
Darksyde |
1 person marked this as a favorite. |

Fresh news that I had not seen posted yet, so figured I'd get things started.
http://redbrickllc.com/forums/viewtopic.php?f=8&t=350
RedBrick LLC is proud to announce its first release for the Earthdawn Pathfinder Roleplaying Game Edition line—the Earthdawn® Player's Guide!
For years humanity huddled in underground kaers, as the astral beings known as the Horrors ravaged the land in an orgy of terror and destruction. Now the dark age of the Scourge has passed, and elves, orks, trolls, dwarfs, and humans, alongside wondrous races such as the lizardlike t’skrang, the earthen obsidimen, and the mischievous windlings emerge to explore a world that teems with strange creatures, lost cities, long-forgotten treasures, and indescribable wonders; a world where the very earth and sky vibrate with powerful arcane energies, manipulated by the disciplined minds of Adepts.
Suitable for both players and Game Masters, this 276-page core rulebook is the first introduction to this exciting campaign world and contains information on the game's core setting—the province of Barsaive; game mechanics for the 8 core races; rules for being an Adept; an in-depth exploration of the 15 core Disciplines; new feats, skills, spells, and equipment; and information on the 12 Passions.

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I am very interested in seeing how they worked this one out. I did a lot of conversion for earthdawn back in the 3.0 days, as my players loved the world setting but wanted to play D&D.
The world setting and the game mechanics are very much intertwined. I will, at the least, pick up the PDF to see how they handled it.

erian_7 |

Pre-ordered the PDF. I'm a huge Earthdawn fan, but will take this a bit slow after my last run with Red Brick. I think they are handling the setting well, but their PDFs for the last Earthdawn run had some issues (no bookmarks, huge file size, etc.) that have gone unchanged. I'll post on their forum as well to see if they've got this in mind.

Anunnaki |

Sorry about the slow responses; Paizo site has been unavailable to us for a day and only just got access again.
Their pricing seems a little weird, although maybe I'm just misunderstanding.
It seems I can preorder the hardcover for $22, the PDF for $13 or a combined package for....$40?
That was a "copy/paste error at an hour that is way too late, after a long day at work" hiccup, Steve. It's since been corrected. Apologies.
The pre-order price for the hardcover-only is $31.99 ($39.98 for the print+pdf bundle); softcover-only is $21.99 ($29.98 for print+pdf bundle), and PDF-only is $12.99. After the pre-order ends, the prices go up to their standard retail pricing (and I should note that RedBrick doesn't have a history of discounting products or running sales, so this is as good a time as any to save a few bucks on each title).
And per Erian_7's question on PDFs and bookmarking, etc., I replied to his question on the RedBrick LLC forums (http://redbrickllc.com) and noted that PDFs will be bookmarked and internal page numbers hyperlinked correctly and ongoing (for ED3 I didn't have access to the source files, so could only work with what I had... Not the case ongoing).
I'm fairly sure that Hank Woon, the Earthdawn Pathfinder Roleplaying Game Edition line developer will be on to answer any questions that you might have.
Kind regards,
James Sutton
Managing Partner
RedBrick LLC

Anunnaki |

Hiya,
This is a "Player's Guide". Is it enough to run a game? (Along with PF Core rules, of course) Are monsters included? Horrors especially.
Is there more in the pipeline?
The Game Master's Guide will be up for pre-order around mid-April, with a general release in May. That contains monsters, Horrors, etc.
And yes, there is a LOT more in the pipeline...
Kind regards, James

Jim Groves Contributor, RPG Superstar 2010 Top 4 |

This is awesome. I love this setting. I'll be curious and excited to see how it's adapted for Pathfinder.
Particularly legendary weapons. I've seen lots of attempts at legendary weapon systems (including one by Hank, I think? In Kobold Quarterly that wasn't given enough word count to cover the topic adequately- strictly my opinion).
So yeah, I'll be checking this out!

Hank Woon Contributor |

This is awesome. I love this setting. I'll be curious and excited to see how it's adapted for Pathfinder.
Particularly legendary weapons. I've seen lots of attempts at legendary weapon systems (including one by Hank, I think? In Kobold Quarterly that wasn't given enough word count to cover the topic adequately- strictly my opinion).
So yeah, I'll be checking this out!
Yeah, I only had enough space to do a general idea in that article. Pathfinder ED thread weapons aren't going to be too dissimilar from standard ED, actually!

