Warcraft the Movie


Movies


Apparently so.

Let the jokes begin:

Will there be a montage of the Alliance getting ganked in Arathi Basin?
Soundtrack by L90ETC?
Gripping action sequences of toons camped outside the auction house?

With no mention of "World of..." in the article, it'll probably be based on the RTS games. Don't know if that's enough to interest me.


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Updating....


This has been "in the works" for years.

Until there's a trailer I wouldn't put too much stock in it.


2 people marked this as a favorite.

True, but I want to see a paladin in the middle of the battlefield shouting to the heavens because he/she had been nerfed.


The massacre of the elves and the people of Stratholme would make pretty ugly scenes...


Behold, much info.

The tone of the film is 'humans vs. orcs'. Anduin Lothar and Durotan will be the main characters, and both sides' perspectives will be presented. It sounds like the idea is to go deep into the WarCraft backstory and draw on the original RTS games for inspiration. It also sounds like they are going for as much simplicity as possible (i.e. not bombarding viewers with pandas and confusing WoW lore from the off). Stormwind, Ironforge, Dalaran and Draenor will feature.

Apparently they are also looking at prosthetics for the orcs more than CGI.

The movie is now in active pre-production and will start shooting in early 2014.


Ooh nice.
I'd like to see Arthas' or Illdian's story on the big screen.


Likewise.

Sovereign Court

Werthead wrote:


Apparently they are also looking at prosthetics for the orcs more than CGI.

Um, but Orcs are like at least 7-8 feet tall? Wouldn't it be easier to just do CGI makeup like in Avatar?

The Exchange

I doubt it - Avatar was hugely expensive. They managed to pull off fairly creditable uruk hai in LotR with mostly prosthetics, tall actors and camera shots.

Sovereign Court

Yes, but Uruk Hai were never supposed to be eight feet tall. While an average human is around six feet tall. Which means that an orc is around two feet taller then a human. Which is more then half a meter. Which is a lot. But i guess casual movie goers will not care about that (and most of them will go to see that "nerdy movie")
I know, I'm nitpicking.


Just as long as they show lots of Murlocs and have tons of Chuck Norris jokes in background conversations whenever the scene is in a city zone.


Feh. Orcs will be okay. Use big people with big muscles, paint them green, and you're set.

It's interesting that they'll be going pretty far back in the RTS games. Orcs vs humans is pretty much square one. Which, of course, I think is a mistake. As important as mythology is to WoW, it lacks much of what is recognizable to even hardcore players. They would have been better off doing Arthas/Jaina/Thrall. Perhaps they're aiming for more than one movie?


Quote:
Perhaps they're aiming for more than one movie?

Do owlbears reincarnate in the woods?

They're definitely looking to make this a massive multi-movie franchise, probably covering everything from the games (not necessarily in the exact same way and certainly was less continuity errors, but certainly the major beats), probably getting into WoW big events somewhere around the fourth or fifth film.

That's if it doesn't bomb. I think it's likely either WARCRAFT or STAR WARS will have to move date, as putting both out on the same day is going to moderately both or severely damage one (probably WARCRAFT).


WoW is not what it was. If that was their idea, they should have done it years ago. Now? Most likely a high budget headstone for the franchise. That said, I am sure it could become a good movie. I stand by that it will most likely flunk, though.

Sovereign Court

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The only thing that could save the Warcraft franchise now would be to cut away everything after TBC with some weird time loop thingy, and have a Warcraft 4 RTS.


Quote:
The only thing that could save the Warcraft franchise now would be to cut away everything after TBC with some weird time loop thingy, and have a Warcraft 4 RTS.

I don't rule this out. WARLORDS OF DRAENOR shows they are fully prepared to use time travel shenanigans to justify plot stuff.


Hama wrote:
The only thing that could save the Warcraft franchise now would be to cut away everything after TBC with some weird time loop thingy, and have a Warcraft 4 RTS.

I would have taken it a step further and gone back in time to before the announcement of TBC and punched Chris Metzen in the face when he started penning his retcon for the Eredar/Draenei honestly.

No Chris! Bad Chris! Put that pen down! Ah, ah! Put it down. Now go to your room and re-read your own lore.

Sovereign Court

TBC was actually ok as far as i am concerned, but everything after that...what in the hell except MONEY were they thinking?


I can't complain about the Draenei thing, they're still my favorite WoW race.

I haven't looked into Warlords as of yet, as I know I'm not going to be able to afford the time or money to get back into the game. I bought up through Cataclysm, but barely played for a couple of weeks after it released before calling it quits and haven't touched it since.


I like Worgen da best.
Then Dranei...


Worgen are pretty cool, the one character I had who wasn't a Draenei (Paladin, Shaman, DK) was a Worgen Mage.


The racial gimmicks are nice.


Kryzbyn wrote:

I like Worgen da best.

Then Dranei...

I would have preferred that they organized the whole Worgen thing better as well. I was really excited about Gilneas until they basically destroyed any pretext of it retaining its greatness.

I too, was disappointed in how they handled Genn Graymane. The one person I thought would bring a certain level of grit to the Alliance in that game, and Metzen just dashed the character across their philosophically relativistic stone slab. C'est la vie.

Grand Lodge

I hate the space goats. I genuinely do.

I was hoping for CGI orcs ala Avatar for the movie. Actors in green skin paint and prosthetics will look terrible IMO. I worry that they'll look like Damodar's henchman in the 2nd D&D movie.


