neferphras
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Ok so the logical part of my brain just can cope with this anymore.
At 2nd level a part Archivist gets gets the find trap ability... cool great.
But Bards dont get disable device as a class skill
So they can disable traps at 2nd level so they what, completely suck at it until 11th level... how does that make sense..
Logic..failing... ruling needed
Any sane GM will say disable device is a class skill for a Bard Archivist. any way we can make that official??
| Roberta Yang |
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The hair of White-Haired Witches is worse than the Prehensile Hair of any normal Witch, since it still uses Strength to hit instead of Int.
Fighters get a bonus on saves against fear from Bravery... except it's such a small bonus that their saves against fear are still worse than any class with a good Will save progression and/or a general bonus to Will saves (like Barbarians) and/or a class feature that uses Wisdom.
Meanwhile, Monks aren't proficient with Monk weapons and Rogues don't know how to use sword canes, but Fighters can use them.
There are a lot of weird cases where classes that are meant to be good at something from a class feature aren't because their specific bonus is dwarfed by a general bonus they're missing, and errata isn't terribly forthcoming for any of them. Go ahead and make whatever house-rules seem sensible.
| Bearded Ben |
There are a lot of weird cases where classes that are meant to be good at something from a class feature aren't because their specific bonus is dwarfed by a general bonus they're missing, and errata isn't terribly forthcoming for any of them. Go ahead and make whatever house-rules seem sensible.
I'll second this. While you're at it, house rule the Archivist's Lore Master to work exactly like the normal bard's.
| Honorable Goblin |
I disagree with OP. The flavor of the archetype is that they are book-smart, and the flavor of the Magic Lore feature is that they know more about magic in general.
A rogue can disarm magical traps because he's messing with traps all the time; traps are (one of) his thing(s). The Archivist Bard can disarm magical traps because he's studied magic and knows how it works; this knowledge doesn't give him any sort of advantage when trying to disarm a mundane trap.
If you really want to be good at traps, but still want to be this archetype, use masterwork tools, take Skill Focus, and/or take a trait that gives you a bonus/makes it a class skill.
| Roberta Yang |
If you really want to be good at traps, but still want to be this archetype, use masterwork tools, take Skill Focus, and/or take a trait that gives you a bonus/makes it a class skill.
Suppse my second-level Archivist Bard does what you suggest. She puts an 18 in Dex (even though Archivists want good scores in both Int and Cha so there's a bit of MADness at work), puts max ranks in Disable Device, buys masterwork tools, spends one of her only two traits to get a +1 bonus to Disable Device and get it as a class skill, and spends her only feat on Skill Focus... and has a +15 to Disable Device attempts.
A simple level-appropriate magical trap like the CR2 Burning Hands Trap has a DC of 26. (That's not a cherrypicked high-DC trap, either; that's about as low as magical trap DC's go, since the general formula is 25 + spell level.) Despite the heavy investment, taking 10 isn't an option. Better hope you don't roll badly - the trap has a 30% chance of going off in your face.
On the other hand, if the trap does go off in your face, you only fail your Reflex save on a natural 1. So instead of investing several resources into Disable Device and still not being very good at it, maybe it would be more efficient just to walk around, let the traps go off, and spend your resources elsewhere.
This isn't a problem unique to the Archivist (despite the rogue's Trapfinding actually granting a bonus to Disable Device, the rogue has the same problem until high levels), and granting Disable Device as a class skill won't solve this problem, but I think it's worth pointing out that this isn't about wanting to be good without heavy investment, it's about wanting to be still not actually very good without heavy investment.
| Corlindale |
Well, this is not just limited to Archivist but applies to all of the Bard archetypes that get Trapfinding or a similar ability (Archaeologist, Archivist, Detective and Sandman as far as I recall). I'm pretty sure it's intended, since none of these archetypes get DD as a class skill (Archaeologist does get a nice bonus to it, though - much like a rogue). It does seem a little odd, though, and you're right that DD usually needs heavy bonuses to be reliable.
neferphras
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i do realize its just a difference of +3, but as other pointed out the dc on traps is well, not fun. That +3 makes a huge difference. And, more importantly, why give a class or archetype an ability to do something unusual without making the related skill a class skill for that class. Again logic failing.
| Cheapy |
Bearded Ben wrote:While you're at it, house rule the Archivist's Lore Master to work exactly like the normal bard's.I think this one was actually officially clarified. They indeed get the full normal Lore Master ability early.
