Godzilla statted out


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None of that stuff sounds like Godzilla though. Godzilla has actually been poisoned/diseased before, for example. >_>

Liberty's Edge

Sauce987654321 wrote:
Ashiel wrote:
That said, I don't thing 40 regeneration is appropriate from what I remember of Godzilla movies, and I'm surprised he doesn't even have Hold Breath or water breathing or something. He's actually really slow on land and swimming as presented here. :\

This is a really old Godzilla build I made years ago.

This is the most updated one I have. Even still I would make modifications to it.

** spoiler omitted **...

Very nice build.


Ashiel wrote:
None of that stuff sounds like Godzilla though. Godzilla has actually been poisoned/diseased before, for example. >_>

There are adjustments to be made, like I said. I haven't done much with my latest build for a long time, but it's better than the older one.

His immunities can easily be changed, but what do you think of his other abilities? Powerful Leaper is the first thing I was going to get rid of, though.


Ashiel wrote:
None of that stuff sounds like Godzilla though. Godzilla has actually been poisoned/diseased before, for example. >_>

Yeah, but he also had his brain destroyed, and got back up, so.....

Liberty's Edge

I'd have atomic breath deal untyped damage.

It destroys everything, man. I don't care how immune a balor is. He's getting torched.


I'd have it deal half divine. There are clearly some things more resistant to it than others.


Sauce987654321 wrote:
Ashiel wrote:
None of that stuff sounds like Godzilla though. Godzilla has actually been poisoned/diseased before, for example. >_>

There are adjustments to be made, like I said. I haven't done much with my latest build for a long time, but it's better than the older one.

His immunities can easily be changed, but what do you think of his other abilities? Powerful Leaper is the first thing I was going to get rid of, though.

Pretty cool for the most part. I was mostly commenting on the Kaiju immunities and stuff since it was mentioned that those would fit well. I wasn't intending to criticize your godzilla build for being super inaccurate or anything.

I do think he should either have some sort of super-hold breath or maybe even water breathing or something though. As it is he couldn't stay under water for very long, but I know in the movies I've seen he stays underwater for a looong time.

I think you might want to count his breath weapon as some sort of special form of energy damage, or have certain materials that can withstand it. I say this because in the Godzilla movies (Godzilla vs Biolante springs to mind) they not only built a vehicle that could take hits from his nuclear breath, but they also fashioned a mirror made of diamonds that could withstand the blast and reflect it back at him (which he didn't like so much). Admittedly when they had to keep it up for an extended period of time without letting it cool the mirror lost effectiveness because it began to warp and melt, but it's something.

I agree that some regeneration is a good idea. In Godzilla vs Biolante it's noted that Godzilla's cells have a sort of super-healing aspect to them that makes it near impossible to kill him, and it's noted that Biolante is effectively immortal because it's a plant-godzilla for lack of a better term.

Keep in mind that when I said that I felt CR 25 was too high, that also wasn't a knock against the stats. Godzilla really doesn't need to be super high CR because godzilla was never intended to fight D&D heroes (some of which could probably bend superman over their knees). In the setting that he is in, he's effectively unstoppable, but then in the same setting a Pit Fiend would be wholly unstoppable. So please don't feel like I'm knocking it because of the CR thing.

Keep it up. :)


Alex Smith 908 wrote:
I'd have it deal half divine. There are clearly some things more resistant to it than others.

I would say half fire half force works out well.


Not sure if someone have said it before, but Colossal creatures targeting squares of 5 ft x 5ft sound akward.

Beast of the bundle seas have abilities for creatures like this that allow them to attack multiple squares. This would basically turn his full attack into an AoE full attack.

Scarab Sages

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Might I suggest a lasting burn on the area the breath weapon hits? For example, for 2d6 rounds after he uses the blast on an area of ground, the scorched earth radiates heat and deals 10d6 fire damage to anybody that walks over it (Fort DC equal to the Reflex for the breath weapon for half). I just feel like a breath weapon on such a huge scale shouldn't be a one round thing, it should alter the whole battlefield. Maybe even turn areas of ground into magma like really old red dragons, or gouge trenches in the ground?


