Tripping Wolf


Advice


Are there any feats that can make a wolf better at tripping? I hadn't realized that my wolf companion would be unable to take Combat Expertise, the prerequisite for all of the [i]trip[i] feats (Improved Trip, Greater Trip, Fury's Fall). Is there a way for a wolf companion to qualify for Improved Trip and Greater Trip without having a 13 INT?


Not that I know of. But you do realize they get the equivalent to Improved Trip for free?

The "Trip" special quality gives them a trip attack as a free action and without provoking an AoO when making a hit with bite.

It is possible to give a wolf 13 intelligence. Put all your level advancements to INT, give it a Tome of Clear Thought +5, and have it wear a Headband of Vast Intelligence +6. Now you have one really smart wolf who qualifies for Combat Expertise. Expensive but possible.

Other feats that enhance tripping:

Tandem Trip
Weapon Finesse (if Dex higher than Str)
Weapon Focus (Bite)

In addition, the larger the wolf gets, the more the size bonus he gets.


Why they needed to make Combat Expertise a requirement on tho Improved Trip follow ups I will never know. It does nothing but make it impossible for tripping focused animals (and wolf domain clerics) to trip things


*sigh*

I was hoping that wolves, as natural trippers, would somehow have an exception from that requirement.

Dark Archive

OR,you could just cast Awaken on him to bump his Int permanently up to or past that and then use Leadership to take him as a cohort.
He stops getting the perks of being an animal companion but now he qualifies to take levels in Ranger.

Cleaner, cheaper and far more effective.


The rules state:

"Animal companions with an Intelligence of 3 or higher can select any feat they are physically capable of using. GMs might expand this list to include feats from other sources."

Just get the wolf's intelligence up to a 3, then have it learn Improved Trip. I don't think a rational GM would have an issue with this.


Since your companion is a wolf pack-like tactics would be a natural fit. Take a look at the teamwork feats for:

tandem trip (roll twice for trips when the other threatens)
out flank (flank bonus to +4)
pack tactics (extra 5ft moves)
coordinated maneuvers (+2 cmb)

The down side is you both have to take a feat and thatnthey are situational. The up side is since it's your AC you control the tactics. It's also great from a flavor standpoint.


also:
bulls str
magic fang
enlage person
animalgrowth
all boost its size / str and so boost it's trip CMB.

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