Is the Dancing Dervish Bard archetype overpowered?


Advice


Important Caveat, the game in question is a first level only game. Characters will not advance from level one until many many sessions in at the earliest.

I'm considering making a bard, I link my GM to the dancing dervish going "Hey, this is cool, should I make this variant of a bard?"

and he says. "A bard that only boosts himself and nobody else? And retains spellcasting, that's OP. No, core only!"

I realize the GM is the ultimate authority, I just felt like I should probably get a second opinion, since I think the dervish is actually something of a step backwards from regular bard in terms of raw power.


Uh... what? That reasoning makes no sense. Why would a Bard be more powerful by not boosting others?

Anyway, no, the archetype is not overpowered. It is actually rather crumby when compared to the very similar Dawnflower Dervish. At level 1 it is going to be strictly worse than a normal Bard, as the only difference with the Dance is that the Inspire Courage only works for the Bard, and you can't even make use of Scimitar proficiency to get Dervish Dance yet.

Seriously, either your GM wildly misinterpreted something or is plain nuts. Just play a regular Bard and use Dance for your performances. It will be basically the same at level 1, but you can help your friends too.


AtomicGamer wrote:

Important Caveat, the game in question is a first level only game. Characters will not advance from level one until many many sessions in at the earliest.

I'm considering making a bard, I link my GM to the dancing dervish going "Hey, this is cool, should I make this variant of a bard?"

and he says. "A bard that only boosts himself and nobody else? And retains spellcasting, that's OP. No, core only!"

I realize the GM is the ultimate authority, I just felt like I should probably get a second opinion, since I think the dervish is actually something of a step backwards from regular bard in terms of raw power.

I'm...trying to figure out why he could possibly think the Dervish Dancer is overpowered.

The fact that your battle dances only affect you weakens the class significantly - Inspire Courage is so powerful because it's a force multiplier, suddenly everyone in your party hits harder more often. But as a battle dance, only you get that ability, and you're not suited to be a front-line fighter. This is actually such a disadvantage that the Dawnflower Dervish archetype actually doubles the bonuses of your performance when you use them as a battle dance, as well as granting you the Dervish Dance feat at level 1.

Still just looking at level 1, you also trade the ability to just randomly know things for the ability to get a +10 to your movement speed while you're battle dancing. Which is nice, but of limited utility at this point.

I honestly think the Dervish Dancer is a strict downgrade from the traditional Bard.

Sovereign Court

Does your GM realize that the Bard is normally affected by its own bard song?

Webstore Gninja Minion

Moved thread.


From the sounds of it, you missed something in your all bolded Caveat that would answer your own question: "This is a core rulebook game"...

Ok, snarky comments aside, I agree that a bard archetype that gives up inspire courage is less powerful and likely not a concern for balance. That aside, as a GM, I have problems with some of the archetypes *cough* master summoner *cough* so I can sympathize with him on that. If the GM says it's a no go, then it's a no go. Plain & Simple.


The overpowered nature (in my opinion) primarily comes from this:

prd wrote:
Starting a battle dance is a move action...

Dervishes get to do move-action performance 6 levels earlier (and swift-action 3 levels earlier) than regular bards. This makes them *personally* much stronger, since they don't need to use up a standard action to buff themselves for attack.

Overall it's a drop in party power, but a definite increase for the bard itself.

The Exchange

No bard or bard variant has ever been OP. The Darvish is no exception.


You haven't met the right bards. When a bard gives the entire party +10 on... everything, it's quite sick (epic levels at that point, to be fair).


Majuba wrote:

The overpowered nature (in my opinion) primarily comes from this:

prd wrote:
Starting a battle dance is a move action...

Dervishes get to do move-action performance 6 levels earlier (and swift-action 3 levels earlier) than regular bards. This makes them *personally* much stronger, since they don't need to use up a standard action to buff themselves for attack.

Overall it's a drop in party power, but a definite increase for the bard itself.

I can see both sides of it. Yes, a Dervish Dancer can start performances as a move action, and eventually a swift action. But does this break anything in a sustained level 1 campaign? I'd argue not.

Yes, he's going to be slightly more combat adept. But still not as survivable as the fighter or barbarian. Yes, he retains spellcasting. But still not as broad a spell list as Wizard or even Sorceror. Yes, he retains the utility of a rogue. But still doesn't have sneak attack.

