Ways to get initiative bonus


Advice


1 person marked this as FAQ candidate.

I am trying to make a list with ways to get a bonus to initiative, so far i have the following:
1)improved initiative feat
2)comspognathus or greensting scorpion familiar for +4 initiative (can gain familiar with one level dip arcane sorcerer, any other way to get familiar?)
3)various traits for +2 initiative (trait bonus)
4)cracked dusty rose ioun stone for +1 initiative (competence bonus)
5)corresponding runeforged weapon for +2 initiative (insight bonus)
6)divination specialist wizard gets you +(1/2)level initiative

What am i missing?

Silver Crusade

Pathfinder Adventure Path Subscriber

Warrior Priest feat.


Favored Terrain gives +2 to +8 bonus on initiative when in chosen terrain.


Noble Scion of War for your Charisma to Initiative instead of Dexterity.

Keep in mind you need a charisma of 13, and the feat has to be taken at first level.

Noble Scion Link


You can get a familiar with Eldritch Heritage (Arcane).


leo1925 wrote:

I am trying to make a list with ways to get a bonus to initiative, so far i have the following:

1)improved initiative feat
2)comspognathus or greensting scorpion familiar for +4 initiative (can gain familiar with one level dip arcane sorcerer, any other way to get familiar?)
3)various traits for +2 initiative (trait bonus)
4)cracked dusty rose ioun stone for +1 initiative (competence bonus)
5)corresponding runeforged weapon for +2 initiative (insight bonus)
6)divination specialist wizard gets you +(1/2)level initiative

What am i missing?

What is runeforged weapon? What book is that in?

Scarab Sages

Kensai:
. gives intelligence to initiative at 7
. always acts in surprise round at 13
. always takes 20 on initiative roll at 19

The Exchange

Increasing DEX
Cat's Grace Spell
Good Hope Spell
Anicipate Peril Spell
Inquisitors get to add their WIS bonus


Runeforged weapons are in RotRL.


Sohei monk it the best at intitative

Scarab Sages

qutoes wrote:

Sohei monk it the best at intitative

Sohei is roughly equal to a kensai with a greensting familiar.


duelling weaopn enchantment.

Kensai adds Int to Ini

There are several abilities that give you more than one ini-roll.

Inquisitor can gain wis to ini

There's the banner of the ancient king that grants +4 ini

weapon adept monk gets ini stuff as well

guide and battle scout can get/give ini bossts as well

Duelist prc gets +2 as well

Aldory dueling mastery gives +2

the Zerk drug (love it!)

tracker of the society feat.

thats all I know of.

edit: Kensai was mentioned before, didnt see that:S


kingpin wrote:

Increasing DEX

Cat's Grace Spell
Good Hope Spell
Anicipate Peril Spell
Inquisitors get to add their WIS bonus

How does good hope adds to initiative?

Iirc initiative is a separate thing and not a DEX check.


The Inexplicable Luck feat: +8

The Exchange

leo1925 wrote:
kingpin wrote:

Increasing DEX

Cat's Grace Spell
Good Hope Spell
Anicipate Peril Spell
Inquisitors get to add their WIS bonus

How does good hope adds to initiative?

Iirc initiative is a separate thing and not a DEX check.

Initiative

First line, second sentence.

I didn't realise it either until I read it one day and I was playing a bard at the time so it jumped out at me.

Scarab Sages

I am going to build a character that always goes first.

And runs away. He's not really very good in a fight.


Ifrit can get +4 racial bonus to initiative as an alternate racial trait from Advanced Race Guide.


2 people marked this as a favorite.

1)improved initiative feat
2)comspognathus or greensting scorpion familiar for +4 initiative (can be obtained with eldritch heritage)
3)various traits for +2 initiative (trait bonus)
4)cracked dusty rose ioun stone for +1 initiative (competence bonus)
5)corresponding runeforged weapon for +2 initiative (insight bonus)
6)divination specialist wizard gets you +(1/2)level initiative
7)warrior priest feat (+1 initiative)
8)favored terrain (+2 to +8 initiative while being in the right terrain, can be obtained through ranger levels and rogue talent)
9)7th level kensai magus adds INT to initiative
10)good hope spell (+2 morale bonus on initiative, initiative is a DEX check)
11)anticipate peril (+1 to +5 insight bonus to initiative)
12)2nd level inquisitor adds WIS to initiative
13)ifrits can get +4 initiative in place of energy resistance
14)zerk drug (+1 alchemical bonus)
15)dueling weapon property (+4 enchancement to initiative)
16)2nd level duelist PrC (+2 initiative), 8th level duelist gets another +2
17)Inexplicable Luck feat (+8 once per day)
18)aldori dueling mastery feat (+2 initiative)
19)banner of the ancient kings item (+4 circumstance bonus)
20)4th level guide ranger (+2 while in favored terrain)
21)5th level battle scout ranger (+2 initiative)
22)the noble scion feat allows to use CHA instead of DEX for initiative


Temporal Celerity, an Oracles' Revelation. Roll up to 3 times for initiative, and take the best roll.


VRMH wrote:
Temporal Celerity, an Oracles' Revelation. Roll up to 3 times for initiative, and take the best roll.

Good, can be placed in a lesser ring of revelation (10000gp) and be used with UMD by anyone.


Same with war sight.

Shadow Lodge

There's an alternate elven (not half-elven) racial trait that gives +2 to initiative and something else. I can't remembers its name, but it's in the PRD.


Avatar-1 wrote:
There's an alternate elven (not half-elven) racial trait that gives +2 to initiative and something else. I can't remembers its name, but it's in the PRD.

Nice, the trade is: +2 initiative and the run feat in echange for the +2 perception and weapon familiarity.


The elven alternative racial trait is called "Fleet-footed."

Also, the spell Battlemind Link allows You and one ally to each roll initiative in combat and use the higher die result before adding modifiers.

The Presence of Mind (Combat) feat is a third-party way to add Intelligence to initiative.

At third level the Gunslinger gains +2 to initiative as long as she has at least one grit point.

The Divine Strategist gains a bonus on initiative equal to 1/2 her Cleric level and always acts in a surprise round.

That's all I can think of that hasn't been mentioned already.

Either way...just my 2 cp.


The "Snap Shot" Rogue Talent might be relevant too.


leo1925 wrote:
VRMH wrote:
Temporal Celerity, an Oracles' Revelation. Roll up to 3 times for initiative, and take the best roll.
Good, can be placed in a lesser ring of revelation (10000gp) and be used with UMD by anyone.

While I would love this, the unofficial FYI in the sidebar suggests otherwise.

http://www.d20pfsrd.com/magic-items/rings/ring-of-revelation


Ok i hadn't seen that, i don't think that it makes sense but i understand the ruling.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Ways to get initiative bonus All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice