PFS Character Advice - Two Handed Paladin


Advice

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Yeah, I'm back...

So I have decided to go with a greatsword wielding Paladin for my first PFS Character. I had thought about a TWF Paladin but based on the advice I got here and my own reflection it is sub-optimal and it is in my nature to optimize. So, I have what I think is a good start for a Two Handed build but I am looking for some advice on how to scale feats, stats, etc.

Here is what I have

Name: Domallius Veneloric
Class: Paladin - 1
Race: Human

STR 18
DEX 12
CON 14
INT 10
WIS 7
CHA 15

Feats: Toughness, Weapon Focus: Greatsword

Skills: Diplomacy, Craft (Armor) (for day job), Perception.

Thanks in advance!

Liberty's Edge

Phazzle wrote:

Here is what I have

Name: Domallius Veneloric
Class: Paladin - 1
Race: Human

STR 18
DEX 12
CON 14
INT 10
WIS 7
CHA 15

Feats: Toughness, Weapon Focus: Greatsword

Skills: Diplomacy, Craft (Armor) (for day job), Perception.

Go Power Attack instead of either Weapon Focus or Toughness. You can re-grab either of them later, and it's a better Feat.

As you go up in level, you'll also want Furious Focus. Beyond those two, your Feat choices are really up to you...whatever you choose will be pretty effective.

Skill-wise, as you level, I'd not waste a lt of ranks on Craft. It doesn't hurt to throw one rank in (though I'd grab something else at 1st personally) but the Gold from it is always gonna be loose change, so don't invest a lot in getting it. Instead, grab a rank in Knowledge (Religion), Sense Motive, and other class skills that are appropriate thematically, and where a rank can't hurt.

Trait-wise, I'd grab Reactionary, and whatever else strikes your fancy. I mean really, it's a simple build to make pretty much optimal.

Gear-wise, you want Full Plate as soon as possible, obviously.

Sovereign Court

Yeah, what DMW said. PA and FF will give you more bang for the buck especially in those early levels.

Dark Archive

I don't think it's necessary to dump wisdom down so low. You are also removing the possibility of using Unsanctioned Knowledge with only a 10 int. I would change your point-buy as follows: Str 17, Dex 12, Con 14, Int 13, Wis 8, Cha 14.

I would also suggest swapping Weapon Focus for Power Attack, as it has a lot more bang right now. If you want a neat trait, Blade of Mercy will let you do non-lethal damage with any slashing weapon.

Sovereign Court

Mergy wrote:

I don't think it's necessary to dump wisdom down so low. You are also removing the possibility of using Unsanctioned Knowledge with only a 10 int. I would change your point-buy as follows: Str 17, Dex 12, Con 14, Int 13, Wis 8, Cha 14.

I would also suggest swapping Weapon Focus for Power Attack, as it has a lot more bang right now. If you want a neat trait, Blade of Mercy will let you do non-lethal damage with any slashing weapon.

Why such a high dex? I would have made that the dump stat (if I had to have one) since Im going to be covered head to toe in armor. As of now, with an 8 wis, one good sleep spell or charm person is going to have the biggest sword in the room out of play for the pc's.

Liberty's Edge

You want oath of vengeance. Every paladin wants oath of vengeance.

A falchion may end up being a better weapon for you than the great sword, especially when smiting. Its not a huge deal though.

Toughness is a mediocre feat for a paladin. I would probably drop it and grab power attack (as deadmanwalking suggested), not because you'll need to use power attack at level 1 but because at level 3 extra lay on hands provides significantly more benefit than toughness.

Also, while I'm not normally one to suggest TWF, if want to TWF, paladin is the class to do it. Go sword and board. (Straight bonuses to damage favor more attacks, so smiting TWF > smiting 2HF.) Either build will be good, though the TWF will be feat and attribute starved.