I cant recall godzillas breath doing that past setting a building on fire. Stuff just exploded or was blasted over.


I'm sorry but even though this was done before Kaiju (like King Mogaru and such) were a reality in Pathfinder I still have to say this is a poor representation of the big G'ster. It needs to be updated and if and when it is Godzilla should be NOTHING LESS than CR 30!


Searing light breath !

No immunities work but less to constructs and inanimate.

And also its why his worshiped as a protector spirit and no monster undead dare fight him !!


Berselius wrote:
I'm sorry but even though this was done before Kaiju (like King Mogaru and such) were a reality in Pathfinder I still have to say this is a poor representation of the big G'ster. It needs to be updated and if and when it is Godzilla should be NOTHING LESS than CR 30!

I would put him at 29 at best considering Mogaru at 28 is a smaller version of the current Godzilla.


The Red Mage wrote:

I'd have atomic breath deal untyped damage.

It destroys everything, man. I don't care how immune a balor is. He's getting torched.

considering that it deals fire and sonic, destroys objects instantly, and has a save vs death/stun, I think it's more powerful than it should be.


Quote:
I would put him at 29 at best considering Mogaru at 28 is a smaller version of the current Godzilla.

Fair enough but after a thorough look at this bad boy I'd say the following needs to be changed:

First of all, he needs the Kaiju and Water subtypes and he needs them badly! Godzilla IS a Kaiju and at the VERY LEAST he is an aquatic monster with the amphibious special quality. Second of all, Godzilla's hit dice needs to be bumped up to 36 and his ability scores need to be something akin to this: Str 56, Dex 22, Con 46, Int 4, Wis 36, Cha 34!

Third of all, he needs Mogaru's Absorb Energy and Reflexive Breath extraordinary abilities. The reason for the former is because Godzilla has been shown to have the ability to not only absorb energy directed at him from opponents but also to use it to fuel his breath weapon and even redirect it back at his opponents at times (the G'ster has even been show to be able to coat his claws, fangs, and tail with the energy his foes have blasted him with).

Fourth of all, Godzilla needs to have a Breath Weapon Pulse supernatural ability (aka a certain amount of times per day he can unleash his breath weapon in a radius burst centered on himself). Fifth on the list is that Godzilla needs to have the standard resistances and immunities of the Kaiju subtype along with immunity to fire, fear, and poison!

Last but not least, Godzilla needs some sort of instinctive ability to sense whether a Kaiju is upsetting the natural balance of the world or threatening a major population (etc etc). Godzilla is a primal force of nature unleashed by the Earth only when the natural order of the planet becomes unbalanced!


Have you looked at my most updated build I posted last page? I might as well post it again instead of putting it as a spoiler.

Godzilla CR 25
N Colossal magical beast (aquatic)
Init -1; Senses Low-light vision, Darkvision 120ft, Scent ; Perception +41
Aura Frightful presence (1,000 ft., DC 35)

DEFENSE
AC 40 touch -7, flat-footed 40 (-1 dex, +47 natural, -16 size)
hp 572 (32d10+480) fast healing 20
Fort +35, Ref +18, Will +16
Defensive Abilities DR 25/epic, ineffective attacks; Immune ability damage, ability drain, disease, energy drain, paralysis, petrification, poison, and polymorph; resist cold 30, electricity 30, fire 30, sonic 30; SR 35

OFFENSE
Speed 40 ft.; swim 80 ft.
Melee Bite +37 (6d8+31), 2 claws +37 (3d12+31), and tailslap +32 (4d8+31)
Space 50 ft.; Reach 50 ft. (100 ft. with tail slap)

