| KaptainKrunch |
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This is part of a larger guide that I will post when it is finished. I still need to finish the Summon Monster analyses and the Core Spells.
It is the preliminary equipment section containing what I've come up with so far in my mulling through the items available.
I present it to you for further recommendations.
The guide itself has its comments section open, so if you are a forum lurker, you can comment there as well instead of needing a Paizo account.
Cylerist
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The Crimson Sphere Ioun Stone only says that the bonuses from multiple spheres stack from each other, not that they stack with each other and other sources of enhancement bonuses to intelligence. I don't think headbands stack with these ioun stones.
I agree and the same can be said for the resistance bonus from the amber spindle.
| KaptainKrunch |
Wand pricing is also wrong. 1st lvl should be 15gp a charge purchased (750/50)
Not sure why you even mention the lens of detection instead of eyes of the eagle.
It is correct. I may need to clarify the table a little better though. The left of the slash is the full price cost per charge, and the right is the crafting price.
I admittedly did not look at every item (I am working on other parts of the guide too) but I will definitely look at lens of the eagle.
| deuxhero |
Wizards are only proficient in club, dagger, heavy crossbow, light crossbow, and quarterstaff, not all simple weapons.
Best I'd say is a gauntlet, even if you aren't proficient, so you can keep wearing it and get that yummy initiative bonus from the Dueling property.
Energy resist does NOT stack. Fire resist 6+ is cool for mundane fire immunity, but not worth 18,000
Shadow is worth a mentioning, as an invisibility toting moderate dex guy with no ACP, you can sneak around even untrained.
| Take Boat |
Wand of Silent Image is good, too. A familiar can spend his actions concentrating and there's no save to disbelieve until an enemy interacts with it. Depends a lot on the player and the GM, though.
Clear Ear is a drug that gives +2 to Perception/Knowledge and -2 to Cha skills. Lasts 6 hours, 15gp, apparently illegal. From the Adventurer's Armory.
| Professor Q |
Wizards are only proficient in club, dagger, heavy crossbow, light crossbow, and quarterstaff, not all simple weapons.
Best I'd say is a gauntlet, even if you aren't proficient, so you can keep wearing it and get that yummy initiative bonus from the Dueling property.
Energy resist does NOT stack. Fire resist 6+ is cool for mundane fire immunity, but not worth 18,000
Shadow is worth a mentioning, as an invisibility toting moderate dex guy with no ACP, you can sneak around even untrained.
Hmm... Since it seems like it shouldn't stack, I'll go ahead and remove my remarks about not knowing exactly where it says it doesn't.
Shadow doesn't seem like it'd be worth it considering that for 4,000 gold more than the +10 version you could be sporting a Ring of Invisibility.
I'll mention it though.
| Professor Q |
You missed the guardian property for weapons
http://www.d20pfsrd.com/magic-items/magic-weapons#TOC-GuardianAlso, for my new favorite wizard/witch race, ratfolk, tailblades are quite nice... No hands filled, and yet always providing a threatened area...
The tailblade is nice. I don't think that I am going to mention it in the equipment guide though since it's a bestiary race that many people are going to be restricted from using. I may go over to the Races section of the guide and mention it there though.
| Professor Q |
I would of thought a wand of Mage armor was an excellent idea.
Hmm.... that seems like a good idea...
By level 7 when your Familiar is casting it instead of you though, I think that most of your party members will have found something else to replace mage armor, except maybe your Monk.
I think it's at least an orange option.
| Professor Q |
Wand of Silent Image is good, too. A familiar can spend his actions concentrating and there's no save to disbelieve until an enemy interacts with it. Depends a lot on the player and the GM, though.
Clear Ear is a drug that gives +2 to Perception/Knowledge and -2 to Cha skills. Lasts 6 hours, 15gp, apparently illegal. From the Adventurer's Armory.
Mentioned wand of Silent Image. That is a great option.
Clear Ear isn't a bad idea. I think I might hold off until I feel like making an entire rating list for Alchemy, which I don't feel like doing at this very moment.