Honestly though, for a 2HF, your attributes are pretty perfect. (And power attack at first level is over rated, 2d6+6 is going to kill anything you run into at first level but only if you hit.)

Dark Archive

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Aazen wrote:
Mergy wrote:

I don't think it's necessary to dump wisdom down so low. You are also removing the possibility of using Unsanctioned Knowledge with only a 10 int. I would change your point-buy as follows: Str 17, Dex 12, Con 14, Int 13, Wis 8, Cha 14.

I would also suggest swapping Weapon Focus for Power Attack, as it has a lot more bang right now. If you want a neat trait, Blade of Mercy will let you do non-lethal damage with any slashing weapon.

Why such a high dex? I would have made that the dump stat (if I had to have one) since Im going to be covered head to toe in armor. As of now, with an 8 wis, one good sleep spell or charm person is going to have the biggest sword in the room out of play for the pc's.

12 is perfect for full plate. With a belt of physical perfection, it will be perfect for mithral. Wis to 8 at level one is fine because at level two his will save will be +4.


Mergy wrote:

I don't think it's necessary to dump wisdom down so low. You are also removing the possibility of using Unsanctioned Knowledge with only a 10 int. I would change your point-buy as follows: Str 17, Dex 12, Con 14, Int 13, Wis 8, Cha 14.

I would also suggest swapping Weapon Focus for Power Attack, as it has a lot more bang right now. If you want a neat trait, Blade of Mercy will let you do non-lethal damage with any slashing weapon.

What spells would you suggest?

Dark Archive

Good hope is excellent if there aren't any high level bards around. Vanish as a first level spell means easy hits and strategic retreats; another good one is expeditious retreat for a 50ft. movement speed in plate. Spider climb, fly, haste, displacement: there are a lot of great choices.


Grace

description:

School abjuration; Level cleric/oracle 2, paladin 1
CASTING

Casting Time 1 swift action
Components V
EFFECT

Range personal
Targets you
Duration see text

DESCRIPTION
Until the end of your turn, your movement does not provoke attacks of opportunity.

verbal, swift action, nullify attacks of opportunity from movement for one round.

Dark Archive

I think he was asking for spell suggestions for Unsanctioned Knowledge. That's a nice spell to combine with expeditious retreat though.


I would probably stat like this to get the +3 cha bonus to smite attack and saves. Or str 18, cha 14 for a bit more offense damage.
Str 16, Dex 10, Con 14, Int 12, Wis 8, Cha 16

Shadow Lodge

Phazzle, any chance that we can see what you came up with?


Phazzle wrote:

it is in my nature to optimize. So, I have what I think is a good start for a Two Handed build but I am looking for some advice on how to scale feats, stats, etc.

Before you write down stats and starting feats, make a list of what you want the character to do including some degree of ranking those wants.

If you have things you want to avoid then list them as well, also with rankings of some sort (say 3 levels for each).

Then start looking at things.

For example.. max ranks in Craft (Armor) just for a day job roll? No, I would not suggest this without hearing that it was something that you ranked highly for your character's feel. That's 4 points in stats raising your INT up to a 10 and you can use them elsewhere. But perhaps there's more to it there and I can't get it from the level 1 snapshot.

Also recall you will get 2 traits (say to make something a class skill, etc). You might decide that multiclassing will work for the character.. but you can't make that call and the associated tradeoffs without first having a clear picture of all you want to do.

For example.. you're already maxing perception. A little investment in WIS (say over INT), taking a trait to make it a class skill and you could be decent in it. If when figuring out your feats you find yourself shy one (and many builds really want feats) you could elect to take 2 levels in ranger (trapper). It would give you a few extra skill points (6 or so), obviate the need for that trait. It would boost FORT & REF saves nicely. You would now be able to find traps for the party, as well as moderately track. The combat style feat would give you power attack to ease the feat woes. You'd also pick up a bonus +2 against whatever favored enemy you pick (say human). You could go with guide but as a paladin swift actions will find competition, and simply going with the odds of seeing humans (or something else) might be better.