Maccabee wrote:
I was hoping for CGI orcs ala Avatar for the movie. Actors in green skin paint and prosthetics will look terrible IMO. I worry that they'll look like Damodar's henchman in the 2nd D&D movie.

Most realistically they will use mostly practical makeup with a little bit of CGI and I think that is the way to go. Even in a movie based on a computer game trying to use CGI as sparingly as possible is the way to go. It is why Jurassic Park and LoTR have aged so well even decades and countless advance in SFX later.

Grand Lodge

Saint Caleth wrote:
Maccabee wrote:
I was hoping for CGI orcs ala Avatar for the movie. Actors in green skin paint and prosthetics will look terrible IMO. I worry that they'll look like Damodar's henchman in the 2nd D&D movie.
Most realistically they will use mostly practical makeup with a little bit of CGI and I think that is the way to go. Even in a movie based on a computer game trying to use CGI as sparingly as possible is the way to go. It is why Jurassic Park and LoTR have aged so well even decades and countless advance in SFX later.

It may take more than a little cgi to make someone look like he's 8ft tall while operating in the same space as the human characters. I suppose they could use the same camera pov tricks they used in LotR but I doubt it'll come out the same.


I for one am glad about RTS origins to Humans vs Orcs. Sometimes less is more and WoW has become an immense beast.

However, I would have enjoyed a Starcraft movie even more...

Silver Crusade

plz don't be Alliance=Good Horde=Bad plz don't be Alliance=Good Horde=Bad plz don't be Alliance=Good Horde=Bad plz don't be Alliance=Good Horde=Bad plz don't be Alliance=Good Horde=Bad plz don't be Alliance=Good Horde=Bad plz don't be Alliance=Good Horde=Bad plz don't be Alliance=Good Horde=Bad plz don't be Alliance=Good Horde=Bad

Sovereign Court

I think it was that at first, but now Orcs will also be shown as symphatetic.


I think one of the best parts of Warcraft lore is that after Warcraft III, there are actually TWO alliances. Not that this comes up in WoW, but still.


Maccabee wrote:
Saint Caleth wrote:
Maccabee wrote:
I was hoping for CGI orcs ala Avatar for the movie. Actors in green skin paint and prosthetics will look terrible IMO. I worry that they'll look like Damodar's henchman in the 2nd D&D movie.
Most realistically they will use mostly practical makeup with a little bit of CGI and I think that is the way to go. Even in a movie based on a computer game trying to use CGI as sparingly as possible is the way to go. It is why Jurassic Park and LoTR have aged so well even decades and countless advance in SFX later.
It may take more than a little cgi to make someone look like he's 8ft tall while operating in the same space as the human characters. I suppose they could use the same camera pov tricks they used in LotR but I doubt it'll come out the same.

How vital is it that the orcs are 8 feet rather than 6'5" or whatever. There are a surprising number of practical tricks to add a few inches to an actor onscreen and once you get someone in costume with Warcraft proportioned armor, the necessary physical bulk will be there.


Saint Caleth wrote:
How vital is it that the orcs are 8 feet rather than 6'5" or whatever. There are a surprising number of practical tricks to add a few inches to an actor onscreen and once you get someone in costume with Warcraft proportioned armor, the necessary physical bulk will be there.

Roughly as vital as portraying humans as being about as wide across the shoulders as they are tall. Ie. not at all and if you try too hard it might get a bit silly.

The Exchange

Yeah, I've never actually thought orcs being unusually massive was really an issue - sure, they're big, but I can handle 6'6". It's a hell of a lot more important to have a decent script and acting.

Silver Crusade

Honestly, Skyrim orc proportions with Warcraft orc aesthetics would be perfect and practical.

Edit-Actually, female orcs would need somewhat bulkier proportions, but that's about it.


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I am more worried about how they are going to give EVERY character hands longer than their thigh bones.


Slaunyeh wrote:
Saint Caleth wrote:
How vital is it that the orcs are 8 feet rather than 6'5" or whatever. There are a surprising number of practical tricks to add a few inches to an actor onscreen and once you get someone in costume with Warcraft proportioned armor, the necessary physical bulk will be there.
Roughly as vital as portraying humans as being about as wide across the shoulders as they are tall. Ie. not at all and if you try too hard it might get a bit silly.

Good. I was worried that this was going to descend into the kind of nonsense you read from Game of Thrones fans.

The Exchange

Maybe if the movie is really successful, we could get a spin off movie about DotA.

The Exchange

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Lord Snow wrote:
Maybe if the movie is really successful, we could get a spin off movie about DotA.

Or maybe a video game.

Silver Crusade

I enjoyed Desolation of Smaug for what it was, but more than anything else it made me desire this movie that much more.

(I mean I'd hope any prolonged fight scenes would be a bit less lopsided at the very least, eh?)


I can't see them doing a good job of this movie, but I'll probably see it anyway. I think they will depict the Horde as evil. And this is Hollywood, so they'll feel the need to add a love story somewhere. Ughh.

Silver Crusade

I hope they don't screw it up. I like the director (David Bowie's kid) When he did the movie Moon it was very good. I will go see it no matter what just to see what they did with the world.


Apparently the film will be 50/50 from the POV of the Alliance and the Horde and there will be major characters in both camps. Which makes sense, since that's just like the early games.


Who's who in the WARCRAFT movie.
What the orcs will look like in the film.

Either they've got the best prosthetics people in the world, or that "We won't use CGI for the orcs," thing wasn't quite accurate. In fact, they are CGI but with lots of use of motion capture.

Liberty's Edge

Goldshire...please no Goldshire...

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