DM Kor's - A Big Goblin Adventure (Homebrew Pathfinder) (Inactive)

Game Master Kor - Orc Scrollkeeper

A party of goblin would-be heroes venture into the unknown.


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Battle Map

And so begins, a Big Goblin Adventure...


map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3

Bile picks up a handful of some brown substance with white fuzz growing off of it. After a deep whiff and a twitch of his good ear, he stuffs it in his pouch.


HP 30/30; AC 17, T 14, FF 14; FORT +5, WILL +3, REF +1; CMD 17; INIT +3; PER +6 Feral Gnasher (Barbarian) 2

Jakka gnaws on a poorly preserved elf toe.


HP 33/33, AC 18, FORT +6, REF +3, WILL +3; CMD 16; INIT +2; PER +7,

Dogdog licked himself inappropriately.


Female HP 28/28; AC 20, T 14, FF 17; FORT +7, REF +3, WILL +8; CMD 14; INIT +6; PER +7; Inquisitor 2 (Sin Eater)/Cleric 1 (Strength/War)

Foul sniffs the air and adjusts her hold on Meatmaker. She looks over her companions and smiles to herself. Good to be amongst the greatest tribe ever and all over.


Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;

Quivrel whispers something into his cupped hands. Puddleby the Toad rests there, inscrutably looking at all of you. Quivrel cackles, a high pitched, rattling sound. He licks Puddleby's head and his eyes roll back.


Battle Map

Basic Background
The Musheater goblin tribe has prospered well for many seasons at the swampy base of Falling-Sheep Mountain. Under the leadership of King-Chief Chigg Tunnelbrine, the tough and hardy spawn of the tribe have endured many hardships and conflicts. Through many battles, they have become feared by the dwarves that live high above them in the mountains and by the gnomes which reside deep below in the recesses of a vast subterranean cavern system. The underground tunnels made by the Musheaters have also connected the goblins to the Darklands, which has caused them to frequently battle the terrors which leak out from the domain.

The goblins primarily operate out of Musheater Village, where the King-Chief resides. The village backs onto a flat mountain side, which rises nearly 100’ straight up. Musheater Village also serves as an entry point to the goblins’ subterranean realm and also to the Darklands.

Chigg, is a tough and confident goblin whose bloodline runs deep within the tribe. It is often rumoured that the King-Chief has orc blood in his lineage due to his bulky musculature, hulking height and vile demeanor. To further augment his orcly visage, Tunnelbrine wears a steel helm, with a jagged rimmed chin guard, resembling broad pointy teeth. Mounted into this steel mandible are two large orc tusks, which tales tell that Chigg claimed from the corpse an orc warlord, after defeating him in battle.

As if the King-Chief was not a scary enough visage alone to fully dominate his brood, he also has the counsel of the powerful witch doctor Tigrik Walks-In-Shadows. Tigrik is an old goblin, even for goblin standards. He is an emaciated, wart-riddled, gray skinned goblin who looks more like a zombie than a living being. His knowledge and magical power is vast and his befriending of Tunnelbrine has made the Musheaters a formidable goblin tribe.

Despite their fierce reputation there are many foes in the lands that seem determined to prove that the rumors of the Musheater’s might, are only fiction. There are also the savages in the lands like the orcs, who put a great value on Musheater slaves and constantly seek them out. Despite Chigg’s efforts to ensure that the population of the tribe is constantly growing, their many battles on numerous fronts are taking a great toll.


Battle Map

Day 1 - Meeting Chigg
For each of you, your day has started pretty routine. You have all been assigned tasks of great importance to the tribe. Typically your duties were performed by goblins of higher renown, but as of late most of the tough goblins have been dispatched to deal with various enemies. You are each happy for the opportunity to prove yourselves as worthy and notable goblins.

During mid-day you hear a commotion from the other goblins around you. Word has been received that the King-Chief has put out a call for mighty goblins of all talents to gather at his hut and be prepared for an important mission. Eager at a chance to prove your merit to your leader and tribe, you decide to attend.

Goblins from all over the village have gathered around Chigg's hut to see who has answered his call. Twenty fine goblin warriors, including yourselves have shown up. Standing silently in front the the King-Chief's hut is Ornib, Chigg's assistant. Ornib is a fairly broad-shouldered goblin and known to be quite tough even when unarmed. In his right hand he holds a coiled whip.

