Possible incentives to get more people backing!


Pathfinder Online

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Goblin Squad Member

Hey Guys,

So I was thinking what possible incentives we could come up with which Goblinworks could give to get more people backing! Here's a few ideas, please add any you come up with/comment on my suggestions. :-)

Simple stuff first, a new sourcebook, a novel, options to add a boxed copy, a T shirt?

Maybe the $35 level could have a chance to join in the Beta perhaps 30 days before the end at no extra cost? As they would normally only get one month of playtime, this would double the free playtime they get, and let them play a little earlier. (extra stress testing for GW to before going fully live)

To offset that $100+ Backers they could maybe have an extra month given free on release? This would allow them to spend a few months in Beta then if they want a break come back and see what has changed by release. This could also be a good way to make sure backers stick around.

How about we get a full pdf for the Pathfinder rules, and if you already have it, the option to gift it to a friend? This would be nice, and have a knock on effect of getting MMO people potentially into other Paizo products.

A new race only available to backers for the first few months/ a year of the game? A dungeon only available for backers (again for a limted time, as pure backer only options always upset people!)

There are so many possibilities to get people excited and backing! Let me know what you come up with to. :-)

Daniel.

Goblin Squad Member

Simple one...

I cant afford the higher levels unless I can pay installments over a monthly basis - some sort of tiered payment scheme would be nice to have as an option.

Goblin Squad Member

Anthony Adam wrote:

Simple one...

I cant afford the higher levels unless I can pay installments over a monthly basis - some sort of tiered payment scheme would be nice to have as an option.

Nice idea, so maybe allow people to back at a lower tier then allow say 6 months after the Kickstarter end for people to increase their pledges via Paypal? (or direct on Paizo's website)

Daniel.

Goblin Squad Member

Some Ideas:

Stretch Goals

1) All core races at early enrollment or release, maybe some planetouched.
2) Additional "classes"/skill trees at early enrollment or release, maybe prestige classes?
3) Additional paid months of early enrollment for Crowdforger tier and up.
4) Leadership feat and/or additional stronghold options?
5) Quicker release time.
6) More weapon types (Aldori Dueling Sword, etc)

Add-ons
1) Start the game with an (unsellable) “Heward's” Handy Haversack! :) ( or some other utility, non combat item)
2) Special mount/familiar/animal companion only available as a Kickstarter Add-on?
3) Something special for building construction – either some gold/construction materials to start with, or a special thing only available as a Kickstarter Add-on?
4) Lightly discounted additional months of gameplay.
5) Discounted additional 6 months of Early Enrollment playtime for Crowdforger tiers.
6) PDF Strategy Guide.
7) Autographed poster?

Extra tiers:

--$1500 Crowdforger Lifetimer (Limited to 25 backers)
“All of the benefits of the 'Crowdforger Alpha' tier, plus a lifetime subscription to the game.

--$2500 Crowdforger Executive (Limited to 5 backers)
You’ll become a Goblinworks Executive Founder, and will receive a gorgeous granite plaque with stand and a leather messenger bag with an embossed Goblinworks logo and a nifty e-gadget portfolio for your tablet. You’ll also receive a special Executive Founder icon on the Goblinworks messageboards.

You'll also be welcomed to Goblinworks HQ in Redmond, Washington to meet the Goblinworks team. you will have both lunch and dinner with members of the Goblinworks staff, where you can brainstorm with the developers and Crowdforge in person! If there are enough backers at this level who can make it on a particular day, we will schedule them together—crowdforging with a larger group will be much more fun! Otherwise, we will work with you to find a mutually acceptable day. Also, the technology demo will be available to play. Backers at this level are responsible for their own transportation and lodging.

In addition, you’ll get all the benefits of the Crowdforger Lifetimer level.

--$5000 Crowdforger Ultimate (Limited to 3 backers)

You’ll get the ultimate one-on-one experience at Paizo and Goblinworks HQ! Bring up to five guests for a five-hour Pathfinder RPG gaming session with the celebrity GM of your choice: Rich Baker, Jason Bulmahn, James Jacobs, Erik Mona, or Wes Schneider. You’ll also enjoy a three-hour nine-course dinner at the world-famous Herbfarm restaurant with Ryan Dancey, Lisa Stevens, and your celebrity GM. We will regale you with stories from our times in this industry and answer your questions in an intimate setting. Backers of this level are responsible for their own transportation and lodging. In addition, you’ll get the $2,000 reward level.

