Gunslinger with spells


Advice


So I am trying to find my options for spellcasters with a gun, but I do not want it to just be holding a gun. I would like to see some actual use for it, I did some looking around and wanted to get some thoughts from the masses!

- Holy Gun Paladin
This one just looks horrible, I have not found a good reason to use
it.

- SpellSlinger
I have considered this one but my sister in the campaign is going
Spellslinger, so I do not want to take it. I also dislike having to
pick your spells ahead of time, I like being versatile.

- Something about a rogue with a gun and magic talents?
I do not know how this worked it was mentioned in passing.

- Inquisitor?
Can an inquisitor use a gun to effect? I assume you cannot cast
through it but you get judgements and bane. But when you get high
levels will this build still be usable or will it fade trying to use
a gun? I am not sure how well guns work for damage in higher levels
outside gunslinger.

- Idea I read about 1 level Spellslinger then choice caster class?
Someone mentioned it on forums that Spellslinger automatically grants
the use of spells through the gun as well as the main perks with a
gun. It does not require you continue in spellslinger, so you could
go into another class with casting. Would THIS work out okay at all
levels?

Also if anyone (for extra credit) can come up with a small list of versatile spells I would be appreciative. Examples of versatile spells.... grease! Lots of fun uses, stop a horde of enemies, basically disarm someone, etc! Mage hand and maybe rope trick seem like they might be neat too.


Myrmidarch Magus + Amateur Gunslinger.


I believe that you are referencing my post. My idea was to use the Spellslinger as a dip to then go Cleric (the op of that thread wanted a gun wielding cleric). That thought process evolved into a particularly good use of Mystic Theurge as a striker with a gun focusing on damaging spells like scorching ray and the various inflict spells (with the reach spell metamagic) to damage at range. Don't know if this is what you are looking for but there you go.

DH's suggestion is rather good as well. It doesn't become viable until 4th level when the Myrmidarch gets ranged spell strike but when it does, it is a very good option for what you are looking for.


Inquisitor is made for guns. It even has an inquisition for them, Black Powder. Inquisitors are nice; you'll nearly always go first on initiative if your Wisdom and Dex are good (which they should be if you're an Inquisitor using guns).

Yes, you can bane with guns.

Yes, you can arcane gun with inquisitor spells, at least as far as I can read. (Funny, isn't it? More of a Divine Gun.)

Alternately, you could multi Gunslinger for 1-3 levels; Wisdom synergizes with the class, but there aren't many deeds available before third level.

If you're leaning more toward casting than actual gun use, go with Doomed Hero's myrmidarch or Christopher Rowe 151's mystic theurge. (I'm considering statting up the latter myself.)


I'd go TWF mysterious stranger 1/bard X

Yeah, you lose on some gunslinger stuff, but you get all the Bard goodness, and i haven't looked closely, but inspire courage and greater magic weapon and the rest all seem to work....

Grand Lodge

If you worship Cixyron, then you get proficiency with his favored weapon, the musket. Both, if built accordingly, can use wisdom for attack rolls.


If you go inquisitor take a look at the eagle domain. It fits nice with a gunfighter in my opinion. It gives a familiar, a bonus of half your inquisitor level to ranged attacks for wis+3 times per day.
The 6th level power will not be that strong for a inquisitor but even then I like the eagle domain.


Ok the options I am mainly looking at are not what I had expected!

As I said I dislike being limited to spells I have to pick ahead of time, our GM is heavy on being random as to what you will need. But any class with sporadic casting has cut back abilities. So here is what I am now looking at.

- Inquisitor (with first level spellslinger) can do the gunslinger thing but I am assuming its damage output will always be based on spells its main use of a gun is only when using that judgement, and its mainly to screw with spellcasters (although the archetypes with it could be fun, like the spellbreaker).

- Theurge, if I am not mistaken I could take inquisitor and spellslinger then move into Theurge. Though I have not looked at how many levels this would take to arrive at. Inquisitor gets 2nd level spells at 4th, then spellslinger takes 3rd level, so 8th level you could go theurge I think.

Here is my concerns though.

1) Spellslinger and Inquisitor have different base stat for spells, is that a problem?