STATISTICS
Str 53, Dex 8, Con 34, Int 3, Wis 22, Cha 27
Base Atk +32; CMB +69 ; CMD 78
Feats Awesome blow, Cleave, Crtical Focus, Endurance, Diehard, Greater Cleave, Greater Vital Strike, Heroic Defiance, Heroic Recovery, Improved Bull Rush, Improved Natural Weapon (tail), Improved Vital
Strike, Power attack, Stalwart, Staggering Critical, Vital Strike
Skills Acrobatics -1 (+56 when jumping), Perception +44, Swim +56
Languages Aklo, Common (can't speak)
SQ amphibious, powerful leaper, massive size

SPECIAL ABILITIES

Atomic Breath (Su) Once every 1d4 rounds as a standard action, Godzilla can expell a line of atomic energy, dealing 32d10 points of damage to all creatures struck (Reflex DC 38 for half) This attack deals half fire and half sonic damage. Creatures that fail their saving throw must make another save (Fortitude DC 38) or be stunned for 1d6 rounds. Creatures that fail their fortitide saves by 10 or more are obliterated outright. The elemental damage from this line deals normal damage against objects (instead of half), and ignores hardness. In addition to the damage dealt, this line destroys a 10-ft square of a structure or object with hardness 20 or less for every 10 points of damage dealt, which may allow it to continue its course. This line may be changed to deal only fire damage, instead. This line has a range of line of sight. The save DC is Constitution-based.

Destroyer (Ex) Godzilla's natural weapon attacks are considered magical, epic, and adamantine. All attacks against objects and stuctures deal quadruple damage.

Ineffective Attacks (Ex) Godzilla's massive size and thick hide render many attacks ineffective against it. Non magical weapon and elemental damage is halved before applying its damage reduction and elemental resistances.

Powerful Leaper (Ex) Godzilla uses its Strength to modify Acrobatics checks made to jump, and has a +24 racial bonus on Acrobatics checks made to jump.

Massive Size (Ex) This creature's size is considered colossal, but far surpasses the size and strength of most monsters of its size category. The benefits and penalties of such a massive monster are noted below.

- Godzilla is granted two additional damage dice to all of its natural weapon attacks for its size category

- Godzilla inflicts one and a half times its strength modifier with its melee attacks.

- The size modifier of Godzilla is increased to -16 instead of -8

- Godzilla's carrying capacity is increased by a factor of 250.

Godzilla stands well over 300 feet tall and weighs about 60,000 tons.


Ashiel wrote:
That said, I don't thing 40 regeneration is appropriate from what I remember of Godzilla movies,

Many of Godzilla's abilities vary across movies, but in at least some movies they make a big deal about his regenerative abilities, "Regenerator G-1" and "G-Cells". I think that's more a 90s - 2000 aspect though.

Sauce987654321 wrote:
I never really liked bezravnis as a kaiju. He's only 130 feet long, which is pretty small for a kaiju. He's no more of a kaiju than a shipwrecker crab or a black scorpion is.

Paizo's Kaiju are more on the scale of the original (Showa) Godzilla who was about 50 meters (~160 feet) tall, rather than the later Godzilla who was 100+.

So Bezravnis is definitely on the smaller end, but not totally out of scale.

Nicos wrote:
Not sure if someone have said it before, but Colossal creatures targeting squares of 5 ft x 5ft sound akward.

Cthulhu from Bestiary 4 has an ability "Cleaving Claws" that lets his claw attacks affect a 10-foot square. Something like that could fit.


What's funny is that King Mogaru's entry in B4 states he's not the most powerful kaiju so the G-man could be the true king of PF kaiju...


Don't forget the "susceptible to songs" quality. :D
Those twin fairy-like bards put godzilla to sleep with a lullaby any time!
And myself are more of the untyped, but the force/fire is useful agains those incorporeal that dare to show, and etereal casters.

Making some of the inmunities/traits a template o subtipe will save you time making others like King Ghidorah, Gamera?, Rodan, Mothra, etc.
Don't worry them about being too powerful, desing them as powerful you see them, because they are going to fight themselves, the PC's must be just a nuissance at its best, take the tarrasque as a low tier kaiju!. Expand that Ineffective Attacks to render non-mithic spells and weapon useless!

Nice work!

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