You'll also become a Goblinworks Executive Founder, and will receive a gorgeous granite plaque with stand and a leather messenger bag with an embossed Goblinworks logo and a nifty e-gadget portfolio for your tablet. You’ll also receive a special Executive Founder icon on the Goblinworks messageboards.

In addition, you’ll get all the benefits of the Crowdforger Lifetimer level.

Goblinworks Executive Founder

I think lifetime subscriptions are off the table.

The reason the goal is so high is because with less than that, the reduced development time isn't possible.

What I would really like to see is autographed versions of physical products already in the pipeline. That would have a smaller marginal cost to fulfill while still providing something of value.

Goblin Squad Member

Great ideas guys! I would be very tempted to increase my pledge a little for a special mount! (I love cool mounts)

I also think getting to name a weapon, NPC, Inn in the game etc would be pretty cool. :-)

Daniel.

Goblin Squad Member

I'm sure there will be a limit on alts, or maybe a maximum amount of characters per account.

Maybe a stretch goal or add-on for backers at either $35 and up or $100 and up to have one or two additional alts/characters on their account?

For the $100 and up that makes additional sense, encourages them to experiment more during the early access beta.


Inspire This wrote:

1) Start the game with an (unsellable) “Heward's” Handy Haversack! :) ( or some other utility, non combat item)

2) Special mount/familiar/animal companion only available as a Kickstarter Add-on?
3) Something special for building construction – either some gold/construction materials to start with, or a special thing only available as a Kickstarter Add-on?

I particularly like these (and other similar in-game sorts of things, like getting to name something in-game as TheDarklord mentioned. Useful, or fun, things my character(s) could have that aren't powerful, just unique.

CEO, Goblinworks

What I would really like to see some crowdpower on is ideas for rewards that are not directly related to the game itself. We are already putting everything into it we possibly can so we can't promise more in-game type stuff (we have lots of stretch goals that have those kinds of things but we need to get the million in the bag first).

Also I'll say that if we have to ship a physical good to someone we can't put it in a reward tier less than $100. The costs of production, the logistics costs, and other costs just eat up too much money. So we can't do something like a "t-shirt" level (well, we could do a $100 t-shirt, but I doubt people would take us up on that offer).

We would LOOOOOVE to see some creative ideas for rewards with values from $1,000 to $10,000. At those prices we can do some pretty amazing stuff. Again, we have to avoid eating up the income from the reward with production and fulfillment costs, so things that have a low "cost" but a high "value" are the sweet spots.

Shadow Lodge Goblin Squad Member

DeciusBrutus wrote:
I think lifetime subscriptions are off the table.

This doesn't seem like a good business decision - with the right price, nothing doable should be off the table. Make it an x year subscription if it's that big of a worry.

Goblin Squad Member

Thank you so much, Mr. Dancey. I can't tell you how cool it is that you're in here working with us. I mean, this computer game has been my dream since my first silly little gnome cleric back in the Alpha release of the Core Rulebook. It's really an honor to be working with you on this.

Could a "T-shirt" be added as an add-on to a $100 level? So someone already in for $100 bumps up to $125 and can add a t-shirt?

Though I guess logistics would still be a headache...

Maybe a high-level tier where you get "Crowdforger Alpha" plus "Executive Founder" status (low cost, high value), and get to have a half hour phone call with you, Lisa Stevens, or Mark Kalmes to share your ideas(low cost, high value)?

I'll continue brainstorming ideas! :)

Goblin Squad Member

I wouldn't put in the ability to become a founder. The founders are people who put money into something that might not happen, and it diminishes their reward.

My only suggestion would be to have a 50$ level that gives early access and no game time. But it looks like the early access slots were already distributed.

Paizo Employee Chief Technical Officer

Ryan Dancey wrote:
So we can't do something like a "t-shirt" level (well, we could do a $100 t-shirt, but I doubt people would take us up on that offer).

I'm not prepared to go into detail on this yet, but I'll point out that a Goblin Squad T-Shirt was one of the rewards for the Tech Demo Kickstarter, and there will be ways for Goblin Squad members (both old and new) to acquire that shirt in the future.