But this all depends on what you want the character to be able to do. If you had visions of the mount being celestial.. then levels in ranger detract from it, etc.

Anyway, enough rambling. Share your thoughts beyond 'optimized, big weapon Paladin' and I'm sure people can go from there to help YOU make YOUR paladin, rather than show you THEIR paladins.

-James

Liberty's Edge

I second that a Day Job isn't worth spending your precious few skill points on in Pathfinder Society. If you really want it for flavor (I do have some PFS characters with Profession and such), I would recommend one rank and then going in a different direction. If you are attached to the idea of a Day Job, think about taking performance and taking advantage of your high Charisma. I could see a Poet Paladin, or perhaps a great Orator. You could be Roy Rogers, the Singing Paladin.

You might instead consider taking the trait that makes UMD a class skill and taking advantage of your Charisma there. You could have wands of enlarge person later for a nice precombat buff. Shield would be a great spell for a two handed Paladin.

Dark Archive

Keep in mind also on the day job front that you can in fact day job with Diplomacy for five prestige points. If you're going to keep it maxed out anyway, feel free to grab some extra cash for it.

If you were to drop Craft and drop your intellect down to 7, you wouldn't be able to take Unsanctioned Knowledge (which is by the way an amazing feat), but you would be able to raise your strength score a bit.


Broken Zenith wrote:
Phazzle, any chance that we can see what you came up with?

Not sure what you are asking. There is a stat block in the first post.

Scarab Sages

I'm going to second Mergy's mention of Unsanctioned Knowledge. It's an amazing feat, one which I don't think I could ever skip out on.

As an alternative to Oath of Vengeance, I often consider Oath against the Wyrm, mostly for spell selection (Enlarge Person, Fly, & STONESKIN), but the abilities aren't that bad, either.

Stat-wise, I would recommend:

Str. 16, Dex. 12, Con. 10, Int 13, Wis. 10, Cha. 16(including +2 Human)

I really don't see the need for any Constitution Modifier for a Paladin. It's nice for Fortitude saves, but with 16 Charisma instead of 14, you get an extra use of Lay on Hands at level 2, which is more average HP/day than that Constitution bonus, and continues to scale higher. The Dex. bonus helps bolster your weakest Paladin save AND grants you higher initiative and AC. Int. 13 qualifies you for Unsanctioned Knowledge, and with no Dump Stats and a higher Charisma, your saves stay decent across all levels.

This is the build I generally use, and it works throughout all levels. Str. 16 is plenty high starting off, and you still get that great Smite Evil bonus when you need it. Take Power Attack + Furious Focus, or Power Attack + Weapon Focus, and you're good to go.

Dark Archive

Davor wrote:

I'm going to second Mergy's mention of Unsanctioned Knowledge. It's an amazing feat, one which I don't think I could ever skip out on.

As an alternative to Oath of Vengeance, I often consider Oath against the Wyrm, mostly for spell selection (Enlarge Person, Fly, & STONESKIN), but the abilities aren't that bad, either.

Stat-wise, I would recommend:

Str. 16, Dex. 12, Con. 10, Int 13, Wis. 10, Cha. 16(including +2 Human)

I really don't see the need for any Constitution Modifier for a Paladin. It's nice for Fortitude saves, but with 16 Charisma instead of 14, you get an extra use of Lay on Hands at level 2, which is more average HP/day than that Constitution bonus, and continues to scale higher. The Dex. bonus helps bolster your weakest Paladin save AND grants you higher initiative and AC. Int. 13 qualifies you for Unsanctioned Knowledge, and with no Dump Stats and a higher Charisma, your saves stay decent across all levels.

This is the build I generally use, and it works throughout all levels. Str. 16 is plenty high starting off, and you still get that great Smite Evil bonus when you need it. Take Power Attack + Furious Focus, or Power Attack + Weapon Focus, and you're good to go.

