5/5 ***

Pathfinder Starfinder Adventure Path Subscriber

Ah, then go for it.

(Good to see another race be a little better for life link oracles. Right now I'm pretty sure the best race is aasimar so you can toss the favored class bonus into channel energy and be the best channeler ever. But then again I prefer to be as cheesy as possible when it helps my teammates and lets them have the glory.)

4/5 *

I have a high level (14) life oracle that's human. At the higher levels (8+), having more spells from your favored class bonus is definitely a great feature.

Aasimar is great for life oracles, but human definitely enjoys some advantages of their own as well.

Silver Crusade 1/5 *

Yeah, I was considering an azata-blooded aasimar for the +Dex and +Cha. I figured I'd carry a light crossbow and I could plink away with it when I wasn't channeling or casting a spell.

But the extra feat from human is just too nice not to take. Fey Foundling + Tribal Scars is freaking sweet. I think I'm going to go with the Slothjaw tribe so I can drop Wis to 8 and still have a +2 will save at level 1. Oh, and traits of Dangerously Curious and Defensive Strategist, although I'm not completely hung up on Defensive Strategist.

5/5 *

Bigdaddyjug wrote:
... and Defensive Strategist, although I'm not completely hung up on Defensive Strategist.

It is nice, but remember you need to be a follower of Torag (and therefore LG, NG or LN in PFS) to take it.

Silver Crusade 1/5 *

CRobledo wrote:
Bigdaddyjug wrote:
... and Defensive Strategist, although I'm not completely hung up on Defensive Strategist.
It is nice, but remember you need to be a follower of Torag (and therefore LG, NG or LN in PFS) to take it.

Yeah I was going to be a lawful good follower of Torag, but I don't know if the feat is worth RPing that. As a life oracle in medium armor, I don't belong anywhere near the front lines, anyway.


Secane wrote:
... from People of the North ...

I, for one, cannot see this book title without imagining it being spoken aloud with a northern English accent of some sort.

But that would make it an entirely different book.

-j

The Exchange 5/5 RPG Superstar 2010 Top 16

9 people marked this as a favorite.

Lots of planets have a North.

3/5

Jason Wu wrote:
Secane wrote:
... from People of the North ...

I, for one, cannot see this book title without imagining it being spoken aloud with a northern English accent of some sort.

But that would make it an entirely different book.

-j

Let me guess, something to do with a certain TV series which goes after a certain 5-book story. Quite well done and the only example where such "english" accent fits in, everywhere else it´s completely overdone and near unbearable. Which brings us to bearpelt Clan. I´m happy the north here is different, although it´s still viking, but well done.

The feat is supercool, i took it too. I don´t know how strict PFS is with such things though. Guess it´s mostly waived.

5/5

Secane wrote:

So my main question is in PFS can I be from more then 1 "tribe"?

Meaning can I take both the Tribal Scars and Totem Spirit feats?

Your mother was Shoanti and raised you amongst her people, but when she died, your late father's relatives came for you and took you north to teach you their ways.

You were a warrior of the Mammoth Tribes who was sent on a vision quest that involved joining and learning the ways of a Shoanti klah.

You're actually an escaped Halfling slave from Korvosa who was taken in, mostly for the sake of amusement, by a group of Shoanti. After teaching you their ways, they were slaughtered to a man in a bloody clash with Chelish warriors. Delirious, you wandered northwest for weeks, maybe months, with no real memory of what happened. You were discovered by a tribe of Mammoth Lords, dying in the snow, who took you in, repeating the theme of halfling luck in your life. Now you bear their scars, and the ways of your adopted Klah, and you have joined the Pathfinder Society to smite Chelish jerks and free slaves (Go Andoran!).

If you take the time to write it all in to your backstory, I'm not going to give you grief over it. If a GM does, just point out that they aren't the background police; you've answered their question and you're prepared to play your entirely legal character now if they don't mind.

