| Phasics |
| 1 person marked this as a favorite. |
So was looking at something else and came across this interesting little potential combo and was after some advice on perusing it further, in particular feat selection.
Sylvan Sorcerer gets an animal companion = sweet
but
Sorcerers also get all those lovely polymorph spells which he can use on the animal companion through share spells.
So learn some of Beast Shape, Elemental Body, Monstrous Physique, Dragon Form etc etc and your mount can be anything but with the tricks i.e. combat mount unlike trying to ride a summoned creature.
So couple things first companion selection which ones would make a good base for polymorphing ? I'm guessing anything with good stats since other abilities and attacks get lost in the polymorph.
and feats, 4 I've seen so far
Trick Riding - don't need to make ride checks for anything DC15 or lower and no -5 for no saddle which is very handy with a variable bodyshape polymorph mount
Combat Casting/Unatural Concentration - No need to make conc checks if the mount moves or fights which creates vigorous or violent movement
Companion Boon - no brainier for a -3 druid level companion
Mounted Combat - ride check to negate attacks
I'm a little concerned about the magic feats I'm not taking if I'm taking these types of feats ?
I know this is kinda of the summoners territory but an eidolon can't shift forms like this thing can. Not to mention character has access to a much stronger spell list.
cartmanbeck
RPG Superstar 2014 Top 16
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| 1 person marked this as a favorite. |
So was looking at something else and came across this interesting little potential combo and was after some advice on perusing it further, in particular feat selection.
Sylvan Sorcerer gets an animal companion = sweet
but
Sorcerers also get all those lovely polymorph spells which he can use on the animal companion through share spells.
So learn some of Beast Shape, Elemental Body, Monstrous Physique, Dragon Form etc etc and your mount can be anything but with the tricks i.e. combat mount unlike trying to ride a summoned creature.
So couple things first companion selection which ones would make a good base for polymorphing ? I'm guessing anything with good stats since other abilities and attacks get lost in the polymorph.
and feats, 4 I've seen so far
Trick Riding - don't need to make ride checks for anything DC15 or lower and no -5 for no saddle which is very handy with a variable bodyshape polymorph mount
Combat Casting/Unatural Concentration - No need to make conc checks if the mount moves or fights which creates vigorous or violent movement
Companion Boon - no brainier for a -3 druid level companion
Mounted Combat - ride check to negate attacks
I'm a little concerned about the magic feats I'm not taking if I'm taking these types of feats ?
I know this is kinda of the summoners territory but an eidolon can't shift forms like this thing can. Not to mention character has access to a much stronger spell list.
Interesting concept. I also just realized like a week ago that a druid can essentially cast any spell on his companion, which extends to other classes with companions, so yeah it would be fun. Post your final build when you get it figured out.
| Sleet Storm |
I´m playing one since a couple of month in one of the Campaigns I´m in and it´s crazy good. In fact I think it´s a little OP, somewhat like Leadership. I have a Wolf Animal companion and use it Like a Summoner uses his Eidolon and the DPR is about what You would Expect from an optimized Eidolon of the same level.The big difference is that a Sorcerer is much more powerful than a Summoner , so the combination as a whole is really overpowering sometimes.
But on the other hand , one could say the same about Druids , they don´t get the Polymorph Stuff but Animal Growth and Strong Jaw cast on a T-Rex with Improved Natural Attack and Vital Strike is pretty strong too.
| Phasics |
I´m playing one since a couple of month in one of the Campaigns I´m in and it´s crazy good. In fact I think it´s a little OP, somewhat like Leadership. I have a Wolf Animal companion and use it Like a Summoner uses his Eidolon and the DPR is about what You would Expect from an optimized Eidolon of the same level.The big difference is that a Sorcerer is much more powerful than a Summoner , so the combination as a whole is really overpowering sometimes.
But on the other hand , one could say the same about Druids , they don´t get the Polymorph Stuff but Animal Growth and Strong Jaw cast on a T-Rex with Improved Natural Attack and Vital Strike is pretty strong too.
what feats did you go with?
anything to watch out for ?do you ride it or just send it forward while you hang back ?
| Sleet Storm |
I dont ride it my Sorcerer is really not an asset for Melee:)
For the Animal Companion :
Pick purely based on Ability Scores ,Attack Routines dont matter as you are going to polymorph it anyway.I picked a Wolf because it has the best stats and its also on my GM´s list of "socialy accepted animals",that means I can take it into most Settlements wich is a big deal.Featwise its Powerattack and Lunge , not many go to Feats there really I picked Iron Will just because I didn´t have a better idea.
