| MalignantMind |
I figured it would act like the other flaws in that you can never gain immunity to it.
Elemental vulnerability keeps you from ever benefiting from resistance or immunity to your vulnerability.
Material weakness causes that material to bypass any DR you have (as written, even a Barbarians DR/-)
Weapon weakness causes that weapon group to bypass any DR you have (also going through a Barbarians DR/-)
Makes sense that Hubris would ignore any immunity to fear.
| Odraude |
I'd probably use the HERO system maxim that any complication that doesn't hinder a character isn't a complication at all and I wouldn't let a player take hubris.
That said, good pointing it out and it might be a good idea for paizo to take a look over it again, since playing the overly proud paladin would be someone people may want to play.
| Can'tFindthePath |
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I figured it would act like the other flaws in that you can never gain immunity to it.
Elemental vulnerability keeps you from ever benefiting from resistance or immunity to your vulnerability.
Material weakness causes that material to bypass any DR you have (as written, even a Barbarians DR/-)
Weapon weakness causes that weapon group to bypass any DR you have (also going through a Barbarians DR/-)
Makes sense that Hubris would ignore any immunity to fear.
Keep in mind, Hubris gives you a bonus on saves. I don't see a contradiction with the Paladin's immunity to fear.
As Amorangias says, they a MORE penalized by Hubris because they always "make their save". Anytime they are subject to a fear affect, they brag about how immune they are.
Lol. It's only fitting.
-Cheers
PS-I do concur with Odraude. If a flaw is not a flaw, then you cannot benefit from it.
This isn't the tax code, it's a role-playing game.
| Nosforontu |
I'd probably use the HERO system maxim that any complication that doesn't hinder a character isn't a complication at all and I wouldn't let a player take hubris.
What about a player who takes Hubris as their mythic flaw and then multiclasses into a paladin after being inspired by their mythic abilities to be a "better" person?
| Odraude |
Odraude wrote:What about a player who takes Hubris as their mythic flaw and then multiclasses into a paladin after being inspired by their mythic abilities to be a "better" person?I'd probably use the HERO system maxim that any complication that doesn't hinder a character isn't a complication at all and I wouldn't let a player take hubris.
After awhile, I'd probably allow the player to trade out the weakness for something else.