Goblinworks Executive Founder

I've seen lots of 'design an NPC' or 'name an NPC' type rewards on similar Kickstarters. That would seem to be a low-cost high-value benefit.

I can't think of anything with a higher value/cost ratio than signed items, and they wouldn't appeal enough to me to be a significant upgrade.

Goblin Squad Member

One thing to consider is making sure higher level tiers guarantee first-month access to the early release.

For instance, I'm in at $100 - I was something like the 61st person to back at that level. I wouldn't want to "lose my place in line" by moving my pledge away from that level.

But, if they offered something cool at $200 for single-copy backers like me, I'd gladly move up (so long as I still get in at the first month of beta.

Any thoughts on this, Ryan? :)

(This is why I'm thinking add-ons are the way to go, not additional tiers -- except we definitely need additional tiers above $1000)

CEO, Goblinworks

@Inspire This - well there's the potential to do "add on" rewards. Those are not things you choose from the list on the right, but things you pledge for and are able to identity to us after the KS closes when we do the fulfillment step. "Add ons" won't affect your prioritization.

Paizo Employee Chief Technical Officer

In this case, we're limited by the data—in this case, the timestamp on your pledge—that Kickstarter gives us; we'll be using those timestamps to order entry into each month.

I *think* it gives us the timestamp of your initial pledge, regardless of value, but I'm not sure.

Silver Crusade Goblin Squad Member

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Ryan Dancey wrote:

What I would really like to see some crowdpower on is ideas for rewards that are not directly related to the game itself. We are already putting everything into it we possibly can so we can't promise more in-game type stuff (we have lots of stretch goals that have those kinds of things but we need to get the million in the bag first).

Also I'll say that if we have to ship a physical good to someone we can't put it in a reward tier less than $100. The costs of production, the logistics costs, and other costs just eat up too much money. So we can't do something like a "t-shirt" level (well, we could do a $100 t-shirt, but I doubt people would take us up on that offer).

We would LOOOOOVE to see some creative ideas for rewards with values from $1,000 to $10,000. At those prices we can do some pretty amazing stuff. Again, we have to avoid eating up the income from the reward with production and fulfillment costs, so things that have a low "cost" but a high "value" are the sweet spots.

Paper mini PDFs?

Goblin Squad Member

  • Lapel pins:
    Production cost is around $1.
    Addon for $10.
    Shipping difficulty: easy

  • Mugs:
    Production cost around $2
    Addon for $20.
    Shipping difficulty: hard

  • Koozies:
    Production cost around $1.5
    Addon for $10.
    Shipping difficulty: easy

  • Cloth Map:
    Production cost ?
    Addon for $20-$30
    Shipping difficulty: easy

Those are my ideas. I'm sure you could half the production costs on those if you use someone overseas and/or order in large enough quantities.

I personally see very little incentive to pledge beyond the $35. I'm not one for digital goodies (besides the actual game), I want something tangible.

Some autographed pathfinder books/novels/goodies would be good too. I'm sure there have to be some original drafts/sketches or something sitting around the pathfinder offices you could sell for some larger donations. :)

Goblin Squad Member

Thanks!

And Vic - if you look into how that works and find out, an official statement in an update would be great (I'm sure I'm not the only one thinking this).

I might just add money as I look at my finances, I want to make sure my initial pledge gets me in at month one, if I decide to just at $12 to my pledge with no thought of additional reward. :)

Also - here's a scenario: We're down to the wire, just a few days left in the Kickstarter campaign. I get a windfall and have some extra cash. 250 guilds have already backed at the $500 level. I decide "I'll just bump up to $500 and worry about finding friends to play with me later." Do my five friends and I get to start at month one of early enrollment, even though we're not one of the first 200 "guilds" (since my timestamp shows I was one of the first 100 backers at the $100 level)?

Thanks!

Also, Ryan -- I'm "Matthew Kovich" on Kickstarter (since I know you're reading those comments as well!)

CEO, Goblinworks

@Tracer God - it's a safe assumption that our minimum cost to ship something is more than a couple of bucks. It's that cheap if you self-pack something and mail it 1st class. But it's a lot more expensive when you're talking about fulfilling thousands of orders and you have to work within a much larger system to "do it right".

For all physical goods, we plan on making 1 shipment to each recipient. So those boxes have to be accurately picked, packed, addressed and delivered, and it's a fiendishly complicated process. A LOT of Kickstarters have run into huge problems getting it done because they seriously underestimated the cost, time and logistics involved.

