How many rounds does it take a character to put up a tent?


Rules Questions


Title says it. I want to confront my players with a greater duststorm in the middle of the desert and I want to know how many rounds they have to stay on their feet and not choke to death on the sand to have their tents up and be safe in them.


There are no rules for this. It is always assumed to be done off screen. You will have to homebrew something.


Also, if a duststorm (do you mean sandstorm?) is that strong in the middle of a desert (a sandy desert?) how are the tents going to survive? What are they sticking the pitons/anchors/whatever they are called into?

Liberty's Edge

Pathfinder PF Special Edition Subscriber

What Whale_Cancer said. But it should probably be measured in minutes, not rounds.


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You'll have to just make something up. I'd do something along the following lines.

I've set up quite a few tents of various sizes. This system is based on my estimation that it takes one person about 5 minutes to set up a pup tent, a couple people who know what they're doing 10 minutes to set up a large tent, and a trained crew 30 minutes to set up a circus tent. I also assume that ancient, medieval, or renaissance technology, as modern tents are much lighter and go up much faster.

Setting Up Tents
It takes a certain number of successful rolls to set up a tent. Each roll takes one minute of work. These rolls can be made with the skill Survival or the ability Strength. Larger tents are more difficult to set up.

Number of workers
Larger tents require more people to set up. For every person below the minimum requirement, add 5 to the DC of all rolls. Workers over the minimum number may help, contributing their own rolls, but only up to twice the minimum requirement. (More than that, and they just get in the way.) You may take 10 on this roll.

DC Modifiers
Improvised tent, with materials +5 (May not roll STR, only Survival)
Improvised shelter, no materials +10 (May not roll STR, only Survival)
Darkness +5
For wind, use the table of Wind Effects penalties to fly:

  • Light (0–10 mph) —
  • Moderate (11–20 mph) —
  • Strong (21–30 mph) –2
  • Severe (31–50 mph) –4
  • Windstorm (51–74 mph) –8
  • Hurricane (75–174 mph) –12
  • Tornado (175–300 mph) –16

Tents by Size
Small (1-2 occupants*), minimum workers 1, DC 8, rolls required 5
Medium (2-4 occupants), minimum workers 2, DC 10, rolls required 10**
Large (4-8 occupants), minimum workers 2, DC 12, rolls required 20
Huge (10-20 occupants), minimum workers 4, DC 14, rolls required 40
Gargantuan (20-40 occupants), minimum workers 6, DC 16, rolls required 120
Colossal (40-80 occupants), minimum workers 8, DC 18, rolls required 240

*Occupants - The lower number is how many people can sleep comfortably with space for bedding and supplies. The higher number is how many people can sleep shoulder-to-shoulder, or how many can sit or stand comfortably. Twice the larger number can huddle in a tent in an emergency, but it ain't comfy!

**Rolls over 10 - For brevity, a single roll can represent 10 minutes of work rather than one minute. If so, divide the number of rolls required by 10.


If you consider putting up a tent as complex or the same as donning armor, perhaps you can use that as a guideline.


Advanced Player's Guide lists times it takes to put up a tent (under equipment).
Small tents hold 1 Medium creature, 20 minutes to assemble.
Medium tents hold 2 Medium creatures, 30 minutes to assemble.
Etc...


Ultimate Equipment said wrote:


TENT
Tents come in a variety of sizes and accommodate between one and 10 people. A small tent holds one Medium creature and takes 20 minutes to assemble, a medium tent holds two creatures and takes 30 minutes, a large tent holds four creatures and takes 45 minutes, and a pavilion holds 10 creatures and takes 90 minutes (two Small creatures count as a Medium creature, and one Large creature counts as two Medium creatures). Pavilion tents are large enough to accommodate a small fire in the center. Packing up a tent takes half as long as assembling it.


GM Jeff wrote:

Advanced Player's Guide lists times it takes to put up a tent (under equipment).

Small tents hold 1 Medium creature, 20 minutes to assemble.
Medium tents hold 2 Medium creatures, 30 minutes to assemble.
Etc...

I bow to your superior obscure rules lore!

