| Kilaim Orefinder |
I haven't been able to find it anywhere. Can someone charge into a grapple? I realize it's not beautiful but I have the hair brained idea of a dwarf charging into an opponent, grappling them and then bashing them to death with his helmet via the improvised weapon rules. It's mostly for flavor but a move I would like to use!
| Kilaim Orefinder |
That seems so strange that there is no room for combining the two actions. Sadly my short dwarf will have to resort to grappling, pinning and bashing with helmet/ hacking with a hand axe. What about combining an acrobatics check to leap into a grapple or even a regular attack? I am thinking of a very short dwarf. Not that that matters mechanically.
Veldebrand
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Or you could just Move Action, move to the target (use acrobats as you wish to jump, tumble, etc. Since acrobatics can be made as part of your move action), standard action grapple them. Then proceed to beat the crap out of them with your helmet. I LOVE the flavor, but the Charge mechanic doesn't work with what you are doing. When you use your Move Action to move to the target, there is no reason you can't saw your dwarf is barreling down on them.
| Owly |
I'll defer to more experienced GM's than I, but doesn't a Charge allow for a melee attack, and a Trip "in place of a melee attack"...?
The rules for Overrun specifically state that it can be "part of a charge". I don't see why I wouldn't allow someone to attempt a Trip as part of a charge (which is what tackling is) if an overrun is a clotheslining.
As for the grapple, I'd definitely make that take place the following round, as we'd need to first resolve the AOO from the charge.
| Danny Kessler |
A tetori monk gains the grab special attack with his unarmed strikes at 8th level, which would allow him to charge, and if he hits, start a grapple right away. If this is a character you're already playing, then taking 8 levels in something else just for this probably isn't practical. But since you asked, I thought I'd point it out.
| Danny Kessler |
For starters, there's no reason that I know of that you can't jump as part of any charge -- just make an acrobatics check. Trip is a combat maneuver that can be attempted "in place of a melee attack", so any time you're making a melee attack (such as at the end of a charge) you can attempt to trip instead. The upshot is that you don't need any feats or other abilities at all to attempt this, although it's probably not advisable without at least ranks in acrobatics and the improved trip feat.
| Daeth Kilgore |
I haven't been able to find it anywhere. Can someone charge into a grapple? I realize it's not beautiful but I have the hair brained idea of a dwarf charging into an opponent, grappling them and then bashing them to death with his helmet via the improvised weapon rules. It's mostly for flavor but a move I would like to use!
Pathfinder rules are so lame. I watch football and they charge and tackle every play. Here in the land of fantasy a zen archer can shoot a million arrows but you cant charge and tackle. LOL LOL
| DM Livgin |
Kilaim Orefinder wrote:I haven't been able to find it anywhere. Can someone charge into a grapple? I realize it's not beautiful but I have the hair brained idea of a dwarf charging into an opponent, grappling them and then bashing them to death with his helmet via the improvised weapon rules. It's mostly for flavor but a move I would like to use!Pathfinder rules are so lame. I watch football and they charge and tackle every play. Here in the land of fantasy a zen archer can shoot a million arrows but you cant charge and tackle. LOL LOL
I think they trained to get a style feat for that...
| Unit620 |
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I haven't been able to find it anywhere. Can someone charge into a grapple? I realize it's not beautiful but I have the hair brained idea of a dwarf charging into an opponent, grappling them and then bashing them to death with his helmet via the improvised weapon rules. It's mostly for flavor but a move I would like to use!
The Cavalier as a archtype called Constable, which at 2nd level allows you to make a Grapple attempt (in place of the melee attack) at the end of a charge.
Yure
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Here is mythic stuff too which would allow you to do it.
Aerial Assault (Su): You can charge at creatures in the air, or leap across obstacles as part of a charge. When making a charge attack, you can expend one use of mythic power to include a single Acrobatics check made to jump, adding 10 feet per tier to the height or distance you jump. You take no falling damage from the height gained as part of this leap. If your attack hits, you may deal an amount of additional damage equal to the falling damage appropriate for the height you reached. Alternatively, you may replace your melee attack from this charge with a grapple check. If you successfully grapple a creature, you bring it to the ground with you at the end of your jump, and it takes an appropriate amount of falling damage for the height it was at when you grappled it.