2/5 *

Pathfinder Rulebook, Starfinder Roleplaying Game Subscriber

That type of background shouldn't fly with out the adopted trait.

5/5

And remember to retrain after 3 games =)

Grand Lodge 5/5

As long as the two traits dont have the same type, I think it'd be fine to use both. Though, keep in mind the kind of bonuses the traits give. if they are both 'trait bonus', they wont stack.

5/5

1 person marked this as a favorite.
Gamerskum wrote:
That type of background shouldn't fly with out the adopted trait.

The feats don't have race requirements, just RP. RP requirements are satisfied by a back story that fits.

Grand Lodge 2/5 RPG Superstar 2012 Top 32

Chris Mortika wrote:
Lots of planets have a North.

This deserves more than just clicking "Favorite". Bravo, sir. Bravo.


I don't think that 6 hit points is terribly exciting, personally. YMMV.

Silver Crusade 1/5 *

hogarth wrote:
I don't think that 6 hit points is terribly exciting, personally. YMMV.

6 hit points AND a +1 to any save, or 5 extra feet of movement, or a couple other random bonuses is nothing to sneeze at.

It's like taking the best parts of 2 different feats and mashing them together.


Bigdaddyjug wrote:
6 hit points AND a +1 to any save, or 5 extra feet of movement, or a couple other random bonuses is nothing to sneeze at.

Achoo!!

;-)

Bigdaddyjug wrote:
It's like taking the best parts of 2 different feats and mashing them together.

It's more like taking a mediocre feat and a decent trait and mashing them together. So I agree that it's better than mediocre, but not by a whole lot.

3/5

This feat can seriously beef up some classes with lower hp on level 1 while giving some other welcome boni. I really like it.
My sorceress has it and with 14hp on level 1 she is better then some fighters and frontliners out there.
If you want to play a fighter/frontliner it´s really nice too, because it´s double toughness with some extra and then you still can take toughness and for some humans the fast learner feat, which really opens up interesting new paths. AC isn´t so much of a deal early on because you can take the punishment.

4/5 *

tlotig wrote:
And remember to retrain after 3 games =)

Lol. This is what I thought as well; I have to sheepishly admit.

3/5

Yiroep wrote:
tlotig wrote:
And remember to retrain after 3 games =)
Lol. This is what I thought as well; I have to sheepishly admit.

You would only keep the feat on the first level? Don´t you think some hp are useful or you switch to toughness?

4/5 *

Hayato Ken wrote:
Yiroep wrote:
tlotig wrote:
And remember to retrain after 3 games =)
Lol. This is what I thought as well; I have to sheepishly admit.
You would only keep the feat on the first level? Don´t you think some hp are useful or you switch to toughness?

Well, it's a good feat, but it depends on the build. It does, however, greatly increase your HP for first level. 6 HP is a huge difference at that level.

5/5

Tribal Scars and Toppling Magic Missile, eh wot?

No, but seriously, isn't that what GM credit is for?

4/5 *

Patrick Harris @ SD wrote:

Tribal Scars and Toppling Magic Missile, eh wot?

No, but seriously, isn't that what GM credit is for?

Eh, sometimes you're at a con and thrown at a first steps table and don't want to play a pregen. (Real story, but loved every minute even though I did play a pregen that time) :p

Scarab Sages 3/5

Patrick Harris @ SD wrote:

Tribal Scars and Toppling Magic Missile, eh wot?

Be charmed or kneel!

And if you dare to hit me i´m gonna bite you real nasty.

Grand Lodge 1/5

It's a nice feat. It might seem a little underwhelming to some, but anything that can help your saves will definitely pay off in the long run.

