| Jesuncolo |
What books do you think the Pathfinder should have?
Is there some type of content Pathfinder RPG did not think of, and you'd like to exist?
For Example: Bestiary 4.
A small book of archetypes.
A guide to roleplay.
Another campaign setting!!
Pathfinder Unhearted Arcana!
Official psionics, official "epic" level (possibly more down to earth)
Don't know if there is one...a Planar Handbook?
A book to city adventures? Political adventures?
A book of quick adventures and storyhooks...
Suggestions for high level plays.
Pathfinder Spell Compendium!
A book on undeads?
A book on evil gameplay?
What do you think?
| Alaryth |
Paizo has said that they are not interested on more setting, sorry.
There is the possibility of Psionics, but personally I'm not interested.
I'm really interested on some kind of mass combat system. I really wish that will be covered on Ultimate Campaign. Same with politics/ intrigue. Maybe I have too much hopes for Ultimate Campaing?
| Jesuncolo |
Paizo has said that they are not interested on more setting, sorry.
How unfortunate...
I'm really interested on some kind of mass combat system. I really wish that will be covered on Ultimate Campaign. Same with politics/ intrigue. Maybe I have too much hopes for Ultimate Campaing?
Have faith, Alaryth! I also think mass combat should be in Ultimate Campaigns, many plays have war in it.
| Jesuncolo |
For "official" psionics... Dreamscarred pretty much already has that covered. I doubt Paizo will fell the need to fill an already full niche.
Probably, unless it comes with better ideas than Dreamscarred party. Well that would probably cause an edition war.
But I'd like the idea anyway. Official psionics in Pathfinder could open so much new potential to Golarion, because they'd be supported officially.
archmagi1
|
Stronghold builders guidebook.
No for psionics, dreamscarred's books are superb. (and IMO better than the last two books full of core classes)
A few of the flavor specific stuff you mentioned (planes, undead), have already been released in the Campaign Setting lines.
I really think what they need to do after this calendar year is see if the $50 300+ page hardback is what they want to continue with. Many of the niche topics you list (city adventures, storyhooks, etc) would work best as small standalone tomes or as one huge GMG or Ultimate Campaign kinda book.
| MMCJawa |
Psychic Magic (The Developers are interested in developing a rule set for psychic abilities, but don't like the old Psionics system)
Planar/Distant Worlds/Tian Xia hardcovers
A "Divine" focused hardcover, maybe something like Dieties and Demigods
More bestiaries/NPC guides
Hardcovers focused on running Intrigue or Horror campaigns
Maybe a Technology/Steampunk book?
High Level play book (Not just epic, but something that also focused on level 10+ play)
| cmastah |
Ultimate maneuvers: Start working on rules for throwing your allies/enemies, USING your allies/enemies as weapons, swarm-grappling rules (imagine a guy covered in about 3-4 halflings, gnomes or other small races), perhaps moves (I can see monks doing this) that would be visually stunning like trip + bullrushing him away (since bullrush is a standard action, you treat this trip maneuver as a standard action with the added benefit of bullrush) and also rules for stuff like yanking a rug out from under someone (could be treated as a ranged trip, with bonuses on doing it when you have more people helping you to do it).
Since paizo has a thing about books with mature content (at least I think they have a problem with it, I don't think they'd like the BoVD), instead of a wonderful book of vile darkness, their own book of exalted deeds.
Adventure path bestiary: Seriously, there are easily over 30 AP books, I would LOVE to see the monsters all compiled into compendiums (since they're always releasing APs, they obviously can't combine ALL the monsters into ONE book, so have several).
Low/Mid/High level bestiaries: Bestiaries that FOCUS on level ranges like 1-7, 8-14 and 15-20+.
Ultimate feast: Helping to design perhaps the most epic fights that occur in a bar room brawl, rules for fighting while eating, using social skills to get patrons to jump the guy who thinks he's sneaking up on you as well as rules for reflexive techniques like kicking a stool to the side to trip a moving patron. It doesn't even have to be bar room brawls, rules for treating a royal dinner as a chance for stealthy social encounters that can be taken to the battlemat: For instance passing a secret note to a servant to send to a member on the other side of a huge table whilst another makes a trip attempt against the servant and then pocketing the note, specific poisonings and stealthy replacement of poisoned food in something akin to a combat encounter, in addition to performances of combat for the crowd and suggestions for possible kinds (for instance combat but the two combatants are under domination by royal nobles, or combat maneuvers that are meant to look flashy rather than have substance that make you look special to onlookers).
