kevin_video
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buy a +3 AMF
Unfortunately that's 36,000 gold. Going to be quite some time until any of our group can afford it. The DM's doing this ala "Pathfinder Society" for buying gear. We're still allowed to 3pp because it's not official PFS, but we're still limited to a degree. The silver and adamantine items we found were 6k each. We found salve for 1500 gold per vial that does all natural weapons in cold iron for 24 hours, but that's going to add up very quickly, and it only has "Craft Wondrous Item, magic fang" in the components. >_>
Aasimars have two racial feats combined that do it.
Which is great if you're an aasimar. Unfortunately we need something a little more universal.
kevin_video
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Since this is for a home campaign, couldn't you just create a magic item that allows you to bypass dr cold iron? Have it work exactly like the item(s) that allow you to bypass silver or adamantine, except it allows you to bypass cold iron instead.
I can now, but only because of versatile weapon. Otherwise, no. If you can't prove that such a thing could even remotely exist you don't get anything at all.
Thankfully he's better than the other DM where you couldn't custom make your own items. If it's not already made by someone in an official book that you can print off and show him, it doesn't exist at all, and likely never will. >_>
| Some Random Dood |
Cult of Vorg wrote:Picking up cold iron damage reduction yourself somehow would work too.Unfortunately no it doesn't. It's one of the few DRs that don't work like that. A fey monk doesn't do cold iron damage with their fists. I wish it worked that way.
This was just posted earlier. Any monk of 7th lv or higher with at least 1 ki point left in their ki pool has their unarmed strikes count as cold iron and silver for the purposes of overcoming DR.
kevin_video
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kevin_video wrote:This was just posted earlier. Any monk of 7th lv or higher with at least 1 ki point left in their ki pool has their unarmed strikes count as cold iron and silver for the purposes of overcoming DR.Cult of Vorg wrote:Picking up cold iron damage reduction yourself somehow would work too.Unfortunately no it doesn't. It's one of the few DRs that don't work like that. A fey monk doesn't do cold iron damage with their fists. I wish it worked that way.
That's cool. And the amulet's been SLIGHTLY adjusted.
| Sazbirtraz |
Planar Wild shape to add celestial (and thus smite) to your wild shape.
For animal companions, look to add that celestial template somehow, although I don't immediatly know of a way.
I am afraid this will not in fact work. Unless I am missing something, the smite evil granted by the celestial template is not the same as a paladin's smite evil. Celestial smite evil only adds Cha to attack rolls and HD to damage rolls against evil foes once a day, it does not bypass any DR.
lantzkev
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It is the same. If you read half-celestial in the beastiary it clearly lays out it's the same as the paladins.
The summary of the ability in many entries, I would consider an omition of a general ability that's understood and referenced enough that it does bypass DR. But you're right in the celestial template it just says smite evil then summarizes what it does without referencing the full ability.
Any time the ability is spelled out completely it's always included the bypass DR clause.
| Sazbirtraz |
The Half-Celestial inherited template is not the same as the celestial simple template. The Half-Celestial Smite Evil was specifically errate'd to act like the Paladin's Smite Evil, but the celestial template Smite Evil was not, and the two were not equivalent in the original printing either.
The celestial template Smite Evil specifically calls out it gives Cha bonus to hit and HD to damage, and in no other way references the paladin ability, bypassing DR, giving deflection bonus to AC or doubling the damage bonus against certain creatures.
A search of the boards gave me these links:
Smiting (celestial / fiendish templates)
Half-fiend Smite vs. Fiendish smite?
lantzkev
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You're citing non-official sources.
there's zero reason to think that a half celestial should have a weaker smite than a full celestial.
I've already admitted to what you're pointing out, that the ability in its summary form does not include the bypass dr if evil, but that any time you see smite evil written out completely as a separate ability it always functions as the paladin ability.
Smite Evil (Su): Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.It then goes on to say
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
I'll also note that the smite evil also doesn't say it has to be within sight but aside from that and the DR issue is functionally identical.