Goblin Squad Member

I was under the assumption that you already had a trained fulfillment team at your disposal. :)

CEO, Goblinworks

@TracerGod - yes we do; that's why I know it doesn't cost us just a couple of bucks to ship something.

Goblinworks Executive Founder

My guess is that Paizo knows EXACTLY how much it costs to fulfill the orders, and that is part of the decision to not offer as much stuff.

Goblin Squad Member

What about "seat at the table" kind of rewards for higher end donors?

Maybe a $2,500 or $5k level where you become a "Crowdforger Board Member," and are invited to actually sit down with the design team a couple of times, maybe bi-annual, and have a face to face dialogue or the direction of the project. Maybe have only 20 slots for that at $5k, and that's a sizable chunk if people see the value in it.

Goblin Squad Member

Ryan Dancey wrote:
What I would really like to see some crowdpower on is ideas for rewards that are not directly related to the game itself.

I would REALLY like to see a wall map of the River Kingdoms or Inner Sea Region made up to look appropriate to setting, on a material appropriate to setting. So like an old style map on something sturdy like canvas.

This would be for a new pledge level of say 200-300$ for an individual account with all the 100$ level stuff and some other perks.

Goblinworks Executive Founder

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I have a feeling that the people who meet physically and represent players will be chosen by the community, not purchased for a tiny fraction of the development costs.

Something like VOIP talks with the developers could work, but there would have to be very, very, VERY clear expectations set up first.

Goblin Squad Member

Vic Wertz wrote:

In this case, we're limited by the data—in this case, the timestamp on your pledge—that Kickstarter gives us; we'll be using those timestamps to order entry into each month.

I *think* it gives us the timestamp of your initial pledge, regardless of value, but I'm not sure.

Vic, I'm trying to get my D&D group to go for the guild level. If we do, and I upgrade my Crowdforger Buddy to Crowdforger Guild, do I "loose my place in line," so to speak?


Ryan Dancey wrote:

What I would really like to see some crowdpower on is ideas for rewards that are not directly related to the game itself. We are already putting everything into it we possibly can so we can't promise more in-game type stuff (we have lots of stretch goals that have those kinds of things but we need to get the million in the bag first).

We would LOOOOOVE to see some creative ideas for rewards with values from $1,000 to $10,000. At those prices we can do some pretty amazing stuff. Again, we have to avoid eating up the income from the reward with production and fulfillment costs, so things that have a low "cost" but a high "value" are the sweet spots.

I suppose this is a game related goal, but perhaps for various high level backing offer the chance to create an in-game book, complete with a short story. Perhaps a backer is offered the chance to write an abridged in-game children's tale. These would likely be on the $8-10K side of the backing.

To round out the middle $3-8K, offer the chance to name a geographical object. Not every lake, stream and plateau in Golarion is named (yet), so why not offer some of them up?

You can also offer up the chance to create/design in-game (relatively inconsequential) items, such as a dish/food or a certain ingredient needed for a dish. This could easily be a $1-3K backing.

Otherwise, as DeciusBrutus says, VoIP or being allowed to tune into a few development meetings to see what sort of direction the game is taking.

Edit: Changed mid- and high-tiered rewards from mid=book and high=geography to current.

Goblin Squad Member

Suggestion, since you are workign with paizo and reaper...

In your tech demo you basically took the "Named" characters from the Pathfinder Basic box and animated them.

Many of these have been done for the Pathfinder mini's.

MAKE YOUR OWN.

Something that fits the pathfidner TT universe but is distinctly Pathfinder Online, something you can put up in an add thast pathfinder, but not TT pathfinder with 1 custom pathfinder online only (for now) monster.

Then have pathfinder make a mini pack with wizkids.

Give people the option of adding them for cost trying for around $10 (I am assuming if the set below can be sold for $12.99 this isn't out of the relam of possiblilty)

http://paizo.com/products/btpy8l52?Pathfinder-Beginner-Box-Heroes-Miniature s-Set

Have paizo do up a free rpg day module using the mini's so they can sell more copies of the minis to get there minimum order.

Goblin Squad Member

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Ryan Dancey wrote:


We would LOOOOOVE to see some creative ideas for rewards with values from $1,000 to $10,000. At those prices we can do some pretty amazing stuff. Again, we have to avoid eating up the income from the reward with production and fulfillment costs, so things that have a low "cost" but a high "value" are the sweet spots.