Ultimate stealth: you have ultimate combat and ultimate magic, so this kind of seems inevitable.
Underwater/High seas book: Not a fan of underwater adventures, but maybe a book like this could make it interesting. Something like how to handle adventures that might be in the middle of the ocean but done in an area of floating ship wreckages, underwater areas like aboleth ruins or cities, massive biodomes/bubbles that support aquatic AND land-faring races as well as weapons and armor DESIGNED for underwater combat/life.
| Kjeldor |
In my group we are constantly using the old 3.5 books. I have an obsession with the Eberron Campaign setting when I DM while another DM always runs Ravenloft. Hell he uses books older then 3.0 sometimes, change stats for the enemies and boom, pathfinder adventure against Lord Soth. Unfortunatly there are somethings that are a hassle to translate. A new Psionics mechanic would be nice, I could never get into the old one(Ill have to checkout Dreamscarred). I would be down with a Planar/Distant Worlds book, we have another guy who would love to run a pathfinder/Planescape adventure. Sadly...All campaign setting books...
| MMCJawa |
Ultimate maneuvers: Start working on rules for throwing your allies/enemies, USING your allies/enemies as weapons, swarm-grappling rules (imagine a guy covered in about 3-4 halflings, gnomes or other small races), perhaps moves (I can see monks doing this) that would be visually stunning like trip + bullrushing him away (since bullrush is a standard action, you treat this trip maneuver as a standard action with the added benefit of bullrush) and also rules for stuff like yanking a rug out from under someone (could be treated as a ranged trip, with bonuses on doing it when you have more people helping you to do it).
Since paizo has a thing about books with mature content (at least I think they have a problem with it, I don't think they'd like the BoVD), instead of a wonderful book of vile darkness, their own book of exalted deeds.
Adventure path bestiary: Seriously, there are easily over 30 AP books, I would LOVE to see the monsters all compiled into compendiums (since they're always releasing APs, they obviously can't combine ALL the monsters into ONE book, so have several).
Low/Mid/High level bestiaries: Bestiaries that FOCUS on level ranges like 1-7, 8-14 and 15-20+.
Ultimate feast: Helping to design perhaps the most epic fights that occur in a bar room brawl, rules for fighting while eating, using social skills to get patrons to jump the guy who thinks he's sneaking up on you as well as rules for reflexive techniques like kicking a stool to the side to trip a moving patron. It doesn't even have to be bar room brawls, rules for treating a royal dinner as a chance for stealthy social encounters that can be taken to the battlemat: For instance passing a secret note to a servant to send to a member on the other side of a huge table whilst another makes a trip attempt against the servant and then pocketing the note, specific poisonings and stealthy replacement of poisoned food in something akin to a combat encounter, in addition to performances of combat for the crowd and suggestions for possible...
Hhhmm...some of those ideas might be hard to stretch into a 200-300 page hardcover that appeals to enough people to warrant the effort, but would certainly make interesting sections in a broader book.
For what it is worth, They do regularly reprint the AP monsters in hardcover bestiaries. I think they try to avoid having 100% reprints though, since it might turn off people who religiously buy the APs (and some monsters are tied into the setting and don't work as well for a setting neutral book.
A "Sea campaigns/underwater book" would be definitely cool...have rules for naval battles, designing underwater encounters, ships, aquatic combat etc. If you haven't done so, Alluria publishing's Cerulean Seas covers some of this pretty well
Slithy
|
Pathfinder Spell Compendium!
Yes, please! Compendium-style books are quite useful and we've got books that cover monsters and equipment...spells are the next logical place to go. It is getting to the point where it is hard to remember exactly where I saw that cool spell--a one-stop shop would be great!
| Lemmy |
I'd like to see a compedium of all classes and archetypes, including their spell list and selection of special features (such as a magus' Arcanas or a rogue's Rogue Talent).
No need for feats or spell descriptions... Those would take so much space they could have their own books.
It'd make character creation and gameplay a lot easier. (More than once I forgot how an ability worked and didn't have the book with that specific class/archetype to check)
And Add another vote for Ultimate Stealth (although it should have a better name) and Bestiary 4, of course... But that's not exactly a "new" book as much as it's a sequel of 3 other books.
Saurstalk
|
Compendiums are good, but seem to come out at the end of an edition, i.e., basically before we see a PRPG v2. Otherwise, they'll never be completely comprehensive.
What I'd like to see is a better organized PFRD that has things organized by category as opposed to source, e.g., Bestiary, Archetypes, Classes, Equipment all in one collective. If Paizo wanted to charge a little extra for a subscription to the document - or maybe even provide it as a .pdf - that'd be cool for me.
