| Signore di Fortuna |
Let the jokes begin:
Will there be a montage of the Alliance getting ganked in Arathi Basin?
Soundtrack by L90ETC?
Gripping action sequences of toons camped outside the auction house?
With no mention of "World of..." in the article, it'll probably be based on the RTS games. Don't know if that's enough to interest me.
| Werthead |
The tone of the film is 'humans vs. orcs'. Anduin Lothar and Durotan will be the main characters, and both sides' perspectives will be presented. It sounds like the idea is to go deep into the WarCraft backstory and draw on the original RTS games for inspiration. It also sounds like they are going for as much simplicity as possible (i.e. not bombarding viewers with pandas and confusing WoW lore from the off). Stormwind, Ironforge, Dalaran and Draenor will feature.
Apparently they are also looking at prosthetics for the orcs more than CGI.
The movie is now in active pre-production and will start shooting in early 2014.
Hama
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Yes, but Uruk Hai were never supposed to be eight feet tall. While an average human is around six feet tall. Which means that an orc is around two feet taller then a human. Which is more then half a meter. Which is a lot. But i guess casual movie goers will not care about that (and most of them will go to see that "nerdy movie")
I know, I'm nitpicking.
| Sissyl |
Feh. Orcs will be okay. Use big people with big muscles, paint them green, and you're set.
It's interesting that they'll be going pretty far back in the RTS games. Orcs vs humans is pretty much square one. Which, of course, I think is a mistake. As important as mythology is to WoW, it lacks much of what is recognizable to even hardcore players. They would have been better off doing Arthas/Jaina/Thrall. Perhaps they're aiming for more than one movie?
| Werthead |
Perhaps they're aiming for more than one movie?
Do owlbears reincarnate in the woods?
They're definitely looking to make this a massive multi-movie franchise, probably covering everything from the games (not necessarily in the exact same way and certainly was less continuity errors, but certainly the major beats), probably getting into WoW big events somewhere around the fourth or fifth film.
That's if it doesn't bomb. I think it's likely either WARCRAFT or STAR WARS will have to move date, as putting both out on the same day is going to moderately both or severely damage one (probably WARCRAFT).
| Osric Stonebrook |
The only thing that could save the Warcraft franchise now would be to cut away everything after TBC with some weird time loop thingy, and have a Warcraft 4 RTS.
I would have taken it a step further and gone back in time to before the announcement of TBC and punched Chris Metzen in the face when he started penning his retcon for the Eredar/Draenei honestly.
No Chris! Bad Chris! Put that pen down! Ah, ah! Put it down. Now go to your room and re-read your own lore.
| Orthos |
I can't complain about the Draenei thing, they're still my favorite WoW race.
I haven't looked into Warlords as of yet, as I know I'm not going to be able to afford the time or money to get back into the game. I bought up through Cataclysm, but barely played for a couple of weeks after it released before calling it quits and haven't touched it since.
| Osric Stonebrook |
I like Worgen da best.
Then Dranei...
I would have preferred that they organized the whole Worgen thing better as well. I was really excited about Gilneas until they basically destroyed any pretext of it retaining its greatness.
I too, was disappointed in how they handled Genn Graymane. The one person I thought would bring a certain level of grit to the Alliance in that game, and Metzen just dashed the character across their philosophically relativistic stone slab. C'est la vie.
| Saint Caleth |
I was hoping for CGI orcs ala Avatar for the movie. Actors in green skin paint and prosthetics will look terrible IMO. I worry that they'll look like Damodar's henchman in the 2nd D&D movie.
Most realistically they will use mostly practical makeup with a little bit of CGI and I think that is the way to go. Even in a movie based on a computer game trying to use CGI as sparingly as possible is the way to go. It is why Jurassic Park and LoTR have aged so well even decades and countless advance in SFX later.
Maccabee
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Maccabee wrote:I was hoping for CGI orcs ala Avatar for the movie. Actors in green skin paint and prosthetics will look terrible IMO. I worry that they'll look like Damodar's henchman in the 2nd D&D movie.Most realistically they will use mostly practical makeup with a little bit of CGI and I think that is the way to go. Even in a movie based on a computer game trying to use CGI as sparingly as possible is the way to go. It is why Jurassic Park and LoTR have aged so well even decades and countless advance in SFX later.
It may take more than a little cgi to make someone look like he's 8ft tall while operating in the same space as the human characters. I suppose they could use the same camera pov tricks they used in LotR but I doubt it'll come out the same.
Mikaze
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plz don't be Alliance=Good Horde=Bad plz don't be Alliance=Good Horde=Bad plz don't be Alliance=Good Horde=Bad plz don't be Alliance=Good Horde=Bad plz don't be Alliance=Good Horde=Bad plz don't be Alliance=Good Horde=Bad plz don't be Alliance=Good Horde=Bad plz don't be Alliance=Good Horde=Bad plz don't be Alliance=Good Horde=Bad
| Saint Caleth |
Saint Caleth wrote:It may take more than a little cgi to make someone look like he's 8ft tall while operating in the same space as the human characters. I suppose they could use the same camera pov tricks they used in LotR but I doubt it'll come out the same.Maccabee wrote:I was hoping for CGI orcs ala Avatar for the movie. Actors in green skin paint and prosthetics will look terrible IMO. I worry that they'll look like Damodar's henchman in the 2nd D&D movie.Most realistically they will use mostly practical makeup with a little bit of CGI and I think that is the way to go. Even in a movie based on a computer game trying to use CGI as sparingly as possible is the way to go. It is why Jurassic Park and LoTR have aged so well even decades and countless advance in SFX later.
How vital is it that the orcs are 8 feet rather than 6'5" or whatever. There are a surprising number of practical tricks to add a few inches to an actor onscreen and once you get someone in costume with Warcraft proportioned armor, the necessary physical bulk will be there.
| Slaunyeh |
How vital is it that the orcs are 8 feet rather than 6'5" or whatever. There are a surprising number of practical tricks to add a few inches to an actor onscreen and once you get someone in costume with Warcraft proportioned armor, the necessary physical bulk will be there.
Roughly as vital as portraying humans as being about as wide across the shoulders as they are tall. Ie. not at all and if you try too hard it might get a bit silly.
| Saint Caleth |
Saint Caleth wrote:How vital is it that the orcs are 8 feet rather than 6'5" or whatever. There are a surprising number of practical tricks to add a few inches to an actor onscreen and once you get someone in costume with Warcraft proportioned armor, the necessary physical bulk will be there.Roughly as vital as portraying humans as being about as wide across the shoulders as they are tall. Ie. not at all and if you try too hard it might get a bit silly.
Good. I was worried that this was going to descend into the kind of nonsense you read from Game of Thrones fans.
| Werthead |
Who's who in the WARCRAFT movie.
What the orcs will look like in the film.
Either they've got the best prosthetics people in the world, or that "We won't use CGI for the orcs," thing wasn't quite accurate. In fact, they are CGI but with lots of use of motion capture.