Daeth Kilgore's page

15 posts. Alias of Robin Blair 443.


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"Mask of a Thousand Tomes
Aura faint divination; CL 5th
Slot head; Price 10,000 gp; Weight 1 lb.

DESCRIPTION

The random snippets of script that write across the surface of this parchment-colored eyeless mask hint at the knowledge of the many tomes stored within.

The mask grants its wearer a +10 competence bonus on all Knowledge skill checks, but the wearer is blinded while wearing the mask. The mask must be worn for 10 minutes before the wearer gains its bonus."

So you are blind. How does the mask know what you want knowledge about.

Does it just give you everything in a certain radius? Do you have to touch the item if it is an item.

Do you ask it questions with your and it answers?

The price of the item is significant and could be useful but without knowing how it works each GM different opinion makes it uber frustrating.

I need a good/plausible explanation for GMS.


Lowly gamers thoughts. Personally I have been having a lot of difficulty finding games to play.

I joined PFS so I could play more as I had no local GM to play with regularly. It was amazing in the beginning but now I am stuck.

Was wondering if the venture captains are sure there are no problems. I have never mentioned it to my Venture Captain but I will now.

I don't really enjoy GMing so I don't have the rewards of many replays.

I do think unlimited replays is wrong.

I do think there needs to more replay options for players but maybe I am missing something. Missing a convention cause there is nothing to play sucks.

I would REALLY like to see more evergreens in the 2-5 or 3-7 range. Tome of Righteous Repose has been a god send.

I am happy that this is an on going discussion and am confident that the issue will be resolved correctly for all.

Thank you
Pathfinder Addict


Dags wrote:

Am i crazy or is there a massive catch 22 in the Merciful Healer Archetype?

Ultimate Combat PG. 41
Last line under: Merciful Healing (Su):
"Feats and Abilities that affect a Paladin's Mercy Also may affect this ability."

I assume they mean feats like
Extra Mercy
Greater Mercy
Ultimate Mercy

but how can a Merciful healer qualify to even take these feats without Lay on Hands?

So in order to take advantage of this part of the Archetype, you have to dip 2 levels of paladin?

Or was it just forgotten that Merciful healers get access to these feats? I have seen nothing in the FAQ...

Was this an oversight? Is it supposed to be a Paladin Archetype? Any insight would be great, because it appears to be very broken as written...

Any movement on this?


Create Spawn (Su) A humanoid creature killed by a shadow's Strength damage becomes a shadow under the control of its killer in 1d4 rounds.

CONSECRATE
School evocation [good]; Level cleric 2
Casting Time 1 standard action
Components V, S, M (a vial of holy water and 25 gp worth of silver dust), DF
Range close (25 ft. + 5 ft./2 levels)
Area 20-ft.-radius emanation
Duration 2 hours/level
Saving Throw none; Spell Resistance no
This spell blesses an area with positive energy. The DC to resist positive channeled energy within this area gains a +3 sacred bonus. Every undead creature entering a consecrated area suffers minor disruption, suffering a –1 penalty on attack rolls, damage rolls, and saves. Undead cannot be created within or summoned into a consecrated area. If the consecrated area contains an altar, shrine, or other permanent fixture dedicated to your deity, pantheon, or aligned higher power, the modifiers given above are doubled (+6 sacred bonus to positive channeled energy DCs, –2 penalties for undead in the area).

A character dies to a shadow. You kill the shadow then you consecrate the area around the body what will happen?

Is there anything you can do to save the character?


It is clear that this is total fantasy and logic has no part in it. In real life a misfire or jam in one barrel of a double barrel weapon has no impact what so ever on the other barrel. Not only would it not explode you can even keep shooting the barrel that is not jammed/misfired.


So from what I am getting from the discussion is that there is no official ruling and that I need to ask the GM at the beginning of the game how he will be handling it?


