211.a) You pregged the Healer.
211.b) the Healer pregged you. (hard to adventure while pregnant)
212.a) you pregged the Princess/Queen/Empress.
212.b) The Prince/King/Emperor pregged you.
213.) you're a diminutive Fey, the whole forest is your town, and it's very big.
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214) You must gather your party before venturing forth.
215. Delta House is throwing a party this weekend.
216. Your house won't go with you.
217. You're a house.
218. You're a tree, a roper, or something else rooted to the ground.
You guys have some weird answers.....
219.) You made the village with a Lyre of Building
220.) The village is made up of you're followers you've obtained through the Leadership feat.
221. A bunch of other adventurers have already slain the monsters and taken their treasure. Why bother?
222.) The sheriff won't let you out of jail.
223.) You are living on an island floating in the skies, and you can't fly.
Pathfinder Rulebook Subscriber
224.) Because it's an Urban Campaign and the GM won't let you!
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225. >leave town
>You haven't even left the house.
>leave house
>Would you like to try opening the door?
>open door
>You open the door. There is a giant yellow bulldozer outside.
>leave town
>The bulldozer runs over you as you try to escape. You are dead.
>restart
>What? You're dead.
>restart
>Can't you decompose a little more quietly?
Pathfinder Adventure Path Subscriber
226. You're an escaped outlaw elsewhere, but you've been given safe refuge in this town.
227. You're a deranged heretic elsewhere, but the political leaders of this town have recently converted to your strange religious views.
228. You're of a race viewed as monstrous elsewhere, but mobs of unruly commoners with pitchforks and torches won't spontaneously generate to kill you on sight in this town.
229. You are the local pitchfork sharpener, and Dr. Frankenstein has just finished his castle.
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229. According to our doctrine of Socialism In One Village, the rest of the world isn't ready to be enlightened yet. It appears dragons are the worst capitalists of all...
230. The feng shui of this place is amazing. All the ley lines converge on this village.
231. Hangover. Maybe tomorrow.
232. Everyone here wears identical face-covering black hoods and walks around chanting. So far you've identified five different doomsday cults all thinking they're the ones infiltrating the others. You can't wait to see the looks on their faces when they find out about...
233. The blood of your undead master keeps you strong, but you need regular draughts.
234. You've already completed your quest to lure a virgin sacrifice to the village. Harvest is safe.
235. The Time Vault is scheduled to open in a few days.
236. You are too far over your carrying capacity.
237. You took too many movement reduction penalties for other bonuses.
238. This monk with a guisarme won't stop tripping you.
239. You are in the chain of peasants being used to launch 10-foot poles.
240. You can't reach that.
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241. You are the masked vigilante, and this is YOUR city.
Ascalaphus wrote:
230. The feng shui of this place is amazing. All the ley lines converge on this village.
Actually, depending on local cults and planar metaphysics in your particular multiverse, that could easily become a good reason to leave town. Especially if you're playing Palladium's Rifts.
242. You are the sole survivor of an expedition to rescue some idiotic rangers near Fort Rannic. Your nightmares ... only the bottle consoles you. You'll never walk quite right again. You've become chaste and when sober contemplate joining a convent. Then you remember ... and you drink ...
243) You have a smokin' hot new spouse ;)
244) Because didn't I solve all your problems last week?
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245) You kept your neighbors up all night with your arguments about what doesn't make sense with the world one too many times. The neighbors not only left, they sealed the wall going around the city. You and the other debaters all starved to death. Now every night, your spirits rise and start right in arguing till dawn chases you away.
246. Your surname is Pett.
247. You gotta elect the new Pope.
248. The new season of Homeland is coming!
248a. Doctor Who!
248b. The Walking Dead!
249. You are the Tarrasque Master, and all bow before you!
250. That traveling wizard didn't think you calling him four eyes was very funny, and he just so happened to have imprisonment prepared...
Alcomus wrote: 250. That traveling wizard didn't think you calling him four eyes was very funny, and he just so happened to have imprisonment prepared... 251. He had Baelful Polymorph prepared. Now you're a turtle.
Signore di Fortuna wrote: 252. Diabeetus. The only person who crafts insulin shots lives here.
253. Because you're pretty sure you're the first Commoner to not only reach level 11 in a few thousand years, but you've also managed to create a phylactery and become a lich. Today that paladin housecat found you. Now you've gotta wait a couple days to grow a new body...
254. Because the curse you cast on that groundhog rebounded and now every day when you wake its the same day!!!
Pathfinder Adventure Path Subscriber
257. Black Friday sales
258. Your passport's been revoked.
259. Your airship flight's canceled.
260. The lightning rail is too expensive.
261. What will you do with the kids? You can't find a sitter, and Hal's Casino and Temple of Death isn't exactly child friendly...
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261a. Hal's Casino and Temple of Death isn't kid friendly, but the new place "Fu Manchu's House of Decapitation and Mongolian BBQ" you hear is all kinds of kid friendly!
262. You run Fu Manchu's House of Decapitation and Mongolian BBQ.
263. You run the 'China Inn Super Deluxe Buffet', which is identical to the seven other Chinese buffets in this town, but you offer scoopable ice cream. Plus your "Buy two dinners, get a free +1 weapon" promo worked like gangbusters.
Signore di Fortuna wrote: 263. You run the 'China Inn Super Deluxe Buffet', which is identical to the seven other Chinese buffets in this town, but you offer scoopable ice cream. Plus your "Buy two dinners, get a free +1 weapon" promo worked like gangbusters. That's a great deal. A four person party stripping a first level dungeon to the walls, then go claim 2 +1 weapons? We are so there.
Let's never mention the geas that gives you a craving for sweet and sour chicken everyday at 4 pm.
Signore di Fortuna wrote: Let's never mention the geas that gives you a craving for sweet and sour chicken everyday at 4 pm. That's 264, and I call it a quest. Ever had egg rolls dipped in won ton soup with Chinese mustard and duck sauce? That's something to stay in town for.
265. The new season of Game of Thrones is on. That's where all the minor nobles grab their thrones except for one, the local bards play music and they sit down when the music stops. The one left standing is out and this repeats until there is only one left. Then he becomes the new baron. It's very entertaining and, since the last king had 43 kids, this goes on for quite a while.
266. You can't play Lottery in the Dungeon of Doom.
I can't think of anything else that doesn't violate forum rules so I'm hiding this topic.
267. Because the forum rules keep the place mostly amiable. Except with regards to fighters, paladins, rogues, monks, and summoners.
268. You need to hide from the "Moderators", a band of well-meaning but fear-inducing individuals. They won't look in the basement.
Pathfinder Adventure Path Subscriber
269. You've burnt down all the other ones.
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270. This is the only town with Cheetos.
271. There is plenty of darkness here at night to cast your magic missile at.
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272. Some weirdo keeps casting magic missiles into your darkness spells and you need to stop him.
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273. The feuding magic users are entertaining and as long as they stick to darkness and magic missile there's minimal collateral damage.
274. This town has the last supply of Twinkies.
275.) You barely started to build the town.
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