Let people name geographical areas.

A forest, road, desert, mountain, inn, town etc.

Goblin Squad Member

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Or hearken back to the AD&D days -- spells named after the archmage who crafted them!

Some new tier or add-on which lets you add a name (subject to approval) to a spell.

That way, if you play a wizard named Vaster whom you love in Pen and Paper, you can immortalize him by making it "Vaster's Acid Arrow" instead of just "Acid Arrow."

(Harking back to Melf's Acid Arrow, Mordenkainen's Disjunction etc).

Maybe a higher level to name a tier (aka Vaster's Faithful Hound, Vaster's Sword, Vaster's Disjuntion, etc).


My thoughts on possible rewards:

Not Involving Game Features:
- Trip to Gencon, game GMed by X/Y/Z of one of the opening scenarios / backstory of the game, or the Thornkeep dungeon scenario
- Mention of a Pathfinder Online character in a Paizo Module or Adventure Path
- Ability to advise on artwork for a character to appear in the Pathfinder Online instruction manual

Involving Game Features:
- Right to name one store/NPC storeowner/item in a starting zone or a nearby geographical area/feature
- Skype board meeting with Ryan Dancy and other Goblinworks employees for a report on how the game is going development-wise
- Rights to be on a senior council - that would vote on what items should get voted on by the main crowdforgers (be careful of how much this might lengthen decision-making though)
- Ability to name a group of antagonists

Physical Products:
- Dice set/dice bags
- Map
- Imitation Pathfinder Wayfinder (I think that is what it is called)
- Goblin plushies

This is all brain-storming - I'm sure Goblinworks can determine at what point any of these would be feasible to make money for the Kickstarter and not push the development of the game back.

Goblin Squad Member

Elegy wrote:


- Goblin plushies

ooh. I want 1 or 5 of those.

Goblin Squad Member

Elegy wrote:

My thoughts on possible rewards:

- Goblin plushies

I second this...

Goblin Squad Member

avari3 wrote:
Elegy wrote:


- Goblin plushies
ooh. I want 1 or 5 of those.

Thirded.

Goblin Squad Member

DeciusBrutus wrote:

I have a feeling that the people who meet physically and represent players will be chosen by the community, not purchased for a tiny fraction of the development costs.

Something like VOIP talks with the developers could work, but there would have to be very, very, VERY clear expectations set up first.

Yeah really not a fan of people paying to be permanently invited to meet with the devs each year. I think people who do this should be major figures and contributors to the community chosen each year. Not people who made a one time donation to the kickstarter.

Now a single meeting. That is fine.


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Ryan Dancey wrote:

What I would really like to see some crowdpower on is ideas for rewards that are not directly related to the game itself. We are already putting everything into it we possibly can so we can't promise more in-game type stuff (we have lots of stretch goals that have those kinds of things but we need to get the million in the bag first).

A question on this - does this mean you don't want proposals for extra features in the game that would take a lot of work (like having three more races ready for the open enrollment launch) or that you don't want proposals that may (at least from my limited understanding) not include as much change to the actual game.

I had an idea for a pledge level where someone could provide art direction for Wayne Reynolds or another top artist to work up their character for a loading screen, probably with signature of the artist and contributor, but wanted some direction on if this is feasible as a reward or not.

Now I'll go back to hiding from Ryan's death eye-lasers over the goblin plushie suggestion, since they are physical products :)

Goblin Squad Member

Mbando wrote:
Vic Wertz wrote:

In this case, we're limited by the data—in this case, the timestamp on your pledge—that Kickstarter gives us; we'll be using those timestamps to order entry into each month.

I *think* it gives us the timestamp of your initial pledge, regardless of value, but I'm not sure.

Vic, I'm trying to get my D&D group to go for the guild level. If we do, and I upgrade my Crowdforger Buddy to Crowdforger Guild, do I "loose my place in line," so to speak?

I would be interested to know this too. I think I was pledge number 1 at the Guild level. If I decide to up my pledge for add ons later I don't really want to lose that place!

On the subject of add ons, would something like what Reaper did work, where you could buy add ons after your original pledge had been processed with Kickstarter?


