Charging into a grapple


Rules Questions


I haven't been able to find it anywhere. Can someone charge into a grapple? I realize it's not beautiful but I have the hair brained idea of a dwarf charging into an opponent, grappling them and then bashing them to death with his helmet via the improvised weapon rules. It's mostly for flavor but a move I would like to use!


sadly you can not, as a charge is a full round action attack while a grapple is a standard action maneuver. Although sounding AWESOME, the mechanics do not allow for such a move


That seems so strange that there is no room for combining the two actions. Sadly my short dwarf will have to resort to grappling, pinning and bashing with helmet/ hacking with a hand axe. What about combining an acrobatics check to leap into a grapple or even a regular attack? I am thinking of a very short dwarf. Not that that matters mechanically.


Perfectly doable, since acrobatics is part of an action so anything acrobatics covers can be done along with combat maneuvers and attacks. This is also a great way to Bullrush/overrun someone behind someone else by DYNAMIC LEAPING over the closer guys head.


So could you perform a leaping charge?


Yes actually, in fact there's a Style Feat called Janni Rush that does EXACTLY that, but with a little extra oomph

Dark Archive

Or you could just Move Action, move to the target (use acrobats as you wish to jump, tumble, etc. Since acrobatics can be made as part of your move action), standard action grapple them. Then proceed to beat the crap out of them with your helmet. I LOVE the flavor, but the Charge mechanic doesn't work with what you are doing. When you use your Move Action to move to the target, there is no reason you can't saw your dwarf is barreling down on them.


I'll defer to more experienced GM's than I, but doesn't a Charge allow for a melee attack, and a Trip "in place of a melee attack"...?

The rules for Overrun specifically state that it can be "part of a charge". I don't see why I wouldn't allow someone to attempt a Trip as part of a charge (which is what tackling is) if an overrun is a clotheslining.

As for the grapple, I'd definitely make that take place the following round, as we'd need to first resolve the AOO from the charge.


A tetori monk gains the grab special attack with his unarmed strikes at 8th level, which would allow him to charge, and if he hits, start a grapple right away. If this is a character you're already playing, then taking 8 levels in something else just for this probably isn't practical. But since you asked, I thought I'd point it out.


Interesting options. So I would imagine there is now way to chain a jumping charge with a trip right? When you think about it, it seems like the logical outcome. However, I don't believe there are any mechanics that support it.


For starters, there's no reason that I know of that you can't jump as part of any charge -- just make an acrobatics check. Trip is a combat maneuver that can be attempted "in place of a melee attack", so any time you're making a melee attack (such as at the end of a charge) you can attempt to trip instead. The upshot is that you don't need any feats or other abilities at all to attempt this, although it's probably not advisable without at least ranks in acrobatics and the improved trip feat.


Kilaim Orefinder wrote:
I haven't been able to find it anywhere. Can someone charge into a grapple? I realize it's not beautiful but I have the hair brained idea of a dwarf charging into an opponent, grappling them and then bashing them to death with his helmet via the improvised weapon rules. It's mostly for flavor but a move I would like to use!

Pathfinder rules are so lame. I watch football and they charge and tackle every play. Here in the land of fantasy a zen archer can shoot a million arrows but you cant charge and tackle. LOL LOL


Not sure how well it matches your character idea, but the Constable archetype for the Cavalier trades out the features related to mounts for, among other things, the ability to grapple at the end of a charge.

Liberty's Edge

Pathfinder Rulebook Subscriber

You could get a Blade of Binding. Sorry, on my phone, otherwise I'd link it. May not fit the flavor of your character, but you could charge and grapple with it. If it is a home game, your gm could let you reskin it to a more dwarven weapon.


Daeth Kilgore wrote:
Kilaim Orefinder wrote:
I haven't been able to find it anywhere. Can someone charge into a grapple? I realize it's not beautiful but I have the hair brained idea of a dwarf charging into an opponent, grappling them and then bashing them to death with his helmet via the improvised weapon rules. It's mostly for flavor but a move I would like to use!
Pathfinder rules are so lame. I watch football and they charge and tackle every play. Here in the land of fantasy a zen archer can shoot a million arrows but you cant charge and tackle. LOL LOL

I think they trained to get a style feat for that...

The Exchange Owner - D20 Hobbies

Necro of 4 years to rant?


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Kilaim Orefinder wrote:
I haven't been able to find it anywhere. Can someone charge into a grapple? I realize it's not beautiful but I have the hair brained idea of a dwarf charging into an opponent, grappling them and then bashing them to death with his helmet via the improvised weapon rules. It's mostly for flavor but a move I would like to use!

The Cavalier as a archtype called Constable, which at 2nd level allows you to make a Grapple attempt (in place of the melee attack) at the end of a charge.


You just did a 2 year necro.

Not only that, you got ninja'd. :-)

/cevah

Liberty's Edge

Here is mythic stuff too which would allow you to do it.

Aerial Assault (Su): You can charge at creatures in the air, or leap across obstacles as part of a charge. When making a charge attack, you can expend one use of mythic power to include a single Acrobatics check made to jump, adding 10 feet per tier to the height or distance you jump. You take no falling damage from the height gained as part of this leap. If your attack hits, you may deal an amount of additional damage equal to the falling damage appropriate for the height you reached. Alternatively, you may replace your melee attack from this charge with a grapple check. If you successfully grapple a creature, you bring it to the ground with you at the end of your jump, and it takes an appropriate amount of falling damage for the height it was at when you grappled it.

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