At the end of the day, the only difference is trading the ability to buff the entire party slower for the ability to buff himself faster.

He's still a jack-of-all-trades, master of none. As a Bard should be.


I don't know if I'd call it over powered, but I recently played a high level game where I played a 15th level Dervish Dancer 3rd level Monk (master of many styles) and was the scariest character in the game which consisted of a Wizard, Monk, and Cleric. The most uttered phrase around the table was "That's a bard?"


Jodokai wrote:
I don't know if I'd call it over powered, but I recently played a high level game where I played a 15th level Dervish Dancer 3rd level Monk (master of many styles) and was the scariest character in the game which consisted of a Wizard, Monk, and Cleric. The most uttered phrase around the table was "That's a bard?"

Yep. 15th is the magical level of Diminishing Returns on that archetype. Multiclassing it with ANYTHING melee is scary. I have a 14th Dervish Dancer/2nd Fighter who's pretty frightening in combat options.

But, at level 1? It won't be a balance issue. Trust me.


I know 3.5 bard can be scary as hell - +4 to hit/dam at low level - makes a huge diffence...

Not sure how powerfull bards can become in pathfinder - but don't underestimate a well build, well played bard...


Keep in mind that Dervish Dancer doesn't lose Bardic Performance (Ex). Battle Dance doesn't even modify it. You still have Bardic Performance and, barring performances that are specifically listed as being "swapped out" by the archetype, you can use any available Bardic Perfromance under the rules.

prd wrote:
Dervish dancers gain the inspire courage, inspire greatness, and inspire heroics bardic performance types as battle dances, but these only provide benefit to the dervish dancer himself.

This line states that you gain the said performances as battle dances. This only means that you gain the ability to use them as battle dances (ie. start using move->swift and gain applicable "using battle dance" benefits like Fleet). No where does it state that you lose the ability to do the Inspire <...> abilities as normal Bardic Performances. You could still start them as a standard action and use them as per normal if your team would garner greater benefit from them. What I find more bothersome is the loss of Bardic Knowledge. So a Dervish Dancer doesn't really choose personal benefit over party benefit, they gain the ability to choose between normal party benefit and greater personal benefit (once they have sufficient "when using battle dance" abilities) on a situational basis.


I'm just try to understand... bard... overpowered... 1st level...


Playing with unexperienced GM's can be pain:S

Shadow Lodge

Kazaan wrote:

Keep in mind that Dervish Dancer doesn't lose Bardic Performance (Ex). Battle Dance doesn't even modify it. You still have Bardic Performance and, barring performances that are specifically listed as being "swapped out" by the archetype, you can use any available Bardic Perfromance under the rules.

I... wait... *looks it up*. Never caught that before. Someone needs to tell the herolab people. That will have some interesting effects on my dervish dancer/urban barbar/alchemist.


Honestly I could see someone saying that about a dawnflower dervish as +2 to hit and +2 to damage at first level will put the bard up with the barbarian in terms of damage (though only for about 6 rounds a day) and they get some spells. Mind you in a first level only game a Barbarian would be king, they have the most hp and the most damage.


thistledown wrote:
Kazaan wrote:

Keep in mind that Dervish Dancer doesn't lose Bardic Performance (Ex). Battle Dance doesn't even modify it. You still have Bardic Performance and, barring performances that are specifically listed as being "swapped out" by the archetype, you can use any available Bardic Perfromance under the rules.

I... wait... *looks it up*. Never caught that before. Someone needs to tell the herolab people. That will have some interesting effects on my dervish dancer/urban barbar/alchemist.

It's not so. It is very clear from context that Battle Dance is intended to replace Bardic Performance. The fact that it doesn't specifically say it is simply a sign of being from the first book with archetypes in them, and a rather complex entry.

It's also been addressed peripherally.

Silver Crusade

According to James Jacobs, the man who wrote the archetype, Dawnflower Dervishes still have bardic performance, but specific sub-abilities are altered or swapped out.

Grand Lodge

Majuba wrote:
You haven't met the right bards. When a bard gives the entire party +10 on... everything, it's quite sick (epic levels at that point, to be fair).

