| proftobe |
yes all three archetypes take away/change something different
1 bladebound; changes number of arcane pool and 3rd level arcana
2 hexcrafter loses spell recall
3 spell dancer changes the most class abilites; a couple of skill changes
changes some of the things you can spend arcane point on; loses 5th level bonus feat and med and heavy armor profs
| Magic Fiddely Bits |
okay, thats what i wanted to hear, but...
the bladebound alters the "arcana pool" class feature by splitting it with your black blade, but the spell dancer part alters the "arcana pool" class feature by letting you choose to enhance speed, ac, various movement abilities etc... instead of your weapon.
also, the hexcrafter alters all of your "magus arcana" by allowing you to take hexes from the witch class. but the bladebound removes your third lvl "magus arcana".
are these not considered altering/removing the same class feature?
am i just generalizing class features too much?
LazarX
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okay, thats what i wanted to hear, but...
the bladebound alters the "arcana pool" class feature by splitting it with your black blade, but the spell dancer part alters the "arcana pool" class feature by letting you choose to enhance speed, ac, various movement abilities etc... instead of your weapon.
also, the hexcrafter alters all of your "magus arcana" by allowing you to take hexes from the witch class. but the bladebound removes your third lvl "magus arcana".
are these not considered altering/removing the same class feature?
am i just generalizing class features too much?
No, you're completely correct. In other words you can't have all three archetypes. Both the hexcrafter and the bladebound modify a common class feature, the magus arcana.
| Xexyz |
| 1 person marked this as a favorite. |
No, you're completely correct. In other words you can't have all three archetypes. Both the hexcrafter and the bladebound modify a common class feature, the magus arcana.
This in incorrect. Hexcrafter sacrifices Spell Recall in order to gain the option of learning a Hex instead of an Arcana. Bladebound modifies the magus's Arcane Pool and sacrifices the Arcana gained at level 3. No other class abilities are modified, removed, or exchanged, so taking both Hexcrafter and Bladbound are legal.
LazarX
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LazarX wrote:No, you're completely correct. In other words you can't have all three archetypes. Both the hexcrafter and the bladebound modify a common class feature, the magus arcana.This in incorrect. Hexcrafter sacrifices Spell Recall in order to gain the option of learning a Hex instead of an Arcana. Bladebound modifies the magus's Arcane Pool and sacrifices the Arcana gained at level 3. No other class abilities are modified, removed, or exchanged, so taking both Hexcrafter and Bladbound are legal.
Does the Hexcrafter magus gain a magus arcana at third level?
IF the answer is no, than that's a class feature that's been modified. (being removed counts) The fact that Spell Recall has also been modified, is irrelevant. You can't become bladebound if you don't have a magus arcana at 3rd level to offer up. And it doesn't work the other way around. Because Bladebound modifies the magus arcana feature, there's no room for adding hexcrafter to that mix.
| Xexyz |
Does the Hexcrafter magus gain a magus arcana at third level?IF the answer is no, than that's a class feature that's been modified. (being removed counts) The fact that Spell Recall has also been modified, is irrelevant. You can't become bladebound if you don't have a magus arcana at 3rd level to offer up.
Yes, a Hexcrafter gains a magus arcana at third level. A Hexcrafter does not gain the ability to take a Hex in place of a regular magus arcana until after 4th level:
Hex Magus (Su): At 4th level, the hexcrafter magus gains access to a small number of witch's hexes. The hexcrafter magus picks one hex from the witch's hex class feature. He gains the benefit of or uses that hex as if he were a witch of a level equal to his magus level. This feature replaces spell recall.
| Irnk, Dead-Eye's Prodigal |
Hex Magus (Su): At 4th level, the hexcrafter magus gains access to a small number of witch's hexes. The hexcrafter magus picks one hex from the witch's hex class feature. He gains the benefit of or uses that hex as if he were a witch of a level equal to his magus level. This feature replaces spell recall.
Hex Arcana: A hexcrafter gains access to the following magus arcana, or may select any witch hex in place of a magus arcana. At 12th level, the hexcrafter may select a hex or major hex in place of a magus arcana. At 18th level, a hexcrafter can select a hex, major hex, or grand hex in place of a magus arcana. He cannot select any hex or arcana more than once.
