| joeidaho |
Hear me out. I think that an alternate for the gunslinger that forgoes using guns and uses swords instead would make for a great action-movie samurai. The class would function exactly like the gunslinger except it would gain bonuses with bladed weapons and could use its grit to perform crazy samurai tricks (like cutting bullets, or moving through dudes while cutting them) instead of crazy gunslinger tricks. Anyone else agree?
| Bearded Ben |
A better base might be the Samurai. Swap out the Mount, Mounted Archer, and maybe another ability for more Resolve and more things to do with it and you're good.
| Albatoonoe |
A better base might be the Samurai. Swap out the Mount, Mounted Archer, and maybe another ability for more Resolve and more things to do with it and you're good.
Well, that's not going to work. Sanjuro is the inspiration for the Man with No Name. They are basically the same character, and the class should reflect that.
I think grit for swords would be good. Maybe not a gunslinger, but definitely a grit pool and deeds for swords.
| joeidaho |
Bearded Ben wrote:A better base might be the Samurai. Swap out the Mount, Mounted Archer, and maybe another ability for more Resolve and more things to do with it and you're good.Well, that's not going to work. Sanjuro is the inspiration for the Man with No Name. They are basically the same character, and the class should reflect that.
I think grit for swords would be good. Maybe not a gunslinger, but definitely a grit pool and deeds for swords.
I agree with the sanjuro argument. Plus, the challenge ability wouldn't fit the playstyle. One of the things that made me want to use the gunslinger as a base was the lack of dependence on armor(I don't know why but I despise armor based characters). Maybe monk could also be a good base to work from.
| Loup Blanc |
I agree with joeidaho--monk seems like a good base for a mobile character who can do nutsy things with his sword. Ki seems like a good basis for neat tricks with the blade, and it's a similar system to grit, just harder to get back over time. Maybe make lots of cool little utility things the kind of ability where the swordsman just needs at least 1 ki point left.
| joeidaho |
Would be interesting. I will not play in or GM a campaign that has gunpowder, so have not studied the gunslinger much. But if you can salvage the class using swords or more traditional missile weapons, that would be a worthy goal.
Whats so bad about guns? They're not nearly as broken as wizards. Theyre pretty fun too. They get cowboy magic tricks.
| Dakota_Strider |
Would be interesting. I will not play in or GM a campaign that has gunpowder, so have not studied the gunslinger much. But if you can salvage the class using swords or more traditional missile weapons, that would be a worthy goal.
Whats so bad about guns? They're not nearly as broken as wizards. Theyre pretty fun too. They get cowboy magic tricks.
If people like them in their game, that's fine with me. But it is not a matter of balance for me. Well there are some balance issues, but that is not the main reason. IMO they do not belong in a swords & fantasy setting, at least not in the ones I participate in. In "my" worlds that I play in, the "physics" work differently. You could combine the same ingredients in the same proportions, and they would fizzle and smoke. If you somehow are able to bring some in from another dimension, or parallel world the gunpowder is going to have a very short expiration date, and the possibility of misfires and other problems increase.
Since you are the OP and you asked, I will go into my balance reasons a little bit. Making it a ranged touch attack is too powerful, and is not realistic. Early firearms had less punch than a longbow. A longbow in the hands of a trained archer could penetrate plate armor. Yet archers do not get ranged touch attacks. Also, the rate of fire for mid level to high level gunslingers, depending on weapons and build is ridiculously high. Alchemical cartridges are not the same as metal cased bullets, and should never allow reloading as a free action. ((EDIT: And early firearms fired at a rate that was at least three times slower than a bow, if not more)) But that is just my two copper. Do not mean to derail the thread, but you did ask.
| Oceanshieldwolf |
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Ok here's the LINK to the "Fighters with Grit" thread - the last post of which leads to THIS POST in another thread that has some great ideas and mechanics for overhauling the fighter and to make it a lot more interesting to play.
That should be plenty for interested and determined brewers to glean ideas and design paths from. I like it!