For the Sorcerer:
Get Reach Spell and Extend Spell also be Human and get the Eye for Talent Trait from the APG for extra Strenght on your AC,I also took Eldritch Heritage Orc bloodline for Touch of Rage,normal Sorcerers don´t get much out of it but its a super buff for pouncing polymorphed Wolves:)
Give a Strenght Belt and an AmoMF to your AC and keep it buffed with Heroism at all times when Combat starts polymorph it and then do what you want you just added a really tough Combatant to the Group:)
| Phasics |
I dont ride it my Sorcerer is really not an asset for Melee:)
For the Animal Companion :
Pick purely based on Ability Scores ,Attack Routines dont matter as you are going to polymorph it anyway.I picked a Wolf because it has the best stats and its also on my GM´s list of "socialy accepted animals",that means I can take it into most Settlements wich is a big deal.Featwise its Powerattack and Lunge , not many go to Feats there really I picked Iron Will just because I didn´t have a better idea.For the Sorcerer:
Get Reach Spell and Extend Spell also be Human and get the Eye for Talent Trait from the APG for extra Strenght on your AC,I also took Eldritch Heritage Orc bloodline for Touch of Rage,normal Sorcerers don´t get much out of it but its a super buff for pouncing polymorphed Wolves:)Give a Strenght Belt and an AmoMF to your AC and keep it buffed with Heroism at all times when Combat starts polymorph it and then do what you want you just added a really tough Combatant to the Group:)
I'll acutally be a Goblin which have the nice +4 bonus to ride skill, using it as a mount isn't exactly optimal but I just like the idea of doing it that way for this character. It will certainly open up the potential for using touch spells.
and I could see some interesting thing happening with ride-by attack or fly-by attack
| Interzone |
Note: The Robes of Arcane Heritage magic item from the APG REALLY shines here, as the Sylvan ability that gives you the Animal Companion is a bloodline power, and your effective druid level for it is sorcerer level-3. So basically it becomes level-3+4 (or rather level +1) which means you actually end up with a MORE powerful AC than a Druid would.
| Lune |
| 1 person marked this as a favorite. |
I had a similar idea but for a different purpose. Also important to note that if you use Eldritch Heritage to gain a Bloodline ability like Sylvan that it levels with your Character Level. Not your Class Level. So you do not have to stay with Sorcerer if you do not want to. You likely do want to due to the spells that they offer. But it wouldn't be out of the question to do something like a Sorcerer/Druid/Mystic Theurge so that you could use the Sorcerer's buff spells as well as the Druid's. As Sleet Storm mentioned, Animal Growth and Strong Jaw are pretty amazing. And since you will be mostly buffing with your spells the DCs do not matter so there is less lost by going Mystic Theurge than there normally would be.
| Phasics |
Note: The Robes of Arcane Heritage magic item from the APG REALLY shines here, as the Sylvan ability that gives you the Animal Companion is a bloodline power, and your effective druid level for it is sorcerer level-3. So basically it becomes level-3+4 (or rather level +1) which means you actually end up with a MORE powerful AC than a Druid would.
that could get pretty disgusting if you pickup the Boon companion feat which will bring you companion up to your char level as druid level then another 4 levels on top of that.
| Interzone |
Interzone wrote:Note: The Robes of Arcane Heritage magic item from the APG REALLY shines here, as the Sylvan ability that gives you the Animal Companion is a bloodline power, and your effective druid level for it is sorcerer level-3. So basically it becomes level-3+4 (or rather level +1) which means you actually end up with a MORE powerful AC than a Druid would.that could get pretty disgusting if you pickup the Boon companion feat which will bring you companion up to your char level as druid level then another 4 levels on top of that.
;)
Good times.
Also on a sort of related note:
The Aasimar favored class bonus for Oracle is +1/2 to effective level for one revelation... Interesting with the Life Mystery revelation that gives you an Animal Companion... You are limited to like a horse or a camel or something, but you can be at +1/2 level for the AC's overall power. So 15 by level 10 etc... can also be very cool.
| Lune |
FYI - Eldritch Heritage adds -2 to your effective Sorcerer level even if you are a Sorcerer. So the animal companion starts at -5. Boon Companion brings it to -1. The Robes of Arcane Heritage would bring it to +3.