After awhile, once it seems that no further goblins will be joining the group, Ornib speak aloud, “Know that all of you should feel important now. You will be granted entry to the King-Chief Hut. When I open the door, walk in, sit down, shut up. Wait for further direction. The penalty for most stupidity inside is death. Don’t be stupid!”

To help exemplify his last sentence, he lightly slaps his coiled whip against his open hand.


Battle Map

Inside the Hut
Ornib escorts the chosen goblins into the hut. Very few goblins are ever invited into Chigg’s abode, so already the new recruits should be feeling a sense of awe. The domed King-Chief Hut is a large, round-ish hut, 30-feet in diameter, supported by many curved wooden timbers and covered in numerous layers of hides from all manner of beasts. The back of the hut is flush against the mountainside, and connects to a cave or tunnel of unknown proportions to the goblins. Eight goblins wearing ragged tunics with the King-Chief’s standard painted on the front, stand guard in front of the hut, outside.

The dwelling itself is sparsely furnished aside from humanoid and monstrous heads hanging from various beams at different heights. These trophies were claimed from notable foes of the goblins. The 5-foot wide entrance to the hut is concealed by a large grizzly bear pelt hung over it. The hut comprises simply of one large room, with a curtain hung on the back wall, opposite of the entrance, concealing the natural passage behind it. Five feet in front of the curtain is the King-Chief’s throne which is mounted on top of a 3-foot slab of stone which protrudes from the ground, almost forming a nearly perfect 5-foot by 5-foot dais.

On top of this natural platform is an ornate wooden chair with a padded backrest and seat, and is placed upon a dire wolf pelt. The old worn and fabric-stained seat has seen many better days. The throne has numerous splits and cuts in its fabric which allows its leaking padding to bulge out all over as if it was trying to make a desperate escape.

Seated upon the throne is Chigg, and standing beside him on the podium is Tigrik. As the goblins enter, Ornib points at the floor and motions the goblins to sit.


HP 33/33, AC 18, FORT +6, REF +3, WILL +3; CMD 16; INIT +2; PER +7,

Dogdog sits promptly and obediently, his long tongue hanging out one side of his mouth. He looks happy.


map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3

Bile will likewise sit as the other goblins do.


Female HP 28/28; AC 20, T 14, FF 17; FORT +7, REF +3, WILL +8; CMD 14; INIT +6; PER +7; Inquisitor 2 (Sin Eater)/Cleric 1 (Strength/War)

Awed by her honored position Vaghdra sits deferentially as one of the chosen should.


Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;

Puddleby croaks and Quivrel shushes him, turning his eyes back in hushed awe at the chief and especially the Witch Doctor.


HP 30/30; AC 17, T 14, FF 14; FORT +5, WILL +3, REF +1; CMD 17; INIT +3; PER +6 Feral Gnasher (Barbarian) 2

Jakka stalks in proudly, bearing her 'dagger' at the end of its long pole, but she is quick to sit down and self-importantly Shush anyone who so much as breathes.


Battle Map

Ornib sways the coiled whip in his hand as he watched the goblins funnel in and take their seats. Once the last of the twenty goblins sits, the taskmaster looks up and nods to the King-Chief.

With a voice that seeming thunders across the room, Chigg speaks, “I am glad to see so many have answered the call to serve the tribe in this dire time. We have goblins fighting all over our lands right now, and all of our champions and toughest warriors are off combating in these battles. Musheaters, there is an enemy below that needs to be defeated. It is a worthy enemy and it is important that it is killed quickly. Think of this as a test. If you pass, you get to hang its head in my hut and have Tigrik tell your story to the tribe. You become worthy goblins of the tribe!”

The King-Chief scans the group in front of him, ensuring he has their full attention. “Now this beast below is a big lizard. It hides real good and has big sharp teeth. Staring at the lizard is bad. Do not stare at the lizard! Remember that you have strength in numbers. Do not run. Do not flee. Do not stare at the lizard!” Tigrik nods knowingly at the mention of this.

While thumping the wooden arm of his throne with his fist, Chigg will then shout somewhat angrily, “Now leave! Kill the stupid lizard and bring back its head!”

