Hubris.


Mythic Adventures Playtest General Discussion


Is the hubris flaw overcome by any immunity to fear?
If so, doesn't that mean mythic paladins can basically just choose to have no flaw?


I noticed the same thing. But then again they already have a flaw built into the class so I'm hoping they just leave it as is.


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Alternate interpretation: Since the Paladin is immune to fear, practically speaking he acts as though he's always passing fear saves. Hence, Hubris kicks in automatically whenever he faces a fear-inducing opponent.


I figured it would act like the other flaws in that you can never gain immunity to it.

Elemental vulnerability keeps you from ever benefiting from resistance or immunity to your vulnerability.

Material weakness causes that material to bypass any DR you have (as written, even a Barbarians DR/-)

Weapon weakness causes that weapon group to bypass any DR you have (also going through a Barbarians DR/-)

Makes sense that Hubris would ignore any immunity to fear.


I'd probably use the HERO system maxim that any complication that doesn't hinder a character isn't a complication at all and I wouldn't let a player take hubris.

That said, good pointing it out and it might be a good idea for paizo to take a look over it again, since playing the overly proud paladin would be someone people may want to play.


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MalignantMind wrote:

I figured it would act like the other flaws in that you can never gain immunity to it.

Elemental vulnerability keeps you from ever benefiting from resistance or immunity to your vulnerability.

Material weakness causes that material to bypass any DR you have (as written, even a Barbarians DR/-)

Weapon weakness causes that weapon group to bypass any DR you have (also going through a Barbarians DR/-)

Makes sense that Hubris would ignore any immunity to fear.

Keep in mind, Hubris gives you a bonus on saves. I don't see a contradiction with the Paladin's immunity to fear.

As Amorangias says, they a MORE penalized by Hubris because they always "make their save". Anytime they are subject to a fear affect, they brag about how immune they are.

Lol. It's only fitting.

-Cheers

PS-I do concur with Odraude. If a flaw is not a flaw, then you cannot benefit from it.

This isn't the tax code, it's a role-playing game.


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amorangias wrote:
Alternate interpretation: Since the Paladin is immune to fear, practically speaking he acts as though he's always passing fear saves. Hence, Hubris kicks in automatically whenever he faces a fear-inducing opponent.

I'd go with this interpretation.


Odraude wrote:

I'd probably use the HERO system maxim that any complication that doesn't hinder a character isn't a complication at all and I wouldn't let a player take hubris.

What about a player who takes Hubris as their mythic flaw and then multiclasses into a paladin after being inspired by their mythic abilities to be a "better" person?

Grand Lodge

He can try, but that is the problem with hubris, it is overflowing pride to the point of being a weakness. He can try, but he will never overcome it, unless the GM allows him to trade it out for another flaw...


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I was quite disappointed to find that this thread wasn't actually about me...


Nosforontu wrote:
Odraude wrote:

I'd probably use the HERO system maxim that any complication that doesn't hinder a character isn't a complication at all and I wouldn't let a player take hubris.

What about a player who takes Hubris as their mythic flaw and then multiclasses into a paladin after being inspired by their mythic abilities to be a "better" person?

After awhile, I'd probably allow the player to trade out the weakness for something else.

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