I would check with your DM before doing this as they may believe that the intention was not to allow your effective Druid level to exceed your Character Level. I would likely rule this way but YMMV.
| Ravingdork |
Interzone wrote:Note: The Robes of Arcane Heritage magic item from the APG REALLY shines here, as the Sylvan ability that gives you the Animal Companion is a bloodline power, and your effective druid level for it is sorcerer level-3. So basically it becomes level-3+4 (or rather level +1) which means you actually end up with a MORE powerful AC than a Druid would.that could get pretty disgusting if you pickup the Boon companion feat which will bring you companion up to your char level as druid level then another 4 levels on top of that.
That won't work due to the limitations of Boon Companion. If you took both Boon Companion AND wore a robe of arcane heritage, you would only get the benefits of the robe (since you're pushed beyond your character level, Boon Companion grants you a +0 bonus). At best, you would get an effective druid level of X+1, regardless of the Boon Companion feat.
Game designers have already backed up this logic (much to my chagrin) in the case of an orange ioun stone, the magical knack traits, and the Spell Specialization feat.
| Ryu Kaijitsu |
hm, I would suggest you to consider the concept moved from druid to a godling class, you could pick Animal as your first domain and thus get access to animal companion, godling has a nice list of abilities called "Horse Lord" that could work well with this idea, plus maybe (not sure) the Shapechanger ability would also work this way
in addition, if you use Mighty Godling for it, you get a full BAB d12 hitpoint warrior that can do all these
| Interzone |
Phasics wrote:Interzone wrote:Note: The Robes of Arcane Heritage magic item from the APG REALLY shines here, as the Sylvan ability that gives you the Animal Companion is a bloodline power, and your effective druid level for it is sorcerer level-3. So basically it becomes level-3+4 (or rather level +1) which means you actually end up with a MORE powerful AC than a Druid would.that could get pretty disgusting if you pickup the Boon companion feat which will bring you companion up to your char level as druid level then another 4 levels on top of that.That won't work due to the limitations of Boon Companion. If you took both Boon Companion AND wore a robe of arcane heritage, you would only get the benefits of the robe (since you're pushed beyond your character level, Boon Companion grants you a +0 bonus). At best, you would get an effective druid level of X+2, regardless of the Boon Companion feat.
Game designers have already backed up this logic (much to my chagrin) in the case of an orange ioun stone, the magical knack traits, and the Spell Specialization feat.
Ahh yes, good call. Similar to Shaping Focus for a druid.
Please Don't Kill Me
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Interzone wrote:This is incorrect, sir.You can't get Eldritch Heritage: Sylvan anyway, since the Sylvan power is also the Bloodline Arcana, and you don't get Arcana with Eldritch Heritage.
Edit: Or rather, you can take it, but it would have absolutely no effect.
Just out of curiosity, how is this incorrect? I was under the impression that you could not take Eldritch Heritage with Wildbloodlines anyways. Also it does replace both an Arcana and a 1st bloodline ability so I don't think this would be useable. But I really would like to be wrong so please site me something I can show my GM so I can do this.
| wraithstrike |
RAI taking wild bloodlines should not be an issue. A wild bloodline is just a different version of a normal bloodline. They are no more powerful, and there is no reason they should not count.
As for the sylvan power that it counts as your bloodline arcana, and your 1st bloodline power. Eldritch heritage only gives access to the 1st bloodline power, so whether or not the animal companion is allowed is still being disputed
| Phasics |
RAI taking wild bloodlines should not be an issue. A wild bloodline is just a different version of a normal bloodline. They are no more powerful, and there is no reason they should not count.
As for the sylvan power that it counts as your bloodline arcana, and your 1st bloodline power. Eldritch heritage only gives access to the 1st bloodline power, so whether or not the animal companion is allowed is still being disputed
I'd be leaning towards not, you don't get the bloodline arcana with the feat and its the arcana that grant the companion the "additional" cost is the first level power
LazarX
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I had a similar idea but for a different purpose. Also important to note that if you use Eldritch Heritage to gain a Bloodline ability like Sylvan that it levels with your Character Level.