The King-Chief then regains his composure and states, “Ornib will guide you to the lower caverns where you can begin your hunt. You are to leave immediately, and to tell no one of this important mission until you return. I do not want to cause any panic or concern in the other goblins in the tunnels.”

With this, Ornib walks towards the group and motions towards the door.


Female HP 28/28; AC 20, T 14, FF 17; FORT +7, REF +3, WILL +8; CMD 14; INIT +6; PER +7; Inquisitor 2 (Sin Eater)/Cleric 1 (Strength/War)

Vaghdra checks her belongings, and careful not to rise too early (seeming eager) nor late (seeming cowardly), moves toward the appointed door.


map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3

When the other goblins rise, so too does Bile. His hand drops to the pouch where he keeps his sling bullets, and when he feels their presence he is ready to proceed.


Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;

Quivrel is very excited. He jumps to his feet, promising glory to Puddleby. He gathers all his things together and by the time he is ready to go, many other more eager are ahead of him. He grins maniacally nonetheless.


HP 33/33, AC 18, FORT +6, REF +3, WILL +3; CMD 16; INIT +2; PER +7,

Dogdog scampers excitedly after the others followed by his companion, a sizable wolf wearing a harness that looks a great deal like the one Dogdog wears.

The goblin pants louder than the wolf does.


Battle Map

ADVANCE ROLLS:

  • Please provide 2 Perception check rolls.

Delving the Tunnels
All the goblins gathered quickly rise to their feet and begin streaming out the door, many with looks on their faces varying in degrees of excitement and apprehension. A few even cheer at King-Chief and promise the death of the beast. Two keener goblins sort of hang back and begin asking Chigg questions. The snap of a whip is the only reply given and quickly the two run out of the hut, one of which holding his cheek to stem the flowing blood.

Ornib leads the twenty goblins towards the entrance to their subterranean realm. Several goblins on the surface cheer and wish them luck in their big adventure. A few by-standers do ask what is going on, but for the most part the troops seem pretty tight-mouthed about the task. A few bolder goblins laugh about send fe-gob's in to do a goblin's job, but clearly there are no offers to take their place.

Ornib leads the goblins through the network of tunnels that descend deep into the mountain. Unless stated otherwise, all tunnels are 10-feet in width and 8-feet high, and all passages are 5-feet in width and height.

Aside from Ratsear, none of the other goblins have been into the lower tunnels. Bile notices that the caverns and passages they pass by are unusually devoid of other goblins.

After 8 hours of travelling, the group reaches an entrance to a tunnel that is marked with goblin symbols meaning: “No Enter” and “Broken Roof”. Ornib tells the goblins that he is to go no further and instructs them on where they need to go. Ratsear figures he knows the way, and recalls the area being described as an area where goblings are birthed and raised.

If anyone wishes to ask Ornib any questions, please accompany your question with a social skill check (Diplomacy/Indimidate/Bluff).


Female HP 28/28; AC 20, T 14, FF 17; FORT +7, REF +3, WILL +8; CMD 14; INIT +6; PER +7; Inquisitor 2 (Sin Eater)/Cleric 1 (Strength/War)

No questions from Vaghdra

Perception 1 1d20 + 7 ⇒ (3) + 7 = 10
Perception 2 1d20 + 7 ⇒ (17) + 7 = 24


map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3

perception: 1d20 + 8 ⇒ (6) + 8 = 14
perception: 1d20 + 8 ⇒ (10) + 8 = 18

to make sure i have this straight, Bile remembers that the area we are instructed to go to to kill this beast is an area where goblins are birthed and raised?


Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;

Perception 1 1d20 + 2 ⇒ (9) + 2 = 11
Perception 2 1d20 + 2 ⇒ (10) + 2 = 12

Quivrel stays in the middle of the mob, raising Puddleby over his head so he can soak in the acclaim of the other Goblins as they pass. At the entrance to the area where they are to begin the hunt, Quivrel puts Puddleby in a pouch on his belt. "Now stay out of trouble, Puddleby! I will need your magic soon!"


Battle Map
Bile Ratsear wrote:
to make sure i have this straight, Bile remembers that the area we are instructed to go to to kill this beast is an area where goblins are birthed and raised?