2) If you bane a weapon you are using as an arcane gun, will it gain the bane damage to the spell? Curious how that works out according to rules.

3) For school of the gun you have 4 opposed schools. Is the inquisitors spells effected by that or no because he doesnt have to prepare/different class?

Grand Lodge

You could go straight Inquisitor, choosing Cixyron as your god, and focusing on the musket. Is there a reason you need a level of Spellslinger?


What about the Myrmidarch Magus archetype? They're basically just the normal magus for ranged spells and weapons

Grand Lodge

With the Inquisitor, you can eventually use your wisdom for attack rolls, initiative, spells, and a whole hell of a lot more.


blackbloodtroll wrote:
You could go straight Inquisitor, choosing Cixyron as your god, and focusing on the musket. Is there a reason you need a level of Spellslinger?

The pure Inquisitor can't shoot his spells with the gun, can he?


The RP of the character is as follows.

I am a twin of another player, we both have to have guns though to what extent we use it is questionable. We will have a custom Patron, waiting for info on the favored weapon/alignment/domains. Cannot choose another patron if I go inquisitor, so I do not have all the info yet on that.

Magus loses spells from the archetype and has to prepick his spells. The prepicking kills it. I am honestly now sure how powerful any spellcaster with arcane gun ends up being down the road but my sister is going pure spell slinger.

Although might be worth weighing the pros and cons of spellslinger first level versus inquisitor. Though to my knowledge inquisitor in later levels relies on manyshot/rapidshot with bows to be effectual, but that is a question on inquisitor.

If I am lucky my patrons favored weapon is a pistol, so that would be an easy blend though it would just be an inquisitor with a pistol. Can you do decent damage at say level 10/11 with a gun or would you need to go bow by that point?

Grand Lodge

Oh, that changes things a bit.

Grand Lodge

What is your alignment and race?


Catfolk, Alignment we are waiting for GM to clarify on the patron.

Sorry for the delayed replay

Grand Lodge

Crusader cleric, grab channel smite, and guided hand feats. Enchant your gun with spell storing and conductive.
What are your god's domains?


Is that in addition to taking a level of gunslinger or spellslinger? I assume spellslinger so you can move into Mystic Theurge, but just checking.

Domains I am waiting on too... tell you what I will kick my GM because I have little info on the patron thus far. Sorry! Appreciate the help and patience though!

Grand Lodge

Popping a level or two in Gunslinger might not hurt. You can take the Magical Knack trait to make up for the lost two caster levels.


1 level spellslinger/ X levels bard archaeologist. I'm playing one right now, tons of fun. Have to admit the first level or two i spent 2 outa every 3 rounds reloading for other people, but level 3 really starts to shine.


blackbloodtroll wrote:

Crusader cleric, grab channel smite, and guided hand feats. Enchant your gun with spell storing and conductive.

What are your god's domains?

Spell storing is not a valid enchantment for ranged weapons.


You keep saying

Quote:
I like being versatile

Sorcerers, Inquisitors, and all the spontaneous casters are the NON-versatile casters. They only know a few spells... Magus, Wizard, Cleric, and all the prepared casters, THEY are the kings of versatility. While the Sorc may only know 3-4 spells of a given level, Wizards could know a dozen, and clerics know the whole damn spell list. Leave a slot open so you can prepare what you need in an emergency.

(My table has always played with a house rule? that you can swap out prepared spells with a little time)


Yeah, if your gm is random in what you need, you are much, much better off as a prepared caster. Just come up with a base list of prepared spells per level, leave one slot empty, and then only rarely change your spells prepared except as you need to overcome the obstacle.

For a spontaneous caster like the sorcerer, everything is a nail for their spell hammer. For the wizard? He has an arcane wrench for when those are needed.

Also, thread necro!

Sovereign Court

My buddy plays a Bard that took a 1lvl dip in Mysterious Stranger... it is one of the best PC's I have ever played with. Not only does he have great spells, he also has a great damage output (he picked up a Pepperbox Pistol so he usually doesn't have to reload in any given encounter). If you want a spell casting gunslinger this is probably your best and easiest option.

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