How does a sorcress kill underwater?


Advice


I missed last weeks session and heard my team is getting mutilated by piranhas. Water is DEFIANTLY not my element. What spells work well in water?


Summoning spells. Summon something big, and juicy-looking.
Transforming into something that has a swim speed and can breathe underwater would be nice too.


Most spells work well underwater as long as you can speak.


Pathfinder Maps, Starfinder Maps Subscriber

Summon Water Elementals, and let them do the hard work?


How would Create Pit work underwater?


Magical fire should work under water too. The main issue is, as Brain said, the whole verbal component thing.


Yeah, even a tiny water elemental should be able to handle fishies.

shocking grasp
color spray
sleep
magic missile
glitterdust
web(depending upon your GM)
summon swarm (something else to be eaten if nothing else)
daze
hypnotic pattern
ghoul touch

really, I'd allow most anything but fire spells (maybe acid spells too)


Here's the underwater rules: http://www.d20pfsrd.com/gamemastering/environment/wilderness/terrain/aquati c-terrain

It's basically A)Don't use fire and B)Good luck concentrating.

Shadow Lodge

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With panache!

Silver Crusade

Metamagic Rod of Silent Spell helps a lot. As does summoning water nasties.


we are facing Pirana swarms for refrence


IIRC, The Pathfinder player's guide specifically states that fire spells work underwater. Obviously they can't actually light things on fire, but they do create a sort of superheated steam bubble that does the same amount of damage the spell normally would do.

My guess is a standard fireball spell would do nicely against a swarm of piranhas. I'd stay away from lightning bolts though.


Brain in a Jar wrote:
Most spells work well underwater as long as you can speak.

How about this, I took the starsoul bloodline and I no longer have the need to breath. Have you ever tried talking underwater IRL? You can hear yourself or someone else if they are right next to you.


Tristram wrote:

Here's the underwater rules: http://www.d20pfsrd.com/gamemastering/environment/wilderness/terrain/aquati c-terrain

It's basically A)Don't use fire and B)Good luck concentrating.

Oh awesome this link just answered my previous question, since I can breath under water I dont need to make checks. I still dont understand how to cast fire spells, or what the negatives/ Concentration checks are.


Lobolusk wrote:
we are facing Pirana swarms for refrence

Are the piranhas intelligent?


5th Earth wrote:

IIRC, The Pathfinder player's guide specifically states that fire spells work underwater. Obviously they can't actually light things on fire, but they do create a sort of superheated steam bubble that does the same amount of damage the spell normally would do.

My guess is a standard fireball spell would do nicely against a swarm of piranhas. I'd stay away from lightning bolts though.

Electricity based spells work just as illogically as the fire based spells to underwater. It's not real electricity, it's magical electricity. It doesn't electrocute everyone touching the water, just those in the area of effect.

Why does it work that way?

'cause it's magic.


Tell your party to get out of the water and zap it with electricity =). In a pinch, enough Jolts in the water would either fry the fish or keep them away from you.


Adamantine Dragon wrote:
5th Earth wrote:

IIRC, The Pathfinder player's guide specifically states that fire spells work underwater. Obviously they can't actually light things on fire, but they do create a sort of superheated steam bubble that does the same amount of damage the spell normally would do.

My guess is a standard fireball spell would do nicely against a swarm of piranhas. I'd stay away from lightning bolts though.

Electricity based spells work just as illogically as the fire based spells to underwater. It's not real electricity, it's magical electricity. It doesn't electrocute everyone touching the water, just those in the area of effect.

Why does it work that way?

'cause it's magic.

That, and the designers probably wanted to try to avoid over-complicating things. Even if it would be more accurate to real-world physics, trying to cover every little difference would make fighting underwater a gigantic pain in the ass.


A sorcress who can breathe underwater--that's a watercress, right?

Piranha can't have high HD. Color Spray is the way to go.


PRD wrote:

Spellcasting Underwater: [...] Creatures that can breathe water are unaffected and can cast spells normally.

Polymorph : [...] If the form grants a swim or burrow speed, you maintain the ability to breathe if you are swimming or burrowing.

Alter Self is your friend.


they have 76 Hp the dm mentioned


Hold Monster or any other sort of paralysis.

[Edit]
Oh - piranhas. Well, maybe not... but against anything big and bad, I'd go for making it drown.


Lobolusk wrote:

they have 76 Hp the dm mentioned

Just curious, is that per "swarm" of are these, giant/mutant/magical piranhas?


dont know serpents skull book 4 all I know. they are a small swarm they only take half damage slashing piercing normal weapons

Sovereign Court

What spells do you have?


I hate to inject realism into this conversation, but there are a lot of common misconceptions about the interaction of electricity and water (and electricity in general).

Current flows from an area of high charge to an area of low charge, by the easiest possible path. It can be surmised that a lightning bolt would create an area of low charge at the end of the 120' line, and an area of high charge at the caster's finger. This would cause the lightning to discharge along the shortest line (creating the 120' line). Underwater, the same conditions are true.

I see no reason why lightning would work any differently underwater.

Sovereign Court

Mekkis wrote:

I hate to inject realism into this conversation, but there are a lot of common misconceptions about the interaction of electricity and water (and electricity in general).

Current flows from an area of high charge to an area of low charge, by the easiest possible path. It can be surmised that a lightning bolt would create an area of low charge at the end of the 120' line, and an area of high charge at the caster's finger. This would cause the lightning to discharge along the shortest line (creating the 120' line). Underwater, the same conditions are true.

I see no reason why lightning would work any differently underwater.

I don't know the physics behind this, but fish shockers work by dissipating an electrical charge through the water. I'm guessing that is because water conducts electricity better than air and can travel in a spread rather than a straight line to an area of low charge. Essentially, the water acts as a large conductor, whereas a lightning bolt has to jump from one area to another.

But, again, it is magic, so it works as described in the CRB.


Can't you just throw in a piece of bloody meat or something? I mean ffs how hard can they be to deal with.

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