Dark Archive

Holy crap there are rules for it. Go go simulation ism! I was about to crow about us just doing a skill challenge for it in 4e ;)


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Whale_Cancer wrote:
GM Jeff wrote:

Advanced Player's Guide lists times it takes to put up a tent (under equipment).

Small tents hold 1 Medium creature, 20 minutes to assemble.
Medium tents hold 2 Medium creatures, 30 minutes to assemble.
Etc...
I bow to your superior obscure rules lore!

I bow to his superior ninja skills


Whale_Cancer wrote:
GM Jeff wrote:

Advanced Player's Guide lists times it takes to put up a tent (under equipment).

Small tents hold 1 Medium creature, 20 minutes to assemble.
Medium tents hold 2 Medium creatures, 30 minutes to assemble.
Etc...
I bow to your superior obscure rules lore!

Ha! lol


Thanks guys, so i guess this will not be an option for them, if the first of them has to start holding his breath after 12 Minutes...
I'll just allow them to improvise, I guess. Just want to make the whole thing a challenge, without outright saying "You, sorcerer. You're dead."
I've been handwaving way to much overland travel lately and the players are getting careless about it. Last time no one of them even mentioned packing supplies...


Small/Normal: A small tent holds one Medium creature and takes 20 minutes to assemble.

Medium: A medium tent holds two creatures and takes 30 minutes to assemble.

Large: A large tent holds four creatures and takes 45 minutes to assemble.

Pavilion: A huge open-air canopy, plus stakes, poles, and ropes. A pavilion holds 10 creatures and takes 90 minutes to assemble. Pavilion tents are large enough to accommodate a small fire in the center.

Information from http://www.d20pfsrd.com/


I'm playing the leader of a circus menagerie and found this thread while trying to stat up a Big Top.

Would any of you knowledgeable folks have any ideas as to the price, weight, capacity, set up time and tear down time for a true circus big top set in the D&D realms?

Would I just be better served digging up the old 3.0 Stronghold Builders Guide and making a collapsible stronghold of wood and canvas?

Thanks regardless.


I would say thrice the time a pavilion tent would. But I don't know.


If you're just trying to scare them, they could of course see it coming with a survival check. That could give them enough time to get the job started, so they only have to do a few checks to avoid death instead of making them hold their breath for so long.


Ummm, what???

Horizon Hunters

Pathfinder Rulebook Subscriber

Idk, maybe it's just me, but assuming a duststorm is equal to a windstorm (51-74mph winds), isn't a tent pointless? Even if it is just severe wind, that's 31-50mph... I just really don't see a tent lasting too long in that kind of environment.


For that I think their best bet would be to have a thick blanket or bedroll on hand and curl up under it. If the winds are strong enough, could do str checks to make sure they hold on to them long enough.


Pavilion wrote:
A pavilion holds 10 creatures and takes 90 minutes to assemble.

@Unseenmage

I would use a pavilion as a guideline and multiple the values withe the maximum creatures of the circus.
100 creatures = 10 * 90 minutes = 10 * (price of a pavilion) GP

With magic you can speed up the setup time...


Whale_Cancer wrote:
Also, if a duststorm (do you mean sandstorm?) is that strong in the middle of a desert (a sandy desert?) how are the tents going to survive? What are they sticking the pitons/anchors/whatever they are called into?

To set up a tent in loose sand or snow you would tie the lines off to a "dead man". A "dead man" is a log or pole buried horizontally in the sand/snow with the line tied off at the halfway point.

If you don't have a log or pole handy I suppose an actual dead man would do :-)


I never made it without biting, ask Mr. Owl.


I would assume the best way to survive a dust storm would be to cover yourself up in a blanket, wrap some clothing around your nose and mouth, and lay down on the ground. If you can find a way dig a decent sized hole into the sand to give yourself literal breathing room.

Silver Crusade RPG Superstar 2014 Top 16

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Kalridian wrote:
Title says it. I want to confront my players with a greater duststorm in the middle of the desert and I want to know how many rounds they have to stay on their feet and not choke to death on the sand to have their tents up and be safe in them.

Is he doing it alone, or is his wife "helping?"

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