Mbando wrote:
Vic Wertz wrote:

In this case, we're limited by the data—in this case, the timestamp on your pledge—that Kickstarter gives us; we'll be using those timestamps to order entry into each month.

I *think* it gives us the timestamp of your initial pledge, regardless of value, but I'm not sure.

Vic, I'm trying to get my D&D group to go for the guild level. If we do, and I upgrade my Crowdforger Buddy to Crowdforger Guild, do I "loose my place in line," so to speak?

I'm interested in this as well. I've forwarded the link to a couple of friends and we'll discuss it this weekend. We have enough - if everyone is interested - for the Guild level, and right now it looks like we'd still be in the Month One group, but clarification on place in line vis-a-vis changing backing level would be nice.

Goblin Squad Member

Goblin plushies are a no brainer. I don'tknow how much an (accurate) map would detract from the exploration aspect of the game.

What about access to a special board of discussion with the designers, an "inner circle" if you so will of dedicated players. Make this read only for the rest as there do not need to be super secrets, just the power to actually post something and know that the designers will read it here faster and more often than on the other boards (right now this here is a tight bunch of people - I imagine that this will change when the game is popular as hell).


It seems to me that a lot of guilds / companies have off site web hosting for a guild page. Instead of having all that player interaction occur on another companies site/server why not create a section for company page hosting. Each company could have a front page about themselves, a calender (public and private), a forum section (public and private), members list, etc. I would assume that there is a cost to this so Goblinworks could charge a reasonable fee for it but could also throw in some free hosting as a kickstarter reward. You could also give any newly formed company a free trial time before having to pay, thus bringing in lots of new company pages. I think that having these all on the PFO webpage also promotes the game to people interested. It shows potential new players how vibrant the in-game community in PFO is.

Goblin Squad Member

@Lab_Rat, I think the main thing is that Goblinworks is trying to run a very lean development team, focusing as much as possible solely on core game functionality. I don't think we really want them spending their time and money working on out-of-game features...


I completely agree with you at this stage in game development. However, at some point they are going to be developing an interactive website for the game. They will have the infrastructural (player logins, payement system, forums) in place for other things, so it wouldn't be much more time investment to give players the option.

So maybe not an an ideal reward for the kickstarter, as this wouln't be something we could cash in on right away, but still it's an idea I would like to see done.

CEO, Goblinworks

@Elegy - we are already putting everything into the game as fast as possible based on what we can afford to develop. So a bigger Kickstarter means a bigger game faster. We can't add more content as award tiers; if we had more content to add we'd be marketing the heck out of it already.

You guys all know there are Goblin plushies already in the Paizo store, right?


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WHAT? Goblins in plushyness!?! now my cat is not going to be able to fit on my bookshelf anymore. PLUSHIES!

Goblinworks Executive Founder

Potential backing ideas:

In-game items:

In-game titles related to the Kickstarter tier that an individual backed. (No idea on what tier or names would be appropriate)

$200 Crowderforger Wondrous:
Starting account bound magic wondrous item; Grants a bonus to gold find/ exp/ training time or some other similar meta mechanic. (A small boost); + previous tiers, excluding the Crowdforger Buddy Tiers.

$275 Crowderforger Wondrous Buddy:
Starting account bound magic wondrous item for both accounts; Grants a bonus to gold find/ exp/ training time or some other similar meta mechanic. (A small boost); + previous tiers.

$300 Crowdforger Non-Combative:
Crafter/ Merchant type gear: A set of Account bound Starting gear (Something in each slot; low power level/ useable for the initial phase of being a crafter/ merchant); + previous tiers, excluding the Crowdforger Buddy tiers.

$350 Crowdforger Adventure:
Adventurer Gear: A set of Account bound Starting gear (Something in each slot; low power level/ useable for the initial phase of being an adventure; this is higher than the crafter as it more likely player would back it =P); +previous tiers, excluding the Crowdforger Buddy tiers.

$375 Crowdforger Non-Combative Buddy:
Crafter/ Merchant type gear: A set of Account bound Starting gear for both accounts(Something in each slot; low power level/ useable for the initial phase of being a crafter/ merchant); + previous tiers.

$425 Crowdforger Adventurer Buddy:
Adventurer Gear: A set of Account bound Starting gear for both accounts (Something in each slot; low power level/ useable for the initial phase of being an adventure; this is higher than the crafter as it more likely player would back it =P); +previous tiers.