Note however given the nature of the Sylvan power,one Eldritch Heritage feat by itself won't give it to you. In fact since there is no bloodline power to gain, it can be ruled that there it's not doable at all. (The Sylvan powers are arranged considerably different than the Fey Bloodline it modifies)
cartmanbeck
RPG Superstar 2014 Top 16
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Interzone wrote:This is incorrect, sir.You can't get Eldritch Heritage: Sylvan anyway, since the Sylvan power is also the Bloodline Arcana, and you don't get Arcana with Eldritch Heritage.
Edit: Or rather, you can take it, but it would have absolutely no effect.
Lune, this has been discussed extensively and no true conclusion has been reached. Please don't use your opinions as facts, as it's confusing to others on the forums. There has been no FAQ stating that Eldritch Heritage would work with Sylvan, or even with any Wildblooded bloodlines, so as of now it's very much up in the air.
cartmanbeck
RPG Superstar 2014 Top 16
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Sleet Storm wrote:I dont ride it my Sorcerer is really not an asset for Melee:)
For the Animal Companion :
Pick purely based on Ability Scores ,Attack Routines dont matter as you are going to polymorph it anyway.I picked a Wolf because it has the best stats and its also on my GM´s list of "socialy accepted animals",that means I can take it into most Settlements wich is a big deal.Featwise its Powerattack and Lunge , not many go to Feats there really I picked Iron Will just because I didn´t have a better idea.For the Sorcerer:
Get Reach Spell and Extend Spell also be Human and get the Eye for Talent Trait from the APG for extra Strenght on your AC,I also took Eldritch Heritage Orc bloodline for Touch of Rage,normal Sorcerers don´t get much out of it but its a super buff for pouncing polymorphed Wolves:)Give a Strenght Belt and an AmoMF to your AC and keep it buffed with Heroism at all times when Combat starts polymorph it and then do what you want you just added a really tough Combatant to the Group:)
I'll acutally be a Goblin which have the nice +4 bonus to ride skill, using it as a mount isn't exactly optimal but I just like the idea of doing it that way for this character. It will certainly open up the potential for using touch spells.
and I could see some interesting thing happening with ride-by attack or fly-by attack
I'm a little confused about one thing you said here... "It will certainly open up the potential for using touch spells." <-- Did you mean casting touch spells and just delivering them from the back of your mount, or did you mean casting them through your animal companion and having it deliver them for you? Because I don't think that actually works, Familiars can deliver touch spells for you, but I don't think animal companions can. Am I wrong here?
| Ravingdork |
Lune wrote:Lune, this has been discussed extensively and no true conclusion has been reached. Please don't use your opinions as facts, as it's confusing to others on the forums. There has been no FAQ stating that Eldritch Heritage would work with Sylvan, or even with any Wildblooded bloodlines, so as of now it's very much up in the air.Interzone wrote:This is incorrect, sir.You can't get Eldritch Heritage: Sylvan anyway, since the Sylvan power is also the Bloodline Arcana, and you don't get Arcana with Eldritch Heritage.
Edit: Or rather, you can take it, but it would have absolutely no effect.
But it is fact.
Eldritch heritage says pick a 1st-level bloodline power. The animal companion ability of the Sylvan bloodline is indisputably the first level bloodline power (you get it at 1st level, and it clearly states it is a bloodline power).
The fact that it replaces other class abilities is COMPLETELY inconsequential/irrelevant. It IS a bloodline power, which is the ONLY thing that matters as far as Eldritch Heritage is concerned.
cartmanbeck
RPG Superstar 2014 Top 16
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cartmanbeck wrote:Lune wrote:Lune, this has been discussed extensively and no true conclusion has been reached. Please don't use your opinions as facts, as it's confusing to others on the forums. There has been no FAQ stating that Eldritch Heritage would work with Sylvan, or even with any Wildblooded bloodlines, so as of now it's very much up in the air.Interzone wrote:This is incorrect, sir.You can't get Eldritch Heritage: Sylvan anyway, since the Sylvan power is also the Bloodline Arcana, and you don't get Arcana with Eldritch Heritage.
Edit: Or rather, you can take it, but it would have absolutely no effect.
But it is fact.
Eldritch heritage says pick a 1st-level bloodline power. The animal companion ability of the Sylvan bloodline is indisputably the first level bloodline power (you get it at 1st level, and it clearly states it is a bloodline power).
The fact that it replaces other class abilities is COMPLETELY inconsequential/irrelevant. It IS a bloodline power, which is the ONLY thing that matters as far as Eldritch Heritage is concerned.