Accursed Strike (Sp): A hexcrafter magus who can cast bestow curse, major curse, or any spell with the curse descriptor can deliver these prepared spells using the spellstrike ability, even if the spells are not touch attack spells.
By these, Hexcrafter & Bladebound are fully compatible.
ninja'd by Xexy.
| Magic Fiddely Bits |
okay, so hexcrafter and arcana dont kick in until 4th level. making bladebound okay, because it kicks in at a 3rd level arcana... that sounds reasonable.
but what about bladebound's blatant changing of arcana pool feature. and spell dancer's somewhat subtler changing of an a ability within the arcana pool?
| Xexyz |
okay, so hexcrafter and arcana dont kick in until 4th level. making bladebound okay, because it kicks in at a 3rd level arcana... that sounds reasonable.
but what about bladebound's blatant changing of arcana pool feature. and spell dancer's somewhat subtler changing of an a ability within the arcana pool?
Unfortunately I think RAW you can't combine bladebound with spell dancer because they both modify the magus' arcane pool, albeit in different ways that don't strictly conflict. As a GM I'd probably allow it, but that's just me.
| Cheapy |
Spell Dancer modifies or replaces:
class skills
Arcane Pool
Bonus Feat at 5th
medium armor class feature
heavy armor class feature
Hexcrafter modifies or replaces:
Spell recall
Magus arcana
Spells
Bladebound modifies or replaces:
Arcane Pool
Magus Arcana at 3rd level (meaning they get the arcana class feature at 6th level)
Strictly RAW, I think the only combination that works is Spell Dancer and Hexcrafter. Adding new options is unfortunately modifying the class feature, as is pushing back when you get it.
If this is for PFS, I recommend not combining them except for Hexcrafter and Spell Dancer. If this is for a homegame, I'd ask the GM for an exception.
| Magic Fiddely Bits |
| 1 person marked this as FAQ candidate. |
@ cheapy and lazerx
gotcha... that was my original suspicion... so magus arcana does count as a single class feature, not individual class features gained at different levels(3/6/9/etc..)?
and the ability to enhance something (weapon/speed/whatever) WITH your arcana pool, is not a separate feature from the arcana pool itself?
correct?
LazarX
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@ cheapy and lazerx
gotcha... that was my original suspicion... so magus arcana does count as a single class feature, not individual class features gained at different levels(3/6/9/etc..)?
and the ability to enhance something (weapon/speed/whatever) WITH your arcana pool, is not a separate feature from the arcana pool itself?
correct?
Correct. Any change made to a class feature counts whether it's enhancement, deletion, or simple change.
| Grick |
| 3 people marked this as FAQ candidate. 1 person marked this as a favorite. |
so magus arcana does count as a single class feature, not individual class features gained at different levels(3/6/9/etc..)?
Magus Arcana is a class feature that applies at certain levels.
I'm not sure if each level would count as a different class feature or not, for the purposes of archetype replacement.
For comparison, Fighter Armor Training (Ex) is listed only once in the description, but it's named differently in the table each time it applies (Armor training 1, Armor training 2, etc.). There are archetypes that replace specific instances of that class feature, which implies that Armor training 1 is not the same class feature as Armor training 2. (The Mobile Fighter archetype replaces armor training 3 and armor training 4, but not 1 or 2.) However, at the same time, there are other archetypes (like the Two-Handed Fighter) that modifies the entire Weapon Training (Ex) class feature without mentioning the different levels.
So I think your best bet is to assume that anything that modifies any Magus Arcana should be considered to have modified the general class ability, rather than just the ability gained at a specific level.
and the ability to enhance something (weapon/speed/whatever) WITH your arcana pool, is not a separate feature from the arcana pool itself?
The Arcane Pool (Su) class feature is what grants you arcane pool points and allows you to use them to enhance your weapon.
Other class features may allow you to spend arcane pool points, but those are still separate class features.
For instance, if you lost Spell Recall and Knowledge Pool, that doesn't change your Arcane Pool.
But if you lost Arcane Pool, you would also be unable to use Spell Recall and Knowledge Pool.