I would say constitution over dexterity for a paladin, because of lay on hands. You want a large pool of hit points to draw from so that you aren't brought down before you can heal yourself.

I would also say strength over charisma. Charisma helps out saves, lay on hands, and attack rolls while smiting; strength covers attack rolls and damage rolls all the time. The paladin isn't a primary spellcaster, and if you want to go into melee, you should prepare his stats for it.


Mergy wrote:


If you were to drop Craft and drop your intellect down to 7, you wouldn't be able to take Unsanctioned Knowledge (which is by the way an amazing feat), but you would be able to raise your strength score a bit.

He's not nearly at the point to make those calls. Or if he is, he hasn't shared enough on what he wants HIS paladin to be.

Before he spends 7 stat points and a mid level feat towards something he has to see the trade-offs and what he would get for it. So far the spells you listed didn't really sound all that great. A single rank in UMD and a 2k ioun stone will get you whatever 1st level spell you'd like to cast (say shield for example)... lastly I wouldn't really care to see the party Paladin casting vanish on themselves..

But what we really need to hear is a break down by the OP on what they are looking for here rather than picking up are favorite things for a paladin we would make for ourselves.

-James

Scarab Sages

Mergy wrote:


I would say constitution over dexterity for a paladin, because of lay on hands. You want a large pool of hit points to draw from so that you aren't brought down before you can heal yourself.

I would also say strength over charisma. Charisma helps out saves, lay on hands, and attack rolls while smiting; strength covers attack rolls and damage rolls all the time. The paladin isn't a primary spellcaster, and if you want to go into melee, you should prepare his stats for it.

At this point it's pretty much a matter of personal preference. I've never needed above a 16 for pretty much any class to start off, and I feel that the trade off (better saves, more lay on hands, smite AC bonus, better social skills) is easily worth it to have a perfectly serviceable strength of 16. But, again, to each his own. I may not think it's worth it, but I can admit that it's still a great build, just with a different goal in mind.

@james maissen: One of the main aspects of PFS is the changing nature of the party. You may never know what kind of characters will be at the table, so it's best for every person to be prepared. Unsanctioned Knowledge provides a way for the Paladin to be ready for a wide variety of situations, while freeing up caster spell slots for other things if they are present. It's a win/win/win. (and where are you getting 7 attribute points from? I count 3.)


*peeks at thread title*

Its totally against the paladin code to have two hands.

:p

-S

Dark Archive

Davor wrote:
(and where are you getting 7 attribute points from? I count 3.)

He's counting the four a player could get by dumping the stat to 7. It's reasonable to consider.

Lantern Lodge

ShadowcatX wrote:


A falchion may end up being a better weapon for you than the great sword, especially when smiting. Its not a huge deal though.

This is a great suggestions. By level 6-8 you can make this keen and will dominate encounters, especially when smiting.

But I say get power attack early. Seeing people gape as you mash things to bits dealing 2d4+9 damage (with falchion) at 1st level never gets old :)

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Lots of good feedback in here already, and I haven't really worked on paladins too much, but I will give a piece of generic PFS advice:

Avoid having an 18 at 1st level.

It's almost always better to have a 17 (from a 15+2 racial) and then use your 4th level stat boost to hit 18 than to start with an 18.

And that's about all I can say. Good luck, and have fun!


Toughness is basically worthless for a Paladin. You can heal yourself as a swift action, which will heal 3.5 hit points per 2 levels. Toughness is 3 hit points at 1st level. Lay on hands you'll be doing at least 3 times per day. If you need more hit points, extra lay on hands is the feat to take.


Davor wrote:


@james maissen: One of the main aspects of PFS is the changing nature of the party. You may never know what kind of characters will be at the table, so it's best for every person to be prepared. Unsanctioned Knowledge provides a way for the Paladin to be ready for a wide variety of situations, while freeing up caster spell slots for other things if they are present. It's a win/win/win. (and where are you getting 7 attribute points from? I count 3.)