Ryan Freire wrote:

To be honest im not sure there aren't any that aren't appropriate. At some point, in some adventure path, someone is going to screw the party over, and then its vengeance time.

Otherwise, hells rebels is pretty solid, opportunities for intrigue, lots of backstabbing and getting revenge for backstabbing.

Thanks will add Hells Rebels to my list.

My prime focus is on something with either Calistria or her church involved in the story line or offers a cool boon.


Hi All

I am finding it hard to find background info on scenarios. Is there a spoiler list that does not ruin the game?

I have made a Cleric of Calistria and I would like to play adventures/scenarios that would have background or relevance for my character.

I would love suggestions of which games I could chose in which Calistria is involved or that have strong opportunities for role playing lust, trickery and vengance options.

thanks for your help


Claxon wrote:
Yes, I believe so. It specifies the word rider, if you're not on the horse you're not the rider.

Thanks. Makes it useless to my build so I am glad I asked. Very frustrating.


DESCRIPTION

This ornate military saddle, tooled with an elaborate equine motif, grants the mount a +5 competence bonus on Acrobatics checks and the mount's rider a +5 competence bonus on Ride checks. In addition, the mount gains the benefits of any teamwork feats possessed by the rider.

My question is: If you are no longer on your mount does it lose all the teamwork feats.


Kilaim Orefinder wrote:
I haven't been able to find it anywhere. Can someone charge into a grapple? I realize it's not beautiful but I have the hair brained idea of a dwarf charging into an opponent, grappling them and then bashing them to death with his helmet via the improvised weapon rules. It's mostly for flavor but a move I would like to use!

Pathfinder rules are so lame. I watch football and they charge and tackle every play. Here in the land of fantasy a zen archer can shoot a million arrows but you cant charge and tackle. LOL LOL


When I grapple for damage I will get sneak attack damage from my strangler ability. Can I now as a swift action use my strangler feat to deal sneak attach damage again?

Info on Brawler Arch and feat.

Brawler Strangler Arch

At 1st level, a strangler deals +1d6 sneak attack damage whenever she succeeds at a grapple check to damage or pin an opponent. The strangler is always considered flanking her target for the purpose of using this ability. This damage increases by +1d6 at 2nd, 8th and 15th levels.
This ability replaces unarmed strike and brawler's flurry.

Feat Strangler (Combat)
Throttling the life out of enemies is second nature to you.
Prerequisite: Dex 13, sneak attack +1d6, Improved Grapple, Improved Unarmed Strike.
Benefit: Whenever you successfully maintain a grapple and choose to deal damage, you can spend a swift action to deal your sneak attack damage to the creature you are grappling.


Daeth Kilgore wrote:

I have a brawler with 18 strength maintaining a grapple with both hands for damage with dragon ferocity and power attack.

Is my bonus damage modifier?
+8 from strength and dragon ferocity and +3 from power attack?

Info I found.

Brawler
A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.

Dragon Ferocity
Benefit: While using Dragon Style, increase your Strength bonus on unarmed strike damage rolls by an additional one-half your Strength bonus, to a total of double your Strength bonus on the first attack and 1-1/2 times your Strength bonus on the other attacks.

Power Attack
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

Grapple Damage
You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.

Thank you for the help.


I have a brawler with 18 strength maintaining a grapple with both hands for damage with dragon ferocity and power attack.

Is my bonus damage modifier?
+8 from strength and dragon ferocity and +3 from power attack?

Info I found.

Brawler
A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.

Dragon Ferocity
Benefit: While using Dragon Style, increase your Strength bonus on unarmed strike damage rolls by an additional one-half your Strength bonus, to a total of double your Strength bonus on the first attack and 1-1/2 times your Strength bonus on the other attacks.

Power Attack
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

Grapple Damage
You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.


1 person marked this as FAQ candidate.

This makes no sense to me. It should not be a teamwork feat. It should have a prerequist of whatever class can do it. If it is for hunters then make it so. Why is there no errata on this? Epic fail.