
leo1925 |
1 person marked this as FAQ candidate. |

I am trying to make a list with ways to get a bonus to initiative, so far i have the following:
1)improved initiative feat
2)comspognathus or greensting scorpion familiar for +4 initiative (can gain familiar with one level dip arcane sorcerer, any other way to get familiar?)
3)various traits for +2 initiative (trait bonus)
4)cracked dusty rose ioun stone for +1 initiative (competence bonus)
5)corresponding runeforged weapon for +2 initiative (insight bonus)
6)divination specialist wizard gets you +(1/2)level initiative
What am i missing?

Ganny |

agentJay |

I am trying to make a list with ways to get a bonus to initiative, so far i have the following:
1)improved initiative feat
2)comspognathus or greensting scorpion familiar for +4 initiative (can gain familiar with one level dip arcane sorcerer, any other way to get familiar?)
3)various traits for +2 initiative (trait bonus)
4)cracked dusty rose ioun stone for +1 initiative (competence bonus)
5)corresponding runeforged weapon for +2 initiative (insight bonus)
6)divination specialist wizard gets you +(1/2)level initiativeWhat am i missing?
What is runeforged weapon? What book is that in?

Wasum |

duelling weaopn enchantment.
Kensai adds Int to Ini
There are several abilities that give you more than one ini-roll.
Inquisitor can gain wis to ini
There's the banner of the ancient king that grants +4 ini
weapon adept monk gets ini stuff as well
guide and battle scout can get/give ini bossts as well
Duelist prc gets +2 as well
Aldory dueling mastery gives +2
the Zerk drug (love it!)
tracker of the society feat.
thats all I know of.
edit: Kensai was mentioned before, didnt see that:S

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kingpin wrote:Increasing DEX
Cat's Grace Spell
Good Hope Spell
Anicipate Peril Spell
Inquisitors get to add their WIS bonusHow does good hope adds to initiative?
Iirc initiative is a separate thing and not a DEX check.
First line, second sentence.
I didn't realise it either until I read it one day and I was playing a bard at the time so it jumped out at me.

leo1925 |
2 people marked this as a favorite. |

1)improved initiative feat
2)comspognathus or greensting scorpion familiar for +4 initiative (can be obtained with eldritch heritage)
3)various traits for +2 initiative (trait bonus)
4)cracked dusty rose ioun stone for +1 initiative (competence bonus)
5)corresponding runeforged weapon for +2 initiative (insight bonus)
6)divination specialist wizard gets you +(1/2)level initiative
7)warrior priest feat (+1 initiative)
8)favored terrain (+2 to +8 initiative while being in the right terrain, can be obtained through ranger levels and rogue talent)
9)7th level kensai magus adds INT to initiative
10)good hope spell (+2 morale bonus on initiative, initiative is a DEX check)
11)anticipate peril (+1 to +5 insight bonus to initiative)
12)2nd level inquisitor adds WIS to initiative
13)ifrits can get +4 initiative in place of energy resistance
14)zerk drug (+1 alchemical bonus)
15)dueling weapon property (+4 enchancement to initiative)
16)2nd level duelist PrC (+2 initiative), 8th level duelist gets another +2
17)Inexplicable Luck feat (+8 once per day)
18)aldori dueling mastery feat (+2 initiative)
19)banner of the ancient kings item (+4 circumstance bonus)
20)4th level guide ranger (+2 while in favored terrain)
21)5th level battle scout ranger (+2 initiative)
22)the noble scion feat allows to use CHA instead of DEX for initiative

7heprofessor |
The elven alternative racial trait is called "Fleet-footed."
Also, the spell Battlemind Link allows You and one ally to each roll initiative in combat and use the higher die result before adding modifiers.
The Presence of Mind (Combat) feat is a third-party way to add Intelligence to initiative.
At third level the Gunslinger gains +2 to initiative as long as she has at least one grit point.
The Divine Strategist gains a bonus on initiative equal to 1/2 her Cleric level and always acts in a surprise round.
That's all I can think of that hasn't been mentioned already.
Either way...just my 2 cp.

Sitri |

VRMH wrote:Temporal Celerity, an Oracles' Revelation. Roll up to 3 times for initiative, and take the best roll.Good, can be placed in a lesser ring of revelation (10000gp) and be used with UMD by anyone.
While I would love this, the unofficial FYI in the sidebar suggests otherwise.
http://www.d20pfsrd.com/magic-items/rings/ring-of-revelation