Let's see:

In PFS you get wonderful nearly free access to CL 1 wands of 1st level spells. Certainly sparing a rank in UMD for a CHA based class is in order even without the class skill bonus (though traits could do that if desired).

What 3 spells are you considering as being so helpful for the paladin to be carrying? Like you say you don't know that its going to fill a hole or not. Again the level 1 spell is likely completely acceptable coming from a wand to ioun stone.

For some reason you're counting from a 10 INT score rather than from a 7INT score which the Paladin could be choosing instead of this one feat.

Now don't get me wrong, I'm not saying that the feat is a bad choice. And a 13INT can do other things for you (even if it is the best dump stat for a Paladin). But it's not a blanket choice as you and mergy would implying. It could be a favorite feat for both of you.. but it's not going to impact as much as you're suggesting.

-James


kaisc006 wrote:
ShadowcatX wrote:


A falchion may end up being a better weapon for you than the great sword, especially when smiting. Its not a huge deal though.

This is a great suggestions. By level 6-8 you can make this keen and will dominate encounters, especially when smiting.

But I say get power attack early. Seeing people gape as you mash things to bits dealing 2d4+9 damage (with falchion) at 1st level never gets old :)

Depends on how often he winds up getting enlarged. That great sword goes up to 3d6 while the falchion goes up to 2d6.

But really, again, this is all ahead of ourselves.. we need to hear from the OP on what he WANTS from this character.

-James

Dark Archive

MyTThor wrote:
Toughness is basically worthless for a Paladin. You can heal yourself as a swift action, which will heal 3.5 hit points per 2 levels. Toughness is 3 hit points at 1st level. Lay on hands you'll be doing at least 3 times per day. If you need more hit points, extra lay on hands is the feat to take.

Strongly disagree. Your pool of hit points is what lets you use lay on hands. You want that pool as large as possible. By all means get both, but don't skip on the amazing feat for the one that lets you heal yourself a few more times.


I definately prefer playing two-handed Paladins. Otherwise, it can be difficult to pick up larger objects.


Mergy wrote:
MyTThor wrote:
Toughness is basically worthless for a Paladin. You can heal yourself as a swift action, which will heal 3.5 hit points per 2 levels. Toughness is 3 hit points at 1st level. Lay on hands you'll be doing at least 3 times per day. If you need more hit points, extra lay on hands is the feat to take.
Strongly disagree. Your pool of hit points is what lets you use lay on hands. You want that pool as large as possible. By all means get both, but don't skip on the amazing feat for the one that lets you heal yourself a few more times.

Not to mention the very Paladin-like action of casting Shield other on someone else...

But that said toughness is not something to pick without a full view of the rest of the feats that you have planned for the PC.

-James


Thanks for all of the input. I am not too hot on Unsanctioned Knowledge. I appreciate the point about versatility but I dont want to waste time in combat casting spells and I dont want to dump that much into Int. I want the character to be a front line damage dealer that can take a ton of punishment while dealing out insane amounts of damage and ridiculous amounts of damage when smiting. I see the point about boosting STR to 18. Point taken. DEX also seems like it is a bit less important as well as CON. That gives me quite a lot to play around with. So...

STR 17
DEX 10
CON 13
INT 10
WIS 10
CHA 16

Feats: Weapon Focus (Something), Power Attack

The above gives me a lot of healing from LoH without the disadvantages of dumping stats and great saves. At second level my saves will be 7/3/6 and I will have 20 hit points and 4 LoH/day. I will have a respectable attack bonus and will be putting out a great deal of damage +5 (XdX + 7) when power attacking.

Later on down the line I can decide where to put my higher level feats.