$600 Crowdforger Guild Wonderous:
Starting account bound magic wondrous item for each of the six guild members; Grants a bonus to gold find/ exp/ training time or some other similar meta mechanic. (A small boost); + previous Guild tiers,

$700 Crowdforger Guild Non-Combative:
Crafter/ Merchant type gear: A set of Account bound Starting gear for each of the starting six guild members(Something in each slot; low power level/ useable for the initial phase of being a crafter/ merchant); + previous Guild Tiers.

$800 Crowdforger Guild Adventure:
Adventurer Gear: A set of Account bound Starting gear for each of the starting six guild members (Something in each slot; low power level/ useable for the initial phase of being an adventure; this is higher than the crafter as it more likely player would back it =P); + previous Guild Tiers.

$1500 Crowderforger Alpha Epic Item:
Work with the Devs to create a persistent / craft-able magic item named by you (within reason of course); + previous Crowdforger Alpha Tiers.

$2000 CrowdForger Alpha Buddy:
Two Alpha accounts that receive all of the previous Crowdforger Buddy Tiers.

$2500 CrowdForger Alpha Epic Item Buddy:
Work with the Devs to create a pair of linked persistent / craft-able magic item named by you and buddy (within reason of course); + previous Crowdforger Alpha/ Buddy Tiers.

$3000 Crowdforger Alpha NPC:
Work with the Devs to create a minor NPC ie. shopkeeper or Bartender name by you (within reason of course); + previous Crowdforger Alpha Tiers.

$4000 Crowdforger Alpha Buddy NPC:
Work with the Devs to create a pair of linked minor NPC's named by you and buddy (within reason of course); + previous Crowdforger Alpha/ Buddy Tiers.

$5000 Crowdforger Alpha Guild:
Same as the Crowdforger Guild Tiers except the six members start in the Alpha together.

$5000 Crowdforger Alpha Quest:
Work with the Devs to create a minor NPC that also has a small quest line.(within reason of course); + previous Crowdforger Alpha Tiers.

$10000 Crowdforger Alpha DM:
Work with the Devs to create a major NPC that also has a large quest line (within reason of course); + previous Crowdforger Alpha Tiers.

Out of game:
(level cost would be determined by Devs after total logistics are calculated)

Pathfinder Poster/ River Kingdoms Poster

NPC to appear in a future Piazo Module or Adventure Path.

Create a magic Item/ artifact for a future Piazo product.

Work with Piazo to design a new archetype to be used in a future product.

River Kingdom related PDF's

More GoblinWorks Coins/ T-shirts

Piazo Con swag.

Autographed Items.

These are just some of the things i came up with.

Goblin Squad Member

Ryan Dancey wrote:

You guys all know there are Goblin plushies already in the Paizo store, right?

Yup.

But a Pathfinder Online one would be nice.

You can never have enuff goblins you know.

Goblin Squad Member

Summersnow wrote:
Ryan Dancey wrote:

You guys all know there are Goblin plushies already in the Paizo store, right?

Yup.

But a Pathfinder Online one would be nice.

You can never have enuff goblins you know.

yah and if we stick one with a pin Ryan Dancey cries!

bwhuhahaha!

Goblin Squad Member

Anthony Adam wrote:

Simple one...

I cant afford the higher levels unless I can pay installments over a monthly basis - some sort of tiered payment scheme would be nice to have as an option.

I believe that Kickstarter has rules about doing this particular thing, not 100% sure. To my knowledge, all fund have to be raised by the deadline, or no funding is released at all, those that pledged get nothing. In this case the game still gets made, but takes longer to make. This Kickstarter just being a way to decrease time in production

Ryan Dancey wrote:


What I would really like to see some crowdpower on is ideas for rewards that are not directly related to the game itself. We are already putting everything into it we possibly can so we can't promise more in-game type stuff (we have lots of stretch goals that have those kinds of things but we need to get the million in the bag first).

$15,000 - A trip to play a Pathfinder table top game with one or more higher ups that are willing to run a game for 1 weekend. Limited to however many seats the potential Host is willing to run a game for with air fair, hotel, and meals included (Basically a $10,000 level but with expenses included) Tier, or increase as you like for higher levels up in the company.

Could also have multiple weekends if more then 1 person is willing to step up to assist this level from the development staff.

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