Yes but there's still the point to consider that Wildblooded is an archetype of the Sorcerer class, and a non-Sorcerer can't take a Sorcerer archetype. So, Wildblooded can't be used for Eldritch Heritage by someone who's not a Sorcerer. At least that's how I see it, and many people agree with me. Again, there's still no FAQ.
| Ravingdork |
Yes but there's still the point to consider that Wildblooded is an archetype of the Sorcerer class, and a non-Sorcerer can't take a Sorcerer archetype. So, Wildblooded can't be used for Eldritch Heritage by someone who's not a Sorcerer. At least that's how I see it, and many people agree with me. Again, there's still no FAQ.
Well that's a horse of a different color! 8-)
| Marius Corvinus Gabela |
the archetype grants a bloodline, sure the archetype can't be gained but the bloodline abilities can
the Hexcrafter Magus gets access to hexes, sure the Hexcrafter doesn't become a Witch but the hexes are still there
the Cleric with Animal domain gets an animal companion, sure it doesn't make it a Druid but the companion is still there
the Archeologist Bard is granted the ability to disable traps as a rogue and also gains rogue tricks, sure it didn't become a rogue or get sneak attack, but the skills and tricks are still there
the Godling is able to get (basically almost) everything, sure it doesn't turn into one of the other classes or an archetype of them, but it can still get an animal companion, a familiar, a bloodline with all powers and spells, hexes, etc if it wants to go that route
There are cleric and druid archetypes which require a specific domain to have to be allowed to use, the druid or cleric can take those domains even if not choosing those archetypes however, domain spells/powers are gained, but they won't ever have the archetype
Please Don't Kill Me
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If you did gain the animal companion with eldrich heritage wouldn't the companion be a -5 effective character level ?
-3 for ability -2 for the EH feat ?
Very true, but say my Oracle of Nature with the Bonded Mount revelation takes Skill Focus (Knowledge Nature), Eldritch Heritage (Sylvan), and Boon Companion. Now, I have a two animal companions; one at full character level and one at full character level-1. Is this worth three feats? I would say most definitely.
| Ravingdork |
If you did gain the animal companion with eldrich heritage wouldn't the companion be a -5 effective character level ?
-3 for ability -2 for the EH feat ?
Yes, that's true. I forgot about that. At least that gives you reason to have the Boon Companion feat in addition to the Robes of Arcane Heritage.
Starting to look more and more like a focused build.
| Interzone |
cartmanbeck wrote:Lune wrote:Lune, this has been discussed extensively and no true conclusion has been reached. Please don't use your opinions as facts, as it's confusing to others on the forums. There has been no FAQ stating that Eldritch Heritage would work with Sylvan, or even with any Wildblooded bloodlines, so as of now it's very much up in the air.Interzone wrote:This is incorrect, sir.You can't get Eldritch Heritage: Sylvan anyway, since the Sylvan power is also the Bloodline Arcana, and you don't get Arcana with Eldritch Heritage.
Edit: Or rather, you can take it, but it would have absolutely no effect.
But it is fact.
Eldritch heritage says pick a 1st-level bloodline power. The animal companion ability of the Sylvan bloodline is indisputably the first level bloodline power (you get it at 1st level, and it clearly states it is a bloodline power).
The fact that it replaces other class abilities is COMPLETELY inconsequential/irrelevant. It IS a bloodline power, which is the ONLY thing that matters as far as Eldritch Heritage is concerned.
But it also clearly states the the power is your Bloodline Arcana... so it is a yes and no kind of problem...
Eldritch Heritage lets you get a power, but does not let you get an Arcana.. and the Animal Companion is clearly both:Animal Companion (Ex): You gain an animal companion. Your effective druid level for this ability is equal to your sorcerer level – 3 (minimum 1st). This BLOODLINE POWER counts as your BLOODLINE ARCANA and also replaces laughing touch.
That is what makes it awkward.
It can be argued either way. I would love for you to be able to take it, but on the other hand it is sort of not fair, since you are getting a free arcana that nobody gets for choosing other bloodlines....