Dark Archive

That's only 19 points.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Phazzle wrote:

STR 17

DEX 10
CON 12
INT 10
WIS 10
CHA 16

I must have missed your race choice, but if you're human/half-XXX, then move your +2 from CHA to STR. Saves you a point:

STR 17 (15+2)
DEX 10
CON 13
INT 10
WIS 10
CHA 16

Now your CHA and STR are exactly what they were in your post, but your CON is higher. That's 1 more point of damage needed to kill you, and your 8th level stat bump can take CON to 14 and retroactively increase your HP.


Mergy wrote:
That's only 19 points.

Good catch. I did it quick. You see where I am going with it

Shadow Lodge

one bit of advice, dont use a great sword use a glave-gusarme and combat reflexes. i deal an insane ammount of damage at low levels capitializing on aoo's and positioning.

the damage is only 2 points different, so if you care about dealing more attacks, for better damage over all, i would change from greatsword to the glave-gusarme.

now i would move 2 points from my con to my dex for ac, reflex, and one more aoo per round. the reason why i say con is "less important" is because you have access to swift action healing at level 2. that means you technically have more hp then any other person in your party.

Scarab Sages

Well the advice given here has been good, though it has gotten a bit nit-picky into the area of optimization.

I currently have an 8th level GreatSword wielding Paladin in PFS and all I will say is that you might actually want to back off the optimization a little. My paladin has rarely ever been challenged. Heck I get excited if he ever takes enough damage to justify a lay on hands.

Truth is that if you optimize too much in PFS you easily blow passed the power level and if you are not careful decrease the level of fun.

Just food for thought.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Joko PO wrote:

Well the advice given here has been good, though it has gotten a bit nit-picky into the area of optimization.

I currently have an 8th level GreatSword wielding Paladin in PFS and all I will say is that you might actually want to back off the optimization a little. My paladin has rarely ever been challenged. Heck I get excited if he ever takes enough damage to justify a lay on hands.

Truth is that if you optimize too much in PFS you easily blow passed the power level and if you are not careful decrease the level of fun.

Just food for thought.

This can be true. I think perhaps moreso for a greatsword-style paladin. It's really easy to optimize damage for a greatsword: have full BAB and use Power Attack. Done!

Meanwhile, the paladin gets to use heavy armor and has fantastic defensive abilities.

Oh look, now you have both offense and defense!

With that in mind, you might consider aiming for group-friendly optimization, like being able to rid your allies of debilitating afflictions, or being good with social skills, etc.


I would suggest Furious Focus over weapon focus (at least initially). At first level Power Attack is -1 while weapon focus is +1 for a net of +0. Furious Focus does the same thing (cancels the penalty of Power Attack) and will serve you better in the long run (as well as not limiting you to a single type of 2handed weapon yet). - Gauss


Phazzle wrote:
I want the character to be a front line damage dealer that can take a ton of punishment while dealing out insane amounts of damage and ridiculous amounts of damage when smiting.

If that is your only goal and outline for the character:

STR 19
INT 07
WIS 07
DEX 14
CON 14
CHA 14

Race: Human
Traits: Blade of Mercy, (one of many giving intimidate as a class skill)
Feats: Power Attack, Iron Will, Endurance, Enforcer, Intimidating Prowess, (9th level feat), and (11th level feat).

Class break down Paladin5/Living Monolith1/Paladin6-11.

Skills: Intimidate (maxed), rest dips into class skills/qualifying for living monolith.

Phazzle wrote:


Later on down the line I can decide where to put my higher level feats.

This part is a bad call.

Have a plan for the character until retirement. As you level and things change you can change this plan as many times as you desire. But have a plan. Ever since 3e first came out the number one cause for player unhappiness with their PC has been the lack of a plan only to figure that out too late.

Good gaming,

James


Gauss wrote:
I would suggest Furious Focus over weapon focus (at least initially). At first level Power Attack is -1 while weapon focus is +1 for a net of +0. Furious Focus does the same thing (cancels the penalty of Power Attack) and will serve you better in the long run (as well as not limiting you to a single type of 2handed weapon yet). - Gauss

Funny I would say the exact opposite.