Rathendar |

Jim Groves wrote:Yeah, I only had enough space to do a general idea in that article. Pathfinder ED thread weapons aren't going to be too dissimilar from standard ED, actually!This is awesome. I love this setting. I'll be curious and excited to see how it's adapted for Pathfinder.
Particularly legendary weapons. I've seen lots of attempts at legendary weapon systems (including one by Hank, I think? In Kobold Quarterly that wasn't given enough word count to cover the topic adequately- strictly my opinion).
So yeah, I'll be checking this out!
will you be doing remakes of the classic adventures and sourcebooks also? or is the default timeline now past the events?
(specifically, i am curious about Blades, Prelude to War, Barsaive at War, and the afterwards one that the name escapes me atm. Edit: Barsaive in Chaos! thank you swiss cheese mind.)

Hank Woon Contributor |
1 person marked this as a favorite. |

Hank Woon wrote:Jim Groves wrote:Yeah, I only had enough space to do a general idea in that article. Pathfinder ED thread weapons aren't going to be too dissimilar from standard ED, actually!This is awesome. I love this setting. I'll be curious and excited to see how it's adapted for Pathfinder.
Particularly legendary weapons. I've seen lots of attempts at legendary weapon systems (including one by Hank, I think? In Kobold Quarterly that wasn't given enough word count to cover the topic adequately- strictly my opinion).
So yeah, I'll be checking this out!
will you be doing remakes of the classic adventures and sourcebooks also? or is the default timeline now past the events?
(specifically, i am curious about Blades, Prelude to War, Barsaive at War, and the afterwards one that the name escapes me atm. Edit: Barsaive in Chaos! thank you swiss cheese mind.)
Timeline starts over at 1506, so yes ( though no LRG stuff). There will also be new content, such as our Parlainth Adventure Campaign (re: "adventure path")...

Steve Geddes |

Sorry about the slow responses; Paizo site has been unavailable to us for a day and only just got access again.
Steve Geddes wrote:Their pricing seems a little weird, although maybe I'm just misunderstanding.
It seems I can preorder the hardcover for $22, the PDF for $13 or a combined package for....$40?
That was a "copy/paste error at an hour that is way too late, after a long day at work" hiccup, Steve. It's since been corrected. Apologies.
The pre-order price for the hardcover-only is $31.99 ($39.98 for the print+pdf bundle); softcover-only is $21.99 ($29.98 for print+pdf bundle), and PDF-only is $12.99. After the pre-order ends, the prices go up to their standard retail pricing (and I should note that RedBrick doesn't have a history of discounting products or running sales, so this is as good a time as any to save a few bucks on each title).
And per Erian_7's question on PDFs and bookmarking, etc., I replied to his question on the RedBrick LLC forums (http://redbrickllc.com) and noted that PDFs will be bookmarked and internal page numbers hyperlinked correctly and ongoing (for ED3 I didn't have access to the source files, so could only work with what I had... Not the case ongoing).
I'm fairly sure that Hank Woon, the Earthdawn Pathfinder Roleplaying Game Edition line developer will be on to answer any questions that you might have.
Kind regards,
James Sutton
Managing Partner
RedBrick LLC
No worries - it did look a little odd. :)
Are you planning on selling the hardcopies through Paizo once it/they are released? I prefer to get my stuff here so I can manage receiving shipments, credit card charges, etcetera without having to track lots of different companies.

