| adam barksdale |
I'm about to start building a character for my first Pathfinder game. I've played one D&D campaign, but am still pretty new to this. I am interested in playing a fetchling sorcerer, but there aren't a lot of details available beyond the initial Description in the advanced race guide. I would really appreciate it if someone could tell me what valuable things a fetchling can get from the shadow plane. I can't find anything about this, but I don't have many of the books on hand. I don't know much about the shadow plane beyond the vague Lovecraftian element and the lack of colors, so pretty much anything you can tell me would be really helpful.
Thanks.
| AndIMustMask |
on the thread's topic: fetchlings were called that because they acted as intermediaries/traders of materials from the plane of shadow. they refer to themselves as Kayal, which translates from aklo into something along the lines of “shadow people” or “dusk dwellers”.
as for mechanical benefits? there likely aren't any. if you wanna go mining for shadow plane gold or whatever, you'd best take it up with your DM (it's meant as lore/fluff for the race, not necessarily a means of wealth for characters).
| AndIMustMask |
I thought they were called that because they went and got things form the plane of shadow (taken from pfsrd):
"Some members of the race also take offense at the name fetchling, as it was given to them by humans who saw them as little more than fetchers of rare materials from the Shadow Plane."
but either way, its neat.
| Mark Hoover |
...seriously, back to the Shadow. So no one has any detail on this place? Here's how I'm using it:
When the gods abandoned the First World a dark presence wormed it's way in and began to insinuate itself in the fabric of the fey lands. In some places it became anchored, tethered to the mutable stuff of the First World. This came to be known as the Shadow.
In much the same way that an eldest lends certain stability to a region, so too does the Shadow. However its sentience is alien and sinister; like a parasite it feeds on the joy and color of the fey. The realms created by this horrifying union are known as Twilit Realms.
The Shadow seeks to make the same inroads here in the Material. Unlike the First World the creatures of the Material have the gods to watch over them so the Shadow must be even more devious. It begins by "tainting"; that is it imparts the barest flicker of its power into a person, place or thing. This often manifests in some minor power, blight or other preternatural effect.
Only by aquiring mortal beings and bonding with these victims can a Twilit Realm be established. So once the taint is laid the Shadow waits, sometimes for decades, for sentient mortals to give into this energy. At this point these mortals are presented with some challenge: to achieve greater power they must commit some act to seal a compact with the Shadow. Said act is usually a defiance against the Divine.
Once bonded to the Shadow a mortal becomes one of the Enshrouded. These beings are hidden from the notice of the Divine. This concealment allows the Enshrouded a limited immortality; some few things may still destroy them but for the most part though they take damage they do not die. Some things known to kill the Enshrouded are beheading, destruction of the body utterly through fire or immersion in acid. For some reason roses are known to repulse these creatures and certain forms of channeled energy as well.
| adam barksdale |
Thanks everybody. I'm surprised that there isn't more info out there. I like that it gives me something to work with, but I'm afraid my DM might not want to deal with my interpretation. I'm a writer, so I tend to take whatever I've given and run with it. Sometimes I run a bit farther than others are comfortable with. For instance:
Fetchlings are known for being able to procure things from their native plane. So The character could start out with some rare shadow plane stuff, but what?
Aklo is at least one the main languages spoken in the shadow plane.
Some of the Fetchlings worship lust demons. My character could have been in the service of some Lovecraftian sex demon cult. I've seen pictures in D&D monster manuals of Cthuluesque humanoid creatures. Maybe they were there too. Maybe he was one of their slaves that escaped and made it to the material plane. Maybe he was badly abused by these creatures and became a sort of La Blue boi sex ninja. Maybe he seduced and killed some of his masters, cut off their tentacle penises, powdered them and uses the powder as a powerful aphrodisiac. (Of course Cthulu penis is an aphrodisiac. Don't be silly. It can also be rubbed on the gums. If you do so and kiss someone you can enter their dreams for 24 the next hours. Of course, overdose can drive you mad and the side effects are nightmares, evil impulses, and in rare cases tentacle nipples (Yog-Sothits?) or other erogenous zone mutations.) For the moment I'm calling it Yig. That could be one of the things Fetchlings trade, right?
I think this is all perfectly reasonable, but I doubt he'll let me use it since hardly any of this is in an official guide. His reaction to my proposal will probably be, "Screw that, you're an elf."
Is there anything in the books to back Yig up?
| MarkusTay |
Your opinion of what you DM will say is probably right on target (for most DMs out there).
PC races are just humans with a new skin - they don't get all the "crazy, sexy, cool" that the NPC versions get.
For instance, you want all the neat drow stuff, go crawl into a hole and wait for adventurers to show up and murder & rob you.
As a long-time DM, the ONLY benefit I would give you is if you encounter other shadow-folk, in which case you'd get a more positive reaction. If you encountered other (NPC) fetchlings, then perhaps you'd even get a 'family discount' on those cool items you're wanting. You are an adventurer - you "went a different route" then the rest of your people.
| MMCJawa |
You can find more info on the Shadow Plane in the Great Beyond, and there is a 3pp campaign setting that takes place on the Shadow plane, produced by John Brazer Enterprises.
I would go there for more references
The Shadow Plane isn't very Lovecraftian; it's more a gloomy and grim place full of undead and kytons (which borrow from Hellraiser more so than H.P. Lovecraft)