
Orin Ro |

We'll still be here when you can post. The weekend can be a little rough for all of us to post, anyway.

Prazil |

I have been pouring through my old 3.0 and 3.5 books trying to figure out when and why I came up with the understanding that Charge Attacks did not provoke AoOs against the target. Every group I've ever played with ran it this way and I'm not sure if that was my influence or just some weird quirk of fate, but I can't find anything anywhere now that would suggest if you charge a creature with reach, you won't provoke an AoO.
I half vaguely recall a feat that I thought let you take AoOs vs people charging you, but I can't find it the PFSRD or the old d20SRD either.
I don't know why I thought what I thought, but all the evidence at this point suggests I was wrong. I'm now left wondering how many of my wonderful monsters and NPCs fell to PCs and their charge attacks when they could have at least gotten a blow in before going down. =\

motteditor RPG Superstar 2012 Top 16 |

Prazil |

Shadowborn |

Not one of these either!
We fought him before you and Kereek showed up, so no worries.

Prazil |

No! We just told our Undead-Whomper-of-a-Paladin to stay at home and be all kingly and stuff. I'm not saying anything more about ghosts of ogre spiders, or ghosts of crazy evil stabby druids, or ghosts of crazy evil stabby druids riding ghosts of ogre spiders. NO!
Spiders are GROSS is all I'm tryin' to say. G-R-O-S-S. YUCK.

motteditor RPG Superstar 2012 Top 16 |

I'm adding a couple NPC and a quest to the campaign tab. I still need to know what you want to do in terms of the kingdom phase before we move on. Orin, did you want to handle that? If not, I need someone to let me know if you want to annex any hexes, build anything, etc. etc.
Also, without Jon, did you want to change your watch order?

Prazil |

It looks like the forum-fu was lost in the link under the quest spoiler =)
As for the watch order, Prazil can swap with Agnar if he'd prefer not to keep watch alone. Prazil can sit up with Spike and Fang and have a grand ol' time and not be constantly wondering if spiders were about to burst from his watch-mate's mouth at any given moment. =P

Orin Ro |

Orin can stand two watches if necessary. I'll get another month up later today

motteditor RPG Superstar 2012 Top 16 |

Next step is basically up to you. I'll write up Jon's reaction to the trolls and sum up the month for your kingdom once you decide what you want to do in terms of that. After that, I assume you'll want to go out exploring again, so you'll need to decide where to go. You have the treasure map, or can go off in another direction should you so choose.

Orin Ro |

Sorry everyone, I forgot my daughter's school had a fund raiser last night and I didn't get a chance to work on Month 13. Before I sit down tonight is there anything we would like to build in the city? Right now all we have is a smith and a store. I would like to build an inn or tavern next and annex another hex if possible.
In retrospect building the castle in the first month really killed our finances, my RL group din't build theirs until the end of the first year (but live and learn).
I say we backtrack southwest to the hex east of Thronehold (F-7) head east and loop around west back to the city.

Prazil |

I just noticed that this presitge class specifically allows triceratopses! lol! I dunno... I might have to do it!
Re: Treasure Map - yes! Let's follow it! To Treasure!
Re: Buildings in the City - I'm not positive if there are specific benefits to a particular building, but I think a Shop would be a good idea. A full blown market looks like it will be prohibitively expensive for quite some time. And I'm down with annexing another hex. If we start annexing northward, could we establish roads and a trade route with Fort Kazmir?

motteditor RPG Superstar 2012 Top 16 |

Orin, I'm getting errors on your links. I see them for a second and then they blank out, so I'm a little confused about where you want to go.
Also, do you want to hexplore on your way to the treasure map's location?
And finally, you'll either have to go north, to cross the river, or book passage (which you can do; it'll just cost a little gold). Unless you force someone to take you across.

Kereek! |

Orin: I think a bakery and another house or tavern would be best. Or a brewery, alternatively. If we're annexing hexes, F-5 seems logical. Or F-4 if our aim is to create another town in Fort Kazimir's square. But I leave it to your judgement. I trust you!
Prazil: YES. You must take that prestige class. It was made for Prazil.
I could do with the F-7 explore, then off to TREASURE! Hoorah!

Orin Ro |

Is anyone else experiencing difficulty with the maps? I take it by James' response that he can see them. I was thinking of annexing hex F-4 first then E-3 and finally E-2 and Fort Kazimir.

Orin Ro |

Treasury= 20 BP
Upkeep Phase:
Stability Check (DC:25): 1d20 + 15 ⇒ (11) + 15 = 26 (-1 Unrest)
Pay Consumption: 4 BP
Fill Magic Item Vacancy: No Vacancies
Unrest: 0
Improvement Phase:
Claim Hexes: Claim Hex F-4 (1 BP)
Establish and Improve Cities: Build House (3BP)/Build Inn (10 BP)
Build Roads: Build Road from Hex E-5 to Hex F-4 (1 BP)
Develop Open Spaces: Build Mine in Hex F-4 (6 BP)
Edicts: No New Edicts
Income Phase:
Deposits: No Deposits
Withdrawals: No Withdrawals
Sell Valuable Items: No Items Sold
Generate Income (DC:): 1d20 + 29 ⇒ (20) + 29 = 49
+9 BP
Event Phase: (% Chance) 1d100 ⇒ 56
Kingdom Event: N/A
Treasury: 4 BP

Orin Ro |

I feel like the kobolds are posting a lot more than our humans and half-elf.
Thanks.
Yes, but it's always amusing when they do.

Orin Ro |

No problem, Mott. I'll be out of town at my in-laws all weekend. Thankfully we bought them satellite internet (it's only 1.5 meg, but it beat dial up all to Hell) for Christmas and we're bringing down a wireless router and my laptop so I should be able to keep up if anything important should pop up.

motteditor RPG Superstar 2012 Top 16 |

This is an awesome idea though and I completely endorse the idea of someone cooking up a stronger version of the spell called enlarge monster and then casting it on Spike. Often.
Hmm. Let me look at it a bit, but I can't see why you couldn't cast enlarge monster as a third-level spell (two higher than enlarge person, just has hold monster is two levels higher than hold person)...