1/5

Got done playing at an all weekend event at the FLGS, a barbarian in the party had taken this feat. 35 HP IIRC at level 2 (he had taken toughness too). Despite the fact that he was playing the higher tier in a season 4 adventure he still ended up being a main frontliner. He had also taken the barbarian archetype that gave him a pet (mad dog?) so combined they had a huge amount of HP and could really get high to hit numbers, and he had a trip wolf so with flanking and tripping his to hit numbers were spectacular (+4flank+4prone+2BAB+3STR=13 before other buffs).

The build was really effective, hitting above his weight, able to take on damage above his level, able to walk faster than dwarves charge... Only problem was the inability to heal his pet which was solved by having 2 clerics in the party.

That being said the feat isn't broken or anything, its just really good in the right build and situation.

Lantern Lodge 3/5

Wow... 35 hp??? at lv 2.

And he has toughness too? A human bar build? Humm...

Silver Crusade 1/5 *

Yeah barbarian is d12 so that's 19 for 2d12, + 6 (tribal scars) + 3 (toughness). That's 29 before you figure his con bonuses. If he had 16 con that puts him at 35, or 14 con and put favored class bonus into HP twice.

3/5

(+4flank+4prone+2BAB+3STR=13 before other buffs)

Isn´t flanking only +2? And for Outflank to make it +4 you need a +4 BAB.

The hit points have to be level 1 +12, level 2 +7, toughness +3, tribal scars +6, CON mod +3*2, +1 favored class bonus = 35.

Favored class bonus twice would only make 34^^

Silver Crusade 1/5 *

Hayato Ken wrote:

(+4flank+4prone+2BAB+3STR=13 before other buffs)

Isn´t flanking only +2? And for Outflank to make it +4 you need a +4 BAB.

The hit points have to be level 1 +12, level 2 +7, toughness +3, tribal scars +6, CON mod +3*2, +1 favored class bonus = 35.

Favored class bonus twice would only make 34^^

Yep, I see that I added 19 and 9 together and got 29 instead of 28.


Cao Phen wrote:

...

Moreover, PESH EVERYWHERE! (A.k.a, 15 Temporary HP for 1 hour)

42 HP at level 1. And that is not raging.

I believe pesh just gives d2 str.

Opium gives d8 temp hp, but not 15.

4/5 **

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

Unless I'm mistaken, drugs aren't legal in PFS anyways.

Scarab Sages 2/5

Kydeem de'Morcaine wrote:

I believe pesh just gives d2 str.

Opium gives d8 temp hp, but not 15.
Matt Haddix wrote:
Unless I'm mistaken, drugs aren't legal in PFS anyways.

There are two types of Pesh, the one I am talking about is from Adventurer's Armory.

Additional Resources wrote:

Pathfinder Player Companion: Adventurer's Armory

Only the 2nd printing of this book or the 1st printing augmented by the current errata (released 7/21/11) are legal for play in Pathfinder Society Organized Play.
Everything in this book is legal for play with the following exceptions: a pseudodragon is not legal for purchase unless you're a wizard with the Improved Familiar feat, elephants are never legal for play, and armored kilts are not legal.

Emphasis mine, and with that, the description of pesh, PESH!!!!!

PESH!!!! wrote:
The milk of this vibrantly green cactus, when mixed with resins and other ingredients, congeals into sticky, black chunks with an exceedingly sour taste. Though pesh comes in several different varieties, refined pesh is both the most potent and expensive type. Taking refined pesh gives a person 15 temporary hit points for 1 hour, a +2 morale bonus on saves versus fear effects for 1 day, and a –4 penalty to Dexterity and Wisdom for 1 day. Pesh is addictive (Fortitude DC 10 to resist), and long-term users suffer Dexterity and Wisdom damage.


My appologies.
Don't have that book yet.

Scarab Sages 2/5

Kydeem de'Morcaine wrote:

My appologies.

Don't have that book yet.

No Problem. The actual issue is that there are two different types of Pesh: The drug from the Adventurere's Armory. The other one that you had described, which was in the GM Guide (don't think that book is legal in PFS), is another form of Pesh.

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