When you are power attacking the first attack is the same, but any other attacks (hasted, AOOs, etc) don't get the bonus. A full BAB class that's not charging on a lance will out grow Furious Focus, while Weapon Focus will be giving an increasing return as you gain iterative attacks.

-James

Shadow Lodge

I recently started a 2H Pally (Oath of Vengeance) for PFS and thought I'd glom onto this thread with a Q or 2:

1) Thoughts on radiant charge? (Pretty much for end-of-day or scenario-ending combats)

2) I'm thinking of going up the chain to Cleaving Finish--the main idea being to focus on dropping a baddie and then getting to spread the love. Practical? Come up enough with 2H melee type to be useful?

Shadow Lodge

Sammy T wrote:

I recently started a 2H Pally (Oath of Vengeance) for PFS and thought I'd glom onto this thread with a Q or 2:

1) Thoughts on radiant charge? (Pretty much for end-of-day or scenario-ending combats)

2) I'm thinking of going up the chain to Cleaving Finish--the main idea being to focus on dropping a baddie and then getting to spread the love. Practical? Come up enough with 2H melee type to be useful?

i played this about 1 year ago, it demolished everything. reach weapon + combat reflexes + improved cleaving finish is just nuts.


James Maissen:

I ran the numbers and made a nice huge post about it...and just LOST IT ARGH!!!

Premise:
Strength 17 (upgrades by level (as normal) and enhancement: +2@5, +4@11, +6@14)
Charisma 16 (upgrades by enhancement: +2@8, +4@12, +6@14)
Weapon (Greatsword) enhancement (MW@2, +1@4, +2@8, +3@11, +4@13, +5@16)
Feats:
Power Attack and Weapon Focus OR Furious Focus @1
Vital Strike tree @7, 11, and 17
Devastating strike @13
Imp. Critical @9
Remaining Feats: 3, 5, 15, 19

I wont bother reposting all the numbers I had posted Ill just summarize:
Without smite Furious Focus+single attack wins on levels 4-20 (up to 19.95DPR) and ties levels 1-3.

Without smite Furious Focus+full attack wins on levels 4-5, 8-10, and 12-20 (up to 5.16DPR) and ties levels 1-3, 6-7, and 11.

WITH smite Furious Focus+single attack wins on levels 4-12(up to4.9DPR) and ties on levels 1-3 and 13-20.

WITH smite Furious Focus+full attack wins on levels 4-5 and 8-10 (up to 2.04DPR). Ties on levels 1-3 and 6-7. Loses on levels 11-20 (up to 11.34DPR).

Summary: Weapon Focus is only superior from levels 11-20 when using smite. Clearly though having both is better still and I would reccomend taking Weapon Focus at level 5 if not 3.

- Gauss

Edit: Reason for the results: When the accuracy for single attacks hits without furious focus 95% then the two are equal. Full attacks are more complicated but in general the first attack is the lionshare of the damage until you get into smite territory which dramatically increases the effectiveness of the remaining attacks.

Edit2: Yes, I know alot of people prefer other 2handed weapons to the greatsword. However, it is pretty standard so I use that as the normal baseline.


Gauss wrote:

James Maissen:

I ran the numbers and made a nice huge post about it...and just LOST IT ARGH!!!

Premise: (Single attack)

The premise is what is flawed.

-James


James maissen: I did not make a premise based on a single attack. I listed Single without smite, Single with Smite AND I listed full attack without smite AND full attack with Smite. How is that a flawed premise?