Need a dev input on this one i think. My instinct is it shouldn't work, if only for balance reasons.
cartmanbeck
RPG Superstar 2014 Top 16
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the archetype grants a bloodline, sure the archetype can't be gained but the bloodline abilities can
the Hexcrafter Magus gets access to hexes, sure the Hexcrafter doesn't become a Witch but the hexes are still there
the Cleric with Animal domain gets an animal companion, sure it doesn't make it a Druid but the companion is still there
the Archeologist Bard is granted the ability to disable traps as a rogue and also gains rogue tricks, sure it didn't become a rogue or get sneak attack, but the skills and tricks are still there
the Godling is able to get (basically almost) everything, sure it doesn't turn into one of the other classes or an archetype of them, but it can still get an animal companion, a familiar, a bloodline with all powers and spells, hexes, etc if it wants to go that route
There are cleric and druid archetypes which require a specific domain to have to be allowed to use, the druid or cleric can take those domains even if not choosing those archetypes however, domain spells/powers are gained, but they won't ever have the archetype
The archetype doesn't grant a bloodline, it CHANGES a bloodline. You have to be a Sorcerer and have that bloodline to choose that archetype. Therefore, Eldritch Heritage doesn't let you take Wildblooded alternate bloodline features.
| Phasics |
So anyway
getting back on topic
I should have mentioned campaign kicks off at 3rd level with a +14 ride check so I can handwave DC15 and below ride checks while using a saddle
So I'm looking at say
1st Boon Companion
3rd Combat Casting
5th Uncanny Concentration
7th Metamagic feat
9th Metamagic feat
At 8th level The character has a +19 ride check meaning that so long as your riding with a saddle which I assume would resize to fit the new shape from a polymorph ? The your at worst taking a -5 for an ill-suited mount and reduced to a +14 check and can still handwaive DC15 or below ride checks. saving a couple of feat on mounted combat and trick ride ?
And I have my doubts of the campaign getting much past 11th or 12th level
Also spell selection I'm having a tough time but I'm leaning towards an average of 2buff 1blast 1control for each level taking a buff spell first to juice up the animal making it the main combatant and then blast/control to be the shoulder mounted cannon.
Thoughts ?
| Aioran |
Lune wrote:Lune, this has been discussed extensively and no true conclusion has been reached. Please don't use your opinions as facts, as it's confusing to others on the forums. There has been no FAQ stating that Eldritch Heritage would work with Sylvan, or even with any Wildblooded bloodlines, so as of now it's very much up in the air.Interzone wrote:This is incorrect, sir.You can't get Eldritch Heritage: Sylvan anyway, since the Sylvan power is also the Bloodline Arcana, and you don't get Arcana with Eldritch Heritage.
Edit: Or rather, you can take it, but it would have absolutely no effect.
He wasn't saying it was RAW or RAI legal, he was saying that what Interzone said was wrong. He's right, Interzone is wrong. You even say as much. There has been no ruling about eldritch heritage and wildblooded bloodlines so it doesn't "do nothing" and it's not "You can't get Eldritch Heritage: Sylvan", no-one knows if it's RAW (il)legal. It's confusing when you say that Lune is wrong and then expand with a contradictory statement.
@Phasics: Are you picking a Human for the extra spells known or a Half-Elf for Paragon Surge (taking Expanded Arcana for temporary extra spells known on the fly)? Both are good choices for Sorcerer.
As for spells...
Sorcerer Spell Selection Guide is a reasonable guide and also makes use of Sorcerer's ability to swap spells in and out.
For feats can I say that you shouldn't need anything that boosts concentration checks because they scale very badly (which is to say eventually it's almost impossible to fail). A level 1 spell at level one is a DC of 16. +5 Stat +1 CL +10.5 average role = 16.5, so >50% of the time you'll make it.
By the time you get second level spells you could easily have +6 stat +4 CL +10.5 = 20.5 average with a DC of 17 for second level spells, >70% to pass. It's even less/easier for non-vigorous motion.
Also, you don't need to make them if your mount only takes a move action and you aren't a melee combat kind of class. Really only useful if you plan on hit and run and even then only barely.
The funniest things to do with Sorcerers are probably dip Heavens Oracle for much improved Scintillating Pattern or take EH in another bloodline.
Quite a few metamagic you can just replace with rods but Quicken is good.
| Phasics |
@Phasics: Are you picking a Human for the extra spells known or a Half-Elf for Paragon Surge (taking Expanded Arcana for temporary extra spells known on the fly)? Both are good choices for Sorcerer.
As for spells...