Anunnaki |

Are you planning on selling the hardcopies through Paizo once it/they are released? I prefer to get my stuff here so I can manage receiving shipments, credit card charges, etcetera without having to track lots of different companies.
Nope, sorry. Pre-orders will only be available from our online store (http://shop.redbrickllc.com). Once we move to general release, products will be available from our online store or from OneBookShelf.
There's a summary of what's going on with RedBrick in our "House of 'Brick" newsletter:
http://redbrickllc.com/forums/viewforum.php?f=31
This notes our current plans for retail (late 2013, and on a limited basis).
Kind regards, James

Steve Geddes |

Steve Geddes wrote:Are you planning on selling the hardcopies through Paizo once it/they are released? I prefer to get my stuff here so I can manage receiving shipments, credit card charges, etcetera without having to track lots of different companies.Nope, sorry. Pre-orders will only be available from our online store (http://shop.redbrickllc.com). Once we move to general release, products will be available from our online store or from OneBookShelf.
There's a summary of what's going on with RedBrick in our "House of 'Brick" newsletter:
http://redbrickllc.com/forums/viewforum.php?f=31
This notes our current plans for retail (late 2013, and on a limited basis).
Kind regards, James
Thanks. Somewhat disappointing, but that's life, I guess. :/

Hank Woon Contributor |

I'm excited about the Parlainth Adventure Campaign.
Paizo is the King of AP's but I like the AP concept in any setting or rule system. This will do a lot towards getting me to run the game, and therefore get more people playing it.
Glad you like the idea! The Parlainth Adventure Campaign will accompany the Parlainth Sourcebook (for which pre-orders will be available in May; release in June). We plan to do a new one each year, with each Adventure Campaign complementing a major sourcebook. (Next year's will be the Sky Point & Vivane Adventure Campaign, taking PCs to the opposite corner of Barsaive.)

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Thing of note from the Newsletter: The books (hard and softcover) are all 6.14x9.21”, so smaller than the books we are normally used to (unless you play Savage Worlds, then I guess you might be used to the smaller books :) )
For the RedBrick folks, since the page size is roughly 40% smaller, is the overall word count about 40% less, or do ya'll tweak with font size and margins to try and keep a higher word count? (i.e. if it was a full sized book would it be around 165 pages, or more?)

Anunnaki |

Thing of note from the Newsletter: The books (hard and softcover) are all 6.14x9.21”, so smaller than the books we are normally used to (unless you play Savage Worlds, then I guess you might be used to the smaller books :) )
For the RedBrick folks, since the page size is roughly 40% smaller, is the overall word count about 40% less, or do ya'll tweak with font size and margins to try and keep a higher word count? (i.e. if it was a full sized book would it be around 165 pages, or more?)
I've tweaked font size and margins to keep as high a word count as is reasonable, without sacrificing readability (and I have poor eyesight, so I'm a reasonably fair judge).
The word count is comparable to a Letter-size book. We don't skimp on those sorts of things. :)
The 276 page Player's Guide is roughly word-equivalent to a ~220 page Letter-size book, for example. It's not an exact science, however. Some products are text-dense; others less so. And word count is a tricky creature when it comes to stat blocks...
As a side note, the book interiors are actually based on a 6"x9" template (which is why the PDFs are 6"x9"). The additional space is used for print margins, to keep the text in a position where you don't have to bend the spines in two to read the content close to the spine. With print on demand, there has to be allowance in template design for some variance; so that's the real reason for the slightly larger-than-6x9 book size. It's the same cost to print as a 6x9; just with a little more flexibility from a publication perspective. Not sure if that's of interest to anyone, but I figured it might make some people go "a-ha, that's why!"
Kind regards, James

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I've tweaked font size and margins to keep as high a word count as is reasonable, without sacrificing readability (and I have poor eyesight, so I'm a reasonably fair judge).
The word count is comparable to a Letter-size book. We don't skimp on those sorts of things. :)
The 276 page Player's Guide is roughly word-equivalent to a ~220 page Letter-size book, for example. It's not an exact science, however. Some products are text-dense; others less so. And word count is a tricky creature when it comes to stat blocks...
Thanks for the detailed answer. I briefly saw your short version and I really appreciate your taking the time to flesh it out.
I'm also really ecstatic to see that Jeff Laubenstein is doing art direction for Earthdawn. He more than any of the other artists really set the tone of the look of Barsaive for me.