You don't need to be epic to get that high of a bonus. I was in an exalted deeds campaign. The bard took Words of Creation asap, we never missed with the exception of natty 1s.


Madclaw wrote:
Majuba wrote:
You haven't met the right bards. When a bard gives the entire party +10 on... everything, it's quite sick (epic levels at that point, to be fair).
You don't need to be epic to get that high of a bonus. I was in an exalted deeds campaign. The bard took Words of Creation asap, we never missed with the exception of natty 1s.

You do in a Core-only campaign. There was a crazy number of splat books with ways of "making bards better" that never referenced each other for balance.

Malachi wrote:
According to James Jacobs, the man who wrote the archetype, Dawnflower Dervishes still have bardic performance, but specific sub-abilities are altered or swapped out.

Wonderful. And very different class ability language from the Dervish Dancer.

Grand Lodge

Next, someone will be talking about the overpowered Rogue.

Moving on, no.

There is no way the Bard is overpowered.

Permanent 1st level?

Druid, and Barbarian are strong.


AtomicGamer wrote:

Important Caveat, the game in question is a first level only game. Characters will not advance from level one until many many sessions in at the earliest.

I'm considering making a bard, I link my GM to the dancing dervish going "Hey, this is cool, should I make this variant of a bard?"

and he says. "A bard that only boosts himself and nobody else? And retains spellcasting, that's OP. No, core only!"

I realize the GM is the ultimate authority, I just felt like I should probably get a second opinion, since I think the dervish is actually something of a step backwards from regular bard in terms of raw power.

Your GM strikes me as the kind of GM who calls something broken on principles, rather than mechanics. Meaning he'll probably be giving you the eye anytime you have a build that goes too far outside of the expected normalcy of a class. Which, consequently, is the mark of an inexperienced GM. I may be wrong though. But still, anyone who applies analysis of the mechanical ability, as opposed to the concept, can see that bard archetype isn't overpowered. I'd much rather play vanilla bard over the D-Dancer any day.


Dervish Dancer certainly isn't broken. Now you could make a case that Dervish of Dawn (former Dawnflower Dervish) is, but certainly not the basic Dervish Dancer, though even then I'm not so sure.

Any example of a bard that loses their inspire courage ability without getting a party buffing equivalent is really giving up a lot. People don't attach enough value to force multiplication.


Majuba wrote:

It's not so. It is very clear from context that Battle Dance is intended to replace Bardic Performance. The fact that it doesn't specifically say it is simply a sign of being from the first book with archetypes in them, and a rather complex entry.

It's also been addressed peripherally.

Since when does intent trump RAW? There's been plenty of time to issue a FAQ or errata if it's an error. Battle Dance neither replaces nor alters Bardic Performance, by RAW. It is a completely separate and distinct ability. You're still able to use any performances that have not been swapped out by the archetype; namely Countersong, Distraction, and Fascinate. Furthermore, UC isn't the first book with archetypes; that was the APG. Now Dawnflower Dervish is a completely different archetype and it lists that its Battle Dance alters Bardic Performance. This means that all Bardic Performances for a Dawnflower Dervish are done as Battle Dances (ie. start with Move action). But for the "normal" Dervish Dancer archetype, Battle Dance exists alongside Bardic Performance.


Kazaan wrote:


Since when does intent trump RAW?

Since playing the game as intended, if you know what the intent was, makes a whole lot more sense than continuing to use mistaken rules that you have been informed were not meant to be used as they might be.


AtomicGamer wrote:
Kazaan wrote:


Since when does intent trump RAW?
Since playing the game as intended, if you know what the intent was, makes a whole lot more sense than continuing to use mistaken rules that you have been informed were not meant to be used as they might be.

So who's correct in interpreting the intent of the people who wrote the content? You? Me? Baring some kind of official FAQ from the actual rules people (as was the case with the full-attack sunder question), we have no reliable way to determine intent; therefore, logically, you must default to RAW.


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Kazaan wrote:
So who's correct in interpreting the intent of the people who wrote the content? You? Me? Baring some kind of official FAQ from the actual rules people (as was the case with the full-attack sunder question), we have no reliable way to determine intent; therefore, logically, you must default to RAW.

Statements like these are the reason rules-lawyers have bad reputations.

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