Yes.


map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3

if Bile has a good idea of the way, he will lead the way


HP 33/33, AC 18, FORT +6, REF +3, WILL +3; CMD 16; INIT +2; PER +7,

Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Perception: 1d20 + 5 ⇒ (10) + 5 = 15


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Battle Map

Twenty minutes of travelling after entering the restricted area, some goblin voices can be heard from around a corner. Two goblin mining bosses, are arguing over demolition techniques.

As the goblin party enters a medium-to-large sized cavern, the two mining leaders within appear to be quite surprised. Bile recognizes one of the mining bosses to be Bubub, a very seasoned miner. Although Ratsear has never personally met him, he has seen Bubub directing mining efforts in the tunnels frequently in the past.

Bubub looks towards the group and barks forth, "Hey, what are the lot of you doing here. Its very dangerous here, you shouldn't be here. The ceiling could come down at any moment."


Female HP 28/28; AC 20, T 14, FF 17; FORT +7, REF +3, WILL +8; CMD 14; INIT +6; PER +7; Inquisitor 2 (Sin Eater)/Cleric 1 (Strength/War)

Vaghdra gives Bubub a withering look, before saying loudly to Bile:
"Bile. Him uglydum. Ornib say this way..."

Vaghdra is unimpressed by the meat's warning, but she senses perhaps Bile may know the correct thing to say. If not, she is ready to eat...As if to emphasise her point she sniffs the air, as if tasting big bad lizards. Or, perhaps, miners.


map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3

Bile looks around at the tunnels, as if double checking his path, before saying, "yaaaah, we go this way. you no like, you talk to Ornib. I know right way."

Bile will also look out of his best eye at Bubub.


Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;

"Ceilings be caving? But Goblins need saving!" Quivrel says in a raspy sing-song voice. He pulls Puddleby from his pouch and with much slobbering he licks the toad, making weird croaking sounds as he does so. A pale green glow washes over Quivrel, forming a rather lumpy shell of force around him before it fades from sight.


Battle Map

Bubub nods in understanding. "Ah, Bubub sending more goblins..."

His voice trails off as his eyes sink deep within their sockets while he searches his mind's recesses for further words. "Okay, head on down."

The other mining boss has a confused look on his face.


Battle Map

Typo - please replace "Chigg" for "Bubub" in Bubub's reply.


Male Human

I figured as much! ;) Bubub seems not the brightest anyhow..
Are you waiting for more Player input?


Battle Map

I wasn't certain if anyone would want to interact with Bubub so I wanted to give a moment to allow for that.

The goblin party presses on into the tunnels and continues their descent.

If anyone has profession (mining) or knowledge (engineering), please make a skill check.

After about 30 more minutes of travelling through the tunnel system, Dog's ear's perk up and he begins sniffing anxiously towards a passage off to the right of the tunnel.

Now would be a good time to get everyone set up with access to the Google Spreadsheet I will be using as a battlemap. Please send me your e-mail address so I can get you added to the access list, so that you will be able to edit it. I think you need a gmail email to do this, but I guess we will find out.

Battle Map

I have placed the party in a marching order, however if you wish to change where you are, please let me know or make the change yourself once you have access to the document. Since the 5 of you seem to be the most eager in the group, you have manage to push your way to the front of the group.


HP 33/33, AC 18, FORT +6, REF +3, WILL +3; CMD 16; INIT +2; PER +7,

Dogdog perks up almost simultaneously, holding onto Dog's harness with one hand and prodding him forward to investigate whatever caught his attention.

In his other hand, a savage looking weapon made out of a wolf-skull and pieces of metal moves as Dogdog operates it like a puppet.

"Be careful Dogdog. You're my favorite. Be careful for Mommy." Dogdog says out of the corner of his mouth in a gruff but high pitched voice.

Grinning, Dogdog pants, nods and loudly says "Bark!"


HP 30/30, AC 18, Fort +5, Ref +6, Will +2, Per +5

Dog investigates the passage to the right!


Male Human

If Dogdog also moves up, either past or down the side corridor, Vaghdra will follow and stop at the corner (F6) allowing a clear view of the side corridor and the main tunnel

@DM Kor - I sent you my email address via a PM here. It's hotmail, if it doesn't work I can get a gmail...


Battle Map

Dogdog lets Dog's nose lead the way and they enter the passage. Dog definitely seems to be picking up a scent of something.

