| Crosswind |
The Raging Vitality (http://www.d20pfsrd.com/feats/general-feats/raging-vitality) feat is viewed as sort of a feat tax for barbarians. Because, sans-raging-vitality, if you drop below 0 HP, you stop raging, lose your constitution bonus, and promptly die.
The rest of the bonus (+2 con while raging) sort of sucks. The hit points aren't super worth it, and barbarians have a million amazing rage powers to pick from.
So, the question: Is there a (cheap) item out there that will save you from dying when you go below 0 HP and out of rage?
-Cross
Muser
|
It's only a feat tax for those Invulnerable Rager types who forsake AC almost completely. In our RotRL campaign, the barbarian player prioritized Constitution over Strength and wore a magical mithril full plate. Did marginally less damage than a all-or-nothing barby, but didn't need to stop watch their combat style to survive.
To each their own, I guess.
Alright alright, it went out of the window once we found APG and he picked Reckless Abandon as a rage power, but for the first 12 levels it worked very well.
| WerePox47 |
I personally do not consider a feat that gives +1fort, +1hp/lv, and lets u not die if u drop a feat tax.. i consider it a must for any good barbarian.. Additionally its also a +1 dam at least once u get raging brutality online.. Not a feat tax... Ive seen plenty of people take toughness and it only give +1hp/level...
| Lab_Rat |
Don't avoid it. Being able to continue raging while unconscious should have been part of the original class. It is a feat tax but it is an important feat tax if the situation comes up. The +2 con is just gravy.
As far as magic items / other options to replace it. We have:
Determination Enchanted armor - hits you with a breath of life when you go below 0 HP
Guarded Life (And Greater) Rage Power - Converts lvl or 2x lvl of lethal damage to non-lethal when you hit 0 HP. May save your life but probably won't as the Con bonus from raging is greater than the non-lethal converted. You may get lucky though and be at a manageable negative HP and stable.
Muser
|
Yeah, sorry. I kind of forgot the original question when musing about my old campaigns. Anyhow, you are out of luck, I guess.
There's the Aegis of Protection in UE, which gives you a quick remedial health boost, but it's a single use item. Probably not what you are looking for.
Dawnflower Sash is another immediate healing item, does not break upon use, but only gives you a cure light wounds spell.
That's all I got, sadly.
| Crosswind |
Yeah, sorry. I kind of forgot the original question when musing about my old campaigns. Anyhow, you are out of luck, I guess.
There's the Aegis of Protection in UE, which gives you a quick remedial health boost, but it's a single use item. Probably not what you are looking for.
Dawnflower Sash is another immediate healing item, does not break upon use, but only gives you a cure light wounds spell.
That's all I got, sadly.
You know, I'm not _opposed_ to a single-use item if it were relatively cheap. This is one of those things where I honestly don't think I'm going to go below 0 with any frequency. My issue is largely this: The following build is a beautiful work of art, and I didn't leave room for Raging Vitality. (Human)
Level 1: Power Attack, Improved Sunder
Level 2: Lesser Beast
Level 3: Extra Rage Power: Superstition
Level 4: Reckless Abandon
Level 5: Extra Rage Power: Witch Hunter
Level 6: Spell Sunder
Level 7: Extra Rage Power: Beast Totem
Level 8: Strength Surge
Level 9: Combat Reflexes
Level 10: Greater Beast Totem
Level 11: Dazing Assault
Level 12: Come and Get Me
At gunpoint, I would sub out Reckless Abandon, at 4, for Raging Vitality. But I dislike paying a constant tax (1 rage power!) to hedge against a relatively rare occurrence (I go unconscious).
I like optimistic gambler. Determined is good, but sort of overkill, also not that good for low-mid levels. What could one do with cheap, 1-off items? Do the magic item creation rules let you build contingencies into items? "If hit points go below 0 HP, this item acts as a cure serious wounds?" - would that even work?
-Cross
| Lab_Rat |
You know, I'm not _opposed_ to a single-use item if it were relatively cheap. This is one of those things where I honestly don't think I'm going to go below 0 with any frequency. My issue is largely this: The following build is a beautiful work of art, and I didn't leave room for Raging Vitality. (Human)Level 1: Power Attack, Improved Sunder
Level 2: Lesser Beast
Level 3: Extra Rage Power: Superstition
Level 4: Reckless Abandon
Level 5: Extra Rage Power: Witch Hunter
Level 6: Spell Sunder
Level 7: Extra Rage Power: Beast Totem
Level 8: Strength Surge
Level 9: Combat Reflexes
Level 10: Greater Beast Totem
Level 11: Dazing Assault
Level 12: Come and Get MeAt gunpoint, I would sub out Reckless Abandon, at 4, for Raging Vitality. But I dislike paying a constant tax (1 rage power!) to hedge against a relatively rare occurrence (I go unconscious).
I like optimistic gambler. Determined is good, but sort of overkill, also not that good for low-mid levels. What could one do with cheap, 1-off items? Do the magic item creation rules let you build contingencies into items? "If hit points go below 0 HP, this item acts as a cure serious wounds?" - would that even work?
-Cross
Trade Improved Sunder for Raging Vitality, grab a heavy hitting reach weapon (I run with a Lucern hammer), and you have my now lvl 12 PFS Barbarian.
| Valtrax |
Personally. Based on the campaigns my DM runs. We never ever get the time to craft items. And he’s very cheap with the gold so buying items is not a huge thing either… Everybody in my party would kill you if you were to sunder an enemies weapon or armor
That is the only way you’re going to get a magic weapon or armor in the campaigns I play. Take them off the enemy and use them don’t destroy them or you’ll never have them
Syries
|
I mean, personally I wouldn’t discount the extra +2 Con so quickly. Bonus HP when you’re already an HP sponge. It can mean you can shrug off that much more damage in battle.
I like Raging Vitality as a feat. While unchained barbarians don’t really need it, even they can gain the extra HP from that feat. +2 Con from a single feat with the only restriction of being in a rage is pretty good in my opinion.