Sorcerer Spell Selection Guide is a reasonable guide and also makes use of Sorcerer's ability to swap spells in and out.For feats can I say that you shouldn't need anything that boosts concentration checks because they scale very badly (which is to say eventually it's almost impossible to fail). A level 1 spell at level one is a DC of 16. +5 Stat +1 CL +10.5 average role = 16.5, so >50% of the time you'll make it.
By the time you get second level spells you could easily have +6 stat +4 CL +10.5 = 20.5 average with a DC of 17 for second level spells, >70% to pass. It's even less/easier for non-vigorous motion....
The suboptimal Goblin for RP reasons
The reason I'm looking at Uncanny concentration is because I plan on riding the companion into fight while its making its full attacks and charging I'll be casting spells from its back. which I think falls into violent motion, and being in melee I'll need to be casting defensively meaning 2 concentration checks back to back = 2 chances to fail
| Aioran |
Hu- Oh, now I see that post. Woops.
Hmm, that is a lot of concentration checks. Are you allowed traits? Desperate Focus will get you +2 on your concentration checks. Blur and Mirror Image are also your friend to avoid readied actions to attack you when you cast.
EDIT: I was sure there was something about goblins moving (rolling?) away from someone instead of taking damage from their attack but I can't find it now.
EDIT*2: Internet ate: "Since you're a goblin watch out for your mutual fear of... horses and dogs? I think ."
| Phasics |
Hu- Oh, now I see that post. Woops.
Hmm, that is a lot of concentration checks. Are you allowed traits? Desperate Focus will get you +2 on your concentration checks. Blur and Mirror Image are also your friend to avoid readied actions to attack you when you cast.
Since you're a goblin watch out for your mutual fear of... horses? I think .
yep horses and dogs, I was thinking a Lion for a mount ;)
yes can have traits I'm using one to make ride a class skill and the one you suggested looks good as a second trait.
| Lune |
Lune wrote:Lune, this has been discussed extensively and no true conclusion has been reached. Please don't use your opinions as facts, as it's confusing to others on the forums. There has been no FAQ stating that Eldritch Heritage would work with Sylvan, or even with any Wildblooded bloodlines, so as of now it's very much up in the air.Interzone wrote:This is incorrect, sir.You can't get Eldritch Heritage: Sylvan anyway, since the Sylvan power is also the Bloodline Arcana, and you don't get Arcana with Eldritch Heritage.
Edit: Or rather, you can take it, but it would have absolutely no effect.
1. Interzone was stating his opinion as fact. I don't see you saying this to him. Could that be because you happen to agree with his opinion? Or perhaps just because you wanted to try to correct me on something.
2. It is fact as Ravingdork pointed out. Until such point as a FAQ is released or errata refutes it (which have been asked for before) the verbage of the feats are quite clear.3. As Aioran pointed out you contradicted yourself when you say that that I am wrong but say there has been no official ruling (meaning we only have the printed rules to go by).
4. I don't need you policing me, thanx. Your suggestion (/harassment) has been taken into consideration ... but promptly discarded.
If you did gain the animal companion with eldrich heritage wouldn't the companion be a -5 effective character level ?
Yep. I pointed that out higher up in the thread.
Also, my son has a character that uses a lion for the mount. I recommend the movie Brotherhood of the Wolf for inspiration. :)
| KutuluKultist |
I actually wrote a guide for this:
http://paizo.com/forums/dmtz694r?A-Guide-To-Sharing-Spells-With-Animal-Comp anions
As for the Robe of Eldritch Heritage and the feat of similar name, sylvan sorcerer says explicitly that the animal companion "counts as your bloodline arcana" and also "replaces laughing touch". I would put emphasis on "counts". It's a bloodline arcana ability, and you don't get those or get to improve those. It also, as an extra cost, removes laughing touch.
Magda Luckbender
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It's clearly unclear whether or not Eldritch Heritage of Sylvan Wildbloodline will allow an animal companion. I can see how it could be interpreted either way. I'll be curious when an 'official' ruling comes out.
I noticed that the discussion of this topic failed to point out that, even if a non-sorcerer CAN get an Animal Companion via Eldritch Heritage, it can never be at full Druid Level. The best possible is Druid - 1. This is because Eldritch Heritage operates two levels lower, and Sylvan Wildbloodline works three levels lower. Even with Boon Companion's +4 levels, your AC will STILL be down one level. It's open to interpretation whether the Robe of Arcane Bloodline would improve this. I'd vote 'no' but my vote only counts when I'm the GM.