- Gauss


A Repost of numbers:

Single Attack without Smite:

Furious Focus vs Weapon Focus
@1 10.01 vs 10.01
@2 10.01 vs 10.01
@3 10.01 vs 10.01
@4 14.30 vs 13.20
@5 16.17 vs 15.02
@6 16.17 vs 15.02
@7 21.07 vs 19.57
@8 25.88 vs 22.43
@9 25.90 vs 22.20
@10 25.90 vs 22.20
@11 38.08 vs 33.32
@12 41.92 vs 34.06
@13 49.64 vs 40.88
@14 54.72 vs 45.60
@15 54.72 vs 45.60
@16 64.60 vs 51.00
@17 71.25 vs 56.25
@18 71.25 vs 56.25
@19 71.25 vs 56.25
@20 75.81 vs 55.86

Single Attack with Smite:

Furious Focus vs Weapon Focus
@1 13.20 vs 13.20
@2 14.08 vs 14.08
@3 14.96 vs 14.96
@4 21.12 vs 19.80
@5 24.31 vs 22.88
@6 25.25 vs 23.76
@7 32.13 vs 30.24
@8 41.14 vs 36.81
@9 43.02 vs 38.24
@10 44.10 vs 39.20
@11 57.76 vs 54.72
@12 63.46 vs 60.12
@13 70.30 vs 70.30
@14 73.72 vs 73.72
@15 74.86 vs 74.86
@16 82.84 vs 82.84
@17 90.63 vs 90.63
@18 91.77 vs 91.77
@19 92.91 vs 92.91
@20 98.61 vs 98.61

Full Attack without Smite:

Furious Focus vs Weapon Focus
@1 10.01 vs 10.01
@2 10.01 vs 10.01
@3 10.01 vs 10.01
@4 14.30 vs 13.20
@5 16.17 vs 15.02
@6 24.26 vs 24.26
@7 24.26 vs 24.26
@8 30.25 vs 28.88
@9 30.00 vs 28.50
@10 30.00 vs 28.50
@11 45.36 vs 45.36
@12 48.00 vs 46.08
@13 55.44 vs 53.46
@14 65.10 vs 63.00
@15 65.10 vs 63.00
@16 72.54 vs 70.20
@17 72.54 vs 70.20
@18 72.54 vs 70.20
@19 72.54 vs 70.20
@20 72.24 vs 67.08

Full Attack with smite:

Furious Focus vs Weapon Focus
@1 13.20 vs 13.20
@2 14.08 vs 14.08
@3 14.96 vs 14.96
@4 21.12 vs 19.80
@5 24.31 vs 22.88
@6 40.10 vs 40.10
@7 41.58 vs 41.58
@8 54.45 vs 52.64
@9 57.12 vs 55.08
@10 58.80 vs 56.70
@11 88.92 vs 91.26
@12 100.32 vs 102.96
@13 110.40 vs 115.92
@14 129.36 vs 135.24
@15 132.00 vs 138.00
@16 161.70 vs 171.60
@17 164.64 vs 174.72
@18 167.58 vs 177.84
@19 170.52 vs 180.96
@20 173.88 vs 185.22


What me previous two data posts show are that for a 2handed paladin, not including smite evil, Furious Focus is superior to Weapon Focus. When using Smite Evil Weapon Focus is superior from levels 11-20 for full attacks only.

If there is a problem with my premise (stats, magic items, feats) let me know and I can provide different data based on your premise. Of course, both feats together are superior to either one individually.

- Gauss


Did you include average AC?

Seems like you didnt actually what makes these numberes not really helpful. Average DR and stuff should be considered as well.

90% of all the numbers I see on that board are flawed and do not really show what you're actually looking for.

Break down the numbers of every level for any possible AC and highlight the average AC of each level. In addition to that you should maybe bring the numbers for hasted as well as you fight hasted most of the time at higher levels.
Now find a way to normalize these numbers and you have a short list that can show you everything you want to know on first view.

The closer you are at actual gameplay the more you will help with those numbers. But such a list of flat numbers is not really helpful.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Let's also note that this thread is about a PFS character, and PFS caps at 12th level.

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