Another thing that I'd like to see is an online mapping of Golarion that takes allows you to focus in on city and special landmark maps. Someone did that as a free online thing some years back, but Paizo ordered him to cease and desist. Sad, because it was a valuable resource.
If we are speaking only to hard copies, the one thing I'd love to see is a little devotion to a modern setting. Shoot, give it in a 68 page Chronicles book. Have basic archetypes and tweaks for using Pathfinder classes in a modern setting. Have modern equipment. And maybe a modern-based class or two, plus some NPCs. Paizo could even spend some pages with how to integrate modern stuff in a fantasy setting, e.g., time travel, multiverse portals, etc. I think Paizo doesn't see the point in investing in a full scale modern setting, but maybe something like this would be well enough received to satisfy the modern-players and not isolate the fantasy players. Besides, if it was well-received, it may give Paizo another niche to entertain.
| BuzzardB |
Compendiums are good, but seem to come out at the end of an edition, i.e., basically before we see a PRPG v2. Otherwise, they'll never be completely comprehensive.
Spell Compendium Volume One
Class Compendium Volume Oneect ect
That way it covers everything up to this point but leaves room for another one in the future. I would love these but I would want them to have all the stuff from the core books and Golarian specific books...
Ajaxis
|
Here are some suggestions for the Core line:
Ultimate Environments. -- Expanded rules for various environments, such as cold, island and ships, underwater, city (village, city, metropolis), high mountain, desert, rain forest, ect. Optional rules, expanded encounter tables, NCPs specific to the environment. Perhaps with a chapter expanding on planar environments.
Ultimate Buildings -- Book of common locations mapped out. Stable. Small castle. High class tavern. Low class tavern. Apartment. House. Manor. Smithy. Lighthouse. Perhaps a map, plus 1-4 pages generically describing the area mapped. Probably can be combined with a "stronghold" book. Add in forest settings, mountain passes, ect. for Ultimate Locations. I personally wouldn't spend $10 for a fold out map of a Smithy I might use once. I would pay $50 for a book of maps with short descriptions of every room which I could show my players, and to draft out a few of them for combat. Instead of barrowing a map from an AP or a module, I would love some premade generic maps.
NCP Encounters / NCP Codex 3 -- If NPC Codex 1 sells enough NCP Codex 2 will likely be APG and Ultimate character classes, levels 1 - 20, plus prestige classes. However, what I find myself using is the NCP Gallery in the GM Guide, which is what I wish the NCP Codex was. Give me low, mid and high level groups divided by theme, such as evil cultists, elf soldiers, fighting school students, ect. Especially now that we have archetypes and more classes.
Advanced Monster Templates -- I'd love a "Pathfinderized" version of Green Ronin's excellent but dated Advanced Bestiary.
| cmastah |
Perhaps more monsters that would fit certain settlements or enemy groups? Like goblinoid races where if you're encountering goblins and bugbears, these creatures would also likely be there.
Ultimate disasters: A breakdown of what life in a fantasy world would be like during different kinds of disasters like an undead outbreak, alien invasion, invasion by powerful beasts (like the powerful qlippoth from bestiary 2) through use of gate spells and such, floods, floods with something other than water (like blood seeping into the world from the abyss, or even 'water' like you'd expect from that place), how to handle things like the worldwound when it's happening all over the place and such.
| cmastah |
How about a rules compendium? The 3/3.5 one was actually quite amazing, I'd certainly want to read designers' notes on what their thoughts were on some rules and why they think they're good (the designer notes about ability drain and damage in the rules compendium was very enlightening, as well as the one about TWF).
| Gnomezrule |
I would love to see a book on tactics, utalizing the environment in meaningful ways in combat, mundane advantages that skill and ingenuity can add to the game. This book should also cover swift adjudication of complex stunts that involve synthesizing multiple skills and varieties of attacks.
Examples:
1- Recently our halfling rogue wanted to climb the dragon as part of his action. This caused much discussion and disappointment on the rogues part.
2- I once had a character who tried to pull off the classic cowboy leap from the saddle to tackle the guy on the horse next to me.
3- I once had a character in 2e that climbed a hill giant and cast loadstone on the boulder he was about to throw.
Sooooo often in games we settle for a standard action like attacking or casting a spell because more complex actions by the time the GM tries to arbitrate how it would work it becomes a wasted round because of the complexity.
This same sort of book could be a way of turning low level monsters into high level threats such as Tucker's Kobolds.