As Dogdog nears the end of the passage, a faint flickering of light can be detected as it shimmers off the tunnel walls. Odd, since goblins so rarely use light sources in the tunnel, and the absence of smells or sounds of a cookfire rule out someone cooking their dinner (which goblins so rarely do).

Dogdog will be continuing down the passage, however could others please let me know what you will be doing. Also, I have only received e-mails from 2 of you so far.


map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3

Bile is content to follow the dog's nose and will remain behind its feral owner.


Female HP 28/28; AC 20, T 14, FF 17; FORT +7, REF +3, WILL +8; CMD 14; INIT +6; PER +7; Inquisitor 2 (Sin Eater)/Cleric 1 (Strength/War)

Vaghdra will follow Bile after telling one of the "simple" goblins to watch the junction and raise the alarm if "bad things happin" OR she will make sure they are next on the menu:

Intimidate 1d20 + 10 ⇒ (6) + 10 = 16


Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;

Quivrel shuffles after the others. "Unless burning Longshanks lights, lights is not good." he mutters. He screws up his face trying to think of what it might be. He keeps doing this for a while as they walk.

Knowledge: Nature 1d20 + 9 ⇒ (9) + 9 = 18
Knowledge: Arcana 1d20 + 9 ⇒ (17) + 9 = 26
Knowledge: Planes 1d20 + 9 ⇒ (6) + 9 = 15


Battle Map

Jakka, are you still around? Haven't seen you post for awhile.

The curious goblins move forward to investigate the strange light. As Dogdog rounds the corner he can see a small cavern ahead with several large glowing bugs. He pauses silently to determine if he is noticed...

Dogdog's Stealth check: 1d20 + 13 ⇒ (6) + 13 = 19 (Sorry, I should have requested that you make a Stealth roll.)

Beetle 1 Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Beetle 2 Perception: 1d20 + 2 ⇒ (14) + 2 = 16

Dogdog remains still as he assess the situation. He can see several old straw goblin beds on the ground that now appear to be used as nests.

Quivrel:
You recognize these to be mining beetles. You know them to be highly territorial.

Dogdog if you plan to withdraw from the area, you will need to make another Stealth check.


HP 33/33, AC 18, FORT +6, REF +3, WILL +3; CMD 16; INIT +2; PER +7,

Dogdog sticks his head back around the corner toward the rest of the group and holds up on finger, then another, then makes a strange motion in front of his mouth, like clasping mandibles.


Female HP 28/28; AC 20, T 14, FF 17; FORT +7, REF +3, WILL +8; CMD 14; INIT +6; PER +7; Inquisitor 2 (Sin Eater)/Cleric 1 (Strength/War)

Vaghdra gasps and whispers
Twomouth beast?
She searches her brain for a monster with two mouths. ;)

Knowledge (dungeoneering) 1d20 + 5 ⇒ (11) + 5 = 16
Knowledge (planes) 1d20 + 5 ⇒ (16) + 5 = 21


map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3

Bile thinks on it as well.

nature: 1d20 + 6 ⇒ (2) + 6 = 8


Battle Map
Dogdog wrote:
Dogdog sticks his head back around the corner toward the rest of the group and holds up on finger, then another, then makes a strange motion in front of his mouth, like clasping mandibles.

I suspect you are trying to convey that there are 2 bugs ahead, however only the 2 nearest bugs made perception checks. There are 8 bugs in the cavern ahead.


Battle Map
Foul Vaghdra wrote:

Vaghdra gasps and whispers

Twomouth beast?
She searches her brain for a monster with two mouths. ;)

Foul does recollect a two-headed demon from the lower planes whose throat glows like a hot ember. However, she does not smell the strong sulfurous odor normally accompanying the demon.


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Battle Map
Bile Ratsear wrote:
Bile thinks on it as well.

You really have no idea... you almost had an idea surface, but then the image of watching Dogdog with his fingers protruding from his mouth made you laugh.


Male Goblin Witch L3 HP 27/27; AC 14, T 13, FF 12; FORT +5, WILL +3, REF +3; CMD 11; INIT +2; PER +0;

Quivrel gasps as he remembers where he heard of the lights.

"Glowy cave bugs good for eats! Eats your face and eats your feets. Good at eating all your meats. Give glow cave bug good good beats!" he sing-songs. " Is Glowy Cave Bugs! They be biting us if we bother them."

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