Well, we officially know the author's intent :)
The archivist's main focus isn't really on traps. That's more of a tertiary thing they get
Also, based off of the example traps used in Adventure Paths, the average Disable Device DC for disabling a CR 2 trap is 20. 3 of the 13 traps are magical ones, so DC 25 is not a reasonable benchmark. If they grab the trait to focus some more on this aspect of their class, with a masterwork set of tools, they'll be able to disable the average trap just fine. Even being able to take 10 on it. They will, obviously, have a harder time with the harder traps.
| Roberta Yang |
Also, based off of the example traps used in Adventure Paths, the average Disable Device DC for disabling a CR 2 trap is 20. 3 of the 13 traps are magical ones, so DC 25 is not a reasonable benchmark.
That's great except the Archivist's ability has nothing to do with nonmagical traps and applies only to magical traps. So if you ever want to actually use that class feature, DC25 is precisely a reasonable benchmark.
The fact that writers just plain don't include traps on which to use the ability is just one more problem that makes it that much more worthless.
| AnnoyingOrange |
Honorable Goblin wrote:If you really want to be good at traps, but still want to be this archetype, use masterwork tools, take Skill Focus, and/or take a trait that gives you a bonus/makes it a class skill.Suppse my second-level Archivist Bard does what you suggest. She puts an 18 in Dex (even though Archivists want good scores in both Int and Cha so there's a bit of MADness at work), puts max ranks in Disable Device, buys masterwork tools, spends one of her only two traits to get a +1 bonus to Disable Device and get it as a class skill, and spends her only feat on Skill Focus... and has a +15 to Disable Device attempts.
A simple level-appropriate magical trap like the CR2 Burning Hands Trap has a DC of 26. (That's not a cherrypicked high-DC trap, either; that's about as low as magical trap DC's go, since the general formula is 25 + spell level.) Despite the heavy investment, taking 10 isn't an option. Better hope you don't roll badly - the trap has a 30% chance of going off in your face.
On the other hand, if the trap does go off in your face, you only fail your Reflex save on a natural 1. So instead of investing several resources into Disable Device and still not being very good at it, maybe it would be more efficient just to walk around, let the traps go off, and spend your resources elsewhere.
This isn't a problem unique to the Archivist (despite the rogue's Trapfinding actually granting a bonus to Disable Device, the rogue has the same problem until high levels), and granting Disable Device as a class skill won't solve this problem, but I think it's worth pointing out that this isn't about wanting to be good without heavy investment, it's about wanting to be still not actually very good without heavy investment.
so basically the 2nd level archivist can't disable a magical trap risk free, I fail to see that as a bad thing exactly.. at 4th level it might very well take 10 to disable 2nd lvl traps and lvl 4 if he has cast heroism.. at 7th level he adds cat's grace and he can disable 9th lvl traps by taking 10, not that bad really.
| Nicos |
Honorable Goblin wrote:If you really want to be good at traps, but still want to be this archetype, use masterwork tools, take Skill Focus, and/or take a trait that gives you a bonus/makes it a class skill.Suppse my second-level Archivist Bard does what you suggest. She puts an 18 in Dex (even though Archivists want good scores in both Int and Cha so there's a bit of MADness at work), puts max ranks in Disable Device, buys masterwork tools, spends one of her only two traits to get a +1 bonus to Disable Device and get it as a class skill, and spends her only feat on Skill Focus... and has a +15 to Disable Device attempts.
The trait make disable device a lass skill. So it is a +4 for a total of +18.
Heymitch
|
Suppse my second-level Archivist Bard does what you suggest. She puts an 18 in Dex (even though Archivists want good scores in both Int and Cha so there's a bit of MADness at work), puts max ranks in Disable Device, buys masterwork tools, spends one of her only two traits to get a +1 bonus to Disable Device and get it as a class skill, and spends her only feat on Skill Focus... and has a +15 to Disable Device attempts.
The trait make disable device a lass skill. So it is a +4 for a total of +18.