Hank Woon Contributor |

Wow I love earthdawn,but my players like pathfinder rules for simplicity.So i need both the players guide and the gamemaster guide to run this?
Player's definitely, but GM's Guide is recommended. GM's Guide will have monsters, threaded magic items, rules for blood magic, secret societies... Some other stuff...

thejeff |
1 person marked this as a favorite. |
Love the Earthdawn world, always hated the system.
I heard about this quite some time ago. My worry is that PF isn't the best fit for the game. But my DM loves ED as well, I'm sure we'll try it out soon enough.
There's a Savage Worlds version as well, I believe.
I agree that the world is brilliant and I love a lot of the mechanical concepts, but not the core mechanics themselves.
I'm very curious to see what they do with threaded magic items for example. And how easy it'll be to steal that for regular PF games.

meatrace |

meatrace wrote:Love the Earthdawn world, always hated the system.
I heard about this quite some time ago. My worry is that PF isn't the best fit for the game. But my DM loves ED as well, I'm sure we'll try it out soon enough.There's a Savage Worlds version as well, I believe.
I agree that the world is brilliant and I love a lot of the mechanical concepts, but not the core mechanics themselves.
I'm very curious to see what they do with threaded magic items for example. And how easy it'll be to steal that for regular PF games.
Well, Weapons of Legacy was practically a straight conversion of ED threadweaving rules. At least heavily cribbed.
I have no experience with the savage worlds system. Is it cool?
I mean, don't get me wrong I love PF and d20, but I like to escape from it once in a while. We played d6 star wars for a while and it was a riot.

Drejk |

thejeff wrote:Well, Weapons of Legacy was practically a straight conversion of ED threadweaving rules. At least heavily cribbed.meatrace wrote:Love the Earthdawn world, always hated the system.
I heard about this quite some time ago. My worry is that PF isn't the best fit for the game. But my DM loves ED as well, I'm sure we'll try it out soon enough.There's a Savage Worlds version as well, I believe.
I agree that the world is brilliant and I love a lot of the mechanical concepts, but not the core mechanics themselves.
I'm very curious to see what they do with threaded magic items for example. And how easy it'll be to steal that for regular PF games.
Heavily crippled you mean?
I have no experience with the savage worlds system. Is it cool?
I mean, don't get me wrong I love PF and d20, but I like to escape from it once in a while. We played d6 star wars for a while and it was a riot.
Personally I dislike it (duh, making checks using the dice determined by attribute or skill instead of uniformed dice for checks - i.e. you can have Strength 1d12 and Dexterity 1d6, shooting at 1d10 and melee at 1d8) but there are lots of people who like it. It's quite fast in learning and usage. If you know Deadlands there are similarities but all needless complications were thrown away.

Hank Woon Contributor |

There's a Savage Worlds version as well, I believe.
I agree that the world is brilliant and I love a lot of the mechanical concepts, but not the core mechanics themselves.
I'm very curious to see what they do with threaded magic items for example. And how easy it'll be to steal that for regular PF games.
Hopefully the threaded magic items can translate well into standard PF campaigns. The design goal was to make Pathfinder Earthdawn for Pathfinder fans first, and Earthdawn fans second (and likewise, for Savage Earthdawn, the design goal was to design it for Savage Worlds fans first, and Earthdawn fans second).
I like to think that Golarion characters could travel to Barsaive (and vice versa).
Actually, that's why we chose Parlainth as our first main area to explore. Parlainth is an easy city to logically be able to plop down into any pre-existing campaign, erased as it was from the material plane, along with all memory of its existence, only to return as a Horror-haunted ruin centuries later--perfect! That way GMs who don't necessarily want to immerse themselves in the Earthdawn world can still get in on the action.

Chuck Wright Frog God Games |

thejeff wrote:meatrace wrote:Love the Earthdawn world, always hated the system.
I heard about this quite some time ago. My worry is that PF isn't the best fit for the game. But my DM loves ED as well, I'm sure we'll try it out soon enough.There's a Savage Worlds version as well, I believe.
I agree that the world is brilliant and I love a lot of the mechanical concepts, but not the core mechanics themselves.
I'm very curious to see what they do with threaded magic items for example. And how easy it'll be to steal that for regular PF games.
Well, Weapons of Legacy was practically a straight conversion of ED threadweaving rules. At least heavily cribbed.
Except that Weapons of Legacy took one of the best ideas for magical weapons and completely destroyed.
I think that was the single most disappointing book for 3.5 from WotC for me.
I do hope that they don't try to punish players for using an alternative magic weapon system like Weapons of Legacy did.