I think if you check your math, you'll find that it really does come to a +15 (even with the class skill bonus).
| Roberta Yang |
so basically the 2nd level archivist can't disable a magical trap risk free, I fail to see that as a bad thing exactly.. at 4th level it might very well take 10 to disable 2nd lvl traps and lvl 4 if he has cast heroism.. at 7th...
More like a 2nd level archivist can pour every resource into improving Disable Device and still have about the same chance of disarming a trap as setting it off in her face - and any 2nd level archivist who doesn't invest exclusively in her "disarm magical traps" feature like that - which, as Cheapy notes, would barely come up even if it weren't such a difficult roll - basically can't use her class feature at all.
It's especially bad considering that "summon a monster and have it set off the trap", or "have someone with good saves walk into the trap and shrug it off", are already effective ways of setting off most traps harmlessly. Requiring so much investment just to make Disable Device merely not-good instead of awful just encourages having the wizard solve what should be the rogue's problems even further.
Since Barbarians can get a +10 to hit at second level with similar investment - +2 BAB, 18 strength base plus 4 more while raging, Weapon Focus, masterwork weapon - this would be roughly equivalent to making 21 AC standard for CR2 enemies. There's a reason that the standard AC for CR2 enemies is more like 14.
The trait make disable device a lass skill. So it is a +4 for a total of +18.
Already included. +4 dex mod, +2 skill ranks, +3 class skill, +1 trait bonus, +3 skill focus, +2 masterwork tool. +15 total.
| Meager Rolmug |
I ALSO found it odd to not make DD an in class skill for the bard types who can disable a magical trap...and wondered if that is why they said "as per the rogue's trapfinding ability". I assumed it didn't...but was not sure. That being said, disabling a trap is far less important than finding them...which brings up the question:how does one identify exactly what a trap does??? After all an archivist SHOULD be able to easily identify all the spells associated with a magical trap...and with such info. be able to set it off safely without the DD skill with detect magic and his super identify skill. Regular traps being an easier DC....just keeping DD maxed with a decent dex gives a decent chance. Don't forget an archivist makes all skills, class skills earlier than a normal bard: 11th level = all skill are class skills. I would recommend some spells to help with trap consequences: featherfall(pit traps), heroism(all saves), and by far the best "Pilfering Hand".....which is also useful for several other things!!!
| SirThomTankswell |
Honorable Goblin wrote:If you really want to be good at traps, but still want to be this archetype, use masterwork tools, take Skill Focus, and/or take a trait that gives you a bonus/makes it a class skill.Suppse my second-level Archivist Bard does what you suggest. She puts an 18 in Dex (even though Archivists want good scores in both Int and Cha so there's a bit of MADness at work), puts max ranks in Disable Device, buys masterwork tools, spends one of her only two traits to get a +1 bonus to Disable Device and get it as a class skill, and spends her only feat on Skill Focus... and has a +15 to Disable Device attempts.
A simple level-appropriate magical trap like the CR2 Burning Hands Trap has a DC of 26. (That's not a cherrypicked high-DC trap, either; that's about as low as magical trap DC's go, since the general formula is 25 + spell level.) Despite the heavy investment, taking 10 isn't an option. Better hope you don't roll badly - the trap has a 30% chance of going off in your face.On the other hand, if the trap does go off in your face, you only fail your Reflex save on a natural 1. So instead of investing several resources into Disable Device and still not being very good at it, maybe it would be more efficient just to walk around, let the traps go off, and spend your resources elsewhere.
This isn't a problem unique to the Archivist (despite the rogue's Trapfinding actually granting a bonus to Disable Device, the rogue has the same problem until high levels), and granting Disable Device as a class skill won't solve this problem, but I think it's worth pointing out that this isn't about wanting to be good without heavy investment, it's about wanting to be still not actually very good without heavy investment.
I know this is years later but your argument is effectively an orange is a better orange than a pineapple? It seems pretty obvious that rogues will be better at disabling traps. That is their specialty. They also do not get any spellcasting. You might as well point out that sorcerers are better at spellcasting. Bards as a class have never been masters of any one thing. The fact that there is an archetype that allows them to handle magic traps without the use of dispel magic is pretty phenomenal. The point of this archetype is not too ruin the feel of the bard, which is to be a versatile class with no mastery but plenty of options.